Odysseus Kosmos and His Robot Quest: Episode 1

 

 

 

Genre:    Adventure 

Developer:   Pavel Kostin

Publisher:    HeroCraft       

Released:  December 2017              

Requirements (minimum):

  • OS: Windows 7
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
 

 

 

 

By flotsam

 

Odysseus Kosmos and His Robot Quest: Episode 1

Herocraft / Pavel Kostin

Odysseus is the engineer on board the spaceship San Francisco, currently on a retro-style graphic outing to a strange part of the Universe. There is a crew, but they are planet-side, a planet on which time passes so much more slowly than on the ship. They have been gone but a moment, yet years have gone by for Odysseus, years in which his only companion, apart from the lab rats, is his service robot Barton Quest. Years in which things can break, and get lost, and rats can escape. There is much repairing that needs tending to.

Repairing that will get done by pointing and clicking at things, looking at them and then using them in interesting ways. Nothing is simple, so be prepared to try almost anything. Barton might help, but if he can’t, hit the question mark for a hint (which may be less helpful than Barton).

Or just keep trying stuff.

Being able to highlight hotspots can assist, but you still have to work out what to do there. I generally had an idea of what to do, but at times had absolutely none. Which is the nature of these types of inventory based games.

Looking at things is important, as some triggers won’t occur until you do. Look at inventory items as well, as many need to be dismantled and have their bits used for rigging up other contraptions. You can combine things in the inventory, in some interesting ways indeed. Somewhat annoyingly, I found at least one where you had to use item A on item B for it to work; do it the other way round and nothing happens. I did the latter first, so assumed I was wrong, and was stuck for some time. I resorted to a walkthrough, and had some choice words to say when the solve was revealed.

The banter between Odysseus and Barton can be witty, and Odysseus says some amusing things to himself as he goes. Doughnuts feature, as do wry observations about the genre. The San Francisco isn’t a big place, but there are enough different locations to keep it from being boring across the two and a half hours it took me. It was nicely detailed too, in that pixelly way that more and more games are utilising. The musical score did get a bit repetitive, but it can be turned off in the menu should you want to do so. As can hints and voices.

The latter is a relative concept. You read everything anyway, as the voices are gibberish. I have played a few games like this recently, and actually think it works rather well. Like a subtitled movie, I still want to hear sound when someone is speaking, even if I can’t understand it. It works the same here.

There are some gentle out and out puzzles, and if you fail to dock with the space antenna at the end on the first try, you should easily manage it on the second. Perhaps I missed the parameters first time round, but once I had them it was smooth sailing.

After which Odysseus has had enough for one day. Having stated he will tend to the rest of the tasks tomorrow, the game ends. But not before a surprise.

Oh yes, you can save at will.

Odysseus Kosmos and His Robot Quest isn’t Thimbleweed Park (but what is??), but it has a bit of the same heart in its making. If you like these types of games, you should have some fun.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 470 8192MB

 

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