11 Somerset Walkthrough.
11 Somerset walkthrough
Go to keypad on door and enter code. (click colors in same order as sound file -
>BLUE, <> YELLOW, ^ RED)
You are now in the lobby of Heliatech.
Click on the board on the wall with 5 pictures.
Click on the picture of P. Lamera.
Click on the gold circle. The circle will be magnified. Click on the gold circle
again. Then click EXIT at the bottom of the screen.
Enter Dr. Vidal's office by clicking on the door with his name.
At the far left of the room you will see metal shelves. Click on the green
object on the far right side of the top shelf. The object will be magnified.
Click on the green object again.
Click on the briefcase. The briefcase will be magnified and you will see a
silver plate on the front. Click on the second little circle from the bottom on
the silver plate. The briefcase will unlock. Click the briefcase again to open
it. Then click on the black PDA cover. Click on the PDA cover again.
Click on the door to exit Dr. Vidal's office.
Click on the door with two labels (top Dr. Benedetti, bottom Dr. Lamera
partially covered with red tape).
Click on the box under the desk labeled Paul Lamera. Click on the gold object in
the front of that box labeled heliatech. The object will be magnified. Click it
again. Then click exit at the bottom of the screen.
Click on the printer on the back wall. Click on the object in the paper tray.
Click on the black square object on the round table in the right side of the
office.
Drag the green circle in your tools list (bottom left of screen) to the far left
slot for a circle. Continue to place the rest of the objects from your tools
list where they fit. Cover with black PDA cover.
Click on gray triangle at the bottom to exit PDA display. You are now back in
the lobby.
Click on the board on the wall with five pictures. Click on each doctor to take
pictures for your clues. After taking all five pictures you will again be
returned to the lobby.
You will find three visitors passes at the reception desk; two on top and one
that fallen to the floor in front of the desk. Take a picture of all three.
Take a picture of the man behind the reception desk working at the computer.
Take a picture of the newspaper on top of the table at the far left of the
lobby.
Enter Dr. Vidal's office again. Click on the picture frame on the shelf at the
far left of the office. Take a picture of each individual person.
Take a picture of the snoring man.
Exit Dr. Vidal's office.
Enter the other office.
Click on the computer then take a picture of the screen.
Take picture of frame on the wall with man's photo in it.
Click on the box under the desk. Take picture of all three faces in the two
frames.
You should now have all the clues:
1. Oliver M. visitor's pass
2. Than B. N. visitor's pass
3. Lucie M. visitor's pass
4. Photo of M. Benedetti
5. Programmer
6. M. Deleuze
7. G. Vidal
8. P. Lamera
9. J. Allard
10. Helen Lamera
11. Paul Lamera
12. George Vidal
13. G. Vidal Sleeping
14. H. Lameria w/ husband
15. P. Lameria w/ wife
16. Laurie Lamera
17. Igor Oumanski
18. Newspaper article
19. M. Benedetti
Question:
I am the PDA, who invented me?
Answer:
C Paul Lamera
For three clues chose a picture of Paul Lamera, Helen Lamera and Lucie Lamera.
It doesn?t matter which picture you choose of each person. Drag chosen pictures
to the three blank slots under the question.
This answer was checked by submit email.
You have completed Challenge 1
------------------------------------------------
Challenge 2
------------------------------------------------
First location- school
Take picture of Dex the Hypnotist poster.
Take picture of St.Agnes Academy sign.
Click on door marked C-D.
Move cursor slowly through hallway. When you come to the green lockers click on
the left side. Then click the lock of the number 3 locker. You will have a
picture of the broken lock and the locker will open.
Take picture of the bottle on the top shelf of the locker.
Take a picture of the walkman hanging on the rod in the locker.
Click anywhere to zoom in the go the bottom of the locker. Click on the student
ID you will see at the bottom of the locker.
You now have access to Laurie's room. Click on the map and go there.
Take picture of standing mirror.
Take picture of dish of peanuts on top of dresser.
Click on the nightstand. Take a picture of the credit card and pills in drawer
of nightstand.
Click on the computer. Drag the largest bowl to the stand and put the other 3
inside that bowl in order of size. Put the smallest doll head on top then put
the other 3 heads on top in order of size.
You now have access to Shapiro's Loft. Click on the map and go there.
Click on the microfiles hanging from a clip on the shelves. The micro files
should now be in your tools menu.
Take a picture of the white flowers on the desk.
