Milkmaid of the Milky Way

 

Genre:     Adventure

Developer & Publisher:    Machineboy            

Released:   January 2017             

Requirements (recommended):

  • OS: Windows 8 or newer
  • Processor: Intel i5 or better
  • Memory: 2 GB RAM
  • Graphics: Medium Powered DirectX10 Card
  • DirectX: Version 10
  • Storage: 1 GB available space

 

 

 

By flotsam

 

Milkmaid of the Milky Way

Machineboy

Clearly made with love and affection for the Sierra style point and click genre, Milkmaid didn’t really do it for me, but did deliver a charming 3 hours or so of adventuring.

The high points were the rhyming dialogue and the musical score. The former, all read, was at times clever, only occasionally a little forced, and never got tiresome. The latter was generally delightful.

Ruth is the sole inhabitant of a Norwegian farm in 1920. Tending the cows, the initial tasks are farmingly mundane – milk cows, make butter and cheese, fix a few things. Then the night comes, and all manner of strange begins. Suffice to say that Ruth and the cows find themselves on a quest to thwart an intergalactic youth stealing tyrant.

I said in my first look that there were no visible hotspots, and no reactive cursers, making exploring more of a challenge. Either the game was patched in the meantime, or I failed to pay enough attention, because the small cross hair cursor will pulse when you can interact with something. It may not be other than an observation, as opposed to being an item you can take or something you can interact with, but it separates the completely inanimate items from the rest.

You will find items, and using them involves dragging them from the inventory ribbon to where you want to try. I have to say there are some silly solves (the frog stands out) and some sequences near the end are overly complicated and convoluted. Many though are not like that, and make sense in the overall context.

Milkmaid is probably more pixelly (by which I mean that there is a lack of fine detail) than many of these retro-style games, but the chalky looking backgrounds provide a contrast that brings things together into an appealing whole.

You can talk to other characters, and at times you have conversational choices which don’t seem to make much difference to what occurs, but provide a level of participation that would otherwise be missing. You can also try different actions at certain times which again don’t make any difference, but which are necessary in order to advance.

You can save at will, and while some sequences require a level of timing, these parts are generally fairly gentle and a few attempts should see you move on. The end suggests Ruth might be back, and good on her.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 470 8192MB

 

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