Conarium
Zoetrope Interactive/Iceberg
interactive
“You, as Frank Gilman, open
your eyes inside a room filled with strange, pulsating noises emanated
by a queer device. Having recalled nothing other than that you’re in
Upuaut, an Antarctic base, curiously you find the building devoid of
life. Thus you start searching for the crew members inside a primal
pre-human catacomb … Eventually someone contacted you through your hand
held receiver and urged you to use the submarines to follow them through
the bowels of the earth”
So says the opening screen.
The next screen says that this
preview build is a modified version of the actual gameplay.
Hopefully it is also a very
truncated version, because 38 minutes and 9 seconds later (according to
the end screen) it was all over, and not at all satisfactorily.
Steam says the game is a deep
and suspenseful Lovecraftian story with lots of secrets and Easter eggs,
ominous but wonderful graphics, multiple endings, and a haunting and
atmospheric soundtrack. The Lovecraft bit I got, not so much the rest.
Underwhelming would be my take.
The most unsatisfying part was
the end. I had made my way through the catacombs and rooms and arrived
at what seemed to be a key point. Trying to enter the correct symbol
into a “machine”, the game exhorted me to go back and find what it was
that needed entering. So I did, or at least I tried, only to be set upon
by large lizardlike creatures and it was game over. My ending was
labelled “haunted” and I was told to “try exploring more carefully”.
Which is what I was trying to do
when it all ended. Bah humbug I say.
My ending was also labelled
“demo”, which suggests there will be more to come. I am not sure though
that more of the same will make me come back.
While there was a Lovecraft feel
to things, it was fairly humdrum. It was also a bit lead by the nose,
the only real puzzling being finding all the rooms and locations. At
times the game said things like “better take that with you” or “the
power will run out over time”, which should have been part and parcel of
trying to work things out. Can I suggest that this not be present in the
non-preview build.
I didn’t of course get the right
ending, so it isn’t completely straightforward. On a subsequent
playthrough I stayed away from the final room, found another location
and did another something, and got a “search continues” ending as I
descended on an elevator. It wasn’t much longer that the first go, but
then I did have that first play under my belt.
The end screen also gives you
how many secrets, trophies and memories you found, all of them small in
number and again presumably expanded in the non-preview build.
Conarium plays using a
combination of keyboard and mouse. Most things you find you just look
at, a few you take with you, and some will be used as inventory items.
My axe was the most used, smashing things down being very needy indeed.
There is voice and ambient sound and you can save at will. A journal
keeps track of things.
I played on:
OS: Windows 10, 64 Bit
Processor: Intel i7-6700 4GHz
RAM: 32GB GDDR5
Video card: AMD Radeon RX 470
8192MB
GameBoomers Review Guidelines
May 2017
design copyright© 2017
GameBoomers
Group