AGON 4: Lost Sword of Toledo

by Private Moons Studios

Walkthrough by MaGtRo   February 2008

(Director's Cut - November 2010)

 

Gameplay:    This is a first person point and click game. The Main Menu has New Game, Resume Game, Play Board Game (activated after completion of the in game puzzle game), Game Options, Extra Features and Credits.

The Game Options have the Audio, Video and Game selections. The Audio options have adjustments for noise, music and speech. The Video options have adjustments for color depth, anti-aliasing and screen size. The Game options have selections for panoramic speed, subtitles and difficulty level.

Extra Features have Dorothy's Table, Memories and Credits. Dorothy's Table has Professor's Hunt's letters to his wife and Smythe about his adventurous trip to get to Toledo and a question about the Madagascar document. His biography (events when Professor Hunt was 12 years old) is also on the table. Memories has the background of the earlier AGON adventures and the collected Codex'. Certain stones are left in different places to guide the one who fulfills the destiny of releasing the forgotten board game to the world. Credits shows the makers of AGON.

Game Menu has Save, Load, Back to game and Exit (autosave).

Dial Menu is seen at top right of the game screen. M stands for Menu, F for Files and I is for inventory. Dial Menu during the board game has E for Exit, R for rules and M is for menu.

Inventory is at top of the screen and seen when the I dial is clicked on. A click on the I dial again closes the inventory. The same function can be done by pressing the space bar. A close or zoom view of the item is possible if there is a gear beside the item. Right click on the item and it shows a full screen view. Items can be combined by clicking one over another item.

Click-hold-move of the cursor pans the screen view.


 

Professor Hunt writes to his wife, Dorothy while traveling to Toledo, Spain in a coach. A priest is the other passenger in the coach. He will visit the daughter of Dorothy's old drawing teacher and search for the Candelas family that is the keeper of the board game here. He left the coach at the Plaza de la Mancha.


 

This walkthrough shows one possible sequence of events. Things can be done in different order and different times.

Find Dorothy's former teacher:

Plaza de la Mancha:    Look around the plaza. Take note that the buildings are marked by tiles with a number and a design. The plaza road is #1 and the palace on the other side is #3.

See a guitar player, potter and a man reading a newspaper. Talk to the man reading the newspaper on the bench at left.

Talk to either the potter in his stall or the guitarist completely about Salvador Diez-Palencia the painter's house. Learn that the painter is in Plaza San Pedro (Calleja de los Astilleros).

Map:    Go through the arch and see a map. Click on a highlighted location and be there in that location.

Click on Diez-Palencia in the map.

Diez-Palencia's house:   

Courtyard:    Talk to Carmen, the daughter of Diez-Palencia. She was expecting Professor Hunt. Learn that her father died last year and what has happened to her.

She gives the key to the painter's room and the gate.

Learn about the life of Salvador Diez-Palencia and his romantic liaison with a married British Countess. Carmen will be 21 years old in 2 months. They are poor. He willed everything to Carmen including a music box he made.

Learn about Carmen's problem and the paper signed by her father. If she does not have a husband whose estate matches the worth of the house before she turns 21, then Alonso Garcia de la Rica is going to get her property and she is to marry his son Eugenio.

Learn about Francisco, the blacksmith she loves. He is in jail for theft. Learn that Francisco is the Candelas that Professor Hunt is looking for. The new location for the Candelas house is placed in the map.

Learn that Francisco supposedly stole a sword made by Francisco's grandfather from the de la Rica's house.

The tune in the music box is her father's favorite music.

Painter's room:    Use the key on the door at right of the courtyard. Look around the room.

Check the desk left of the window and right of the door. Look at the picture on the wall above the desk. It has #10 on it and a designed tile.

See a Chinese box in one of the pigeon holes. Read the letter with the box. It is a cigar box given by the painter's friend Alonso. We will open this box later. Read the trumpet teacher's journal of students and the grades.

Turn to the right desk. Open the top left drawer of the desk under the window. Take a winding key.

Check the paintings at left corner on the floor beside the easel. There are 3 paintings of the same theme.

Check the door and see that it is locked. Check the trumpet of the painter on the wall.

Check the bookcases and see there are several Spanish music sheet books on the left bookcase. The bookcases by the bed have El Greco, Man of La Mancha and Masters & Masterpieces of Painting. The other has Astronomy for All book at top left and other books.

Music Box:    Open and look close at the music box on the side table of the bed.

The box has 8 dials with 12 characters each. The lock at bottom edge of the box is the 'enter' key.

Use the winding key on the slot at bottom left of the box. Click the key. Watch the ballerina dance to music. Remember this music.

Click on the ballerina while it is dancing. A roll of paper fell off the tutu.

Take and right click to read the small letter in inventory. The music box contains treasures.