Click magnifying glass on top of desk. The image will magnify. Drag the
microfiles to the magnifying glass. Take a picture of blue file.
Click on the computer and take picture of the screen.
Take a picture of the round, blue, robot vacuum cleaner.
Take a picture of the dog.
Click flashlight on top of short bookcase.
Take a picture of the red book cover on the second to top shelf of the metal
book case. You see this book when facing the short bookcase that had the
flashlight on it.
Exit the loft by clicking under the exit sign behind to pool table.
Take a picture of the car.
Drag the flashlight to shine into the front windshield of the car. Take a
picture of the object on the front dash.
You should now have all clues.
1. Dog hair
2. Sedative formula CLUE
3. Book of hypnosis
4. Mirror's reflection
5. Hypnotist
6. Peanuts
7. Padlock CLUE
8. Orchids
9. Saint-Agnes
10. Computers
11. Antihistamine
12. Juice with residue CLUE
13. Robot vacuum cleaner
14. Walkman
15. Medicine: Hypnol CLUE
16. Magnetic card
17. 4x4
Question:
What is the cause of Laurie's illness?
Answer:
B poisoning by sedative
Clues
2,7,12,15
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 2
------------------------------------------------
Challenge 3
------------------------------------------------
First location- Cemetery.
Take picture of Cemetery sign.
Take picture of blue gas (will-o-the-wisp).
Wait for lightning to flash then take picture of it.
Take picture of sewer grate beside railroad tracks.
Take picture of statue beside gold cross.
Take picture of Bible on top of stone in front of the screen.
Click on the lighter beside the Bible. The lighter should now be in your tools
menu.
Click on the grave stone between 2 lit candles. Drag the lighter to the unlit
candle to light it, and then take picture of the poem on the grave stone.
Click on the sky above the railroad tracks. You should now be in the factory
exterior.
Take a picture of the rusted yellow sign on the fence.
Click on the mattress. You should now have mattress fibres in your tool menu.
Take a picture of the bat flying above the mattress. It looks small enough to be
an insect.
Click on the hammer located on the tires at the front of the screen. The hammer
should now be in your tools menu.
Take a picture of the red car.
Take a picture of the crazed man.
Take a picture of the weeds beside the man.
Take a picture of the little green blinking lights.
Click on the gate to the fence. Drag hammer from tools menu to the lock and the
lock will break. Go through the fence. You are now in the factory entrance.
Take a picture of the pipes on the far left of the room.
Click on the microscope. Drag the mattress fibers from the tool menu to the
microscope. You now have a picture of mites.
Click on the fuse box outlined in green. Insert the fuses at the bottom in to
the slots at the top in this order:
Bottom right fuse in bottom slot
Bottom left fuse in second to bottom slot
Top right fuse to second to top slot
Top left fuse in top slot
You can see that the green paint makes a diagonal line from the top left to the
bottom right. Now, click on the red switch on the inside cover of the fuse box.
The door next to the fuse box will open. Go into this room. Work through this
section as quickly as possible. The fuse box is on a timer. Each time your time
runs out you have to go back to the fuse box to reinsert the fuses.
Take a picture of the barrels in the green gas.
Take a picture of the grate in the green gas.
Take a picture of the wooden grate. Inside you will find an oxygen mask, gloves
and a biohazard sign.
Take a picture of the danger sign to the left of the sign with the large 20 on
it.
Take a picture of the hooks hanging from the ceiling.
You should now have all
20 clues
1. Hooks
2. Poem
3. Bible
4. Lightning
5. Sewer
6. Bins
7. Statue
8. Lambyridae
9. Factory
10. Mr. Simard
11. Box
12. Marsh
13. Danger
14. Mites
15. Waste
16. Cemetery
17. Will-O-The-Wisp
18. Combustion
19. Bat
20. Natural Gas
Question:
What's up with this smoke?
Answer:
Biogas
Clues:
5,6,9,11,12,15,17,18,20
The server will not allow me to submit answer. This steps I have given will
allow you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 3
------------------------------------------------
Challenge 4
------------------------------------------------
First location- St.Agnes Academy
Take picture of St.Agnes Academy gold plate.
Click door labeled D. Jones' Classroom. You should now be inside the classroom.
Click the metal cabinet on the left wall. Click the cabinet again to open it.
Take picture of the bone on the second shelf.
Click the very top section of the cabinet (a little brown door thing). The
little door will lift. Click on the blue object inside. You now have Jones fake
passports.
