GOODBYE DEPONIA

 

 

Genre:   Adventure

Developer:   EuroVideo

Publisher:  Daedalic Entertainment

Released:  October 2013

PC Requirements:  

  • Windows XP™/Vista™/7™/8™

  • 2.5 GHz Single Core or 2 GHz Dual Core CPU

  • 2 GB RAM

  • OpenGL2.0-compatible graphics card with 256 MB RAM (Shared Memory not recommended)

  • DirectX®9.0c-compatible soundcard

  • 3 GB Hard Disk space

  • Mouse (third mouse button and scrollwheel recommended)

Additional screenshots   Walkthrough

 

 

 

 

by flotsam

 

Goodbye Deponia

Daedelic

After the chaos comes the goodbye, a routine sequence which is anything but.

Much is the same – Rufus (all three of him), the try too hard humour (questionable and crass at times), the interface and the mini-games. Little is different, which reflects what is really a tale in three parts as opposed to a bunch of different games.

Hermes is new, in more ways than one. He knows stuff too, but telling would be telling. I had a lot of time for Hermes, more in fact than I had for Rufus.

Which is a little unfair. He remains unwarmed to, but I have a better appreciation now of why he is like he is. When all three Rufuses are present, the gameplay takes an interesting turn. And I couldn’t help but admire the end, all the more so because it was unlikely.

The writing hits its straps, and does an admirable job of pulling together the bits and pieces from across the three episodes and resolving most things satisfactorily. It would have been easy to simply let some threads lie, forgotten with the passage of the parts, but on the whole that didn’t happen. Which does mean it will be all the better played as one single game.

Not everything is neatly resolved though, which I didn’t mind at all. I have always liked an element of “what now” in my conclusions, and don’t need everything to be neatly wrapped up. If done right, it still seems like an end, but leaves room for speculation.

The writing is also responsible for my (grudging) new-found respect for Rufus, so well done indeed.

Puzzling is at times exactly that, which, as I have said before, is part and parcel of these types of games. A walkthrough was my occasional friend, helping to overcome what would otherwise perhaps have been obtuse. The game mechanics help, hotspots being highlightable and mini games being skippable, but they also hinder, like when a new dialogue response becomes available where it once wasn’t, and the cursor decides to do something similar. Like Anne Elks theory of the brontosaurus however, the pacing of the puzzling allows a settling in and then a steady flow to the end, with the hair pulling and teeth gnashing sandwiched in between.

An early dialogue will review what went before but as already mentioned, the experience will benefit from knowing what went before. A tutorial will explain the interface, although little explanation is required. Save at will, but not in cutscenes or the mini games.

It remains quirky till the end, which was further away than in the other episodes, and the music, although a little repetitious at times, helps bring the required mood to the various 2D animated scenes. Background animations further bring it to lift,

I mentioned the humour and I have to mention it again. Some things just aren’t funny, and aren’t meant to be, no matter how much they might be saying more about the character than the audience. There isn’t a lot of that here, and my funny bone definitely got a tickle or three, but I do think the game is done a disservice by one or two overly questionable bits.

But hey, that might just be me.

By contrast, I haven’t mentioned the platypi, so I will mention them now. We have platypus once again, as we should. There is nothing not improved by a platypus.

All up, this was a satisfying trilogy of this type of game. It looked good, and underneath its colourful exterior was a streak of darkness that just kept it a little off kilter. There were twists and turns, and things I didn’t see coming, and the walkthrough just over there kept the random guessing from bogging things down. Some judicious and sparing pruning would make it just that little bit better, but it is a solid addition to the Daedelic development catalogue.

B+

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB

 

 

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