A l o n e   i n   t h e   D a r k   3

             ________     ________    _________      _____       _____

            / ____  /|   /__  ___/|  /___  ___/|    / _   \     /____ \

           / /___/ / /   |_/ /|__|/  |__/ /|__|/   / / \  /|    ____/ /|

          / ____  / /     / //         / / /      / /  / //    /___  //

         / /|_ / / /  ___/ //__       / / /      / /__/ //   _____/ //

        /_/ / /_/ /  /________/|     /_/ /      /_____ //   /_____ //

        |_|/  |_|/   |_______|/      |_|/       |_____|/    |_____|/



                     W   A   L   K   -   T   H   R   U



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Written by:



                            [ Darrell Upchurch ]

                             [ David Mitchell ]

                             [ Polly Robinson ]



                            w/ Special Thanx to:

                              { Mike Birket }

                              { Mike Strauss }



...............................................................................

   ** Send any comments or questions to: <dmitch@umr.edu> or <pgr@umr.edu> **

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



1.        Enter Slaughter Gulch (a big mistake :)

2.[opt]   Take *Gas Can* on right end of porch of the saloon

3.        Enter the saloon

4.        Get *Key* from center table

5.        Get *Maraca* from stage

6.        Get *Oil Can* in corner of saloon

7.[opt]   Use *Gas Can* on projector

8.        Get *Box of Matches* in small room by the bar

9.        Walk behind bar and let the gun man shoot at you (he can't hurt you)

10.       Search cabinet behind bar

11.       -Get *Wood Alcohol*

12.       -Get *Bottle*

13.       -Get *Flask*

14.[opt]  Throw *Bottle*

15.[opt]  -Get *Token*

16.[opt]  Use *Token* on left side of piano

17.[opt]  -Get *Oil Lamp*

18.       Push left horn behind bar

19.       Stay there and wait for gunman to shoot all his bullets &

          then fight him off (w/ or w/o your gun)

20.       -Get *Ace of Diamonds*

21.       -Get *Gold Bullet*

22.       Fall down trap door

23.       -Get *Oil Lamp* (if you didn't use the token on the piano)