Go outside and face the gate. Turn to face Carmen and give the small letter to Carmen.

Exit through the gate. Before leaving, Carmen offers some biscuits. Take a biscuit from the plate on the well rim.

Open the Music Box 1

Plaza de la Mancha:    Go to Plaza de la Mancha.

Find out the tune of the music box:   

Go and talk to Domingo, the guitar player completely.

He will help for something in return. Give him the biscuit.

Domingo plays 3 songs. None of the three is the music box song.

Go back to the painter's house and get another biscuit. If you need a reminder of the music, play the music box again.

Go back to Plaza and give biscuit to Domingo.

Domingo plays 3 more songs. None of the three is the music box song.

Go back to the painter's house and get another biscuit.

Go back to Plaza and give biscuit to Domingo.

Domingo plays 3 more songs. First of them is El Nenufar. It is the song of the music box.

Diez-Palencia's house:    Go back to the painter's house and then the painter's room.

Find the code for the music box:

El Nenufar:    Go to the bookshelf right of the locked door.

Check all the books and look for El Nenufar. It is in the book at top left of the bookcase.

Open the book and see that the El Nenufar was written by A. Lozano and it is his Op. 28.

Trumpet Teacher's journal:    Go to the book on the desk by the door.

Flip through the pages and look for Op.28.

The song was taught at 1899 class VI to Carlos Juarez during the 2nd semester.

Music Box layer 1:    Go to and look close at the music box.

We need 8 letters. Each dial is labeled by numbers.

Turn the dials in numerical order to form: L O Z A N O V I

Press the lock at the bottom of the box. Yes, this will be the solution. Bell rings.

The music box opens. See the medallion and a letter.

Carmen enters and will read the letter.

Exit the courtyard.

Candelas' house:    Select the Candelas house in the map.

Talk to Isabel, Francisco's mother completely. Learn about the police station.

She doesn't know about the AGON. She talks about Francisco and the famous Candelas swordsmith family.

Learn about her husband and the lost sword. The lost sword has a jewel, perfect blade and the initials of the blademaster.

Talk to her again and learn about the other characters. Alonso changed a lot after a family tragedy.

Take a closer look at the picture on the wall right of the exit door. It is a picture of tiles with #8 and ornate design.

Exit the house.

Diez-Palencia's house:    Go to the painter's house.

Talk to a crying Carmen. She gives the letter of Salvador Diez-Palencia.

Learn about the other characters.

Long letter:    Right click and read the letter. Use the arrows to turn the pages.

Learn the secrets and weaknesses of the father.

Learn about the tower in the church with a gate that can not be opened and what is in the tower.

Learn about and the friendship of the 3 men: Alonso, Carlos and Salvador.

It was 14 years ago before this Easter that the men formed a secret society called Different Sun.

Learn about the disaster that broke the friendship.

Learn about the 3 major periods in Salvador's life: his 15 year stay in England, his return to Toledo with Carmen and the creation of the Different Sun.

Painter's room:   

Music Box layer 2:    Look close and see that there are 8 dials.

It looks like the code is a date and the day of the week.

Go outside and talk to Carmen completely.

Learn that the 3 friends met in the bedroom but they are not there when Carmen peeked. She gives the darkroom key.

Last year end of May is when the father died. Carmen was born 4th of September, 1883.

Exit the courtyard.

Talk to Francisco:

Policia Local:    Go the police station.

Talk to Sergeant Reoyos completely. Learn more about Francisco and the lost sword.

Permission from Alonso is needed to talk to Francisco. Alonso is not in Toledo.

Talk to Reoyos again about the other characters.

Look at last year's moon calendar on the wall and take note that there's a telephone right of the door.

Exit the police station.

Plaza de la Mancha:   

De la Rica's Palace:    Turn right at the Plaza in front of the man reading the newspaper.

Go to the corner and see the #3 tile on the wall. Professor comments that it looks empty.

Palace garden:    Turn right and forward to the small gate with a bell. Maybe the Professor can find information at the garden. Ring the bell.

Talk to Hugo, the French Butler completely. Learn that he is partial to Francisco's innocence. Hugo can help by forging a permission letter.

Hugo wants you to sell a valuable stamp to Arriaga, the antique dealer for 1500 pesetas. New location is in the map.

Talk to Hugo again. Learn about the winery book (had a copy) that held the stamp made in 1854 (50 years ago).

The lost sword was admired by several men.

Arriaga:    Go to the archway and click on Arriaga's store in the map.

Talk to Arriaga completely. Arriaga states that he has special items that are obtained by questionable means.

He wants proof that Professor Hunt has money to pay for the special objects.

Show Arriaga the stamp. In the selection of cost; select 1700 (or 1300) pesetas.

If 1700 pesetas is selected, end up with 1600 pesetas. Professor Hunt is slick.

Talk again and ask about other things and characters.

