The Last 
		Crown: Midnight Horror
		Darkling Games
		It has been a long time since 
		Nigel Danvers and his ghost hunting equipment was out and about in 
		Saxton. 2008 saw the release of The Lost Crown, and it now resides in 
		our Hall of Fame. Sequels have been announced, and have been much 
		anticipated, but have never eventuated until now.
		I have had a lengthy history 
		with the games of Mr. Boakes, starting with his own release and pressing 
		of Dark Fall. It remains in my view one of the better scary outings, all 
		the more so given indie games were far less common when it first came 
		out. I reviewed it at the time, it eventually got a commercial release, 
		and a quote of mine ended up on the box. It remains one of my reviewing 
		highlights.
		I wasn’t as taken with The Lost 
		Crown, but that was more to do with the design of the game (I am first 
		and foremost a first person loner) than the game itself. It garnered all 
		sorts of positive responses, and as I said, was so well received by 
		Boomers that it is in our hall of Fame.
		So it is with a touch of regret 
		and the greatest of respect that I say that Midnight Horror is 
		underwhelming, especially by comparison.
		We are back in Saxton, its 
		Halloween, and a ghost is (eventually) afoot. Nigel is ever willing and 
		ever prepared to get to the bottom of things, and Lucy remains a willing 
		accomplice. You are back on familiar ground if you have played the 
		earlier game, but it isn’t necessary.
		The environment was as detailed 
		as ever, based on actual locations I recall, but the character modelling 
		left something to be desired. It might be the same as in 2008 (I didn’t 
		go back and compare) but it doesn’t measure up in 2015. So too the 
		character motion; you glide up stairs rather than walk, and Nigel 
		spinning to pin the tail on the cat is probably the “high” point.
		There was a “casual” game feel 
		about some of the puzzling (sorting the masks for example) and the 
		Halloween triathlon, a series of events (bobbing for apples, pinning the 
		said tail, dancing) can be indulged in or not as you see fit. One must 
		be done to move forward, but the rest and some other activities will 
		contribute to your final result. You can apparently win the triathlon – 
		I didn’t, as I didn’t find the little games appealing.
		It seemed at times a tad clunky. 
		For example, leaving the mask sorting meant engaging from scratch in the 
		same conversation you have already had in order to trigger the sorting 
		in the first place and to be allowed to continue. It was also at times a 
		little directionless – maybe I missed the clue to the drinking conundrum 
		but without the walkthrough that would still have me stumped. 
		
		And I have no intention of 
		mentioning the farting cat puzzle, or why it was considered necessary.
		Along with the settings, the 
		ghost hunting was the best bit. Fiddling with the gadgets to reveal the 
		presence of apparitions and alternative timelines will ultimately result 
		in a ghost being released and reunited, all in one. There are threads 
		though still to tie up, and a further instalment is foreshadowed. There 
		is plenty there to follow through on.
		Midnight Horror plays in the 
		third person and is classic point and click. A small range of icons 
		indicate interactive items or locations, and arrows indicate exits from 
		each scene. Double click to jump to the next scene, or calmly walk 
		across the current one. Save at will, continue where you left off, and 
		choose to play with subtitles and sound descriptions on or off. There is 
		not a lot of motion in each scene save for the characters, but 
		sufficient to give it life. Ambient sound and the soundtrack is fine. 
		Move the mouse to the bottom of the screen to reveal the inventory and 
		to top left to access the menu, or just press the escape button. I 
		didn’t choose to play it windowed, but it didn’t fill my screen.
		I didn’t get any bugs and it 
		took about two and a half hours (I did need the walkthrough on occasion) 
		It is also quaint rather than scary.
		I will forever look forward to 
		the games of Mr Boakes, but hope a next instalment offers a little more.
		Grade: B-
		I played on:
		
		OS: Windows 7
		
		Processor: Intel i7-3820 4GHz
		
		RAM: 12GB Ripjaw DDR3 2133 Mhz
		
		Video card: AMD Radeon HD 7800 2048MB
		 
		 
		
		
      	
      	
      GameBoomers Review Guidelines
      
      November 2015
        
          
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