Versailles  2: 
            Testament of the King
            
             Quicklist 
            of game characteristics 
             (requested by 
            Gameboomers members)
            
              - 
              
               First person 
              point of view, you only see your character in cut scenes 
              
 
              - 
              
              
               mouse-controlled, node-based movement with panning at nodes
 
              - 
              
               Two options for 
              installation size; neither is a complete install to the hard drive
 
              - 
              
               20 save slots
 
              - 
              
               A few timed 
              sequences (or puzzles that require timing), none extremely 
              difficult
 
              - 
              
               It's 
              possible to die in the game, but game autosaves and restores you
 
              - 
              
               Character 
              interaction through conversations and cut scenes
 
              - 
              
               2 CD's in the 
              CD version
 
              - 
              
               The CD and DVD 
              versions have different patches
 
              - 
              
               Game cannot 
              play from CD drive letters higher than F:
 
            
            
            Versailles 2 takes place in the year 1699. It is not 
            a sequel to Versailles 1685. You play a completely different 
            character and the scenario is completely different. The only things 
            the two games have in common is that they were both published by 
            Cryo and they both take place at Versailles. Versailles 2 never had 
            a North American release, though it was available from some sources 
            as an import.
            
            Throughout this review I will make comparisons to the 
            earlier Versailles game, Versailles 1685. In many ways I think the 
            first game was superior.
            
             Story 
            and Characters
            
            In Versailles 2, your character is a young Frenchman 
            named Charles-Louis de Faverolles. Faverolles has arrived at 
            Versailles with little more than a letter of recommendation and a 
            small amount of money. Although he is French, his family moved to 
            Spain to accompany Marie-Louise d'Orléans when she was sent to 
            Madrid to marry King Charles II of Spain. So Faverolles grew up in 
            Spain. Now back in France, he hopes to gain favor at court and 
            eventually be sent on a diplomatic mission to Spain, where he can be 
            reunited with his childhood sweetheart, Elvira. To complicate 
            matters, King Charles II of Spain is about to die without any direct 
            descendants and there are all sorts of intrigues going on about who 
            will inherit the Spanish throne. The French Duc d'Anjou and the 
            Austrian Archduke Charles are both potential candidates. There is 
            also a question of whether Spain will be divided up, with France 
            receiving some parts and Austria others. The French court is full of 
            spies and it is not so easy for Faverolles to gain a passport to 
            Spain in this political climate. No one is exempt from suspicion and 
            Faverolles must watch what he says.
            
            The story is actually not bad, though I don't think 
            it was told in the most interesting way. The plot unfolded in a very 
            stiff and pedestrian manner and it was hard to stay interested. The 
            plot is linear, and often your choice of where to go in the game is 
            limited. The game tends to "herd" you toward where you need to go 
            next by blocking access to other areas of the map. But occasional 
            opportunities do arise. For example, when your employer tells you to 
            quickly deliver a parcel for him because his life is at stake, you 
            have an opportunity for exploration because the person you're 
            searching for is in one of the gardens. So you can enjoy a leisurely 
            stroll around the gardens and check out all the different fountains. 
            In fact, this is an excellent time to visit the gardens because at 
            this point in the game, not only do you have access to all the 
            gardens, but the fountains are on. You don't always have access to 
            the gardens, and when you do, the fountains are usually off. If you 
            use the "Visit Versailles" option in the game menu, the fountains 
            are on, but there are no people in the gardens. So you see the best 
            time to enjoy the gardens is when your employer's life is at stake. 
            Needless to say, this isn't a timed puzzle. 
            
            The characters are not terribly well developed within 
            the game. You can read about them in the game's encyclopedia, but 
            you don't learn much about them through the events that occur in the 
            game. Unlike the earlier Versailles 1685, Versailles 2 doesn't offer 
            hotspots to quickly take you to that part of the encyclopedia where 
            a particular historical character is identified and described. I had 
            quite a bit of difficulty identifying some characters. They don't 
            exactly go around wearing name tags. Not every character in the game 
            is a real historical figure. Some characters are fictional. The 
            fictional characters could be identified easily enough because the 
            illustrations of them in the game encyclopedia were identical to how 
            you saw them in the game. Not so the historical characters, who 
            often bore very little resemblance to their paintings in the 
            encyclopedia. 
            