Exit the store and go to the Plaza.

Palace Garden at the Plaza:    The garden gate is open. Enter the gardens. Look around.

Go and talk to Hugo at the gazebo. Give 1500 pesetas to Hugo and now has 100 pesetas in inventory.

He gives the forged permission and the winery book. Check the winery book and see that it has equinox topics. Read the permission.

Talk to him again about other topics.

Policia Local:    Go to the police station. Give Reoyos the permission.

Talk to him again about other topics. I really like cigars.

Turn right and forward through the jail area. Select any identification.

Talk to Francisco completely. Francisco was surprised about Professor Hunt being the hero that will bring freedom. The board game is Alquerque.

Learn about the mistake in the sword's coat of arms and the other suspects.

He needs pen and paper to write for Isabel to watch the shop.

Go outside the jail area and talk to Reoyos completely. He doesn't want to give the paper and pencil.

Get cigars:    There are 2 ways to get a cigar.

1. One way to get a cigar: Open the Chinese box in Salvador's desk.

Go back to painter's bedroom and look close at the Chinese box of cigars.

Note that there are 8 switches; 3 on each sides and 2 in front.

They are all now facing left. To open the box the switches should all face right.

Save game here. Find out what other switches are affected by each of those switches.

Left side switches: Front side switches: Right side switches:

1 affects 1, 2, 5 and 7

2 affects 2, 1, 3 and 8

3 affects 3, 5, 6 and 7

4 affects 4, 1, 6 and 8

5 affects 5, 2, 3 and 6

6 affects 6, 2, 5 and 8

7 affects 7, 1, 3 and 4

8 affects 8, 1, 4 and 7

Solution:   Go Back to saved game before puzzle is touched and click on switches 6 and 7.

2. Another way to get a cigar:     Remember that the cigars were given by Alonso. Maybe we can get some there.

Go to the Palace Garden. Talk to Hugo completely.

Hugo leaves to get the cigar. Take and read the letter on the bench. Learn more about Hugo.

Go forward to the Garden gate. One step close to the gate brings Hugo back with the cigar.

Give cigar to Reoyos.

Take the paper and pencil from desk behind the counter. Look at the 2 pictures on the desk. It has the #18 and ornate tile in one and #16 and ornate tile in another.

Go to Francisco and give him the paper and pencil. He writes the letter. Read Francisco's letter to Isabel.

Investigate Arriaga:

Candelas house:    Go to Candelas house.

Give Isabel Francisco's letter. Talk to Isabel completely. She allows Professor Hunt to go to Francisco's bedroom.

Climb the stairs at right and enter the door on the left.

Francisco's bedroom:    Look around.

Look outside the window and see a closed window blind across the street. It is above Arriaga's store.

See that there are several active items in the bedroom but they can not be taken out of the room.

There's a tricycle on the shelf left of the door, a mirror at the corner and a fishing rod left of the desk.

Look at the photo album on the desk and see pictures of numbered and ornate tiles. The numbers are 11, 5, 7, 14, 15, 19, 1, 12 and 4.

Look at the book on the side table beside the bed. It is an almanac with a perpetual calendar.

Exit the room.

Diez-Palencia's house:    Go to the painter's house.

Talk to Carmen. Professor Hunt asks to borrow her medallion, the heirloom from her mother.

Carmen says that Father Gabriel Perez, the priest that rode with Professor Hunt in the coach wants to talk to him. New location is made.

Arriaga:    Go to Arriaga's store.

Talk to Arriaga. Show the medallion to Arriaga. That is proof enough of serious intent to buy that Arriaga invites Professor Hunt upstairs to see the special items.

Follow Arriaga behind the curtains. See a locked door at end of hallway.

Climb the stairs and enter the open door on the left.

Special items room:    Look around and check the items that Arriaga accumulated through doubtful means.

Go to the window and turn around. See a jeweled sword that has a coat of arms on the hilt facing the window. Remember what Francisco stated about the mistake on the coat of arms.

Professor Hunt is definite that the sword by the window is the stolen sword.

Try to open the blinds but Arriaga refuses because of neighbors.

Talk to Arriaga again and choose any answer. Now you can leave the room and the store.

Get proof of the stolen sword: 

Diez-Palencia's house:    Go to the painter's house and room.

Dark room:    Use the darkroom key on the darkroom door and enter.

Turn right and take matches from the edge of the bigger table by the wall. The small table by the door has an inactive oil lamp.

Turn around and use matches on the lamp on top of the shelving beside the door. Red light illuminates the room.

Look around at the sinks, big container of water, drying line and the chemicals. The drying line has a picture of #11 tile and an ornate tile.

Check the carpet under the drying line and see that there is a padlocked trapdoor.

Turn around and go to the bigger table by the wall. Take camera (automatically lens cap) and empty photo cassette.

