AntVentor

 

Genre:    Adventure 

Developer:   LoopyMood

Publisher:    LoopyMood  

Released:   May 17, 2018              

Requirements (minimum):

  • OS: Windows 7 or higher 
  • Processor: 1.8 GHz dual core CPU
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 3400 series, GeForce 9400 series or better with at least 512 MB video RAM
  • Storage: 1800 MB available space
  • Sound Card: OpenAL compatible
  • DirectX: Version 9.0c
  • DirectX compatible sound card
  • Additional notes: Mouse is recommended

 

 

 

By flotsam

 

AntVentor

LoopyMood

Ants are awesome, even the Marvel ones, and Florantine the inventive dreamer is no different. He may be tiny but his dreams are big, and no spider, crow or other critter or conundrum is going to get in his way. At least, not eventually.

This is a charming light and “loopy” little first chapter, that does lots of things right but is somewhat let down by a few other things.

The plusses are obvious the moment you turn it on. The photorealistic game world is glorious, and the sultry jazz accompaniment perfectly suited. The chitterings, grunts and other ambient sounds are equally as impressive. There is no dialogue, at least not any you can read or hear, but AntVentor isn’t short on ways to get its message across. Thought bubbles abound, conveying all sorts of feelings and information, much of it necessary for what you need to do next.

Soon after the game starts, Florantine has reason to leave his nest and you have to help him. It’s only fair, as it’s your fault he has to leave in the first place. You spend the next 2 hours or so exploring above ground, mainly limited to a tree and the immediate environment. Given your ant-ness though, that is plenty of ground to cover. Double click to run, but there is a lot to make you stumble and fall, (as well as the need to climb), so don’t expect to get around terribly quickly.

It’s a point and click third person outing, and the cursor will change to indicate something can be done or taken, and to indicate screen exits. Interacting may well result in a thought bubble of conversation or introspection, giving a hint perhaps as to what is required. Some were way too opaque for me, others less so. Inventive ants collect a lot of stuff, and can use and combine objects in creative ways. I confess to using the tried and true do everything here in places, and to peeking at a walkthrough here and there.

I also initially failed to find one or two additional locations, not apparent visually and the hotspot being one that I missed. Unlike some games you can’t reveal all hotspots, so careful exploration is warranted. You can get a “hint” by clicking on Florantine, but the only time I tried it gave me the answer so I didn’t ask again. I preferred to try and decipher the bubbles.

I am always prepared to acknowledge that one person’s stuckness is another person’s obviousness, but having got to the end I did think it was aimless a bit too often, and the puzzle solves a touch more opaque than necessary. There is also a fair bit of to-ing and fro-ing, which pads out the game playtime.

There are Steam achievements if you like those sorts of things and I had unlocked 7 of 13 when I finished. The “stinky” achievement was either my high or my low point, depending on your point of view. Save to your heart's content. The inventory pops into view when you move the cursor to the top of the screen, and using and combining items is straightforward. An item that can be used in the game world will glow when “placed” correctly.

One final grumblement – there is a solve early on that had me almost running for the magnifying glass. Even when I knew what to do, getting the game to do it proved troublesome. Perhaps that was just me.

But it remains delightful throughout, Florantine being the centre of attention. He is engaging and a worthy main character, and his quest is only just beginning. I can’t imagine you won’t enjoy spending time with him.

There is humour in the game – I laughed at loud at the last cutscene – and an overall good sense of fun. There is a lot of promise in this first chapter, and if the next chapter tightens up the gameplay, this could be really rather good.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 470 8192MB

 

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