Dark Fall is a first-person, Myst-style 
      game that is as beguiling as it is unsettling. It starts with a frantic 
      phone message from your brother, who is camping out in an abandoned train 
      station. You take a night train through the English countryside and wake 
      up in a tunnel, listening to a child-like entity who seems to think that 
      it’s still 1947. The nearby station is filled with symbols and memories 
      from that era. It’s nostalgic, bleak and mildly creepy.
      
      Across from the station is an abandoned hotel. It’s when you go inside the 
      hotel that the truly creepy stuff begins.
      
      Dark Fall is a game of interiors. Its atmosphere is unlike that of 
      “Schizm” or “Amerzone” where you can spend half the game admiring the sky. 
      The interior spaces in Dark Fall have a faded and disturbing beauty. There 
      is a schizophrenic quality to these rooms – some are comfortably appointed 
      and rich with color. Others are dilapidated. Many rooms look as though 
      they were captured in the lens of an old-fashioned camera, then 
      hand-tinted.
      
      There are elements in this game that remind me of an Agatha Christie 
      novel. There’s the traditional yet quirky English hotel/mansion. Secrets 
      are hidden in plain sight. Various characters are brought back to life 
      through photographs and letters. There is an overwhelming sense of 
      mystery, and a growing understanding of a terrible wrong that must be 
      righted
      
      Several times in this game I experienced the 
      hair-rising-on-the-back-of-the-neck syndrome. One encounter occurred AFTER 
      I had finished playing the game and was replaying it for this review. I 
      thought I’d seen it all. I thought I had nothing to fear. I was playing in 
      full daylight with household commotion all around me. An unexpected turn 
      in the game, a certain movement, and suddenly I’m sucked back into a dark 
      room that should be empty but isn’t – and I realize that once again I’m 
      trembling with apprehension.
      
      The sound effects and snatches of music in Dark Fall are suitably spooky, 
      and the voice acting is very good. The game becomes scarier the more you 
      play it. This is not a game full of hideous apparitions -- it works on 
      your mind with more subtlety than that.
      
      Gameplay consists of a mix of traditional challenges and an unusual 
      treasure hunt. There are puzzle boxes, cryptograms and symbol sequencing 
      puzzles. There are mechanical puzzles that seem as though they should be 
      easy but aren’t. A few solutions require close observation. You will be 
      able to use high-tech gadgets -- these are handled in a way that maximizes 
      the fun without too much gadget-related frustration. The inventory system 
      is easy to use, and you are never overloaded with inventory items.
      
      There is a lot of material to read in this game. The reading is important 
      for piecing together clues and for understanding the backstory. I would 
      have enjoyed the game more if it had contained more varied ways to glean 
      the necessary information. Otherwise though, game pacing is excellent. I 
      made consistent progress every time I played -- right up until the end 
      when I had to acknowledge that two of the challenges had stumped me.
      
      Dark Fall is mouse-controlled. There is no 360 degree panning. The 
      keyboard comes into play in a few areas where you type questions. When 
      playing the game in a window the directional arrows that you click in 
      order to turn don’t always work properly. The game also requires a bit of 
      fiddling if you want to play it in full screen on Windows XP. After the 
      initial compatibility settings are tweaked, you have to exit each time you 
      start and then reenter to get the full screen effect. I’m hoping this 
      problem will be fixed in the version that The Adventure Company will soon 
      publish. 
      
      Dark Fall’s ending was unusually good for an adventure game. It was 
      enjoyable, thoughtful and logical.
      
      
      Quick List for Dark Fall 
      
      
      First-person perspective. Mouse control without 360 degree panning. Very 
      stable. Puzzles are variations on traditional adventure challenges. No 
      sliding tile puzzles, no math puzzles, no timed puzzles, no mazes, three 
      sound puzzles. A full range of puzzle difficulty. The inventory holds a 
      handful of items and is easy to use. Dying is not an issue (actually, I 
      would have enjoyed dying once just to see what would happen afterwards). 
      Unlimited saves are allowed – some gamers find the save system to be 
      tricky. Slight technical fix required if you play on Windows XP. 
      
      The Dark Fall lowdown -- spooky, atmospheric, enigmatic. Good story and 
      voice acting. Sound effects are top-notch. Disturbing, authentic 
      historical surroundings. Lots of reading required. Satisfying ending. 
      Aimed at gamers who like a good mystery with an added tang of terror. 
      
      Final Grade: B+
        
          
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