Possession 1881

 

 

 

Genre:    Adventure 

Developer:  End of the Line Studios

Publisher:  End of the Line Studios

Released:   June 5, 2020

Requirements (minimum):

 

  • OS: Windows 8 or 10 
  • Processor: Pentium 4 or equivalent or better
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon Vega 8 or any graphics card with 1 GB VRAM
  • Storage: 4 GB available space  
  • Sound Card: Any
  • DirectX: Version 11 

 

 

 

By flotsam

Possession 1881

End of the Line Studios

The product of a husband and wife team from British Columbia Canada, Possession 1881 is 3-4 hours of puzzling, working your way through a Victorian mansion to get to the heart of the mystery at its centre.

It’s a mystery set in a deserted Victorian mansion, one that involves the occult and in which, according to its homepage, the "science, history, and art" of the time inspired the design. It looked like a suitably deserted Victorian mansion; a little drab, a little dusty, at times rich in detail and at others rather bland.

There were lots of occult bits and pieces – demonic sigils, apothecary labs, experiments gone wrong and notes warning of uncontained beasts to name a few – and while it isn’t scary, or even terribly creepy, I thought the game did a good job of creating a suitable atmosphere. The ongoing darkness, which you can briefly illuminate by lifting your burning torch (scroll the mouse wheel) or permanently illuminate by lighting any candles or lanterns which might be present, and the realism of the ambient sounds (the rain, the crackle of the firelight etc) worked well together and built throughout the game. A just in the background soundtrack (because I turned it down) plus a few growls added the final touch. It was nicely done.

The puzzles and conundrums were contained to the immediate location. It might be a single room, or a few rooms, but what you are trying to do is activate the exit to move further into the mansion. Everything you need is there with you (except for the torch I don’t remember taking any items with me from one area to the next). There are notes and books and other things to read, much of which will be relevant to the solution. It isn't a hard game and a little fiddling, some lateral thinking and a bit of brain power should see you through.

The best and biggest puzzle is the endgame (as it should be) and the one just before that I particularly liked as well. There are a decent number throughout the game, and there was only one that irritated me to any degree. There is also a music puzzle.

The game plays entirely with the mouse. Moving the mouse to the edge of the screen will turn the scene in that direction (and it will keep “spinning” until you move the mouse away). You can also pivot the scene up and down by moving the mouse to the top or bottom edge. It produces a full 360 degree perspective, which I always like, but I know some people get a little motion sickness with this type of motion.

A little footprint icon means you can move in that direction, sometimes seemingly across thin air. Early on I was navigating an upstairs landing, and was trying to walk around it. I could do two sides but while I could see the rest, I couldn't walk the rest of the way around it. It was a while before I discovered that by standing on one side, a hotspot was available that would move me right across the open space to the landing beyond. That didn’t happen very often, but being aware of it helped as I went through the game.

Hotspots and cursors are used to interact with the game world. An active item will light up when the cursor is placed on it, and the icon will indicate what you can do (look, take etc). If it lights up but the cursor doesn’t change it means another item is required. Right click to open the inventory, and left click to choose the item you want. Right clicking an inventory item means you can examine it more closely, and possibly manipulate it in some way.

Holding the right mouse key means you can then turn the item by dragging the mouse (it doesn’t tell you that in the game) and one item requires some very fiddly manipulation in order for it to be effectively used.

You can save at will, and just choose continue at the menu to pick up where you left off. There is only one save slot however, so starting a new game will erase whatever you have done, and you can’t go back to earlier points in the game. It wasn't an issue for me, as I didn't want to do either of those things (start again or go back), but you might feel differently.

It does end a little suddenly and somewhat underwhelmingly, but I did enjoy my time within these Victorian halls.

 

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-9700k 3.7 GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB

Video card: AMD Radeon RX 580 8192MB

 

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