PROFOUND RED

 

Genre:    Adventure 

Developer & Publisher:     MDNA Games           

Released:     January 2017           

Requirements: 

Win 98– XP– Vista– Win 7,8,10

Mac OS 10.7 or higher

512 Ram 1 Gig Hard Drive Space

128 MB Video Card

Minimum Resolution 1280 by 720

 

 

By oldmariner

 

I understand this game will be available as digital download for PC or Mac on the publisher’s website sometime in January 2017. Other distributors have not been announced at this time. My version is a download file. Two game files are planned to be made available. One is called High definition for screen resolutions at 1920x1080 or above. The second that I used for this review is for monitors at least 1280x720 and above. My monitor setting was 1600x900 and the graphics were very good. More game information can be found at http://www.mdna-games.com/Profound/about.htm

Mechanics

Upon opening, Profound Red offers you the option to play in a window by clicking a box. You are also offered a choice between 16 bit or 32 bit color. A third box offers an option to use your desktop screen resolution. The game begins with an interactive tutorial explaining how to play the game. Controls are fairly standard for an Adventure game but it is advisable to view the tutorial to familiarize yourself with them. Like previous Carol Reed games, this is a first person point and click adventure. You can save or load a prior game point at any time and there are a hundred save slots. Speaking of saves, they are located (at least in Windows 7) at Users/User Name/Saved Games/Profound Red. Sweeping your mouse to the top of the screen, you will find your inventory. Right clicking on objects in inventory will bring them up in close-up view for reading notes and the like. You will at times need to combine objects by dragging one onto another in inventory.

Right clicking on the game screen will pull up the Menu screen, as will using the ESC key. The Choices offered are Resume, New Game, Load, Save, Options, Quit. The Options selection allows you to tweak volume controls via a slider to adjust Speech, Music, and Effects. There is a box to check to turn subtitles off or on. The default is set to on. Carol’s notebook is placed in the inventory to provide hints in case you are stuck. This note book reveals only the next step; however it serves as a walkthrough for the game. Another aid is the spacebar that when pressed reveals a scene’s hot spots. You will need it. Regarding the mechanics of the game, my version ran smoothly without a single glitch and it does not hog a lot hard drive space.

Graphics & Sound

As with previous editions of this series, the background scenes are still photographs. They were taken by the game’s creator. He deserves credit for his excellent photographic eye. The stills are very pleasing to view. I spent a lot of time doing nothing other than viewing the photos. There are subtle backgrounds in some of the scenes. The characters encountered by Carol are also photos of people and at times I detected subtle changes of expression. Ok perhaps I imagined that. Voice acting could have been improved, as my only gripe or complaint is they appeared to lack emotion, if not emotion perhaps concern for a missing or deceased friend was lacking. It does not detract from the game because the voice acting is fairly good. It is just that I noticed during a few conversations something was lacking. Visually this is a very appealing game. Conversations are minimal and during game play Carol will make infrequent observations. The music track in the background is not distracting and is quite pleasant. I found it somewhat relaxing.

Story & Game Play

This is the twelfth stand alone game in the popular Carol Reed mystery series. In this adventure Carol investigates the supposed suicide of a woman who jumped off a cliff. As one who has looked down from many cliffs while climbing over fifteen hundred mountains, this reviewer doubts jumping off a cliff is a choice way to end things. There is no graphic violence or vulgar language. There are some nude stills you will view while playing the game, though I accepted them as a natural inclusion due to the setting of the story. The woman being investigated belonged to an “adult club” where certain activities took place between members. The visuals of this type are few and no worse than what you can find in art museums. I mention this because some people are easily offended. Don’t worry no such activities occur during game play.

Puzzles primarily draw upon logic and reasoning, such as how do I open this box? Oh I need a number code, now where do I find that? What do I do with this key? There are no quick action dexterity moves you must make and none of your searching requires rushing. You won’t be interrupted except once toward the end, and even then the game allows plenty of time to think. If you are stuck, the hint notes will tell you exactly what to do and your opponent will wait while you figure it out. There are multiple locations offering many venues to explore. I did not count them all, but they offer a reasonable length of game play. I spent two to three hours in each sitting over four days to complete the game. I admit to liberal use of the offered hints. The only issue I had stems from the first rule of Adventuring. We all know what it is. Pick up everything you see, then figure out why you are carrying a ladder around in your pocket later. Unfortunately Carol did not adhere to that rule. If you did not know you needed it then you couldn’t pick it up. This required you to go back to where you first noticed the object you need.

Does the Adventurer’s bane, the dreaded maze, lurk somewhere ready to pounce? There are none so to speak, but the Adam and Eva Club has enough rooms that may lead you to distraction when trying to find your way. The club could qualify as a maze and it requires multiple visits. Remember when I mentioned you cannot pick up items until you know you need them?

Summary

Profound Red stayed true to overall quality you’d expect from a Carol Reed game. I do not recall specifics of the previous games as it has been considerable time since I played one. This game does not telegraph its ending. Typically when solving a mystery you can guess the identity of the villain. For me the wrap up came as a surprise. You won’t find any spoilers here. So sit back take your time enjoying excellent scenery and marvel at the detail illustrated in the deteriorating houses and falling down factories. There is also a small mountain or hill to climb. I really liked that part. The combination of relaxed searching, soothing background music, and fine graphics, created an enjoyable adventure. It won’t tax your system. I played with a GT240 2 gig video card and could have gotten by with much less. From my experience Profound Red is well worth playing.

 

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