SHARDLIGHT

 

Genre:     Adventure

Developer & Publisher:      Wadjet Eye Games          

Released:     March 2016           

Requirements (recommended):

  • OS: Windows ME or higher

  • Processor: Pentium or higher

  • Memory: 64 MB RAM

  • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum

  • Storage: 2 GB available space

  • Sound Card: All DirectX-compatible sound cards

     Additional screenshots

 

 

 

By flotsam

 

Shardlight

Wadjeteye

The world died twenty years ago today. Bombs fell, and from the rubble, a distinctly us and them civilization arose. Some live in towers, looking every bit like French aristocracy, others eke out a living scrounging and selling what they can.

Amy is one of the latter, doing a lottery job for one of the "lords". These are dangerous jobs - this one involves restarting a reactor - rewarded by a ticket in the vaccine lottery. This is personal for Amy, as she recognises the early symptoms of the deadly Green Lung.

Not surprisingly, there is an underground movement. Freedom fighters or vandals probably depends on your point of view. Amy comes across both sides, and it isn’t clear where she will land.

This is pure Wadjet Eye, and anyone familiar with any of their previous products will know what to expect. Pixelly graphics can't hide a good game, and it is good. Not great, but certainly good. It plays like all the others, pure point and click.

Voice acting is a high point. Graphic presentation a higher one. If anyone tells you that you can’t create an attractive and detailed world with blocky pixels, slap them. Then send them here.

Characters are well rounded, and near as I can tell, many of the Steam achievements are a result of being bothered to interact with them. Depth is a result of doing so, although I didn’t feel that I had missed out by focussing on the main storyline and not stopping to chat a whole lot. Some chatting is obligatory, and there are parts of the game where it goes on for a while without you, but it never felt “wordy”.

Events revolve around Amy, who starts off doing what she must, but then gets propelled along by the rising tide around her. She has help, particularly in the second half, including from some unlikely places. She must fight, literally and figuratively, and it will have consequences, some of them fatal. While you can’t have a revolution without breaking eggs, I thought Amy retained her decency through to the end.

Puzzling is largely find and use the things you need, with a few gentle out and out puzzles being present. Appropriate searching of each location meant I didn’t have to traipse endlessly around looking for the item I had missed, which is not to say that I didn’t have to backtrack and look again. As always, some solves are a tad opaque/convoluted but by and large the conundrums offered conundrummy moments rather than a road block.

The plot was a good one, and there were some surprising moments I didn’t see coming, although I did think some of the side quests were a little contrived. The moral ambiguity of the three possible endings was particularly good. Query which was the “right” one; happy might not be what this world needs. I did think that the motivations of one character in the endings leapt upon me out of the blue, but perhaps that is par for the course when dealing with despots and revolutionaries.

Shardlight is third person point and click, played with subtitles or not, and you save at will. Inventory is top of screen, in which you can examine and combine items. Hotspots in the game world indicate something can be done which might be limited to a right click “look” or include a left click “interact”. Finishing will unlock some bonus content, consisting of dialogue bloopers and concept art. The credits are fulsome, and include the good folk of Albany, Western Australia. As an Aussie, I must find out more.

It’s a goodly length, and a worthy addition to the Wadjet Eye catalogue.

I played on:

OS: Windows 10

Processor: Intel i7-3820 4GHz

RAM: 16GB DDR3

Video card: AMD Radeon HD 7800 2048MB

 

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