Look close at cabinet above the table. Take the sensitized glass negative from the left side bottom shelf of the cabinet.

Study the camera procedure above the long bench.

As a step in the preparations for taking photograph:    

Close the lid of the red lamp above the shelves by the door.

Combine the sensitized glass negative and the photo cassette in inventory to get loaded cassette.

Raise the lid of the lamp again.

Exit the room and the courtyard.

Candelas house:    Go to Candelas house.

Go up to Francisco' room.

Prepare to take picture:

Place the camera on the window sill across the closed window blind of Arriaga's special items room.

Take the fishing rod at corner left of the desk. Use the fishing rod on the base of Arriaga's closed windows blind. Watch.

Take the toy tricycle on the shelf left of the door. Go back to window and then look up. Place the toy tricycle on the ring of the window frame above the window sill. Take the other end of the fishing line that is now on the window sill and use it on the tricycle.

Focus the camera:

Click on the front part or top of camera to get a close up of the side view.

Click on the notches at the base of the camera. This pulls out the accordion of the camera. Pull out to the last (4th) notch.

Pull back and look close at the glass plate at the back of the camera. Check the image and see that there is not enough light.

Take the mirror right of the window and place it at right side edge of the window sill. Adjust the mirror's angle until the closed blind of Arriaga's window is lit up completely (2 clicks).

Look again at the glass plate at back of camera. It is now bright. Yes, it works now.

Load the camera:

Look close at front of camera. Place the lens cap on the lens. Take the end of the fishing line and place it on the hook of the lens cap.

Use the loaded photo cassette on the glass plate at back of camera. The frosted glass plate is now in inventory.

Click on the right edge of the inserted cassette to take the cassette frame out of the back of the camera. This leaves the sensitized glass negative inside the camera.

The photographic trap is ready.

Exit the room and the house.

Arriaga:    Go to Arriaga's store. Talk to Arriaga completely. Follow Arriaga to the room above.

Special items room:    Talk to Arriaga again to open the blinds.

Go to the window and click the window blinds. Watch.

Talk to Arriaga again to exit the room and the store.

Candelas house:    Go to Candelas house. After greeting Isabel, go upstairs to Francisco's room.

Take the proof:    Click the back of the camera to pull the cassette.

Take the frosted glass from inventory and click it on the back of the camera to get exposed negative in cassette.

Exit the house.

Open the Music Box 2:   

Recall that the next lock of the music box requires a date and day.

The major events in the painter's life include his years in England, Carmen and getting back to Toledo and the formation of the secret society. The only one that has a definitive date is the formation of Different Sun was 14 years ago before last year's Easter.

Let's find out the date and day of Easter:

Iglesia San Pedro:    Go to the church.

Father Perez:    Enter the church and talk to Father Perez completely.

Learn about his ill friend at Santa Clara Hospital in Madrid and that he talked to the doctor by phone.

Learn how to determine when Easter falls. Easter falls on the first Sunday after the first full moon following the Spring Equinox. It usually falls between the 22nd of March and April 15.

Ask about the other characters. There are 2 phones in town; one at the police station and one at the pub.

Iron door:    Turn right and go to the ornate metal door.

Look close at the keyhole. There are 2 keyholes or double lock.

Talk to Father Perez about the iron door. Learn that it leads to the tower and has not been opened for over 100 years. Remember the long letter that mentions what Carlos found.

Leave the church.

Policia Local:    Go to the police station.

Look at last year's calendar on the wall. Based on what Father's Perez stated; Easter usually falls between March 22nd and April 15 or after the Spring Equinox.

Open the winery book from Hugo to page 12 and see that Spring Equinox is March 21.

Open the calendar to March. Based on Father Perez; Easter falls after the first full moon following the Spring Equinox.

The first full moon after the Spring Equinox in March last year was March 23.

The first Sunday after March 23 is March 30th. So Easter fell on March 30, 1903 last year.

The formation of the secret society was 14 years ago on March 30, 1889.

Candelas house:    Go to Candelas house.

After greeting Isabel, go to Francisco's room.

Open the almanac beside the bed to the perpetual calendar.

Perpetual Calendar: Read the procedure to use the graphs.

The formation of the society was March 30 1889.

On the chart on the left page, look for 89 (based on 1889).

Follow that 89 row to the chart at right page. See that 5 is under III (March is the 3rd month).

Procedure states to add date in question to number found. 5 + 30 = 35.

At the Days of the week at top of the right page, 35 is on Saturday.

Diez-Palencia's house:    Go to the painter's house and room.

Music box:    Look close at the music box. Each wheel is numbered

Turn the dials in numerical order to 1 8 8 9 Mar 3 0 Sat.

Press the lock. This solution looks promising. The music box opens.

Take the painter's notebook and a padlock key.