             Installation
            
            Versailles 2 features both a small and a large 
            install. The large install is not a complete install and if you're 
            using only one drive, you'll have to switch to CD2 about halfway 
            through playing the game. The game does not require you to always 
            start from CD1. It will also start directly from CD2. This, at 
            least, is an improvement over the first Versailles game.
            
            The game attempted to install DirectX without asking 
            me permission. (Boo! Hiss!) It informed me that it was installing 
            DirectX 7.1. I'd never heard of that version before. I've heard of 
            DirectX 7.0a and DirectX 8.0. But I have no idea where they found 
            DirectX 7.1. There's no telling what it was trying to install. But 
            since I already had DirectX 8, I don't think it actually changed 
            anything. It just wasted a lot of time extracting files and such.
            
            The game refused to play from my DVD drive, even 
            though I installed the game from that drive. The game apparently 
            thought the drive letter G: was too high. However, I was able to 
            play completely from the hard drive by using a CD emulation program 
            and mounting an image of each CD on a different virtual drive 
            letter. I had CD1 mounted as E: and CD2 mounted as F:. With both CD 
            images mounted, the game never asked me to insert a different CD. 
            The original Versailles game would only read from one CD drive, 
            virtual or otherwise. However the original game had no problems 
            playing from a CD drive with the letter H:.
            
            Controls
            
            Controls are very similar to those found in other 
            Cryo games that use mouse-control. Movement is node-based 
            point-and-click with panning available at the nodes. Unlike the 
            first Versailles game, there are no transitional videos between 
            nodes in Versailles 2. Instead the game does a slow dissolve from 
            one node to the next. I would have preferred to skip the dissolve, 
            but couldn't find an option to do so. The lack of transitional 
            videos made Versailles 2 seem much more restrictive than the earlier 
            game.
            
            Right-clicking brings up the inventory. One of the 
            icons at the left of the inventory bar will take you to the main 
            menu. The escape key does not work for this. This leads to another 
            one of my complaints about the game. If, for some reason, you have 
            to leave the game, you can't back out of a puzzle screen with the 
            escape key or any other key. And puzzle screens don't include an 
            icon for backing out. You can't save and exit the game until you've 
            finished the puzzle. So if you have to leave the game, you must 
            leave the computer with that silly puzzle hanging out on your screen 
            for all to see. When you come back to the computer two hours later 
            and want to check your email, there will be that puzzle waiting 
            there to greet you. And it won't go away until you solve it (unless 
            you want to control-alt-delete without saving and lose your 
            progress). Bah!
            
            The inventory bar also includes an icon to take you 
            to a screen where you can change the way your character is dressed. 
            There is another icon that allows you to access the encyclopedia. 
            There is also an icon for a logbook of your progress that I didn't 
            find to be terribly useful. Whenever I wasn't sure what to do next 
            and consulted the logbook, it would suggest I do something I'd 
            already done.
            
            The default cursor is a pointing finger which appears 
            when you are able to move somewhere. When you can pick up an 
            inventory item, the cursor changes to a fist. If you can talk to a 
            character, the cursor will change to a pair of lips when you move it 
            over the character. When you are leaving an area, the cursor will 
            change to a map icon. Clicking on the map icon takes you to a map 
            where you can choose which part of the Versailles complex you wish 
            to visit next. Available locations will highlight.
            
            Game Options
            
            The menu screen includes selections for New Game, 
            Continue Game, Load/Save Game, Visit Versailles, Documentation, 
            Options, Cinematics, and Credits. Options include Save (automatic or 
            manual), Subtitles (yes or no), panning Speed (normal, slow, or 
            fast) and Volume. There are separate volume controls for the music 
            and for the dialogue. Cryo seems to have done a reasonably good job 
            with controlling the panning speed in the game. On my 750 MHz 
            computer, I found the "normal" setting to be just about right and 
            the "slow" setting too slow. So I don't think there will be too much 
            problem with the game "whirling around" on faster computers - unless 
            they're way way faster. 
            
            "Visit Versailles" allows you to visit the places 
            seen in the game (without any people in them). Documentation is the 
            encyclopedia of information included with the game. You may need to 
            consult the documentation for a few puzzles, such as the one where 
            you have to determine who is likely to be next in line for the 
            Spanish throne. Cinematics allows you to view cut scenes again.
            
