DEAD SYNCHRONICITY

 

Genre:   Adventure

Developer:   Fictiorama Studios

Publisher:  Daedalic Entertainment

Released: April 2015

PC Requirements (recommended):  

OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)

RAM: 4 GB

CPU: 2.6 Ghz Dual Core CPU

Video card: Nvidia GeForce GT 610, ATI Radeon HD 4650 Series or higher

Free disk space: 4500 MB

Additional screenshots

 

 

by flotsam

 

Dead Synchronicity: Tomorrow Comes Today

Fictiorama Studios

This is a tale of stories – the stories of those in a post-apocalyptic world, the sort that we see and read about in many guises across many media platforms.

They aren’t nice stories. One does what one must to survive/get by/prosper/dominate. Even you.

You are Michael, who “wakes” with no recollection of the Great Wave that has devastated and transformed the Earth. Like Rick leaving the hospital, once outside the trailer the enormity of what has occurred is apparent. The “camp” he is in is a forlorn place, a refuge in name only, and perhaps not even then. It doesn’t take long for the reality to set in.

The visions just add to the impact. Except once, when they offer a solution.

I loved the way this looked. The angular figures and graphic novel style presentation served the dysfunctional landscape well. It also allowed for the more graphic scenes to be less confronting than they might otherwise have been, although some actions may well remain unsavoury.

It also sounded good, a few characters notwithstanding. I wasn’t sure about the frenetic, frenzied musical piece the first time I heard it, but its discordance grew on me in terms of adding to the mix.

Dead Synchronicity is a wordy piece, as much story as it is a game. It’s well written, and grapples with some big ideas, but be prepared for some lengthy passages. I thought it was well and truly part and parcel of what this is all about, and rarely felt any impatience, but it’s worth mentioning.

It is though a game, so there are things to do. Finding and using items in the correct way is what it is all about. By and large it was reasonably good at making sense of what to look for and what to do, but as always some solves were a tad far-fetched. There were instances of aimlessness and to-ing and fro-ing, and I confess to some doing stuff with other stuff just cos, and to needing a walkthrough two or three times to prevent total frustration. But what game like this doesn’t have those moments, and I also freely admit to my own failings contributing to some of them.

The strengths though of Dead Synchronicity easily compensate for any puzzling foibles.

Which is/are the stories and the depiction of a world turned upside down. It’s gritty, bleak, even confronting, and morality is something to be judged by the end to be achieved.

The camp is a world within a world, with rules and procedures determined by those in charge or those with force. Outside the camp is a city, which Michael will eventually reach, but it isn’t a whole lot better, especially after curfew. There is also the rumour of a cure for the sickness that creates “the dissolved”, an ailment about which you can find more yourself, but which suggests more than just a horrible death.

While Michael is the central character, others have strong parts to play. The world is the sum of those who live in it, and worlds gone mad allow the best and worst to flourish. Some you will despise but will work with, some you will help but only to achieve your own end, some you will pity and some you will use. Rose, a childlike woman in a white dress, stands out.

It does end with things unresolved, but if there was no more I would be happy with how it finished. Let’s hope though there is Part 2. The tale is intriguing, and some of the ideas about what happened and why warrant further exposition. Real world analogies just add to the mix.

The game is third person point and click, with hotspots giving access to a range of cursors to indicate actions. The space bar highlights all hotspots. Many things can only be looked at (you might pick up a steam achievement or three) but will elicit background detail or information, or even some metaphorical musings by Michael, which all adds depth to the surroundings and events. Your inventory is a suitcase top left, in which you can examine and combine items, and which also contains a journal keeping track of what you need to do. A new entry is signalled by a little writing animation. Cut scenes occur throughout, but stay true to the comic book style presentation.

Dead Synchronicity is a goodly length, even if you don’t get stuck, and well worth your attention.

Grade: A minus.

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB

 

 

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