See that the next puzzle is about a bible quotation.

Develop the photographic proof.

Read the notebook and see that it has procedure for photo development. Take note of the symbols at bottom corner of each page. Wonder what those are for...

Go to the darkroom.

Go forward and take the book at top shelf beside the chemicals at back wall. Read the book and see the chemical name and symbol of the reagents. Use the book as reference in the preparation of the solutions.

Take the measuring cups: 10 oz, 1 oz and 1 gr. from the back of the 3 sinks at other side of the room.

Prepare the developing solutions:

1. Place 40 ounces (4 10oz) of water from the faucet of the big container beside the sinks on the left sink.

Take 10 ounces of Developing solution found at left of top shelf at back wall and add it to the left sink.

2. Place 40 ounces (4 10oz) of water from the faucet of the big container beside the sinks on the middle sink.

Take 10 ounces of Natrium /Sodium thiosulfate (Na2S2O3) found at left of middle shelf at back wall and add it to the middle sink.

3. Place 50 ounces (5 10oz) of water from the faucet of the big container beside the sinks on the right sink.

Take 5 ounces (5 1oz) of Natrium carbonate (Na2CO3) found at slim necked bottle on the middle shelf at back wall and add it to the right sink.

Developing the glass negative:   

Close the lid of the red light lamp to darken the room.

Right click the exposed negative in cassette in inventory to get exposed glass negative and empty photo cassette.

1. Place the exposed glass negative on the left sink for 30 seconds as seen on the timer at left of the screen.

2. Place the exposed glass negative on the middle sink for 30 seconds as seen on the timer at left of the screen.

3. Place the exposed glass negative on the right sink for 60 seconds as seen on the timer at left of the screen.

I think I have done everything right. It's time to dry it.

Open the lid of the red lamp to get light. Place the wet developed glass negative on the tray right of the sinks by the wall.

Sensitizing the photographic paper:

Take no sensitized albumen photopaper from the top shelf of cabinet above the table at other side of the room.

Empty the sinks by clicking on the faucets.

1. Place 40 ounces (4  10oz) of distilled water from the shelf above the sinks on one sink.

Take 10 ounces of Silver Nitrate (AgNO3) found at shelf above the sinks on sink with distilled water.

2. Place the photopaper in sensitizing solution for 10 seconds.

3. Turn around and hang the wet sensitized photo paper on the drying line at right end.

Take the dry developed glass negative from the tray right of the sinks.

Go to the chair across the door and take the empty copyframe.

Combine the empty copyframe with the developed glass negative to get copy frame with glass negative.

Take the dry sensitized photopaper from the drying line.

Combine the copyframe with glass negative and the dry sensitize photo paper to get loaded copyframe.

Exit the dark room and go to the courtyard.

Place the loaded copyframe on the sunny spot at the edge of the well. Perfect!

Open the Music Box 3:   

Talk to Carmen completely. Professor Hunt tells Carmen about the innocence of Francisco.

About the third lock, she mentions the fascination of her father with El Greco, unfinished paintings and a bible quotation read during the funeral.

Ask about the other characters.

Painter's room:   

Research El Greco:

Go back inside to the corner where the easel is standing.

Look close and study the 3 paintings on the floor leaning on the wall. It is of the same theme.

Turn around and go to the bookcase at other wall.

Take and read all the pages of the El Greco book from the middle top shelf of the left bookcase.

The last page has the painting, The Fifth Seal which is the theme of the 3 unfinished painting.

Exit the house and courtyard.

Iglesia San Pedro:    Go to the church.

Talk to Father Perez. He gives a small bible to use to find the painter's funeral words.

Father Perez' ill friend has not been heard from yet.

Diez-Palencia's house:    Go to the painter's house and room.

Music box:   

Open the bible and look for a relevant passage that is connected to El Greco.

Check Book of Revelation page 712 and see the bottom line (06:09).

And when he opened the fifth seal, I saw under the altar the souls of them that were slain for the word of God, and for the testimony which they held.

Look close at the music box.

Enter R E V 0 6 0 9. Click on the lock at bottom. The music box opens.

Take the short letter and weird key.

The music box is done now.

Look close at the weird key. Read the short letter.

Find the Secret cellar:

Darkroom:    Go to the darkroom. Go to the corner right of the big container of water.

Move aside the rug on the floor to reveal a trap door. Look close and use the padlock key found in the music box 2 level on the padlock.

Try to go down and see that it is dark.

Go to and take the empty oil lamp left of the door. Go to the chemical shelf at back wall. Use the empty oil lamp on the paraffin oil at top of the shelf to get filled oil lamp.

Go down the trap door and automatically the lamp lights up in inventory.

Sewer:   

Turn left and go forward until grill door.

