Trivia: 
      Over 200 million Nancy Drew books have been sold.
      I grew up reading the Hardy Boys, the Bobbsey Twins, and 
      Nancy Drew mysteries.  So reviewing my first Nancy Drew mystery was an 
      opportunity to interact with a “friend” from my childhood.  What a good 
      time we had together!
      Nancy Drew: Message in a Haunted Mansion 
      is the third game in this series.  It is a first person, 3D adventure 
      game.  Play is nonlinear and controlled entirely by the mouse.  This game 
      provides lighthearted, spooky fun that is suitable for kids ages ten and 
      up, yet also offers diverting entertainment for adults. 
      Just to avoid confusion -- this spookiness is not that 
      of a game such as Dark Fall, but more along the lines of that found in the 
      Scooby-Doo cartoons.  It provides moments when glimpsing a small movement 
      makes you think, “Oh, what was that?” or “Gee, did that really move?”  A 
      half-heard sound makes you listen a little more closely.  This is not the 
      kind of story that keeps you up nights and prevents you from ever walking 
      into a darkened room again.  
       
      Trivia: 
      Carolyn Keene, author of the Nancy Drew Series, is a pseudonym for a 
      variety of ghost writers.
      Accidentally or on purpose? 
      Fans of the series know that Nancy Drew lives in River 
      Heights with her dad, Carson Drew and their housekeeper, Hannah Gruen, who 
      practically reared her.  In Message in a Haunted Mansion, Nancy 
      travels to San Francisco to render aid to Rose Green, an old and dear 
      friend of Hannah’s.  
      Rose decides to reach for her dream and sinks her life 
      savings into an old Victorian house intending to restore it as a Bed and 
      Breakfast.  But, alas, life never goes as planned, especially not in games 
      and Rose’s plans are no exception to this rule.  A number of unexplained 
      accidents occur during renovation and Nancy arrives to help with the 
      transformation of the house and, oh by the way, to quietly investigate the 
      accidents.  Are these incidents the result of sabotage, as Rose believes?  
      Or, as Abby, the slightly bohemian co-owner of the hotel insists, is the 
      hotel haunted?  Nancy pokes and prods, searches and questions, explores 
      and investigates in order to determine “who” (or in this case, possibly, 
      “what”) “dunnit.”  Along the way, she uncovers the truth about the 
      present-day happenings along with some interesting history about the house 
      and its inhabitants in days gone by. 
       
      Trivia:  
      Nancy Drew has not been out of print since her introduction in the 1930’s.
      Nancy and Who? 
      Nancy investigates alone, but she often interacts with 
      the inhabitants of the house.  In addition, she phones her friends, George 
      and Bess who can provide clues when asked, her housekeeper/substitute mom, 
      Hannah, and her friend, Emily.  I must say, it would have been nice to 
      have speed dial.  Dialing those long numbers becomes tiresome.  The 
      dialogue with these characters is adequate to advance the game, but not 
      particularly entertaining on its own merits.  However, I liked the fact 
      that some choices in the dialogue tree disappeared depending on choices I 
      made.  In the end, I always ended up with all the information I needed. 
      
      Nancy visits face to face with four characters during 
      the game, Rose, Abby, Charlie, and Louis.  Rose, the more conservative 
      partner, is dressed conservatively.  Abby’s more spiritual and esoteric 
      nature is reflected in her brightly colored clothing, long hair and hoop 
      earrings.  Charlie, the workman of the group, sports dirt in the 
      appropriate places while Louis, the antiques dealer, is always dressed to 
      the “T.”  They all change facial expression from time to time, gesture 
      when speaking, and occasionally one of them ambles across a room.  The 
      characters are not deeply developed and I did not become invested in any 
      of them.  However, they fulfill well their role of providing Nancy with 
      little tidbits of information; giving her information about both the house 
      and its inhabitants, along with an occasional clue or bit of direction.
      
