Layers of
Fear: Inheritance (DLC)
Aspyr Media
Note - there is a warning for photosensitive
epilepsy when you start the game.
This game is a DLC (Downloadable Content). The base
game Layers of Fear is needed in order to play.
The base game Layers of Fear review by flotsam can be
read
here.
So here we are, back in the
mansion, but as the artist’s daughter looking for closure.
Three endings will deliver an
outcome; the first one I got was a closure of sorts, but only by
default. The second was far more what I imagine she was after, even if
it might have surprised her. The third I have yet to see, as it would
appear to require finding all of the childish drawings from throughout
the mansion. If it isn’t that, well, then I guess it’s something else.
Like the main game, you explore
the mansion, but this time it is far more story based and less puzzling.
The mansion plays a few tricks, but by and large you just move on. As
you go, you trigger flashbacks, showing glimpses of the life that you
led as your father was falling apart. It wasn’t a happy place first
time, and it certainly isn’t here.
Most of the time you will have
the perspective of a small child, looking up at things far bigger/taller
than you. It did feel a little like being on my knees, but it made
sense. Climbing on things will be needed to reach certain items.
The mansion is the same dark,
shadowy place, and things occasionally go boo, or rather growl and bark.
It isn’t scary, more sad and foreboding, but you might jump.
Punctuations of vivid colour give a prominent contrast here and there,
and art, as always, features prominently.
It plays the same as the main
game, and will take about an hour. Unless of course you are looking for
the remaining drawings – I have no idea how long that will take! It was
a bit more of the same, but different in focus and I found it a rather
satisfying adjunct to what had come before.
I played on:
OS: Windows 7
Processor: Intel i7-3820 4GHz
RAM: 12GB Ripjaw DDR3 2133 Mhz
Video card: AMD Radeon HD 7800 2048MB
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September 2016
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