Sewer maze:

Turn right and forward 2 clicks. Look around and see the crossroad. See the symbol on the wall at right. It looks familiar. That is the first symbol at the bottom corner of each page of the photo development notebook. That's it!

Study the notebook and write down the sequence of the symbols.

Go through the sewer maze and look for the path that leads to the next in the sequence of the symbols.

Look around after each step to see if there are any side paths or a symbol on the wall.

The direction below is based from one crossroad to another.

At sword with crown crossroad: Go forward (with painting at right - 2 clicks) until the next painting - horse and crossroad.

At horse crossroad (with painting at right): Go left and forward (1 click) to gate.

Exit place - Listen and hear noises of life.

Look left of the grilled door and climb the rungs on the wall and hear/see parrot and fountain. Climb back down.

Look close at the grilled door and see that it has a strange lock.

Continue the maze until the next symbol - sun (turn right 1 click and sun seen at left) and crossroad.

At sun crossroad (with sun at left): Go forward until the next symbol (3 clicks) - monkey (symbol at right) and crossroad.

At monkey crossroad (monkey at right): Go left until the next symbol (1 click) - circles/crown (symbol at right) and crossroad.

At circles/crown crossroad (symbol at right): Go left then right until the next symbol (2 clicks) - hand and crossroad.

At hand crossroad: Go left until the next symbol (1 click) - portrait (symbol at right) and crossroad.

At portrait crossroad (portrait at right): Go forward until the next symbol ( F L R R L F) - rosette and crossroad.

At rosette crossroad: Go right until the break on the wall (1 click).

Another step by step for the maze by Looney4Labs:

Climb down the stairs and go left 3 clicks (there will be a locked gate in front of you)

Go right 2 clicks

Look on the wall to the right—see the Sword and Shield with Crown.

Go forward 1 click-you are facing a wall

Go right 1 click—you are facing the Horse

Go left 1 click.  Watch the cut scene.  Now you are facing a locked gate. Look to the left and see rungs.  Climb up and hear/see parrot and fountain.  Climb down.   Look at the strange lock on the door.

Go right 1 click.  See the Sun on the left.

Go forward 3 clicks. See the Monkey on the right.

Go left 1 click—See the Crown/circles on the right.

Go left 1 click—you are facing a wall.

Go right 1 click—you are facing the Hand.

Go left 1 click—See the Portrait on the right.

Go forward 1 click—you are facing a wall.

Go left 1 click—you are facing a wall.

Go right 1 click—you are facing a wall.

Go right 1 click—you are facing a wall.

Go left 1 click—you are facing the Rosette.

Go right 1 click to the break in the wall.

Secret cellar:    Enter through the break on the wall and be in the meeting place of the Different Sun.

Look around. Turn right and check the #14 picture of tiles on the shelving.

Go to the bookcases by the wall.

Check the small table left of the bookcase and click the book aside to see a key. Take the other weird key. Check the book that was moved. Oh my! Check the scroll above the book.

Check the bookcase and check the special books. One at the middle shelf is the list of the tortured-prisoners during the Inquisition. At right side of the middle shelf are 2 pictures: #2 and #12 with ornate tiles.

Go forward to the wall and take note of the writing on the wall: 111412310 WK. Look close at the writing on the wall.

Pan down and look at the locked box

Check the altar and see 2 pictures:    #13 and #3.

Exit the secret place and see a map. The map has links to Exit, Diez-Palencia and Secret cellar.

Click on Diez-Palencia. Climb the ladder and be in the darkroom.

Finish the proof of Francisco's innocence:

Go to the well at the courtyard. Take the sundried loaded copyframe (sunlight copy photo in copyframe).

Look close at the loaded copyframe and get developed glass negative, empty copyframe and sunlight copy photo

Go back to the darkroom.

Prepare the developing solutions:

Empty sink by using the faucet.

1. Place 60 ounces (6 10oz) of water from the faucet of the big container beside the sinks on the left sink.

2. Place 40 ounces (4 10oz) of water from the faucet of the big container beside the sinks on the middle sink.

Take 1 ounce of Gold chloride (AuCl3) found on shelf above the sinks and add it to the middle sink.

Take 1 gram of Ammonium rhodanide (NH4SCN) found at shelf above the sinks and add it to the middle sink.

3. Place 40 (4 10oz) ounces of water from the faucet of the big container beside the sinks on the right sink.

Take 10 ounces of Natrium carbonate (Na2CO3) found at slim necked bottle on the middle shelf at back wall and add it to the right sink.

Develope the photograph:

1. Place the copy photo on the left sink for 20 seconds as seen on the timer at left of the screen.

2. Place the copy photo on the middle sink for 80 seconds as seen on the timer at left of the screen.

3. Place the colorized photo on the right sink for 80 seconds as seen on the timer at left of the screen. Take the wet processed photo.

