Silver Chains

 

 

 

Genre:    Adventure 

Developer:   Cracked Head Games

Publisher:    Headup

Released:   August 6, 2019            

Requirements (minimum):

 

  • OS: Windows 7 or higher (64-bit)
  • Processor: Intel Core i5-3470 (3.2ghz) / AMD A8-7600 (3.1ghz)
  • Memory: 5 GB RAM
  • Graphics: GeForce GTX 750 Ti / AMD Radeon R7 265
  • Storage: 15 GB available space
 

 

 

By flotsam

 

Silver Chains

Cracked Heads Games

I do like a bit of horror, and while Silver Chains never reached any great heights, it offered an unsettling moment or two and a number of jump scares, and kept me involved in its four hours or so of playtime.

You play as Peter, who having had a car accident looks for help at an old mansion down the road a bit. It looks promising, but once inside, the signs of life visible in the window from outside appear to be an aberration. Old, dusty and dilapidated, the mansion creaks and groans and invites you to feel uncomfortable as you explore its many floors, halls and rooms. Something not good happened here, uncovered through notes strewn and tacked about, and apparitions which suddenly appear. You are a part of it somehow.

While there is a lot to look at there is not a lot of interactivity. This isnt a game where you open countless drawers and cupboards just to see if there is anything in there. If you can interact with something it will be relevant. Much of the house is static, but there are some nice touches that provide colour and movement (bump into a rocking chair for instance).

Most of what moves, apart from the doors you rattle or successfully open, are the apparitions (if that is what they are). They can fall from ceilings, scuttle past in the distance, even explode from walls. One will kill you if it catches you, an outcome that can generally be avoided by hiding in a cupboard. A suitable one will always be fairly close by, so these half dozen or so sequences arent hard, but be prepared to turn tail. Towards the end, on one occasion you will literally have to run for your life, as hiding no longer works.

The endgame involves a large horned beast that is pursuing you around a convoluted attic. It isnt hard to avoid as you look for the items you need, but it did seem a little tacked on for some extra length. I had already found the items, and done what was supposed to be done, but the result was the scattering of the items and this chase scenario in order to do it all again. Perhaps I missed the point.

Speaking of which, even allowing for its supernatural tones the story was somewhat nonsensical. The aforementioned beast punctuated the point. It didnt matter a whole lot, but it meant I was largely playing for reasons other than a satisfying narrative.

Which was the exploration. Regardless of how little there was to poke in, or the limited number of puzzles to solve or items to find, I did enjoy my meanderings. The mansion is a big place, more of it opening up as you go, some parts in interesting ways. You were also never sure what might be around the corner, which gave it a mild edginess. Both the muted colour pallet and the soundscape did their parts to add to the mood. A light will assist you in the darker places once you obtain it, and a monocle will help you find both your way and various items in the latter part of the game. You do need to backtrack, and where to next was occasionally unclear.

Doll parts abound. You encounter them early on, and will come across them throughout. You need to look for specific parts at one point. Children also feature, and one scene in particular might be a little distressing.

It is played with the mouse and the keyboard, WASD being the default movement keys although you can map them to any key you want. Your inventory contains the minimal number of items you find, and while you can examine it, there isnt much else to do in there. You dont select items, just having the item will result in it being used, and you dont combine or manipulate them. I did though get an insight or two into what to do next by looking at the items, so its worth having a look when you find something new. A diary will also keep track of the salient plot points. The game autosaves as you go, and if you die it just lets you try again.

 

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-9700k 3.7 GHz

RAM: Corsair Dominator Platinum RGB DDR4 32GB

Video card: AMD Radeon RX 580 8192MB

 

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