Unavowed

 

 

Genre:    Adventure 

Developer:   Wadjet Eye Games

Publisher:    Wadjet Eye Games  

Released:   August 8, 2018              

Requirements (minimum):

  • OS: Windows XP or higher 
  • Processor: Pentium @ 700 MHz or higher
  • Memory: 64 MB RAM
  • Graphics: 640x360, 32bit color
  • Storage: 3 GB available space
  • DirectX: Version 9.0c
  • Sound Card: All DirectX compatible sound cards

 

 

By venus

 

Unavowed

Wadjet Eye Games

Unavowed begins with thunder, lightning and an exorcism. A man in a fedora and trench coat holds a shadowy figure by the neck, while a woman with a sword stands poised to attack if necessary. The man speaks an incantation, blasts the shadowy figure with lightning for good measure and then asks the figure a question, “Are you man, woman or demon?” It’s here the player can begin creating their own protagonist. They can choose the gender (hint: demon doesn’t work but can produce some amusing results), name and former occupation. Among the backgrounds are actor, cop or bartender. For the purposes of this review, I completed two playthroughs, one as a female actor and another as a male cop. I also played a little of the bartender route just to see the opening and a bit beyond that. In the two complete playthroughs, all paths for my character’s personal journeys felt “correct” and inevitable.

Once the character creation is complete, there will be a playable flashback with the chosen background story. No matter which of the three unique scenarios is chosen, it will end shock and horror. When the game flashes back to the present, you learn that your character has been possessed by a demon for a year, leaving a trail of destruction and death in its wake. You can’t go back to your old life, as you’re now a wanted criminal. Your only option is to join the Unavowed, a team dedicated to taking on the forces of darkness.

In the beginning, the team only consists of three members besides your character – fire mage Eli, who performed the exorcism, half jinn/half pirate Mandana, who stood ready with the sword, and Mandana’s father, Kalash, the leader of the group, a blue jinn who like his daughter, sleeps in a bottle every night. Eli and Mandana will accompany you on the various missions you will take part in. Later, two more companion characters will be added, Logan the bestower (along with his spirit guide, KayKay), and Vicki, a former cop who was kicked off the force for a truth only she could see. Each character has skills that will be helpful on the missions you will go on, and you can choose two for each mission once the other characters join the team.

These missions are essentially clean up projects for the havoc your demon has wreaked, as well as steps to lead you closer to finding the demon, who seems to have a larger plan it still intends to complete. Each mission takes place in a different part of New York, and all areas are intriguing and provide nice contrast from one another. There are also several fun references to other Wadjet Eye games fans of the company can discover throughout, particularly references to the Blackwell series. For example, during the Chinatown mission, Blackwell fans may recognize a familiar detective. Later in the same mission, there is a sequence with KayKay the ghost, a fantastically written character fans may also recognize. Even if you have not played the Blackwell games, the KayKay section is a standout, providing a lot of fun along with some of the best puzzles in the game.

Speaking of puzzles, all are relatively easy to solve. They were fun, particularly the KayKay section, but never very difficult. The focus is primarily on the terrific story, characters and choices. There are different ways to solve the puzzles, depending on which companion characters are taken on each individual mission. Also, your protagonist’s background will play a role as well. The actor is good at deception, the cop at detective work, and the bartender at empathy and getting characters to open up. Those that desire more of a challenge may be disappointed, but I felt that the puzzles were interesting, worked well and kept the story flowing nicely.

The choice system in this game is handled very well. There is the choice of companion characters, of course, as well as different dialogue options you can choose from. There is the occasional dialogue tree, often showing up in between missions when getting to know your companions. However, most dialogue has you choosing between responses you feel would best suit your character or the situation. Then, there are the larger moral choices you will have to make, generally at the end of each mission. None of them were easy to make, and I found myself agonizing over several, weighing the repercussions of every outcome. This was a definite highlight, and I appreciated each decision felt wrong in some way. The decisions made along the way won’t be forgotten and will have consequences later in the story.

The characters are all varied and interesting. Eli was the most well developed of the companions and had the best arc of the group. Mandana was also very interesting, and I wish her backstory could have been explored more, as she has 400 years of history to draw from. Logan and Vicki were less developed, but they were still well written and likable. In fact, I would gladly play an entire game focused on any one of the four on their own individual adventures.

Strangely enough, I found the player character the least interesting of the cast. The fact that the character was unvoiced may have something to do with this. I understand the reasons for the voiceless protagonist, and it did help with a certain intriguing development later in the game. However, it prevented me from feeling the same “bond” with the character that I experienced with Rosa and Joey in the Blackwell series, for example. On the other hand, there is the advantage of making the character feel more like the player’s own due to the various choices that can be made, so it’s something of a trade off.

The voice acting in the game is strong across the board. Several actors are recognizable from previous Wadjet Eye games. The dialogue is terrific, and one feature I really enjoyed was the inclusion of conversations among the companion characters that would spontaneously occur when changing screens or on the subway. The jazzy soundtrack compliments the mood of the game beautifully. The backgrounds and character portraits are stunning. This is the best looking Wadjet Eye game yet. I especially enjoyed the different color themes in different locations, some with red skies, some orange, pink or purple. They gave each location a unique mood, ranging from noir to mystical to foreboding.

Before playing the game, I wondered how the missions would serve the story as a whole and whether or not they would feel too unrelated to one another. I’m happy to say that it all flowed together beautifully, and the story worked well as a cohesive whole. They also stand well enough on their own that an individual mission could be played in one sitting and the next could be picked up later. Both complete playthroughs took around 12 hours each, and there is a lot of replay value. There are multiple endings, and none will be closed to the player during the final scene, so it’s easy enough to load that scene and check out the alternatives.

Overall, Unavowed is Wadjet Eye’s most ambitious, well realized and beautiful game yet. Highly recommended.

GameBoomers Review Guidelines

August 2018

design copyright© 2018 GameBoomers Group

 GB Reviews Index