            
            The game loads and saves from the same screen. You 
            click first on a save slot and then on either the picture of the 
            arrow pointing toward a floppy disk or the picture of the arrow 
            pointing away from the floppy disk. Fortunately after you click on 
            one of them, the game asks you if you want to restore a saved game 
            or if you want to overwrite a save (depending on which floppy 
            picture you clicked). So you have a chance to catch yourself if you 
            accidentally click on the wrong one. When you save, the game warns 
            you that you are about to overwrite a save even when the slot you're 
            saving in is empty. This can be confusing at first because you'll 
            wonder if you clicked on the wrong slot to save in.
            
            Graphics
            
            The graphics were something of a disappointment. 
            Versailles 2 was published in 2001. I was expecting the visuals to 
            be at least as sharp as those in Pompeii/Timescape, which was 
            published in 2000. But they weren't. At least not in the CD version. 
            Perhaps in the DVD version they are sharper. But in the CD version, 
            Versailles 2 plays in 640x480 resolution with 16-bit color and you 
            are stuck with whatever you see. The original Versailles game, 
            Versailles 1685, also suffered from blurriness. But at least that 
            game had the excuse of being published back in 1996. The graphics in 
            Versailles 2 must have been mercilessly compressed in order to fit 
            them on 2 CD's. I assume they had to make room for the cut scenes.
            
            
            One of the photos in the encyclopedia brought home 
            another one of the ways in which the graphics were lacking. This 
            photo gave some idea of the enormous scale of the gardens at 
            Versailles. It's something that the graphics made for the game did 
            not adequately convey. 
            
            The news isn't all bad. Graphics are full screen. In 
            some areas they seem clearer than in others. There are some 
            animations, such as candles flickering, people doing chores or 
            speaking with one another, fountains spouting water, butterflies 
            flitting around, and so forth. The animation of the characters and 
            scenery was considerably better than in the first Versailles game.
            
            
            Out of curiosity I installed the original Versailles 
            1685 game to compare the graphics. As far as I can tell, the 
            original Versailles uses 256 color  graphics. But in many locations 
            they actually looked sharper than the 16-bit graphics of the newer 
            game. True, there weren't any animations in the older game. 
            Fountains were frozen solid, except during transitions. Some cut 
            scenes were a progression of still shots instead of a smooth movie. 
            So the animation was clearly better in the second game. Also the 
            characters looked considerably less doll-like in the second game.
            
            
            Voices, Music and 
            Background Sound
            
            Most voices were a bit hammy. Some were better than 
            others. At least they were easy to understand, even if the subtitles 
            option was off.
            
            The music was "authentic" enough. It's French baroque 
            music after all. Unfortunately it tended to be monotonous. According 
            to the back of the box, more than an hour of music was specially 
            recorded for Versailles 2. Yet it seemed to be mainly the same piece 
            of music that I heard during the game. Sometimes I'd hear different 
            music. The walk in the garden with the Spanish ambassador had a 
            choral piece that was a nice change. The puzzle that dealt with the 
            Spanish succession had nice music (I believe by Marais). 
            Unfortunately this music shut off as soon as I clicked the icon to 
            access the game encyclopedia and it didn't return when I clicked 
            back to the puzzle. So I heard maybe five or ten seconds of it. But 
            even if the music had returned, this is only one puzzle. Overall, 
            there just wasn't enough variety in the music. In my opinion, the 
            music in the previous Versailles game was chosen and arranged 
            better.
            
            Most background sounds were OK. But I thought the 
            sound of footsteps echoing down a hall and the sound of doors 
            closing was overused. Nearly every time I was in a large building I 
            heard this. It was always the same person's footsteps making the 
            same sounds. The person never brought any friends. It was always 
            just this one person making their appointed rounds, as if they were 
            caught in a time loop or something, doomed to repeat the same 
            motions for all eternity. This ghostly individual even haunts the 
            "Visit Versailles" part of the game, where there are no people.
            
