Call of the Sea

 

 

 

Genre: Adventure    

Developer: Out of the Blue

Publisher: Raw Fury             

Released: December 8, 2020

             

Requirements: MINIMUM:                       

OS: 64-bit Windows 7/8.1/10                

CPU: AMD FX 6100/Intel i3-3220 or equivalent                                          

MEMORY: 8 GB RAM                             

VIDEO: AMD Radeon HD 7750/Nvidia GeForce GTX 650 or equivalent              

DirectX:  Version 11                             

STORAGE:  40 GB available space  

 

Requirements:  RECOMMENDED:

OS: 64-bit Windows 7/8.1/10 

CPU: AMD Ryzen 7 1700/Intel i7 6700 or equivalent

MEMORY: 16 GB RAM

VIDEO: AMD Radeon RX Vega 561/Nvidia GTX 1070/GTX 1660Ti or equivalent

DirectX: Version 11

STORAGE: 40 GB available space

ADDITIONAL NOTES:  Requires a 64-bit processor and operating system

 

 

 

 

 

 

 

 

By flotsam

 

Call of The Sea

Out of The Blue / Raw Fury

Norah is a woman afflicted, the cause a strange disease that produces black blotches on her skin. She is also missing a husband, one for whom she is searching on a strange South Sea island after he went missing while chasing a cure to the disease. A tinge of Lovecraftian weirdness infiltrates her endeavours.

All of which is almost window dressing. Which is not to denigrate the narrative, rather to accentuate that the puzzling exploration is the thing.

Which on reflection does the narrative a disservice. Having got to the end, I can say I engaged far more with the story than I had anticipated, in part a result of the effort that has gone into its uncovering. It is ultimately an integral part of the whole.

The island is an attractive place, vibrantly coloured and looking and sounding like a jungly South Sea island should. Clear and many signs exist of the expedition Norah is following, all of which can be rummaged through to get insights into what happened, and secure clues to the conundrums that confront you. Clear and many signs too of another civilisation, or civilisations, not always civilised in some respects, but worldly or other-worldly builders of apparent note. It's an enticing environment.

The game essentially requires you to solve the conundrums in one area in order to be able to move onto the next. Your progress will take you deeper and deeper into, and under, the island. And some other places too.

A journal will automatically take notes and make drawings, a new entry indicated by a pen-scratching sound and a little pop-up image. As far I could tell the entries are all significant. If it's in the journal, you would be well advised to give it close attention should you want to move on. The journal also keeps a log of Norah’s efforts, should you wish to review.

Puzzling will often involve deciphering images and symbols to e.g., lower a bridge or activate some machine, but there are a few other types of challenges. The puzzles are thoughtful, some harder than others, none a pushover, none brain bustingly impossible. They build as you go, and will provide a challenge to most adventure fans, but not a capricious or unfair one. Only once or twice did I feel clueless; generally, I felt I (eventually) knew what was being asked of me by puzzle, and some more poking and prodding and fiddling - plus further poring over the journal - proved the point.

Norah’s exploration occurs in the first person, utilising the mouse and keyboard. The WASD keys are used for locomotion (you will likely only use the W key), the mouse for exploring the environment. You have complete freedom of movement, and your visual field is equally uninhibited. Icons and hotspots will indicate something to do/be looked at/further inspected etc. Every object or other item you can pick up can be rotated or turned over, and it might well pay to do so.

You can tweak settings, map keys to your liking (but not completely – I could not map forward movement to the right mouse button), and fiddle with some in-game operations (e.g., head bobbing, camera transition, photosensitivity protection). You can also turn off “detection” which is described as “shows icon over interactable items on approach”, but despite its seemingly obvious description I could not make it do anything different. The game saves automatically, but you can also save at will, and you can also restart any chapter (there are 6 in all) once you get that far.

A choice at the end indicates two different narrative outcomes. I will go back and activate the other one shortly.

All up, Call of the Sea provided nearly 10 hours of excellent exploratory puzzling, cloaked in a narrative that I liked all the more as I moved through the game. There is plenty to like, and I can’t imagine that you won’t.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-9700K 3.7GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB

Video card: AMD Radeon RX 580 8192MB

 

 

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