Take picture of paper on desk.
Take picture of Yeti figurine
Click keys on middle desk in right corner. The tag on the keys will have G (a
green blob) 7.
Click on the box beside the trashcan. This box should now be in your tools menu.
Click on the projection machine (the black square on the far right desk). Drag
the box from your tools menu to the projection machine. Click the arrow buttons
to move through the slides. You should have a picture of the white gorilla hand
to add to your collection of clues. When you?ve viewed all the slides click
exit.
Click the door to exit the room.
Click the door labeled G-H. Click the green lockers on the right. Click the lock
on locker number 7. Drag the keys from the tool menu to the lock. The locker
will open.
Take picture of the book on top of the shelf.
Take picture of the Yeti drawing on the inside of the locker door.
Click anywhere in the locker to zoom in.
Take picture of the white paper taped to the back of the locker.
Take picture of the red mini game at the bottom of the locker.
Click exit at the bottom of the screen. Click exit at the bottom of the screen
again.
Click on the door marked D. Jones Laboratory.
Take picture of the brown stand with 2 cans and an apple on top. There will be a
sleeping back propped up against the stand.
Take picture of the beakers and jars with colorful liquid. They are on top of a
metal table.
Take picture of the hamster wheel. It has a while mouse running in it.
Click on the clipboard (or notebook) on the table (to the right of the hamster
wheel). The notebook should now be in your tools menu.
Click on the computer.
Click on the man (top menu, far right) and click on the fur (middle menu, far
right).
You should now have a picture of the genetic manipulator.
Click the door to exit.
Go back into the classroom.
Click on the peg board next to the doorway. You will see a map. Find each
coordinates from the notebook on the map. You should get a picture of all three
locations. Keep in mind that you have to have the coordinates EXACTLY right, so
it may take a little bit of adjustment to get the pictures.
You should now have all 18 clues
1. St. Agnes Academy
2. Yeti Figurine
3. Lisbon
4. Jars
5. The Andes Cordillera
6. Yeti Poster
7. Sleeping bag
8. Mini-game
9. Albino mouse
10. Big bone
11. The Himalayas
12. Albinos
13. Passports
14. Genetic Manipulator
15. The Boston Daily
16. Book
17. African Mask
18. White hand
Question:
How can we explain the existence of such an animal?
Answer:
C An albino gorilla
Clues:
9,12,18
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 4
------------------------------------------------------
Challenge 5
-------------------------------------------------------
First location- Outside the house
Pictures outside the house:
Bike reflector
Street sign (arrow pointing right)
Full moon
Bug Zapper
Green drawing (on the ground, beside the bug zapper).
Click of the front door of the house. Click on the mask beside the door to flip
it over. Pinned to the back you will find the key to the house. Click on the key
to add it to your tools menu. Drag the key from the tools menu to the door to
unlock it. You should now be in the living room.
Pictures in the living room:
Portrait hanging on the wall in the far right side of the room next to the
yellow door.
Voodoo doll on the glass table in the back room.
Click the skull on the table to add it to your tools menu.
Drag the skull from the tools menu to the shelf on the far left of the room.
When you pass it by the radio you will hear static and the camera will appear.
Take the picture.
Click on the yellow door. You should now be in a bedroom.
Pictures in the bedroom:
Book beside bed
Alarm clock
Flag
Click the closet door to open it. Take a picture of the jacket inside.
Drag the skull in front of the computer. Take a picture.
Click the keychain on top of the glassed in book shelf beside the closet. Its on
the far right side. The keychain should now be in your tools menu.
Bring up your map and go back outside the house. Drag the keychain to the garage
door. You should now be in the garage.
Pictures inside the garage:
Halloween ghost
Saw
Book on table
Drag skull over television. Take picture when the camera appears.
You should now have all the clues:
1. Reflectors
2. Veve
3. Full moon
4. Radio test
5. Sign
6. Portrait
7. Bug zapper
8. Voodoo doll
9. Coat
10. Book
11. Flag
12. Alarm clock
13. Computer
14. Saw
15. Television
16. Skeleton Phantom
17. Book
Question:
The skull lights up. What is the cause?
Answer:
A Crystal
Clues:
4,13,15
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 5
-----------------------------------------------------
Challenge 6
-----------------------------------------------------
First Location- Campground
Picture- Owl (in trees)
Picture- Barrels (on ground surrounded by trees)
Picture- Insects (Click on little yellow lights. The screen will zoom in and you
will be able to take the picture.)
