BOLT RILEY

 

 

Genre:     Adventure

Developer & Publisher:      Adventure Mob          

Released:    April 2016            

 

 

 

By flotsam

 

Bolt Riley: A Reggae Adventure – Chapter 1

Adventure Mob/Corbomite Games

I am not that cool, certainly not laid back, chilled out, reggae cool, and I don’t smoke, herbs or otherwise. Perhaps that is why this failed to engage me.

We start with Bolt on stage, about to wow the audience, and the short scenario is as much a tutorial as anything else. We then skip back in time, and the story proper starts, when Bolt was just another rude boy and being a reggae legend wasn’t even on the radar. Far more mundane priorities are at hand, like stealing a radio to appease the gang leader.

When the Chapter ended, I reckon I had played for about  an hour. Steam said it was 47 minutes. Not including the opening, I had visited four separate screens, in one of which I could only look at things, and one other acted only as a cutscene. The bulk of the Chapter took place essentially in two locations, each involving a single screen.

I didn’t get the radio but did transact an arrangement whereby I might be given the radio. At that point I headed off to what I expected to be some more activity (and another location), only for it to end.

The “adventuring” in between consists of collecting and using a minimal number of inventory items, and some rather tedious conversation puzzles. One of the latter involves a (comparatively) extensive and repetitive sequence to trigger the appropriate action, an action that is obvious from the start but which you can’t initiate until you have endured the “puzzle”. Bolt Riley isn’t Robinson Crusoe in this respect, but it just felt like fabricated padding.

Bolt Riley uses an animated third person perspective, with a ribbon that pops up top of screen. The current goal appears in the middle of the ribbon, you access the menu top right, and your inventory bag is top left, along with an “inspiration” icon. Bolt has to use it at certain stages to gain inspiration and insight, without which trying to do the relevant action won’t work. Point and click your way around, and save at will should it be needed.

Voice acting is fine, in the context of the reggae feel, and the backing track is probably the high point. At times there is a lot of lip flapping for the related dialogue, which will be more pronounced should you choose to use and read the subtitles and then click to skip the spoken word.

Regrettably, nothing about Chapter 1 would make me want to play Chapter 2.

I played on:

OS: Windows 10

Processor: Intel i7-3820 4GHz

RAM: 16GB DDR3

Video card: AMD Radeon HD 7800 2048MB

 

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