THE WARDROBE

 

Genre:    Adventure 

Developer & Publisher:    C.I.N.I.C Games            

Released:   February 2017             

Requirements (recommended):

  • OS: Windows 7/8/10 64-bit
  • Processor: 2.6 GHz Dual Core CPU
  • Memory: 3 GB RAM
  • Graphics: ATI Radeon HD 4500 Series, Geforce 9400 GT or higher
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers

Additional screenshots

 

 

By flotsam

 

The Wardrobe

C.I.N.I.C games

Another animated point and click, this time we meet Ronald and Skinny, two friends having a picnic. If only there hadn't been plums. Next thing you know, Skinny is literally skin and bones, and equally as literally the skeleton in the closet.  Resident in Ronald's wardrobe, he is apparently cursed to watch over him. If only he could come out; over the years he hasn’t been able to reveal himself to his wracked by guilt friend.

But needs win out. The house is on the move, and the removal becomes an issue to be dealt with. Later on we learn there is a far more compelling reason to confront Ronald.

The Wardrobe is inventory based to the end, bristling with things to do. Many of them are somewhat absurd, others inexplicable, even obtuse. Very early on I had already done things I would never have thought to do and if there was a clue I didn’t see it. On reflection, there are ways to piece together interactions which I had missed, provided some lateral thinking is utilised, but I can’t say that about the lot. I may have missed the clues/failed to put them together/something else entirely, but the “why” eludes me. While playing, I did utilise the try everything approach and kept a walkthrough close by.

There is though, as I said, a lot to do, which offsets the extent to which you may have no idea what to do, and are possibly less than enthused when you find out what it is you need to do. For me, the game danced the line between frustrating and challenging, and nimbly tip-toed its way to the end.

The one puzzle type that steps outside the purely inventory is a goody. It involves time travel, to manipulate items you need to use. I didn’t get all the aspects without a walkthrough peek, but I did enjoy it.

In my first look I made comments about the game interface and the humour. I mused I might settle into both, so let me say more.

With respect to the first, I never liked it but did get used to it. To generate and use the hotspot icons, you hold the right mouse and then slide the curser to the icon of your choice. It does eliminate another click, but it felt awkward. It’s a small thing though, and you may feel different.

My initial observation on the humour was that it was trying too hard. I have to say having got to the end, while it remained over the top in its approach, it was consistent throughout and was far less grating as a result. It also leaned far more to the darkly sarcastic than the funny. You get sassy comments as a stock in trade, many of them directed directly at you, the player, some of which could reasonably be considered insulting. I confess to being sarcastic myself, and so I did in the end settle in.

There is a blokey overtone that may or may not be an issue for you. This was most pronounced at the halloween house-party. The game pokes fun at a range of stereotypes right across the spectrum, but also portrays them in order to do so. There is occasional irreverence as well. It rattled my comfort zone now and then, and how you respond will be a matter for you.

There is a huge amount of reference to popular culture throughout, including games and movies. Many of the characters are part of the reference, and at least one puzzle leverages that aspect. Interacting with the environment and the NPCs is essential to revealing all of these, not essential in completing the game but almost a side quest in itself. It’s worth the effort. There are no doubt plenty I did not get, but the references are many, so most players will be familiar with far more than a few. Again, the observations/interactions run the gamut of funny to ironic to sarcastic. I was amused more than once.

Stay watching after the end for (perhaps) one of the more unsettling references.

The space bar will indicate hotspots, being either a little lightning bolt which indicates just click and something happens, or an eye, which indicates an array of things might happen here. Right click on those to bring up the available action icons, being look, talk, interact or take. Press escape to access the inventory, appropriately contained within Skinny’s chest cavity (where else would it be??). 

According to the game’s website there are over 40 locations and more than 70 other characters. I don’t doubt it. The references number so many more.

I have to say I enjoyed it a lot more than I thought I might based on my first look.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 470 8192MB

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