       
      Trivia: 
      Nancy Drew Books have been printed in 17 languages including Norwegian, 
      Finnish, Czech and Malaysian.
      Riddle me this:
      Message in a Haunted Mansion 
      presents puzzles which are smoothly integrated into the storyline and 
      serve to advance it in a natural way.  They require no special knowledge 
      (such as base eight math or chemical weights, for example), and all the 
      information needed to solve each puzzle is found within the game.  To this 
      end, take my advice and keep good notes.  Puzzles can be accessed before 
      you have found all the clues necessary to solve them—just back out and 
      come back when you find the missing bits.  These puzzles entertained me, 
      often intrigued me, sometimes absorbed me, but never frustrated me.  In 
      other words, they are fun!
      This game provides a nice mix of puzzle types.  Nancy 
      picks up many inventory items and she uses everything she picks up—no red 
      herrings here.  There are logic puzzles, a tangram, mechanical puzzles, 
      one slider (I did it, I did it--happydance) and the inevitable timed 
      puzzle near the end.  However, this timed puzzle allows plenty of time to 
      complete it, and its conclusion is very satisfying in its own way.  I was 
      able to easily finish this one, unlike other timed puzzles when I hold my 
      breath and pray until the final second.  
      Those who like mazes will be happy to know there is one, 
      and that it is randomly generated.  Since it is different each time and 
      can be accessed at will, maze fans can play again and again.  Those that 
      hate mazes will be happy to know you only have to complete the maze once. 
      
      There are no sound puzzles, color puzzles, or 
      mini-games.   
       
      Trivia: 
      Nancy in side profile with a magnifying glass was invented by Bill Gillies 
      and has become a well recognized trademark.
      Picture Perfect?
      The game begins with a shot of the soon-to-be Bed and 
      Breakfast during a thunderstorm, followed immediately by the opening scene 
      of Nancy in her bedroom.  True to its Victorian setting, Nancy’s bedroom 
      is decorated in rich tones of red and decorated with beautiful antique 
      Chinese furnishings.  The library is full of wood, leather, Persian rugs, 
      portraits, and opulently colored books.  More portraits line the walls of 
      the ornate staircase.  All this Victoriana is blended with the occasional 
      modern touch such as a computer or a calculator. 
      Overall, the graphics create a game world which, while 
      not exceptional, provides the necessary ambiance.  Graphics are detailed 
      but, with a few welcome exceptions, usually static.  I appreciated the 
      worn look of the covers of many of the books I examined.  Much of the 
      writing on the letters which revealed backstory and/or clues was difficult 
      to read.  However, I found I liked that aspect of it as it seemed more 
      real to me.  After all, old documents are usually hard to read.  
      
      Occasionally and unexpectedly, you catch the flit of a 
      ghostly form across a mirror.  Furniture mysteriously comes alive, and 
      doors close of their own accord.  Candles light themselves and then 
      extinguish themselves.  These small movements help establish an expectant 
      and tense mood.
      The overall tone of the graphics in the house was 
      slightly blurry around the edges.  It reminded me of photos taken with a 
      softening lens -- bright, colorful, detailed, but with no hard edges to be 
      found.  I liked this as it added ever so slightly to the ghostly feel of 
      the game.  
       
      Trivia: 
      When introduced in 1930, Nancy was 16 years old and had just finished high 
      school.
      Ghostly whispers, creaks, and crinkles: 
      
      The voice acting is professional and easy on the ears. 
       The voices of the characters we see support the image shown us, while the 
      voices of those we meet only on the phone draw an image for us.  Emily’s 
      voice is lively and expressive, Hannah’s voice cracks with age, while Bess 
      and George fairly scream “giggly teen here.”  Nancy’s voice is pleasant, 
      if a little calmer at times that I would have expected.  All in all, a 
      positive experience.  
      From the loading screen on, the background music is 
      appropriate and occasionally spooky.  At times, it builds tension; at 
      times, it is almost contemplative.  I found it to be a gentle blend of 
      diverse instruments that is happy to stay in the background.  Yet, it 
      often sets a tone of tension and expectancy.  This is one game where I 
      never felt compelled to mute the background music.
      Message in a Haunted Mansion 
      has good quality ambient sounds and uses them skillfully to immerse the 
      player in the atmosphere of the game. Thunder booms, clocks tick, doors 
      and stairs creak, disembodied voices mutter, murmur, and laugh.  Footsteps 
      fade, pages crinkle, and chandeliers rattle.  I never quite knew what I 
      would hear next.  
       
      Trivia: 
      Many Nancy Drew titles have been revised or changed completely retaining 
      only the original name.
       
