Inner Voices
Sigma Games/Fat Dog Games
Meet John Blake, a tormented man
dwelling in a trap that only you can guide him out of.
Said trap consists of a
randomised maze of rooms, enough perhaps to frighten off a range of
players. Perhaps the Lovecraft references will bring them back.
I confess to being ambivalent
about the whole thing.
John Blake is dead – or at least
I think he is. Whatever or wherever he is, he doesn’t know how he got
there. But according to the voice, by venturing through the corridors
(of his mind?) he will encounter memories of his past and earn the runes
to escape.
From that point on, you stumble
around in dark corridors. I did like that you could turn back and find
yourself somewhere not where you came from, but the interest of that
aspect wore off after a while, and it then seemed like filler between
finding memories.
It is a fairly drab looking
game, but it probably should be. A little more definition in the detail
would have been nice.
There was a jump scare here and
there, but Lovecraft should be about an ever escalating feeling of
dread. I love movies where you know from the get go that things won’t
end well, and the whole thing just builds to that inevitability. That
was not the case here.
It did have the Lovecraft
“madness” going on, but lacked the narrative to hold it together. Or
perhaps I just missed it. I confess to being bemused by the narrative,
confused at times, and maybe it reflected the fact that John was
(possibly) mad. Whatever, it left me feeling like I was walking around
in a dark maze because that was what I was supposed to do.
You use the keyboard to do most
things, and a quest log updates to (perhaps) help your progress. The
game will save when you exit, and you just continue where you left off.
It didn’t do it for me, but if
you like the sound of a Lovecraftian maze it may well be for you.
I played on:
OS: Windows 10, 64 Bit
Processor: Intel i7-6700 4GHz
RAM: 32GB GDDR5
Video card: AMD Radeon RX 470 8192MB
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June 2017
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