24.       Light your *Oil Lamp* (via using oil,matches,lamp)

25.       Get *Cane* off wall

26.[opt]  Read poster

27.       'Open/Search' left keg door

28.       Use the *maraca* to avoid the snake(s)

29.       Climb up ladder and enter the jail cell

30.       Kill off the gun slinger

31.       Get *Stone*

32.       Use *Cane* by the cell door

33.       -Get *Cell Key*

34.       Kill off the gun slinger again...

35.       Throw *Stone*

36.       -Get *Amulet*

37.[opt]  'Put' *Wood Alcohol* in front of drunkard

38.[opt]  -Get *Flask*

39.       'Open/Search' Desk

40.       -Get *Sheriff's Badge*

41.       -Get *Bullets for a Winchester*

42.       Use *Key* on gun cabinet

43.       Search & -Get *Winchester*

44.[opt]  Read posters

45.[opt]  Open wood stove in other room & kill off really big guy

46.       Push big cabinet in front of double doors

47.[opt]  Open cabinet

48.[opt]  -Get *Shotgun*

49.       Climb rope ladder

50.       Get *Whip*

51.       Run under pulsing red light (when not on :)

52.       Get *Voodoo Hangman's Rope*

53.       Get *Cast Iron Plate*

54.       Get *Cartridge Belt*

55.[opt]  Use *Cast Iron Plate*

56.[opt]  Use *Whip* on gun man to -Get *Bag Full of Gold Coins*

57.       Use (load) *Gold Bullet* into Winchester

58.       Use *Winchester* to shoot bad guy

59.       -Get *Sack Full of Scorpions*

60.       Shoot steel door with a gun of your choice

61.       When inside, Use *Oil Lamp*

62.       Use *Voodoo Hangman's Rope* when you can't breathe

63.       Use *Sack Full of Scorpions* on trap door

64.       Push lever

65.       'Open/Search' behind trap door

66.       -Get *A Stick of Dynamite*

67.       -Get *A Piece of Dried Meat*

68.       Go back around corner & kill off the two gunmen

69.       Enter small room & Get *Gatling Gun*

70.       Get *Flask*

71.       Get *Short Fuse* behind barrel

72.       Use *Short Fuse*

73.       Dodge bullets from the gunman who closes the door

74.       Re-open door

75.       Use *Stick of Dynamite* on crack in wall behind barrel

76.       Use *Box of Matches* where you placed the dynamite

77.       Leave room & wait for wall to explode

78.       Go back, walk thru blast hole, & stand on arrow stone

79.       Go thru the door and down passage way & around corners

80.       Kill another gunman

81.       Use *Sheriff's Badge* on machine

82.       Use the *Whip* near the machine to activate it (you will lose whip)

83.       Go thru the newly opened door

84.       Pick up *Flask*

85.       Pick up *Bullets for Winchester* on end of plank

86.       With a good running distance, run across plank to jump across

          to other building

87.       Use *Matches* on all the lamps (only one of them is necessary :)

88.[opt]  Read Map on wall

89.       Get *Sheet from Newspaper*

90.       Use *Dried Meat* on clock

91.       Get *Token*

92.       Get *Night Valet* in corner

93.       Get *Flask* by picture

94.       Walk thru picture

95.       'Open/Search' on bed post

96.       Get *Arrow*

97.       Use *Arrow* on Cupid

98.       'Open/Search' dresser

99.       -Get *30/30 Bullet*

100.      -Get *Bulb*

101.      -Get *Pearl*

102.      Push mirror

103.      -Get *Key*

104.      Walk back thru picture & into hall

105.[opt] Get *Costume Jewelry Ring*

106.      Use *Key* on door & enter room

107.[opt] Use *Diamond Ring*

108.[opt] Use *Diamond* on dragon figurine

109.[opt] -Get *Bullets for Winchester*

110.      Get *Flask*

111.      Get *Instruction Sheet*

112.      Get *Diary*

113.      Walk in front of door w/ gunman behind it on balcony

114.      Put down *Night Valet* (watch gunman walk to his death :)

115.      'Push' door shutter down

116.      Walk into room & search table

117.      -Get *Key*

118.      Get *Shutter Release*

119.      Get *Instruction Sheet*

120.      Get *Flash*

121.[opt] Look at pictures on wall behind sink

122.      Go back to the hallway

123.      Use *Bulb*

124.      Use *Shutter Release* to ready flash

125.      Use *Key* on remaining door

126.      Go to the right to the film canister on floor

127.      Use *Flash* while avoiding Two-headed creature (this will kill it)

128.      Use *Token* on piano

129.      Shoot dart board target on cabinet

130.      Search in cabinet

131.      -Get *Flask*

132.      -Get *War Stick*

133.      Prepare *Oil Lamp* (via oil,matches)

134.      Drop down hole

135.      Use *Lit Oil Lamp*

136.      Run out of cave to avoid flying bats

137.      Jump across pillars till you meet the Indian

138.      Use *War Stick* on Indian (he will move then)

139.      Get *Box of Cartridges*

140.      Get *Small Key*

141.      Continue to jump across pillars...

142.      When at a dead-end, Use *Indian Amulet* (this will get you across)

143.      Fight guy with throwing stars

144.      -Get *Flask*

145.      Kill gunman

146.      -Get *Top Hat*

147.      -Get *Key*

148.      Use *Key* on left double-doors

149.      Search book shelves

150.      -Get *White Book*

151.      -Get *Watch Maker's Manual*

152.      -Get *Locked Book*

153.[opt] Use *Small Key* (to unlock *Locked Book*)

