Heroes of ANACONDA
Brian Basco Runaway 2 Height: 1,80m (6 feet tall) Weight: 150 pounds National origin: US Occupation: Ex-physics-student Heroic attribute: Love for Gina Special skills: MacGyver-style improvisation Arch Nemesis (the game’s worst villain): The Mafia Sidekicks: Gina, Sushi Favorite mode of transportation: Trashy old planes Favorite saying: “Let’s have a second look here.” What he would say upon meeting a 35-foot anaconda snake: “I’m a town-kid. I hate the country-side.” |
Oliver Lavisheart 80 Days Height: 1,80m (6 feet tall) Weight: 150 pounds National origin: British Occupation: Son on the run Heroic attribute: Speed Special skills: Playing a cross-dresser Arch Nemesis (the game's worst villain): Fix Sidekick: Baltimore Favorite mode of transportation: Flying Carpet Favorite saying: “You can’t be serious about that.” What he would say upon meeting a 35-foot anaconda snake: “I need a frightening snake for the cow at the Bombay temple. Not a big one.” |
Tony Tough Tony Tough 2: A Rake’s Progress Height: 1,60m (5 feet, 4 inches tall) Weight: 88 pounds National origin: US Occupation: Pupil, amateur-investigator Heroic attribute: Sarcasm Special skills: Witty answers in any situation Arch Nemesis (the game's worst villain): All kinds of aliens Sidekick: Pantagruel Favorite mode of transportation: Running Favorite saying: “By all the flying saucers…” What he would say upon meeting a 35-foot anaconda snake: “I always thought the use of nuclear energy was a bad idea.” |
The above Character Profiles for the heroes of Runaway 2, 80 Days and Tony Tough 2 were provided to GameBoomers by Christopher Kellner, who has long been an advocate for the adventure genre. Chris is the International Public Relations Manager for the German games publisher, dtp entertainment AG. Recently, Chris talked to GameBoomers about the formation of the ANACONDA label, under which Runaway 2, 80 Days and Tony Tough 2 will soon be published. We also asked him to describe why ANACONDA selected these three particular games from among the many games vying for publication every year.
After the great adventure successes of the past three years we decided that it was time to create a new "home" for all the high quality adventures that we will publish in the future. We wanted to create a new label, something players all over the world would understand and recognize. I'm talking about "all over the world", because most of our future games will be published worldwide by us. That means that we will be the actual publisher, and we will give the license to put the game on the market to a local publisher. To keep the players' focus on what we are doing, the new label will be on any adventure (and, in the future RPG as well) we publish. We picked ANACONDA from a bunch of ideas, because it's a simple, but intriguing name - it represents something fascinating, something wild and, well - something that is "adventure-style".
These are the basic facts about ANACONDA. Here's why we picked the three following games for the new label:
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