            
            The sound of birds and fountains splashing in the 
            gardens was much nicer, though some of those birds had surprisingly 
            noisy wings. They must have been really large birds, though I don't 
            recall seeing any really large birds. Maybe they were invisible 
            large birds. Yeah, that explains everything.
            
            Inventory
            
            Inventory appears at the bottom of the screen when 
            you right-click. You click on items in inventory to pick them up and 
            use them. There are several slots for inventory and you are allowed 
            to scroll left or right. For some reason I always managed to scroll 
            in the wrong direction. I think the scroll arrows must work opposite 
            from the way they do in other games I've played. 
            
            If you have an article of clothing in your inventory, 
            you can get Faverolles to wear it. Clicking on an icon at the right 
            side of the inventory bar will bring up a screen that allows you to 
            dress Faverolles in different clothing. Some puzzles depend on his 
            wearing the correct piece of clothing. At one point I thought my 
            game was malfunctioning, but it turned out that Faverolles simply 
            hadn't "disguised" himself. Usually Faverolles will say something to 
            cue you if he isn't dressed properly. But not with this particular 
            puzzle. One of the more amusing times in the game comes when 
            Faverolles has to be dressed for a ball. You can make him put on a 
            woman's dress or a jester's outfit or even dress him up as the king. 
            He'll refuse to leave his apartment that way, but I enjoyed seeing 
            what he looked like in a dress. Perhaps his valet did as well. The 
            look on his face suggested as much.
            
            Puzzles
            
            I was not too impressed with the puzzles. There is 
            one puzzle where you have to figure out the order in which to hire 
            workers to fix up and decorate a room. This puzzle amounted to a 
            sort of pixel hunt, even if you checked the game encyclopedia to see 
            which workers would be hired first. Say you find that one of the 
            first workers you'd hire would be a carpenter. Which part of the 
            room would a carpenter work on? Well, which part wouldn't he 
            work on? So you end up clicking the symbol for the carpenter on 
            nearly every part of the room trying to find the correct spot. 
            Although you can access the encyclopedia from the puzzle, there is 
            no way to back out of this puzzle that I could find. Once you've 
            accessed it, you're stuck with it. The escape key does not work, 
            right-clicking does not work, and there is no icon to take you out 
            of the puzzle. You can't save or exit the game. Yes, this is the 
            puzzle that I was talking about back in the Controls section. And it 
            isn't the only one where you aren't allowed to back out of the 
            puzzle screen. Bah! and Bah encore!
            
            There is another puzzle where you have to put trees 
            in alternating order around a garden. You're told exactly what to 
            do, so all you have to do is do it. It takes a while to put all the 
            trees where they're supposed to go. But what's the point? Where's 
            the puzzle? It's just a time eater.
            
            One "puzzle" has you playing a game of Pall Mall. 
            Pall Mall looks a lot like croquet to me, with wooden balls and 
            mallets and hoops you have to whack the balls through. Only instead 
            of having you aim for a ball, or anything like that, the game has an 
            interface where you have to click on something at the point when an 
            oscillating arrow crosses the center line of a sort of gauge. The 
            "puzzle" depends on timing. It isn't really difficult because the 
            game gives you a certain amount of leeway for error. But again, what 
            was the point? What you were required to do didn't even remotely 
            resemble Pall Mall.
            
            Some puzzles require you to consult the encyclopedia. 
            There is one where you have to fill in a chart showing the 
            candidates for the Spanish line of succession. There is another 
            where you have to put some plans for the water system and the 
            operation of the fountains in order. Like the room-decorating 
            puzzle, these puzzles have an icon that allows you to access the 
            encyclopedia, but no way to save or exit the puzzle screen. Nor do 
            you have any warning when you are going to be faced with one of 
            these puzzles with the non-exitable puzzle screen. They pop up 
            unexpectedly during conversations.
            
            There is a timed sequence where you can get drowned. 
            But the game autosaves just before it, even if you've chosen to save 
            your games manually in the game options. So if you get drowned, you 
            are quickly restored to get another chance. There's no waiting 
            around for a long cut scene either. I got drowned about five times 
            before I figured out which way to go, and it took less than two 
            minutes total to get past the puzzle.
            