154.[opt] Read *Book on Navajo Traditions*

155.      Search bust on the end wall

156.      -Get *Pocket Watch*

157.      Search table & -Get *Printing Plate*

158.[opt] Light candle on table

159.[opt] Read *White Book* standing near candle

160.[opt] Use *Printing Plate* in mirror by table

161.      Leave Room

162.      Use *Pocket Watch* on other set of double-doors

163.      Walk to guy & -Get *Story Board*

164.      Use *Top Hat* on Abe Lincoln's Statue

165.      -Get two *Boxes of Cartridges*

166.      Kill strange green guy

167.      Stand in front of stain-glass window & shoot it w/ *Winchester*

168.      Climb up steps

169.      Use *War Stick* on platform in middle of graveyard

170.      Use *Ace of Spades* on O.E.J.'s grave

171.      -Get *Message*

172.      Search table & -Get *Oil Can*

173.      Get *Roll of Film* off of floor

174.      Search hutch & -Get *Bag of Pemmican*

175.      Use *Oil Can* on fireplace & enter dance hall

176.      Search fat man & -Get *Hammer*

177.      Search lady & -Get *Box of Cartridges*

178.      Walk to stage (avoid shots from violin player)

179.      Search record player

180.      -Get *Guitar String*

181.      -Get *Musical Score*

182.      -Get *Key to a Safe*

183.      Kill guy with flowers & gun

184.      Leave dance hall & go into kitchen

185.      Walk behind hutch and go to hallway

186.      Use *30/30 Bullet* on door lock

187.      Use *Hammer* on door (to blast bullet)

188.      Search model of train station

189.      -Get *Blasting Cap*

190.      -Get *Map*

191.      -Get *Light Bulb*

192.      Use *Guitar String* on mounting table

193.      Use *Light Bulb*

194.      Use *Musical Score*

195.      Get the 3 digit combination (from *Musical Score*)

196.      Use *Roll of Film* near mounting table on the projector

197.      In other room, search table

198.      -Get *Astronomy Book*

199.      Search picture

200.      'Open/Search' until code-entry device matches the 3 digit 

          combination

201.      Enter bank room

202.      Use *Pearl* on vault

203.      Use *Key to a Safe* on vault

204.      Kill bank teller zombie & -Get back *Indian Amulet*

205.      In vault, Get *Box of Cartridges*

206.      Get *Hill Century's Money*

207.      Open window (have fun :)

208.      Get *McCarthy's Message* from McCarthy

209.      Search saddle & -Get *Flask*

210.      Search rail cart

210.      -Get *Detonator Box* & -Get *Box of Cartridges*

211.      Enter station

212.      'Push' "Station" sign (to choke guy on rafters)