4. Turn the faucets to empty the 3 sinks.

5. Place 60 ounces (6 10oz) of water into any sink.

6. Place the wet processed photo into the water for 60 seconds. Take the wet final photo. Really. Really good.

7. Hang the wet final photo on the line. Move one or 2 steps away. Go back and take the final photograph.

Go outside to Carmen. Talk to Carmen about the secret meeting place and give her the final photograph.

Get to the Church Tower:   

Iglesia San Pedro:    Go to the church. See Father Perez standing there.

Go to the iron door.

Weird key: Remember Carlos mentioned that he found a double key for the tower gate.

In inventory, combine the 2 weird keys.

Right click one weird key to get a close up view.

Take the other weird key from inventory and click it on the close up of the other weird key.

Click on the snap of the short weird key. The 2 keys are now one weird double key.

Look close at the keyhole and see that the double key and the keyhole match.

Try to use the double key on the keyhole and Professor says to find a way to do it without Father Perez. This will trigger the next part.

Get the priest away from the church:

Plaza de la Mancha:   

Domingo, the guitar player:    Talk to Domingo about a favour.

Give Domingo 100 pesetas. Professor Hunt asks Domingo to call Reoyos at the police station using the phone at the Taverna. Tell Reoyos that he wishes to talk to Father Perez concerning the ill friend, Fernando. He is to call in half an hour.

Iglesia San Pedro:    Go to the church. Talk to Father Perez.

See what happens when Reoyos arrives. The coast is clear.

Church Tower:

Iron door: Look close and use the double key on the metal door's keyhole. Turn the key and open the door.

Professor Hunt enters the secret tower room.

Tower room:    Look around. See a broken ladder going to the top of the tower where the doves are.

Go to the corner small table. Take the key from tower. Take the letter from Carlos on the table. Read Carlos Candelas' letter. Carlos talks about a 'reserve' and Carmen's medallion from her mother maybe the solution.

Check the bookcases at the other end of the room and other artifacts on the table.

Kaleidoscope:    Look close at the kaleidoscope by the window.

Look through the lens and see wonderful colored prisms. These look familiar.

Tubes - There are 6 tubes of prism that can be rotated as seen inside the big chamber at side view.

Prism design - There are 8 prism designs as seen when viewed through the lens for one of those tubes. There are side arrows that cycle the designs.

Dial - The tubes can be rotated using the dial on the front of the kaleidoscope. The dial's code as to where it points is based on the circle with lines below it. The lines are in wedges (like spider web). One line means the first in the sequence, 2 lines wedge is the second in the sequence and so on... Turn the dial to point where the selected wedge is positioned in the circle.

Kaleidoscope puzzle:    The aim of the puzzle is to select a specific design for each of the 6 tubes and the tubes are to be done in numbered order.

The designs to be selected are taken from all the pictures of tiles with numbers and design seen throughout the game.

The sequence of the design to be entered in the kaleidoscope is based on the clue left by WK on the wall of the secret cellar in the sewer.

After roaming throughout, note that there are some similar numbers in the pictures but have different tile design. By trial and error, deduce which one to use.

Deduction of the numbers on the wall: The number seen on the wall at the secret cellar is:  111412310.

Numbered pictures seen in town:    Painter's room - 10; Plaza - 1, 3; Police station - 18, 16; Candelas - 8, 11, 5, 7, 14, 15, 19, 1, 12 and 4; Darkroom - 11; Secret cellar - 14, 2, 12, 13, 3.

Possible numbers to use: 10, 1, 3, 11, 14, 1, 12, 4, 11, 14, 2, 3.

Take note that there are 2 numbered 1, 3, 11 and 14.

- Starting at the end of 111412310; there are no 23 or 31 or 0. So the two numbers at the end are 3 and 10. 111412 - 3 - 10.

- To deduce the rest 111412; the possibilities are: 1, 11, 4, 12, or 11, 1, 4, 12 or 11, 14, 12 or 11, 14, 1, 2. Since we need 4 more numbers because there are 6 tubes, we can eliminate 11, 14, 2. We are left with 1, 11, 4, 12 or 11, 1, 4, 12 or 11, 14, 1, 2.

- Since the possibility of 111, 4, 1, 2 or 1/11, 11/1, 41, 2 are not possible. Then the middle number is 12. We are left with 1114 - 12 - 3 - 10.

- To have 3 numbers, the third number will have to be 4.

- We need 2 numbers now: 1/11, 11/1, 4 - 12 - 3 - 10. By process of elimination, find out that only #1 pictured pattern matches one of the patterns in tube 1 of the kaleidoscope.

- The deduced sequence of numbers is:  1 - 11 - 4 - 12 - 3 - 10.

The duplicate numbered patterns are also eliminated by checking on that appropriate tube.

Design and sequence of tiles:     Check these designs to recall what pattern to select in the kaleidoscope.

