LILLY LOOKING THROUGH

Genre:   Puzzle Adventure

Developer & Publisher:  Geeta Games

Released:  November 2013

PC Requirements:   see review below

Walkthrough

 

 

 

by Jenny100

   

Introduction

Lilly Looking Through is a beautiful little game. The worst thing you can say about it is that it is too short. Also the puzzles may be easier than some gamers would like and it is not a game for those who are looking for complex stories and character development.

Story 

The game starts after a brief introduction that shows how Lilly and her little brother are separated. Little brother's name is Row. Your first task as Lilly is to retrieve the magical goggles which Row has dropped and use them to find Row. And that's pretty much it for the story. You are plomped down in a fantastic animated world with no explanation of where you are. Each game area has puzzles that must be solved before Lilly can progress to the next area in her search for Row.

Characters

Other than Lilly and Row, there aren't many characters in the game. There is a frog, an owl, a squirrel, a bat, and a brief glimpse of Lilly's grandfather towards the end. There is no character development, very little speech, and no conversations -- just Lilly solving puzzles in order to make her way through the fairy-tale-like world and reunite with her brother.

Lilly is a surprisingly durable little girl who has no trouble holding her breath underwater or swimming in ice water. She's also quite strong, can climb trees and ropes, and even push boulders that are larger than she is. Lilly has no fear of heights, which is fortunate considering some of the puzzles put her at high altitude. I wondered if the whole game was taking place while Lilly was dreaming, but there was nothing in the game to confirm whether or not that was the case.

Sometimes you play as Row -- a little in the beginning, and more in the last chapter of the game. When both Lilly and Row appear on the same screen,  the game chooses which one performs an action depending on which object you click to interact with. Late in the game they must work together to solve puzzles.

Art, Animation, Sound

Probably the game's best feature is the art and how beautifully the characters are animated. The music was fairy-tale-like and suited the locations. Background sounds and sound effects were appropriate.

Voice acting for Lilly and Row was performed by McKenna Laabs (Lilly) and her younger brother Garrett Laabs (Row). It's very jarring when adults try to imitate the voices of children (and often do a poor job), so the developers are to be commended for seeking out talented child actors to voice Lilly and Row.

Puzzles

Once Lilly acquires the magic goggles, she is able to switch between the present and a past version of whatever location she is in. This can be used to solve puzzles. For example, a seed placed in the right location in the past may produce a tree or other plant in the present, which may provide an exit to the next screen. Buildings that exist in the past may not exist in the present, and vice versa. A route that's blocked in the present may have a way through in the past.

Some of the puzzles use colors. For example one involved ringing colored bells to light up a cave with different colors. Another puzzle involved the colors of the flowers on a tree. Very pretty, but colorblind gamers might have difficulties.

Most puzzles had a mechanical aspect and involved some experimentation to see what happens when you move controls. Although the animations are charming, they occasionally slow you down when trying to test puzzle solutions. There is no inventory, though occasionally you can pick up objects and use them elsewhere on the screen. Sometimes you click the object on a location to use it there; other times you pick up the object and wave it around over the right area until it has an effect.

There are a few puzzles that involve timing, though knowing where to click is more important than fast reflexes.

Puzzles tend to be on the easy side. If you get stuck, you can always click the question mark icon in the lower right corner. It will highlight clickable areas, which is more useful in some puzzles than in others.

Controls

Lilly Looking Through is a point-and-click game. It automatically saves at the beginning of every level. By the end of the game, you have a collection of ten saves -- one per chapter. The save screen is only for loading saves. There is no way to manually save your game, and as far as I could tell, the game does not save progress within a level. But the levels aren't long once you've figured out what to do so you don't lose too much time.

The game starts with a brief tutorial which explains how the question mark icon in the lower right of the screen will highlight interactive areas. It also informs you how you can "drag" the screen to get a slightly different view. Other than that you're on your own, but the controls don't take too long to figure out and you can't get into too much trouble by just clicking icons to see what they do. For example, an icon that looks like two rectangles will make the game play windowed. When windowed, the icon changes to a single rectangle to indicate full screen. Click the single rectangle, and the game switches back to full screen. The gear icon takes you to the options screen. Another icon with horizontal lines will show the credits. The arrow pointing left backs you out. The X icon prompts you whether you wish to leave the game or not.

Comments

Lilly Looking Through ends with what looks like the beginning of the next chapter. Also, the mystery of the grandfather's disappearance is unresolved. I hope there will be a Lilly Looking Through 2.

Lilly Looking Through took me less than three hours to finish, and these days I'm slower than most adventure gamers. But what there is; is wonderful, and it's a great game to escape to for an afternoon or evening.

Grade: B

Minimum Requirements for PC:

        OS: Windows XP or later

        Processor: 2.33 GHz or faster x86-compatible processor

        Memory: 2 GB RAM

        Hard Drive: 420 MB available space

Minimum Requirements for Mac:

        OS: OS X 10.6 Leopard or later

        Processor: 2.0 GHz Intel Core 2 Duo processor or faster processor

        Memory: 2 GB RAM

        Hard Drive: 420 MB available space

 

GameBoomers Review Guidelines

November 2013

design copyright© 2013 GameBoomers Group

 GB Reviews Index