Click on yellow flashlight under the yellow lights. The flashlight will be added
to your tools menu.
Picture- Comic book (click on the tent and drag the flashlight around the
interior of the tent until you see the comic book and the camera appears.)
Drag the flashlight around the campsite until you see a path. Click on the path.
Move your cursor to go down the path. Take pictures of the Indian (left),
corroded leaves (right), and the totem pole (right) along the path.
Click on the cabin at the end of the path. You should now be standing in front
of the door. Click on the doorknob.
To complete the puzzle:
Big circle on top right
Small circle on top left
Medium circle on bottom
Long rectangle below medium circle (fitting into door)
Doorknob inside big circle
Click the arrows to turn the knob
You should now be inside the cabin.
Pictures in Cabin: Guns (propped against the wall. They are next to a window.)
Poster (pull down window shade on the window next to the bed to
reveal the poster.)
Postcard (on top of the dresser beside the bed)
Newspaper (on table in front of deer head and under the green
hanging lamp.)
Bring up the maps on you PDA and go to the meteorite.
Click on the blue trunk to the left side of the meteorite. You should now have a
radiation detector in your tools menu.
Pictures at the meteorite site:
Tire tracks (in from of meteorite)
Meteorite
Meteorite Radiation (drag radiation detector in front of meteorite)
Bring up the map on your PDA and go back to campground.
Click on yellow lights (the insects). Drag radiation detector over the insects
and take picture when the camera appears.
You should now have all the clues:
1. Two rifles
2. Comic book
3. Indian
4. Barrels
5. Corroded leaves
6. Poster
7. Newspaper
8. Humanoid Silhouettes
9. Dial
10. Rock
11. Insects
12. Owl
13. Totum
14. Tire tracks
15. Post card
16. Radioactive Insects
Question:
Explore the forest in order to discover where these enormous creatures come
from.
Answer:
D Radioactivity
Clues:
6,9,11,16
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 6
-----------------------------------------------
Challenge 7
------------------------------------------------
First location- Outside the Studio
Pictures:
Shovel and Stake
(wheelbarrow in front of tree)
Cracks
(in stone chimney of house)
Flea collar
(white dog collar on the ground between the house and the tree)
Wasp
(There is a next between the house and the studio. The wasp is a little hard to
catch in film, so keep trying)
Click the white door on the building between the dog and the house.
Location - Studio
Pictures:
Prayer
(white paper attached to the inside cover of the briefcase. The
briefcase is on the stand to the right of the lamp and to the left of the
radio.)
Earthquake Warning
(coming from radio on the stand under the peg board)
Photo of Mine
(pinned to peg board above radio)
Warning Signs
(in the wooden chest under a window)
Ancient Seismograph
(silver bowl type object between window and easel)
Book on Earthquakes
(on the stool next to easel)
Canvas
(hanging on the wall to the right of the easel)
Puzzle: Cave Dragon (click on the paint brushes next to the lamp and on top of
the desk. Now, click on the easel. Drag the paint brush from your
tools menu to the color palate. Fill in the painting with green, red and yellow
paint. You should end up with a green dragon with a red eye and red flames
coming from its mouth. The dragon will be on a yellow backdrop. Take a picture
of the completed painting.)
Location- Forest
Bring up the map on your PDA and go to the forest.
Click on the lantern hanging on the tree. The lantern should now be in your
tools menu.
Click twice on the pile of wood to the right of the railroad tracks. The wood
should fall away to reveal a cart. Click on the cart.
Location- Outside the mine
You should now be traveling in the cart on the railroad tracks.
Click on wooden crate in the right side of the tracks. You should now have the
nail puller in your tools menu.
Picture:
Striped Snake
(before you get to the railroad block you will see a tree to the left of the
track with no leaves. The snake will be hanging from that tree.)
A yellow and red pole will be blocking the tracks.
Puzzle: Adjust the levers next to the track in this order (from top to bottom):
1. down
2. up
3. down
4. down
5. up
6. down
Pictures: Earthquake (a small earthquake will occur. It will automatically be
saved to your clues)
Bones (After passing the railroad block you will see bones on the
left side of the tracks.)
When you get to the entrance of the mine drag the nail puller from your tools
menu to the lock. The door to the cave will open.
Location- In the Mine
Drag the lantern to the enterence of the mine. Then click inside the mine to
enter.
