LEAVES: THE JOURNEY

 

 

Genre:   Adventure  

Developer:    Zar 21       

Publisher:   Daedalic Entertainment 

Released:   March 2017             

Requirements (minimum):

  • OS: Windows XP SP2 or better
  • Processor: 2Ghz Pentium T4200
  • Memory: 1 GB RAM
  • Graphics: DX9c compatible
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

 

 

By flotsam

 

Leaves: The Journey

Zar 21/Daedelic

“Travel to the mystic lands of Mononino and help the Treefruities to recover the lost leaves of their home tree. Search for clues to master the many puzzles and challenges on your journey”.

This is a delightfully arty puzzle-fest. If puzzles are your thing, you will be right at home.

You are looking for the leaves, which will you will find by unlocking worlds and moving through the various locations. The key to the lock will be a puzzle. There are over 30, all of them well constructed, some not so hard, some rather hard indeed, none impossibly brain-busting. Some have everything right there in front of you, others you will have to find information elsewhere to provide the clues. For many, what exactly is the puzzle is part of the puzzle itself. Pattern recognition, manipulating shapes, working out colour and number sequences, deciphering codes and text, and things I haven’t seen elsewhere – those things are here.

They are all wrapped in the charming world of the Treefruitees, and the real world art of the maker. Sprinkle it with an array of cheeky, chirpy characters only visible when you observe the scene through the magnifying glass, and accompany it with a minimalistic ambient sound palette and you get a rather engaging surrealistic world in which to do your puzzles.

It’s all point and click, a few icons indicating things you can do. Each location is a single screen, explored with the mouse. You don’t move about the screen, rather it’s all there in front of you. Move the mouse to the edge and if you can exit that way you will get a pop up directional arrow. Move the mouse to the top of the screen, and a drawstring will allow you to pull down the inventory, showing items you use with certain puzzles, and others which provide clues. Your growing collection of leaves is displayed, and a compass symbol, which takes you to a map showing all the locations, where you are, and most importantly the leaves to be found in each location. If you miss some, it helps in the subsequent search.

My only quibble was you couldn’t generally display the clue on the screen at the same time as you manipulated the puzzle. Many were presented as artists' palettes, and clicking on them displayed them dead centre of screen, over the top of the location you were in. To go back into the location resulted in the clue being put away. There are plenty of ways round this, but the ability to move the clue and have it remain in view while you interacted with the location would have been nice.

But it was a small thing, and I got the leaves home. Apparently though the Treefruities have moved to a new tree, one with a cold though, and a sneeze has again scattered their leaves. I am called upon again, and I expect to have as much puzzling fun as I did this time.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 470 8192MB

 

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April 2017

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