213.      Get *Key*

214.      Search pile of rails & -Get *Eye-Bolt*

215.      Use *Eye-Bolt* on bell 3 times (to open door)

216.      Run outside

217.      Quickly Use *Blasting Cap* near fence

218.      Use *Detonator Box* on opposite side near the rocks

219.      At the water tower, lay down *Hill Century's Money* & *Key*

220.      -Die-

221.      Run out of cemetery & into saloon

222.      Run up broken staircase & jump across hole in floor

223.      Run out window & jump out onto the statue where hole in wall is

224.      -Get *Golden Eagle*

225.      Run between buildings to McCarthy's workshop

226.      Go to tar barrel & dip paw in it

227.      Go inside building next door & dip paw in "Cask of Silver Salts"

228.      Kill werewolf outside

229.      Run into cemetery & kill the other werewolf

230.      Run back into tunnel where you turned into a panther

231.      Place *Golden Eagle* in fire

232.      -Come back to life-

233.      Get *Soap* behind tombstone

234.      Get *Colt Gun*

235.      Go back to water tower

236.      Drop your *Colt Gun*

237.      Walk up to your double & touch him (to become one)

238.      Get *Colt Gun* back

239.      Walk up ladder

240.      Fall off plank

241.      Use *Soap* on dirty guy

242.      -Get *Metallic Brush*

243.      Get *Flask*

244.      Use *Metallic Brush* on peg

245.      Fall down trap door

246.      Get *Engineer's Notebook*

247.      Get *Dead Leaf*

248.      Use *Dead Leaf* on Indian bust

249.[opt] Read map on wall

250.      Go up steps & kill off both bad guys (don't use your gun)

251.      Search wall-hole & -Get *Flask*

252       Search other wall-hole & -Get *Pick-axe*

253.      Go into other room & Get *Sheets of Paper*

254.      Walk across chasm (be brave and save alot :)

255.      Kill off Pick-axe man with *Colt Gun*

256.      Walk into next room & Kill off axe man w/ *Pick-axe*

257.      Get *Candlestick* from pillar

258.      Get *Water Pitcher*

259.      Get *Jed Stone's Scratch book*

260.      Get *Scorched Book* by lit candle

261.      Get *Needle*

262.      Use *Water Pitcher* on rifleman in hall

263.      Enter elevator

264.      Get *China Piggy Bank*

265.      Throw *China Piggy Bank*

266.      -Get *Microscope Glass Plate*

267.      'Push' lever

268.      Use *Glass Plate* on microscope

269.      'Push' colored stones in order of micro-samples (from *Glass Plate*)

270.      Enter next room & Search table

271.      -Get *Vial of Poison*

272.      Go around corner

273.      Use *Vial of Poison* on *Needle*

274.      Use *Vial of Poison* on distilled water

275.      Enter jail cell when you become small

276.      Use *Poisoned Needle* on old guy

277.      -Get *Piece of Straw*

278.      -Get *Key to the Goal*

279.      Get *Bottle of Ammonia*

280.      Use *Key to the Goal* on cell door

281.      Use *Vial of Poison* on distilled water again

282.      Walk behind table leg and into small hole in wall

283.      Use straw & Run across chasm (pole-vaulting effect)

284.      Get *Vial with a Potion*

285.      Enter next room & quickly Use *Vial with a Potion* on "lava flow"

286.      Get *Bucket of Glue* (don't get caught in spider web)

287.      Step on spider

288.      Use *Bucket of Glue*

289.      Climb up light shaft

290.      Quickly, Get *Hammer's Head*

291.      Walk near hole & Throw *Hammer's Head* down hole

292.      Get *Lead Ingot*

293.      Push anvil out of way

294.      -Get *Flask*

295.      -Get *Winchester*

296.[opt] 'Push' anvil into hole (I did it for fun :)

297.      Enter next room & kill Mr. Cobra

298.      -Get *Cobra's Wig*

299.      -Get *Silver Dollar*

300.      Get *Flask*

301.      Use *Silver Dollar* on poster

302.      Walk into other room

303.      Use *Box of Matches* on crucible

304.      Use *Lead Ingot* on crucible

305.      Get *Scorched paper*

306.      Get *Evil Wand with a Mineral Tip*

307.      Get *Aztec Legend Parchment*

308.      Get *Ammunition*

309.      Enter tunnel & kill off big guy

310.      -Get *Knife*

311.      Throw *Bottle of Ammonia* against door you came in (to wake up 

          Emily)

312.      Use *Cobra's Wig* on hook above door & Open it

313.      Run into the other room with the eagle statue in it

314.      Quickly, Use the *Evil Wand with a Mineral* on the eagle statue

315.      Get *Flask*

316.      Run into other room

317.      Get *Rubber Glove*

318.      Use *Rubber Glove*

319.      Use *Knife* on electrical wires

320.      Use water faucet

321.      Run back into the other room

322.      Get *Sack of Coal*

323.      Get on train

324.      Use *Sack of Coal*

325.      Use *Box of Matches*

326.      'Push' lever

327.      -Watch the neat ending-



                  Congrats, you have just completed AITD3!
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