Imagine this is an episode of Jeopardy, I’m the host. You, of
course, are the challenger and are leading a hotly contested round by the
slimmest of margins. The category is revealed as, “Independent Adventure
Games.” “Aha,” you think, “I’ve got it made!” And so you wager all your
funds on this one question.
Your clue? “Released in 2008, this third person, charmingly retro
adventure game grew out of a love of the Monkey Island series and a
desire to create the kind of games the developers themselves like to
play.” If you answered, “What is The Tales of Bingwood?”
Congratulations!
If not, perhaps it is time to take a few hours and acquaint yourself
with Chapter One of this nostalgic offering from BugFactory Games. Though
first conceived of in the early 1990s, Bingwood was destined to
languish, its story untold, until 2007 when things finally came together
(as they do in all good fairytales) and the first of three planned
episodes sprang to life.
“It’s the stuff all fairy
tales are made of…including this one.” Farmer
Our hero, Tombrandt Driftwood, the son of the local fisherman, dreams
wonderful dreams of the princess of the realm, Liliana. However, even in
his imaginings, the romantic lines he means to say somehow come out all
wrong.
As the game begins, Future Tom visits sleeping Tom. He comes to
instruct him (okay, us) in the skills of the Hand, Foot, Eye, and Mouth.
In other words, to demonstrate how to maneuver and use inventory (found at
the bottom of the screen). As it is entirely point and click, and features
the ability to cycle through available icons (by right clicking), these
lessons are pretty easily learned. Though it is possible to click through
this tutorial, I didn’t find a way to skip it.
Tom awakens, realizes he is late (for what, we are not told) and runs
out to find the Royal Messenger proclaiming to the gathered villagers that
Princess Liliana has been abducted by the Evil Wizard, and on the wedding
anniversary of their Royal Majesties, to boot. Someone must rescue her,
and that brave soul will receive the hand of the fair princess in marriage
and half of the kingdom as a reward.
“Unique character for
sure.” Tom
Arnold Smith, the square-jawed blacksmith -- reminiscent of another
Arnold in look and voice -- cannot help because he has to fulfill a
pressing order for one thousand horseshoes. As he is a perfectionist (the
horseshoe after the next one he finishes will be his third), he is out of
the running. Angus, our shopkeeper, would be most glad to rescue her. But
first he must finish his inventory, and this can’t be done until he can
find the missing key to the storage shed. Lommy Turnip, the jovial miller,
would gladly save the day but he has much “milling around” to do, and Miss
Welt, former pirate queen turned innkeeper cannot leave her guests
unattended. Luckily, the absent-minded Sage recognizes a champion when he
sees one, however unlikely in appearance, and volunteers young Tom for the
job.
“I’ll just slip it in my
pocket.” Tom
Tom sets off through a 2D intentionally pixelated world of rustic
houses, shops, farms, castles and even a nefarious shady woodland. To
rescue Princess Liliana, his quixotic journey will require him to solve
mainly (but not always) logical inventory challenges and to interact with
amusingly quirky characters. He will not have to conquer any mini-games,
sliders, mazes, sound or color dependent puzzles, or timed or action bits.
As it is intended to be a game reminiscent of early classic adventures,
Bingwood sports a less detailed look than do current games. One
sees blocks of color as opposed to gradations, and only the strongest of
emotions are reflected in the characters’ faces. Though most items were
identifiable, occasionally I had to rely on the auto text for that “aha”
moment. For example, there was a section of differently colored graphics
in Tom’s house, but it wasn’t until I moused over it that I realized it
was a rain coat. This never really caused a problem, though. And on the
plus side, I never had to pixel hunt.
“Ha ha ha ha ha ha ha.”
Evil Magician
Each non-player character (NPC) was caught and really brought to life
by the professional voice acting. I enjoyed it across the board with a
couple of caveats. Often, it paused inappropriately in mid-sentence,
waiting for a click to continue. So a sentence might sound like: “I think
I will go to town……….(click here)…………..and talk to the smith.” Also, at
times, some NPCs’ mouths had a disturbing tendency to continue moving for
a second or so after their speech ended.
The background music is peppy and upbeat, and ambient sounds such as
footsteps and birdsong added to my enjoyment. However, if that isn’t true
for you, the voice, music, and sound effects are all independently
adjustable from the settings menu.
“In case it was too
subtle, I was being sarcastic.” Hermit
Tom interacts with the major players in town, and the dialogue is
frequently humorous. I can’t say that I laughed hard enough to fall from
my chair, but I did giggle often and found the conversations and comments
funny more often than not. The dialogue, too, can be clicked through
quickly.
As Tom will be doing a lot of running around, I was very glad when I
received my map. It does not offer an instant change of scenery, but it
does allow you to move to all the available locations more quickly than by
walking.
Bingwood is Alt+Tab friendly and you can save at will. However,
you are limited to four save slots. Since you cannot die, that is enough
but I am always aggravated when my ability to save is limited.
“Blah blah blah blah blah
blah blah.” Tom
The game was mostly stable, but I experienced some problems with the
save system. First, late in the game I tried to save so I could exit and
finish the game the next morning, but the game would not allow it. That
forced me to continue playing through to the end. Obviously, I would have
rather saved and concluded the game in a time of my choosing, not the
game’s.
Also, when beginning this review, I started a new profile in the game
in order to verify something near the game’s beginning. When I switched
back to my original profile name, all my saved games had vanished.
“What a wonderful day. The
birds are shining. The sun is singing. “ Lommy Turnip
In spite of my save problems, I enjoyed Chapter One of The Tales of
Bingwood very much. Though the gameplay was only a few hours (maybe
five, but some will play it much faster/slower) it amused and entertained
me, and I hope that the developers will be able to make Chapters Two and
Three so I can find out how this delightfully off-beat fairy tale ends.
If you wish to cavort around Bingwood with Tom, you can try the
demo or download the game from the
BugFactory website.
Grade: B
Quick list
2D adventure game in the style
of the old classics
3rd person viewpoint
1st episode of 3
planned
Point and click control
Inventory puzzles only
Alt+Tab friendly
Save at will (except I had a
glitch and could not save at certain times) but limited to 4 slots
No dying
Pixelated graphics
Tutorial at the beginning
Off-beat characters
Good voice acting, though with
some awkward pauses
Peppy background music
Humorous story which is not
concluded in this chapter
Interactive map facilitates
movement
The computer I played this game
on has the following specs:
OS: Win XP Professional SP3
Processor: Intel Core 2 Quad
CPU @ 2.40 GHz
Ram: 3.25GB Dual Channel DDR2
667 w/ECC 2-DIMMs
Gx card: nVidia GE Force 8800
GTS
Sound card: Creative Labs Sound
Blaster X-FI Xtreme Music