Vertigo Games has joined the 
      growing ranks of adventure game publishers who are releasing games 
      episodically. Their offering, Adam’s Venture Episode 1: The Search for 
      the Lost Garden introduces us to a new protagonist, Adam Venture. 
      Reminiscent of Indiana Jones, Adam loves exploration and danger and 
      discovery and feels that “A giant leap for mankind is only a small step 
      for Adam Venture. Danger trembles when it hears my name.”
      What’s it about?
      This story provides an unusual twist to a much used plot device. Adam 
      has discovered an old Templar document showing the location of a site that 
      many believe to be mythical--the gates to the Garden of Eden. He, along 
      with his girlfriend Evelyn and Professor Jacques Saint-Omair, set off to 
      investigate this possibility with the backing of the Clairvaux 
      Corporation. As the game begins, the trio has set up base camp at the very 
      foot of the storied gates and is seeking a way in. 
      Where does it happen?
      Much of this episode takes place in a mysterious series of caverns. 
      Adam ventures into them alone, and we, the gamers, guide him around this 
      3D environment from a third person viewpoint. He’ll cross narrow bridges, 
      low crawl through tight spaces, climb ladders, peer behind waterfalls, and 
      experience all sorts of challenging (at first glance) environments. 
      Say what?
      For company, he has only his walkie-talkie, which he uses periodically 
      to chat with Evelyn back at the base camp. Other than these brief 
      conversations, and some ominous taunts from an unnamed evil force, Adam 
      takes his solitary journey accompanied only by mood setting background 
      music and ambient sounds appropriate to the underground setting. Adam’s 
      and Evelyn’s voices were well done, but the Professor’s seemed 
      over-the-top, as if he were always yelling. However, the spooky, creepy, 
      manic voice of the aforementioned malevolent force gave me chills. 
      Can you shed some light on the subject?
      Even though the setting is deep within the earth, it is never dark. The 
      lighting is excellently done. I was particularly struck by how the shadow 
      of a certain implement hanging from Adam’s belt changed in response to his 
      movements. Though the torch-lit caverns reflect mostly subdued reds and 
      grays, I found the graphics beautiful. I was impressed with the detail in 
      the character’s faces; however, their walking motion was not quite 
      natural. 
      Puzzles, please?
      As Adam travels deeper into the caverns, he encounters a few inventory 
      puzzles, and there is a logic challenge near the game’s end. Mostly, 
      though, he’ll be searching out ten hidden treasure chests or solving one 
      of the seven scrambled Bible verse puzzles. Correctly ordering these 
      usually facilitates entry to the next area. For example, a gate will open, 
      a hidden ledge will slide out, or an elevator may arise. Finding my way 
      from one section to the other was really the largest puzzle in the game. 
      However, since the game is linear, I did not find the need to double back 
      and was never lost.
      Though finding my way around really was not difficult, there were times 
      I wanted to say “Adam, just squeeze between those two stalagmites. You can 
      make it!” Of course, that won’t work, so I just followed my nose and the 
      game’s clues, and voila, eventually ended up where I needed to be. 
      There are a couple of timed puzzles. The first one I thought might be a 
      game ender, but once I figured out where I was trying to go, it proved not 
      so difficult (though it wasn’t a piece of cake either). The second was 
      just a matter of logic. 
      Though there is one sound puzzle and one color puzzle, I solved both 
      using visual clues. There are no sliders or mini-games. 
      Move along?
      Adam’s Venture is controlled entirely using a few keyboard keys. 
      In a form of ongoing tutorial, the game instructs you when an unusual key 
      is needed. Otherwise, it is a standard WASD (or arrow keys) arrangement. 
      Adam is required to jump from point A to point B occasionally, but these 
      jumps are fairly easy. He’ll also climb ladders and move while hanging 
      from ledges or ropes, but again, these are simple.
      I would, however, have greatly appreciated being able to control the 
      camera. It seemed to have no fixed point of reference. Sometimes it was 
      isometric, other times it followed over Adam’s shoulder, but sometimes 
      Adam walked toward the camera. Occasionally, I lost sight of him 
      altogether as he disappeared behind a stalagmite or waterfall and I just 
      had to keep moving and hope that he’d reappear somewhere safe.
      Life after death?
      He usually did, but you can die. I did several times. The good news is 
      that you reload (much like the Nancy Drew games) back at the point just 
      before you died. The bad news is that saves are automatic and only at 
      checkpoints, which thankfully are fairly close together. 
      Problems, anyone?
      I had no problems when tabbing in and out repeatedly. Indeed, I 
      experienced no glitches whatsoever. Also, even though it is a short 
      episode (took me about three hours) of a larger whole, it has a definite 
      beginning, middle and end (no cliffhangers here).
      The bottom line?
      Though this game has a Biblical basis, it certainly was not preachy. 
      All in all, I enjoyed the time I spent with Adam Venture and am looking 
      forward to seeing his story develop. Who knows what trouble he will find 
      himself in next time?
      Grade: B
      Short List:
      3rd person 3D 
      adventure game with limited action components
      First episode of a planned 
      series, though the game stands alone
      Keyboard control
      Some awkward camera views
      Automatic checkpoints saving so 
      you only have one save
      You can die, and you restart at 
      your last checkpoint
      Limited dialogue
      Biblically based puzzles
      Mood setting music and ambient 
      sounds
      2 timed puzzles
      Limited inventory and logic 
      puzzles
      Linear game play
      No mazes, mini-games, or 
      sliders
      Both sound and color puzzles, 
      which can be solved using alternate clues
      I played on: 
      
      OS: Win XP 
      Professional SP3
      Processor: Intel 
      Core 2 Quad CPU @ 2.40 GHz
      Ram: 3.25GB Dual 
      Channel DDR2 667 w/ECC 2-DIMMs
      Gx card: nVidia 
      GE Force 8800 GTS
      Sound card: 
      Creative Labs Sound Blaster X-FI Xtreme Music
       
      September, 2009
        
          
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            GameBoomers
            
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