Pictures:
Holes
(on the sides of the cave)
Dynamite sticks
(in a wooden crate on the right side of the cave)
Bats
(hanging from the top of the cave)
Smoke
(all around cave)
Orange Substance
(at the end of the cave)
You should now have all 20 clues:
1. Cracks
2. Cave Dragon
3. Canvas
4. Shovel and Stake
5. Ancient Seismograph
6. Orange Substance
7. Wasp
8. Warning Signs
9. Photos of Mine
10. Striped Snake
11. Banes
12. Book of Earthquakes
13. Holes
14. Bats
15. Earthquake Warning
16. Smoke
17. Flea Collar
18. Dynamite Sticks
19. Prayer
20. Earthquake
Question:
A mad dog: What's angering him?
Answer:
B Earthquake
Clues:
1,10,12,15,20
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 7
-------------------------------------------------
Challenge 8
-------------------------------------------------
First location- Forrest
Pictures:
Cable
(cord coming out of window, going across deck and the ground leading up to the
tower)
Luminous Marker
(top of tower next to house)
Location- Office
Click on door to enter office.
Pictures:
Book of Legends
(top shelf of white bookcase)
Photo
(pinned to wall above the desk with the laptop on it)
Book
(beside computer)
Newspaper
(on stool beside desk without computer)
Tool:
Lighter
(right side of desk without computer)
Location- Tower
Go back out to the forest and click on the bottom of the tower. Drag the lighter
from your tools menu to the lantern to light it. You will now be able to climb
the wall.
Puzzle:
Click stones on left
Click stones on right
Click stones on right
Click stones on left
Click stones on right
Click stones on left
Click stones on left
(leading to ladder)
You should now be on top of the tower.
Click the black box to the right of the satellite dish. Click the top knob once
so that it points to 1. Click the bottom knob three times so that it points to
3. The antenna relay clue will be saved. Click the green flashing button. A slip
reading ALT 22/AZ 228 will print. Click on the slip to add it to your tools
menu.
Location- Clearing
Bring the map up on your PDA and go to the clearing.
Pictures:
Frog
(on top of a rock a little to the right of the cabin)
Satellite
(Click on telescope and change coordinates to the ones on this slip in your
tools menu and press enter. The satellite will be in telescope viewer.)
Location- Cabin
Click on the door of the cabin to enter.
Pictures:
Statuette
(on the floor below window)
Chemistry Set
(on dresser to the left of the small round table)
Book
(on desk, below window to the left of the straw bed)
Straw Bed
(Under window beside wooden ladder)
Weapons
(hanging on the wall to the left of the first aid kit)
You should now have 15 clues.
I have not been able to find the website. I have opened the laptop in the
office, but keep getting an error message.
1. Antenna Relay
2. Book
3. Newspaper
4. Frog
5. Stars
6. Weapons
7. Luminous Marker
8. Website will be here if you?re
able to find it.
9. Statuette
10. Book
11. Book of Legends
12. Cable
13. Chemistry Set
14. Satellite
15. Straw Mattress
16. Photo
A star twinkling in the sky. Explore the forest to find out what it is.
Answer:
A Satellite
Clues:
1,7,14
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues (except the website), but the answer and correct clues
have not been checked. They are my best guess.
You have (almost) completed Challenge 8
--------------------------------------------
Challenge 9
--------------------------------------------
First Location Max's Cabin
Click on the blue object on top of the table below the hanging green map and
deer head hanging on the wall. It is a microphone. You will be using the
recording device instead of the cameral in this challenge.
Sounds:
Didgeridoo
(on top of the dresser beside the bed)
Guitar
(propped up against the foot of the bed)
Wind
(Click on the window beside white door)
Jew's Harp
(On top of square table to the left of the couch and below a window.)
There are two items on the couch:
1. Orange Disk
(click to add it to your tool menu.)
2. Recording Device
(This item will give you access to the museum. You will receive a message on
your PDA. Click visit the museum, which is underlined in the message. )
Location- Museum Reception
Sounds:
Vending Machine
(yellow on back wall)
Snoring
(Security guard behind desk)
Speakers
(above reception desk)
Click on the blue disk on the table in front of the vending machine. This disk
will be added to your tools menu.
You will see a computer in front of the reception desk labeled Poste d ecoute /
Listening Post.- Drag the disks in your tool menu to the computer and record
each sound.
