Yeli Orog

 

 

 

Genre:    Adventure 

Developer:   Yeli Orog

Publisher:    Yeli Orog  

Released:   July 13, 2018              

Requirements (minimum):

 

  • OS: Windows 7 64-bit or higher 
  • Processor: Intel Core i5 3320M 2.60 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000
  • Storage: 4 GB available space
  • Additional Notes: 21:9 screens are not supported. 3D sound is used throughout the game, play with headphones if possible.

 

 

By flotsam

 

Yeli Orog

Yeli Orog

As it says on the Steam page:

Yeli Orog is a short atmospheric FMV game about an immense archaeological discovery: A bizarre stone tablet written in the Celtiberian language found buried underneath an ancient dolmen in northern Spain. The inscription written on the tablet tells a ghoulish tale believed to be the Celtiberian origin myth.

You play the role of Johnny Robin, an archaeologist sent to Asturias, Spain to assist in the recovery of Celtiberian remains. Upon arrival to Asturias you find yourself unexpectedly transported to an alien world, experiencing first-hand the terrifying story written on the ancient tablet.

Near as I can tell this is the first game from a one person developer. It's cheap, and way more than I could do. FMV brings something to the table, but overall it is lacking in substance.

The need to play it in a single sitting (i.e. no saving) is different indeed, but will likely be an immediate downer for many. However the fact that it is short (my total play clocked in at 84 minutes) and that once you know what to do you can easily replicate it (I estimate the direct path through the game would be no more than 30 minutes) means you can drop out should you want to. Just replay the bits you know and move on.

More fundamentally, it really isn't very interesting. You get a large information dump up front, then poke about in a few drab screens inside a house. Large squiggly arrows will point the way. Once outside, explore a hillside, with the same arrows helping out.

Assuming you work out how to manipulate the environment, which is one of the few puzzles, you will go back and forth between this hill and the house. Your travels will be punctuated by some distinctly filler sequences involving doing nothing and listening to noises, often with a black screen. There are some more interesting filler screens visually, and one where you get told stuff, but they are what they are.

Each screen is largely static, although the FMV aspect means that curtains are blowing and sea is lapping at the hillside. From each screen you can rotate left or right by clicking the grey ribbon at each edge of the screen. Rotate enough times and you are back where you started. Some screens have an up or down icon, which enables you to move to a perspective above or below your current one (e.g. you move up or down the hillside) where you can again rotate to explore the surroundings.

Part of the environmental manipulation involves dark and not-dark. Your dark time efforts utilise a torch/lantern, meaning you will have to paint the screen with your limited illumination to see whether there is anything to interact with. Which will generally be a squiggly arrow or very occasionally an obvious object.

About half way through you get a little action sequence, where you have to vanquish four beasties. This was one of the high points for me, but I suspect it won't be for others. There is a timed aspect to it, and its dark so you have to rely on the torch. In essence, you will know there is something to shoot with the "gun" you pick up given the escalating soundscape. Find it and shoot it in time, or go insane and grow horns and try again. Find all four and move on, or start from the beginning of the sequence if you don't find any one of them in time.

I found the end puzzle particularly opaque. Understanding how the puzzle works I sorted out; identifying the symbols needed was another thing entirely. Perhaps your brain works differently to me, and so you may find this very clever.

The plot was nonsensical (and largely irrelevant) and the game ends abruptly. There is no spoken word, but a range of noises provide the soundscape. The whole thing is point and click, and while you find a very few things, there is no inventory as such.

I played on:

OS: Windows 10, 64 Bit

Processor: Intel i7-6700 4GHz

RAM: 32GB GDDR5

Video card: AMD Radeon RX 580 8192MB

 

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