            Another place where you can get the game to end 
            prematurely doesn't come immediately after you make the decision. If 
            you are found with a certain article in your inventory, you'll have 
            an unfortunate outcome. But the time to choose whether to keep the 
            item is not immediately before you're searched. If you didn't 
            dispose of it earlier, you'll have a bit of replaying to do.
            
            Often your progress in the game depends on figuring 
            out which character to talk to and what to say to him. This is 
            complicated by not having a convenient way of identifying 
            characters. How do you know if you should  talk to someone or not if 
            you can't tell who they are? It got to be more a process of 
            elimination than anything else. You'd  look for people you could 
            talk to and then you'd look for those who it was helpful to talk to. 
            And sometimes you'd have to look for and find an inventory item in 
            order to get conversation topics to appear.
            
            Edutainment 
            features
            
            The attraction of a historical game like this is 
            probably strongest for gamers who have a special interest in 
            history. But the edutainment features were much better designed in 
            the first Versailles game. Versailles 1685 had many hotspots within 
            the game where you could click to interact with the game 
            encyclopedia. Using these hotspots, you could find out more about 
            what you saw in the game. If you clicked on a painting, the painting 
            would be identified for you. If you clicked on a character, you 
            could find out not only what the character's name was, but what his 
            office and responsibilities were, and what his importance in history 
            was. This feature is completely missing in Versailles 2. 
            
            
            Even if you aren't interested in the historical 
            importance of a character, it is useful to be able to identify him. 
            Identifying people can be difficult in Versailles 2. When you listen 
            in on conversations between two characters, it is impossible to tell 
            by looking who is talking because the animation of the mouths never 
            changes with the speaker. Nor does the game focus on the speaker to 
            make it clear who is talking. And unless you know who is talking, 
            how do you know what name to look up in the encyclopedia? Most of 
            the characters in the game did not resemble their paintings in the 
            encyclopedia. 
            
            Not only is the encyclopedia less convenient to 
            access, it is practically illegible. Whoever designed the interface 
            of the historical documentation made the unfortunate decision to use 
            white print on a textured marble background. This makes it very 
            difficult to read. I was unable to make it any easier by adjusting 
            my monitor's brightness and contrast settings. The best part of the 
            encyclopedia was the illustrations, which could be made larger by 
            clicking on them, thereby covering up that infernal marble 
            background. 
            
            Besides the problem with the background, the 
            encyclopedia had a goofy interface. Instead of fitting the text all 
            on one screen in a simple and easy to understand form, the 
            encyclopedia screen had a frame taking up viewing space around the 
            edges and some form of image or chart taking up half the remaining 
            space. This left a rather measly portion of the screen for the text. 
            In order to fit it all in, there was a rosette you'd click and drag 
            up or down to use as a sort of scrollbar. So not only was the text 
            made practically illegible by putting it over a background image 
            against which it camouflaged, it was restricted to a small window 
            and a scrollbar was added. It's got to be the stupidest design for a 
            game encyclopedia I've ever seen. I really feel sorry for whoever 
            wrote the text for the documentation. It was as if the designers of 
            the interface decided, "No one's going to read this stuff anyway, so 
            let's see how we can fancy it up and make it look cool." Bad 
            decision. 
            
            The "Visit Versailles" feature was not as interesting 
            as in the earlier Versailles game. It allows you to visit all the 
            locations you see in the game. However there are fewer accessible 
            locations inside the palace than in the first game and how far you 
            can explore is limited, just as it is within the game. You cannot 
            take more than a couple of steps into the gardens. You cannot walk 
            down the hall of mirrors the way you could in the first game. You 
            saw much more of the interior of the palace and its furnishings in 
            the first game. In Versailles 2, you can visit the Queen's Staircase 
            and the War Room and that's about it for the palace. You do get to 
            see four of the gardens - the Colonnade, the Encelade, the Marais, 
            and the Ballroom grove. "Visit Versailles" also let you visit a room 
            in the Minister's Wing, the Pall Mall alley, and your character's 
            lodgings at Grand Commun and the Pelican Inn. 
            