Cosmic Wind
(blue disk)
Monk Chanting
(yellow disk)
Click on the doors located at the far right. You should see a keypad labeled
CKI3000. Click on the keypad. To solve puzzle click the sections to turn them
until you connect the top yellow square to the bottom yellow square.
Location- Museum Fauna Room
Once you have completed the puzzle you will be in the museum fauna room.
Sounds:
Renard
(in wildlife display)
Bear
(in wildlife display)
Crackling
(fire in wildlife display)
Toilet
(Male/Female restroom sign to the right of the door and left of the aquarium)
Aquarium
(on top of a table to the right of the rest rooms)
Click on the blue screen (resembles an arcade game). Use the joystick to move
the boat. Continue until you have recorede all three animals (whale, gull, and
seal).
Click on the doorway under the skeleton.
Location Museum Artifact Room
Sounds:
Ventilator
(on the wall above the skull)
Dream Catcher
(in front of the double doors)
Puzzle:
Click on the bongo drums and screen below the red diamond hanging on
the wall. Click the drums in the order they appear the screen:
1. Red, Green
2. Red, Green, Blue, Orange
3. Red, Green, Blue, Orange, Red, Green, Red
4. Red, Green, Blue, Orange, Red, Green, Red, Green, Blue, Orange, Blue
You have now added Throat Singing to your clues.
You should now have all 20 clues:
1. Didgeridoo
2. Monk Chanting
3. Bear
4. Vending Machine
5. Ventilation
6. Crackling
7. Jew's Harp
8. Cosmic Wind
9. Seal
10. Wind
11. Whale
12. Throat Singing
13. Speakers
14. Snoring
15. Dream Catcher
16. Toilets
17. Renard
18. Gulls
19. Aquarium
20. Guitar
Question:
A strange sound what's its source?
Answer:
C A Human
Clue:
2,12,14
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 9
---------------------------------------------
Challenge 10
----------------------------------------------
First Location Home Entrance
Location John's Office
Click on the door on the right to enter the office.
Pictures:
The Viruses Attack
(on the desk to the left of the computer)
Scrapie in Sheep
(click on laptop to open it. Click on screen to make
screen saver go away. Click on picture of sheep)
John's Notes
(Click on the top right drawer on the desk. You will zoom in
on the lock. Drag the key from your tools menu (find key under
vase in living room) to the lock. Take a picture of the white
notebook with drawings.)
Click on the peg board to the left of the computer. You now have a website in
your tools menu. Open laptop again and drag website from tools menu to computer
screen. Take a picture of the skeleton hand on page. This will be labeled as
Heliatech in your clues.
Click on the door to go back to the Home Entrance.
Location Living Room
Click door on left to enter Living RoomBring cursor over to blue and white vase.
The vase will be on top of a stained wood table and to the left of a picture on
the wall. It will break and the puzzle will be to put it back together. You
should now have a key in your tools menu.
Click the cassette with red label on the left side of glass coffee table . The
cassette should now be in your tools menu
Click on the television. Drag the remote (found in Oliver's Room) to the
television. Change channels by clicking the buttons on the remote.
Location - Laurie's Room
Pictures:
Ghosts
(Book on top of glass coffee table)
Police Dog
(television channel 1)
Mad Cow Disease
(Television channel 3)
The Death of Dr. Vidal
(television channel 4)
Pictures:
Answering Machine
(on nightstand beside bed)
Prowler
(use telescope to look outside window and he will appear)
Report
(on tape with red label ? to play put take in video camera on bed)
Laboratory Dog
(on tape with green label found in Oliver's Room)
Click the notebook on the desk.
You should now have the school website in your tools menu.
Location- Oliver's Room
Go back to top of stairs and go into room on the right. You should now be in
Oliver's Room.
Click on green labeled cassette on the left corner of the dresser. The cassette
should now be in your tools menu.
Click on the remote on the bed to add it to your tools menu.
Pictures:
Circus Ticket
(click top left drawer of desk)
Sandwich
(right side of desk)
Lost Dog
(click laptop on top of the table beside the dresser. Click the
blinking blue button to turn it on. Click on the Dog in the picture on the
screen. )
A White Gorilla
(drag school website (found in Laurie?s Room) from tools
menu to computer screen. The gorilla is in the top right corner of
the screen)
Laurie's Report
(on the school website. Use your cursor to scroll down the page. Laurie's
picture will be at the bottom left.)
