Number two in the current episodic series from Telltale games, Wallace 
      and Gromit in The Last Resort sticks faithfully to its Aardman origins 
      to create an enjoyable, albeit slightly flat, interlude in the basement of 
      62 West Wallaby Street.
      If you have never encountered 
      Wallace and Gromit before, check out 
      Gremlin’s review of the first 
      episode, which will give you a little background. If you are familiar with 
      the plasticine duo, then read on.
      The Last Resort 
      sees the Blackpool beach holiday thwarted by inclement weather (it is 
      the UK after all!). An almost calamity in the basement leads to a grand 
      idea -- if you can’t go to the beach, get the beach to come to you. A few 
      conundrums later, and West Wallaby Waterworld is born, complete with 
      holidaying villagers all seeking to escape the gloomy environs.
      Crusty frog
      The game is played in 
      self-contained chapters, the first of which consists of establishing the 
      beach. There are limited things to do, and limited places to do them, so 
      it’s fairly smooth sailing to Chapter 2, which reveals what happens when 
      you try and entertain half a dozen or so would-be holiday makers in a 
      Wigan basement. Wallace must cheer them all up, or it’s refunds all round.
      Then the mystery. The lights go 
      out, and Duncan McBiscuit gets a good old noggin thumping with goodness 
      knows what and by goodness knows who. Wallace is busy getting the 
      Deduct-o-Matic to work properly, so Gromit is on the case. I was pleased 
      he was. Gromit has always been the brains of the operation, and it would 
      not have seemed authentic to have him merely as an adjunct. 
      A fourth short chapter finishes 
      things off, but not before a close encounter with a whirlpool. It’s Gromit 
      again who saves the day, with a few well aimed throws. It isn’t a matter 
      of dexterity however, just throwing the correct thing at the correct item.
      
      Do I look like I care
      I have always admired claymation, 
      and the painstaking effort involved. We haven’t got that here, but 
      Telltale apparently got access to the original plasticine models, so we do 
      have a rather excellent computer-generated imitation, complete with thumb 
      marks. Everything else from the Wallace and Gromit world is spot-on – the 
      very British feel is present, the language is right, and the actors 
      (including the Wallace stand-in) are all excellent. The original jaunty 
      music is also used. Clearly Telltale (and Aardman) had no designs on 
      tampering with a classic.
      There is cheese too, although it 
      isn’t Wensleydale. 
      Gromit is great. It’s amazing how 
      expressive a character can be who says nothing, especially one who is an 
      animated piece of plasticine. And a dog to boot.
      Unlike other Telltale games, the 
      Wallace and Gromit adventures use the keyboard to control movement, and 
      the mouse to interact with the game world. As fine movement isn’t 
      necessary, it works okay, but it did feel a little clumsy now and then. 
      For point and click aficionados, you will have to grin and bear it, and 
      think of your Xbox colleagues. Or plug in a gamepad.
      Its played in the third person, 
      and as might be apparent from the above, you get to play as Gromit in 
      Chapter 3, as well as on other short occasions. There aren’t many games 
      you get to play as a dog (DogDay springs to mind), and certainly 
      not one as resourceful as Gromit. 
      Save games happen automatically, 
      and happen so regularly you don’t really need to manually save. You can if 
      you want to, and save games are called bookmarks. The main menu screen 
      will let you continue a game, which will automatically load the last saved 
      game. As it autosaves on exit, you just pick up where you left off, a 
      feature I always like.
      Kippered herring
      One thing that is here from other 
      Telltale games is the hint system, which has four levels of prodding. Turn 
      it off altogether if you wish, or adjust it as you go if you feel stuck. 
      It’s quite subtle, introducing dialogue into the game that may well give 
      you an idea of what to do. It stops short of an actual answer, but the 
      more frequent the level of hint chosen, the more obvious might be the 
      prod.
      It isn’t a hard game in any event, 
      although I did get held up here and there. It isn’t terribly long either, 
      with probably four to six hours of playing time seeing you through. Some 
      more gadgets would have been nice, but all up it is engaging fun, and for 
      those who like the Wallace world, you would be hard pressed to be 
      disappointed.
      I do like that world but I did 
      think the game lacked a little something. It was charming, but perhaps a 
      little too familiar. Or perhaps for me there is only so much you can do 
      with a quaint elderly gentleman and his debonair dog before it loses a 
      little interest.
      On that basis, for me it’s a B 
      minus. If you don’t have those same sorts of feeling, it will undoubtedly 
      rate higher.
      Wallace & Gromit in The Last 
      Resort can be purchased as part of 
      Wallace & Gromit’s Grand Adventures via download at the
      
      Telltale Games website. 
      
      May, 2009
        
          
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            2009
            
            GameBoomers
            
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