      From the attic to the basement and back again:
      As in all Nancy Drew games, you can play as either 
      Junior or Senior Detective.  Junior detectives receive slightly more 
      obvious clues and some of the puzzles may be a bit easier.  I chose senior 
      detective, but no matter which you choose, Nancy explores, completes 
      missions and solves puzzles to gain access to hidden clues and secret 
      areas.  After all, what is a Victorian mansion without hidden rooms? 
      
      There is an interesting twist in this game -- Nancy can 
      accomplish certain goals only at certain times.  However, she can control 
      game time through the use of a clock in her bedroom, saving the gamer from 
      mindless wandering just to advance the clock.  There is a lot of ‘to and 
      fro,’ but this is not terribly time-consuming as the game world is limited 
      to the house.  
      Nancy can die, and in addition, she can be “taken to the 
      airport” if she acts in a manner Rose finds offensive.  Apparently, my 
      detective instincts are not well-honed and my manners need some work, as I 
      experienced both more than once.  But, thanks to the Second Chance button, 
      I came back not older, (Nancy has not aged in over 70 years) but certainly 
      wiser. 
      This game loaded easily and quickly, and ran (with a few 
      very minor exceptions) glitch free.  The interface is simple, intuitive, 
      and easy to use.  All movements are mouse controlled.  Simply point and 
      click to move Nancy, to pick up and use inventory, and to examine 
      objects.  The cursor turns red, both to indicate hot spots and to indicate 
      that Nancy can move in a specific direction.
      There is no camera control.  While I found the interface 
      easy to use, there is a tutorial for the brand new gamer.  The disk has to 
      be in the drive to play the game.
      There are seven save slots and you can name your own 
      saves—yes!  You can save anytime you wish—yes again!  I particularly like 
      that the game confirms the save.  This keeps me from saving the same game 
      multiple times in order to be sure I have a save in that particular spot, 
      as I am wont to do otherwise.   
      The wonderful Second Chance button allows you to 
      experiment and do things you might otherwise not try for fear of dying, or 
      worse.  It brings you back to the second just before you died or were 
      expelled or failed to apprehend the villain, allowing you to try again and 
      again, if need be. 
      Message in a Haunted Mansion, 
      like most Nancy Drew games, is Alt+Tab friendly.  Options include the 
      ability to separately control the volume of voice, music, and special 
      effects.  Captions are available.  
      The game was stable on my system.  I have only one 
      complaint.  The hotspots were occasionally slow to show up.  Sometimes I 
      had to run the cursor over the same area two or more times in order to get 
      the hot spot to show.  There are two patches for this game available at
      
      www.herinteractive.com, neither of which corrected this particular 
      problem. 
       
      Trivia: The 
      Nancy Drew series, as well as many others, was the brain child of Edward 
      Stratemeyer.
      Looking back: 
      I enjoyed experiencing Message in a Haunted Mansion.  
      It was immersive and engrossing and I found the witty references to both 
      Carolyn Keene and Nancy Drew in the game amusing.  It occupied my thoughts 
      whether I was playing or not. Tidbits of the backstory of the house and 
      its previous owners blended well into Nancy’s investigation into current 
      events.  This interweaving told an interesting story, and I was sorry to 
      see it end.  
      This game is a lot of fun for those looking for light 
      entertainment.  Despite the name, it is not meant to frighten.  The 
      puzzles are entertaining, the graphics are good, the sound is well done, 
      and the ambience of the game is spooky in an amusing way.  The historical 
      story of the house is engaging, while the current mystery keeps you 
      guessing.  The end is satisfying.  
       
      Short list:
      1st 
      person
      Mouse controlled
      Good voice, 
      background, and ambient sounds
      Lighthearted 
      spooky fun
      1 slider
      Mostly inventory 
      and logic puzzles
      1 Mechanical 
      puzzle
      1 Maze – 
      randomly generated, can be replayed if desired
      1 Timed puzzle 
      with a very generous time limit
      No sound or 
      color based puzzles
      Captioned
      Alt+Tab friendly
      7 saves -- you 
      can name them
      Save anytime
      
      2 patches – use 
      the bird puzzle patch only if you can’t solve the puzzle Stable
       
      Grade: B+
       
      My computer specs:
      Operating 
      System:  Win XP Professional SP1
      Processor: 3.2 
      GHz Intel Pentium 4
      Memory: 1 GB 
      Dual Channel DDR400 SDRAM
      DirectX 
      Version:  9.0b (4.09.0000.0902)
       
      Trivia in this review is from
      
      www.wikipedia.com.
       
        
          
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