You should now have all 17 clues:
1. A white gorilla
2. Laboratory dog
3. Police dog
4. Report
5. Mad Cow disease
6. Circus ticket
7. Heliatech
8. Answering machine
9. John's notes
10. Ghosts
11. Lost dog
12. Sandwich
13. The Viruses Attack
14. The Death of Dr. Vidal
15. Laurie's Report
16. Scrapie in sheep
17. Prowler
Question:
A dancing dog Explore 11 Somerset to discover his secret.
Answer:
B Robot dog
Clues:
2,7,9,15
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 10
------------------------------------------------
Challenge 11
------------------------------------------------
First Location- North Bank
Click on the keys under the upside down boat. They should be added to your tools
list.
Pictures:
Buoy
(Red circle to the left of the dock)
Sign
(posted next to dock)
Hydrocarbon
(red color in water to the right of dock)
Waste
(to the right of the upside down boat)
Dynamite
(inside the wooden shed down the path)
Fluorescence
(blue spots in water)
Fishing pole
(beside the boat on the dock)
Drag the keys from your tools menu to the lock on the lock on the chain holding
the boat to the dock. Click on the boat to go to the next location. Avoid the
blue spots in the water.
You should now be on the South Bank.
Pictures:
Pipe
(with red liquid running into the water)
Barrel
(floating in the water to the right of the deck)
Cosmohelix
(white sign on the stone wall)
Lights
(Blue section on the building behind the wall)
Poster
(on the sign next to the five boats)
Book
(on the picnic table)
Radio Message
(drag batteries-found on the path-from your tool menu to the radio)
Click on the path between the cabin and the pipe. You should now be on the
wooded path.
From the start do down the path on the far right. Click on the tree with the
claw marks to the right of the screen.
Start at the beginning of the path again. Go down the middle path, and then take
the right path. Click on the yellow object on the right. You should now have
batteries in your tools menu.
Start again at the beginning of the path. Drag the flashlight from your tools
menu to look at the ground of each path. Follow the pipe (middle, right, left).
You will end up at a large building.
You should now have all 16 clues:
1. Poster
2. Barrel
3. Dynamite
4. Book
5. Cosmohelix
6. Waste
7. Hydrocarbon
8. Sign
9. Tree with claw marks
10. Fluorescence
11. Lights
12. Buoy
13. Pipe
14. Radio Message
15. Factory
16. Fishing Rod
Question:
Dead fish in the lake: What killed them?
Answer:
A Lake Monster
Clues:
9,14,16
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 11
-------------------------------------------
Challenge 12
-------------------------------------------
First Location- Outside the Inn
Pictures:
Chamberlain
(woman standing beside tree)
Evening Grosbeak
(bird in tree above woman)
Hole in the Wall
(ceiling on right side of porch)
Click on the house to go inside.
You now have access to the three rooms in the house.
Location- Library
Pictures:
Book on Poltergeists
(On the wooden table in front of the china cabinet)
Photo of Laura
(Hanging on the wall to the right of the china cabinet)
Ouija Board
(On the table in front of the bay window)
Click on the candles in front of the bookcase. A candle will be added to your
tools menu.
Location - Room
Bring up the map on your PDA. Click on ?Room? (third location).
Click on the book on top of the wooden shelf attached to the wall. The book will
be added to your tools menu.
Pictures:
Funerary Urn
(On the table in front of the window)
Water Leak
(Use your cursor to move the piano to the right. You will see a pipe leaking
into a dish)
Writing on the Wall
(Use your cursor to move the dresser and chest-of-drawers. Behind them you will
see red writing on the wall)
Location - Staircase
Bring the map up on your PDA and go to the staircase. Drag the candle from your
tools menu to the right wall. Click on the light switch when you can see it.
Now, go down the stairs.
Picture:
Date of Construction
(1920 is carved into the wall)
Click on the metal knobs to the left of the room. Your screen will zoom into
five knobs. I have numbered the 1-5 (left to right).
1. don't turn 2. don't turn 3. TURN 4. don't turn 5. TURN
You should now have a picture of the pipes.
Click on the piece of paper hanging on the wall above the paint cans. Drag the
candle from your tools menu over the paper until you can see a pattern.
The paper will now be in your tools menu.
Location- Library
Open your PDA and go back to the library.
