Eselmir and the Five Magical Gifts






Genre:    Adventure 

Developer:   Stelex Software

Publisher:    Stelex Software  

Released:   January 11, 2018              

Requirements (minimum):

  • OS: Windows XP and later 
  • Processor: 2.5 GHz single core or 2.0 GHz dual core CPU
  • Memory: 2 GB RAM
  • Graphics: dedicated or shared video card with at least 512 MB VRAM
  • Storage: 5 GB available space
  • DirectX: Version 9.0c
  • Sound Card: OpenAL compatible sound card
  • Additional Notes: Game resolution 1024x768



By flotsam


Eselmir and the Five Magical Gifts

Stelex Software

There is a lot to like in this game, and some stuff you mightn’t like so much. Lots of reading, side quests that aren’t really, scavenger hunts that seem a little tacked on. Dragging occasionally or well measured? Or perhaps more like a rich and steady paced 700 page book. You will need to be the judge.

The fact that it is based on a fantasy trilogy called Pirin might explain some things. We all know how elaborate those can be.

Eselmir is a priest, on a mission from (a) goddess to find the lost treasures of a king. It’s a game with an almost endless depth of lore, but one which relies on text-heavy exposition to such an extent that it will require as much patience from the player as it does from its protagonist. Lucky for Eselmir he is practiced (or soon will be) in the relevant virtues.

You start to get a sense early on of the extent to which you will need to delve into the lore. Everyone knows the treasures have been buried with King Theoson. What isn’t known is where the king was buried. Eselmir’s first stop is the library to do some research. As your reading goes on, clues will be revealed as to what comes next, other areas will open up, and you will begin to develop an understanding of who Eselmir is and where he came from.

I enjoyed the hand drawn graphics, and the visual world they created, and the limited (and underwhelming) animations didn’t really matter. There was a lot of hunter-gathering, and much of it needs to be found, or points in the story have to be reached, before other things can be obtained (even if you know where they are). The same applies to various locations. Secondary quests also played a role, some optional according to the journal, but seemingly less so.

You and Eselmir will read a lot. There is a lot to discern, which adds to the bookish detail of things. You get spoken word in the cutscenes but not otherwise.

As well as Eselmir, many of the characters are well rounded in themselves, no mere adjuncts to the narrative. While you could argue they are not essential to the task at hand, they provide yet another layer to Eselmir’s exploits. They provide much to do, and like an RPG, you would miss a lot of what is on offer if you ignored them.

Conversations are important. So too is praying and making offerings and paying attention. A journal will keep track of your main tasks, but it lacks detail. Err on the side of caution and write things down if you think they might be important.

The score was nicely done, varied and suitably pious (or not) as needed.

You collect items, and can examine them in an inventory ribbon at top of screen. It is there you will also read your books and scrolls. If you have an inventory item that is needed in a particular place, it will show up when you right click through your available cursors (look, speak, take, etc). Just select that cursor and the item is used.

Hotspots seem generous, and can be revealed via the space key once you learn the appropriate virtue. That can happen early on, if paying attention. Virtues continue to be learnt as you go, some straightforward, some more convoluted.

While much “puzzling” is questing based, there are some out and out puzzles. None are terribly hard, and generally felt part and parcel of the events. Two levels of hints are available, the second being more akin to a “next step” in the solution.

This is not a quick game, literally or figuratively. While Eselmir can “run”, he will at times be told to show respect by walking. Such is the nature of things. All up, it took me about 20 hours to complete, over an extended period of time. I kept coming back to it, reading some more and moving on.

Overall, I did think the construct restrained the flow of the adventuring somewhat, but it was in keeping with the methodical nature of everything else. Perhaps if I had moved through it a bit more quickly (in terms of the time spent playing on any particular occasion) it would have helped. Regardless, if a grand tapestry is your thing, the threads here have much to offer.

GameBoomers Review Guidelines

July 2018

design copyright© 2018 GameBoomers Group

 GB Reviews Index