The Adventures of Bertram Fiddle

 

Genre:     Adventure             

Developer:     Rumpus Animation        

Publisher:      Deck13          

Released:   April 2015             

Requirements (minimum):

  • OS: Windows XP or later
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

 

 

 

By flotsam

 

The Adventures of Bertram Fiddle: Episode 1- A Dreadly Business

Rumpus Animation

A light hearted 2D animated romp, Bertram Fiddle delivers two or so hours of solid third person point and click adventuring.

Bertram is our central character, a self-proclaimed exploratory in search of a bit of adventuring. With his one-eyed manservant Gavin by his side, taking Foofy the dog to the groomers is hardly the stuff of memoirs, but quickly turns into an unexpected encounter with Geoff the Murderer, albeit initially unknown. Having got the wrong bag, and desperate to recover Foofy, Bertram is set to cross paths with Sherlock Holmes as he attempts to apprehend the notorious villain Geoff.

The quirky animated style is an immediate and obvious high point, and Gavin’s single cyclopian eye leads to the best line in the Episode. Played in four chapters, with the exception of two chase scenarios, puzzling is all task and inventory based, with the last chapter probably providing the most convoluted solves. Clues exist (fixing the dripping roof is a good example) but there will inevitably be some doing things with things just to try and find a solution. It isn’t a hard game though, and the limited number of inventory items at any one time is a contributing factor. Hotspots too are large and reasonably limited in any location.

The game world opens out as you go, but never gets too big. Most puzzle solves have what you need within a few screens of each other, and backtracking was almost unnecessary.

The first chase involves trying to catch Geoff. In the second, Bertam is trying to outrun some malevolent spirits. You need to dodge the bystanders and obstacles which will slow Bertram down. If the quarry gets too far away, or the spirits too close, the chase “resets” and you keep going. Stay out of reach, or close on the tail for long enough, and the chase ends and the game resumes.

A heads up: use the arrow keys to dodge.

It isn’t a funny game, but there is enough wit and silliness involved (the repartee, the other characters and their events, the jumbledy words, and the sights and sounds) to give it a jaunty air. Musical pieces support the jolly feeling of the whole thing. Play with subtitles if you like, and exiting saves your progress so you can simply continue next time you play.

Apart from apprehending Geoff, story threads are tied up at the end so it felt like it ended rather than stopped, albeit there is more to come. It isn’t spectacular or terribly memorable, but Episode 1 of Bertram Fiddle is an enjoyable slice of Victorian sleuthing.

 

 

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