Click on the bookcase closest to the bay window. Drag the piece of paper from
your tools menu to the blue clip. Drag the book from your tools menu to the book
shelf. Now, arrange the orange books in the empty shelf to match the pattern on
the paper. (Different pattern than you thought it would be)
Location- Secret Room
Once you have the books arranged correctly the book case will move. Go through
the opening. You should now be in the secret room.
Pictures:
Interior Hole in the Wall
(On the wall to the right of the staircase)
Trapped Crow
(Flying around the room)
Squelette
(against the wall in the far right of the room)
Spider
(In front of the stairs on the wooden pole)
You should now have all
15 clues:
1. Hole in the Wall
2. Chamberlain
3. Date of Construction
4. Ouija Board
5. Trapped Crow
6. Spider
7. Evening Grosbeak
8. Interior Hole in the Wall
9. Water Leak
10. Funerary Urn
11. Book on Poltergeist
12. Pipes
13. Writing on the Walls
14. Squelette
15. Photo of Laura
Question:
Strange Sounds Explore the manor to figure out what's causing these noises.
Answer:
B The manor is falling apart.
Clues:
1,3,6,8,9,12
The server will not allow me to submit answer. The steps I have given will allow
you to find all the clues, but the answer and correct clues have not been
checked. They are my best guess.
You have completed Challenge 12
------------------------------------------------
Challenge 13
------------------------------------------------
First Location- Forest
Pictures:
Prowler
(In bushes)
Aurora Borealis
(Red light in sky)
Sharp Pliers
(Left of tent)
Click on the object at the bottom of the left rail on the staircase leading up
to the tent. You should now have Infrared Glasses in your tool menu.
Location- Tent
Click on the tent to enter. Drag the infrared glasses to the interior of the
tent so you can see inside.
Click on the keys hanging at the top of the tent above the tent door. The
Keychain is broken, but you can still see that it is labeled ?13.. The key
should now be in your tools menu.
Pictures:
Radio Static
(Against the wall, to the right of the chair)
Topographic Map
(Against the wall, below the first aid kit)
Note
(On top of table)
Calendar
(White paper with 13 written on it that is hung on the wall to the left of the
door)
Click on the object under the table. You should now have an oil container in
your tools menu.
Location- Forest
Click on the tent door to go back to the forest.
Click on the building with the yellow sign. Drag the inferred from the tools
menu to the interior of the building.
Click the plug to the right to plug in the generator.
Click on the little circle at the top of the machine. Drag the oil container
from your tools menu to the little circle.
Click in the middle of the generator (kinda to the left). Click on the
disconnected cord and it will connect. The room should now light up.
Now that the generator is working you have access to the motel and the
excavation site.
Location- Motel
Pictures:
Motel
(Sign that is lit up)
Car
(To the right of the motel)
Black Cat
(In the bush to the right of the car)
Location -Motel Interior
Click on room number 13 (it's behind the motel sign). Take a picture of the
number 13. Drag your keys from your tools menu to the door knob. You are now in
the motel interior.
Location - Excavation Site
Pictures:
Compass
(On top of the wooden crate)
Dynamite
(Click on top of stone wall (to the left of the raccoon). Something will fall
off the wall. Click on the wall again to take the picture.)
Raccoon
(In the trashcan)
Fragments
(On top of the wooden crate)
Pictures:
The Night of Blood
(Book on the nightstand between the beds)
Scandinavian Legends
(Book on the left bed)
Magnetic Storm
(Newspaper on bed)
Article: Liberation
(Newspaper on bed)
Click on the brush beside the fragments (on top of the wooden crate). Click on
the ground under the light. Drag the brush from your tools menu to the dirt and
run the brush over each square to reveal pieces to a puzzle. After each piece is
uncovered click on the piece to move it to the right side of the screen. The
puzzle piece in square B2 will already be uncovered. There will be no puzzle
piece in square C1. You will have a few puzzle pieces left over when you finish
the puzzle.
You should now have all 21 clues:
1. Sharp Pliers
2. Compass
3. Scandinavian Legends
4. Room #13
5. Motel
6. Dynamite
7. Raccoon
8. Topographic Map
9. Prowler
10. Statuette
11. Calendar
12. Car
13. Magnetic Storm (newspaper)
14. Fragments
15. Article: Liberation (newspaper)
16. The Night of Blood
17. Electrical Wires
18. Aurora Borealis
19. Black Cat
20. Note
21. Radio Static
Question:
Nothing is working! What's causing the malfunctions?
Answer:
A Sabotage
Clues:
1,9,12,17