TheNightfall

 

 

Genre:    Adventure 

Developer:   VIS-Games

Publisher:   SilentFuture            

Released:  January 12, 2018              

Requirements (minimum):

  • OS: Windows 7, 8, 8.1, 10 64 bit
  • Processor: Intel Core 2 Duo or AMD Athlon X2, minimum 2.8 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia or AMD with 2GB video memory
  • DirectX: Version 11
  • Storage: 6 GB available space

 

 

By flotsam

 

TheNightfall

VIS-Games/SilentFuture

I walked around in a house in another game I played recently, looking for things and waiting for something to happen. When it did, you walked around some more, and did some more of the same things, perhaps some different things, and waited for something else to happen.

That game was Anatomy, and as I said in my review, it escalated the creep factor and burrowed under your skin. It was atmospheric way beyond its minimalism.

I can’t say the same thing about TheNightfall.

Your experience is as Victoria, who moves with her family to a new city to start a new job. She arrives a day ahead of her husband and their two children, and so must spend the first night alone in the new house. A phone message at the start suggests that might not be as easy for Victoria as for other people. Then some strange things start to happen.

Like Anatomy, it is somewhat limited in scope. Apart from a brief moment outside, your entire night is spent within the same house, exploring the same spaces, opening things you have opened before to see whether anything has changed. Eventually you will find the note that will trigger moving on. It often isn’t clear whether enough time has simply passed, or you did something, or enough things, to generate the trigger. Puzzling is rare, although there is a little bit. Generally, walk around, do things, look in things, and find the note. The house “resets” and off you go again.

The game will save at that point, which is half an hour of “game time” after the last save. You play in 30 minute chunks, and if you want to quit before triggering the next chunk, you have to start that part again. Start time is 8.00 pm, and there are 10 hours until sunrise, so you can work out for yourself how many chunks that is. I confess I found this aspect irritating, most obviously when I wanted to stop but had invested an amount of play that I didn’t want to do again.

A word of advice - make sure to go back and look in things again, even within the same half hour. Things will appear where they weren’t, and in very strange places, so keep looking.

You will find a range of items, a lot of computer discs, some game cartridges, cassette tapes, and a few other things. I can’t tell you whether doing anything with any of them is essential for moving on. I can say I used all of them, just in case. I didn’t play any of the game cartridges all the way through, but I am aware that some people think this is the best bit of the game. Some of the music cassettes are also worth a listen.

The game world here is far more detailed and elaborate than Anatomy, and the production values markedly increased, but where it fell down in my view, as I intimated above, is the atmosphere. Quite frankly, it lacks much at all.

There is a jump scare or three, but that isn’t atmosphere. The house isn’t dark enough for a start, even when you turn the brightness all the way down and don’t use your torch or light candles. The sounds and other “apparitions” don’t make it menacing, and then the way-too-perky voice of Victoria flushes any forebodingness down the toilets you can use in the bathrooms. The various items you collect superimposed top of screen also don’t help. Apart from those jump scares, it essentially falls flat. As a result, the health warning at the start just seems a little silly.

The story involves missing children, ice cream trucks and clowns. You can find out more for yourself.

You play pretty much exclusively with the keyboard, using the mouse to “steer” your character and to look around. The inventory is fiddly; it uses the right mouse, and then a movement of the mouse or the left/right arrows to scroll and select. Items in the game world you can interact with are highlighted in a red outline when you get close.

I wanted to like TheNightfall more than I did. I didn’t dislike it, but it didn’t do it for me.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 470 8192MB

 

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