            Perhaps my biggest beef with the "Visit Versailles" 
            feature in Versailles 2, besides the lack of accessible locations 
            inside the palace, is that it didn't seem to have enough nodes. 
            There weren't enough places where you could stand and look around. 
            There wasn't enough freedom to explore what you were seeing. The 
            first Versailles game didn't have that many nodes either. But the 
            transitional videos between nodes gave the impression of actually 
            moving along from one room to another. The only times you didn't 
            have these transitions were when you entered or exited a building 
            and when you were in the maze garden. Versailles 2 was completely 
            missing the transitional videos, substituting a sort of dissolve 
            effect that I found more annoying than anything else. Because of the 
            lack of transitional videos, you saw less of the gameworld in 
            Versailles 2 and movement seemed far more restrictive.
            
            Minimum specs
            
            The minimum specs listed for the game are
            
            Windows 95/98
            
            Pentium II  350
            
            32 MB RAM
            
            video card capable 
            of thousands of colors (16-bit)
            
            Soundblaster-compatible 
            sound card 16 bits
             
            
            The recommended specs are higher for the processor 
            and memory
            
            Pentium II 450
            
            64 MB RAM
            
            Tested computer
            
            Win 98 SE
            
            Pentium III 750 
            MHz
            
            512 MB RAM
            
            Geforce 2 TI with 
            64 MB video RAM
            
            Hercules 
            Fortissimo II sound card
            
            DirectX 8
            
            One Gameboomer had problems getting the game to run 
            in Windows 2000 until she changed her compatibility settings to NT 
            SP5 compatibility. If it can be made to run in Windows 2000, I 
            assume it can also be made to run in Windows XP by adjusting the 
            compatibility settings. I can't be sure of that though.
             
            
            Bugs and Potential 
            Problems
            
            I had a bug where Faverolles had just given a letter 
            to a Swiss guard. He then had the opportunity to walk past the 
            guard. But at that point, I stopped to write some notes. By the time 
            I finished and tried to go past the guard, the opportunity was no 
            longer there. Instead, he kept asking for the letter I had already 
            given him. I couldn't move anywhere or do anything and none of the 
            other letters I had in inventory would satisfy the guard. I had to 
            go back to a previous save and replay.
            
            There is a patch 
            for the game, available at http://www.patches-scrolls.de
            
            There are separate 
            patches for the CD and DVD versions of the game.
            
            I played the game 
            using the patch.
            
            I suppose you 
            could consider the game's inability to play from CD drive letters 
            higher than F: to be a bug. 
            
            My Unsolicited 
            Opinion 
            
            As an adventure game, Versailles 2 is below average. 
            The puzzles aren't as well designed as in most adventure games. It 
            isn't a good game for exploration, nor is the story told in an 
            interesting way. As an edutainment game it also falls short. The 
            information in the encyclopedia is not accessible via hotspots in 
            the game and is made unnecessarily difficult to read. Nor are the 
            graphics anything to get excited about. And there are surprisingly 
            few areas you can actually visit. When I first tried the "Visit 
            Versailles" option, I thought my game was malfunctioning because so 
            few areas were accessible. 
            
            There is also the matter of the gameplay. I 
            remembered enjoying Versailles 1685 back when I played it. I 
            wondered if I was remembering it "through rose-colored glasses" and 
            tried replaying to see if my memory was accurate. I found I still 
            much prefer the earlier game. I was surprised at how well the 
            graphics held up. It must have been stunning when it first came out 
            back in 1996. The story itself may not have been that much better, 
            but simply playing the game was more interesting. Part of it was the 
            novelty of roaming around a palace and discovering hidden 
            passageways. Part of it was that I didn't feel "herded" by having so 
            many areas closed off except for a room or two. Part of it was the 
            nature of the puzzles and the way the dialogues were written.
            
            I thought I was going to enjoy Versailles 2. I 
            generally enjoy historical adventures and Versailles 1685 is one of 
            my favorite edutainment games. But Versailles 2 disappointed in a 
            variety of ways. I didn't totally hate it. The interface was easy to 
            control, despite the inconvenience of not being able to back out of 
            puzzle screens. And I liked seeing the costumes and the fountains. 
            But I don't think Cryo put the care or the thought into Versailles 2 
            that went into Versailles 1685. It was as if they slapped it 
            together without checking to see how well all the parts functioned 
            together.
            
            Recommendations
            
            I have a hard time 
            recommending this game to anyone. 
            
            For hardcore fans 
            of historical adventures only.
            
            Overall grade:  D
        
          
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