The Raven: Legacy of a Master Thief

Chapter 3: A Murder of Ravens

 

Genre:   Adventure

Developer:   KING art Games

Publisher:  Nordic Games

Released: September 2013

PC Requirements:  

  • OS : Windows XP SP3/Vista/7/8

  • CPU: 2.0 GHz CPU

  • RAM: 2 GB

  • Video Card: 256 MB, PixelShader 3.0

  • DirectX: 9.0c

Additional screenshots   Walkthrough

 

 

by flotsam

  

The Raven: Legacy of a Master Thief

Chapter 3: A Murder of Ravens

King Art games

Chapter 1 promised much, chapter 2 felt like filler, so here we are 2 months later at the third and final instalment. So what to make of it?

First off, thumbs up for the time between first and last, although if you were being antsy you might say it suggested it was always one game deliberately chopped into three bits to maximise the return on investment. I say there is nothing more frustrating than waiting forever for the next instalment, and who’s to say even the best of episodic adventures don’t eke it out deliberately.

Next, it’s better than the middle bit. Not a big accolade, but not as good would have been a death knell.

It is however somewhat disappointing, not least of all because of the less than plausible ending, plus it clocks in at a less than generous 3 to 4 hours. Some cantankerous puzzles, one of which gives no indication that you have missed something important (unless I missed it) doesn’t help.

The voice acting remains of a high quality, as too the music, albeit a bit “heard it before”. Ditto the locations, which still look good, but are still the museum and the ship.

Time out.

If it was a single game, would revisiting the same locations be an issue? There are many games where you go back to places, either to search for things you missed or because that is where stuff happens. So why should episodic games have a multitude of new locations? Or is that just me – new episode, new stuff, new people, new places. Am I being completely unreasonable, or is it the case that we think “episodes” should feel like something new? And therefore if they feel they have been artificially chopped up are we appropriately or inappropriately miffed??

Time on (and speaking of, at the time of writing Mr Victorino just spanked a 0-2 hanging curve over the green monster and go the Sox!!)

The extras are cool, consisting of concept art, an orchestra performing the soundtrack, and how things could have looked.

It’s probably harder than the other episodes, but maybe that’s me just feeling a little deflated.

In the end, played from go to whoa, this won’t be a bad gaming experience. The front end though promises more than the back end delivers, not helped by a highly disappointing middle and a dud end. I can’t help thinking that as a single game, it would have been more than the sum of its parts, but that might just be me. Even so, in my opinion play it in one go, and have your eyes wide open to the fact that its strength is up front.

B-

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB

 

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