1 is from the corner at Plaza de la Mancha.

11 is from the photo album in Francisco's room.

4 is from the photo album in Francisco's room.

12 is from the secret room in the sewer.

3 is from the Palace at Plaza de la Mancha.

10 is from the wall picture above the desk in the painter's room.

Enter the chosen design on the tube:

Turn the dial with wide tip to position similar to if the dial is on the circle below it - point to one line at the front of the kaleidoscope.

For 1 line wedge, turn the dial counter clockwise to NE position similar to the location of the 1 line on the wedge-spiderweb below it.

Look through the lens and cycle using the side arrows to select the correct design from picture #1.

Leave the selected design and pull back.

Turn the dial (counterclockwise) with wide tip to point to 2 lines' position (as seen at bottom circle) at the front of the kaleidoscope.

For 2 lines wedge, turn the dial counter clockwise to top right position similar to the location of the 2 lines on the wedge-spiderweb below it.

Look through the lens and cycle using the side arrows to select the correct design from picture #11.

Leave the selected design and pull back.

Do the above procedure for 3 lines (#4 picture), 4 lines (#12 picture), 5 lines (#3 picture) and 6 lines (#10 picture).

If the designs are correct and placed in correct sequence, a click is heard and the kaleidoscope opens to reveal the codex.

Take the fourth codex. Read the codex from John Gillam.

         
   
         
   
         
   
         
   
         

Exit the tower and the church.

Diez-Palencia's house:    Go to the painter's house and then to the darkroom.

Secret cellar:    Go down the trap door and get the map.

Click to go to secret cellar. Go to the writing on the wall.

Look close and down to the locked box. Use the key from the tower on the padlock. Open the box.

Take the sword forged by Juan Candelas the blade master. Look close at the initials on the coat of arms - JC.

Remember that the stolen sword with Arriaga has an initial CC (mirror arrangement). This is the error that was noticed by Francisco on the sword.

Exit the secret cellar and the sewer. Go back to Diez-Palencia's place.

Exit the courtyard.

Recover the Alquerque board game:

Candelas house:    Go to Candelas house.

Talk to Isabel and find out what happened to the Alquerque game board and Arriaga. Arriaga escaped in the courtyard with a fountain. Ricardo is the name of the parrot. Hmm...

Isabel gives the forge key. New location made.

Exit the house.

Candelas II:     The cellar of the Candelas house is blue. That is the forge. Click on Candelas II.

Look around the forge. See that there are a lot of active items.

Check-look close at the casting frame on the worktable. Professor Hunt says it needs clay, metal and right temperature.

Take the crowbar on the top shelf left of the furnace. Exit the forge.

Arriaga:

 Diez-Palencia's house:    Go to the painter's house and then to the darkroom.

Go down the trap door to the sewer. Select Exit link at top of map.

Exit:    Check the grilled door and see a ring on the ground behind the grill. Use the crowbar to get the ruby ring.

Pan left, look up and climb the rungs on the wall.

Use the crowbar on the manhole cover. See Hunt comes up from the sewer.

Arriaga's:   

Check the parrot. Enter the house through the door.

Go forward to the shop room.

See 3 bowls of bird seeds on the end of the counter. Click on overturned bowl. Someone was in rush to get these birdseeds. Get birdseeds from that overturned bowl.

Pan left. Look at the chess set spilled on the floor. There's not a single knight on the metal pieces. Interesting...

Look at the ivory and ebony chess set on the shelf. Take the ivory knight piece (horse head).

Go back out to the courtyard. Give birdseeds to the parrot.

The parrot recites the steps of the Viennese Waltz. Sounds like a route to me.

The parrot says: Forward - left - forward - right - right - left - forward - forward - right - right - forward - left - left - right - left.

Go down the manhole.

Exit:    Look close at the lock. Use the ivory knight piece on the keyhole. It fits! The ivory chess piece will break. We need to make a metal one.

Go forward on any exit to get the map. Exit to Diez-Palencia. Exit the sewer and courtyard.

Plaza de la Mancha:   

Go to the potter's stall. Talk to the potter and ask for clay now that you know how to do the casting at the forge. Give the potter the ruby ring. Take clay left of the table.

Go to the square and take the newspaper from the bench.

Candelas II:     Go to the forge.

Make a knight's key mould:

Go to the central worktable.

Take the knife from the table. Look close at the casting frames. In inventory, combine the clay and knife to get 2 pieces of clay bricks. Place the clay bricks on the casting frames. Both frames have clay.

Place the ivory knight on left frame. Click on the frames to combine the 2 part and produce a mould.

Take the ivory knight out and see the mold.

Use knife on the top of the left clay frame and see a trough.

Go to the wall left of the furnace and take a metal unfinished key. Place the unfinished key on the clay mould. That's the handle.

Click the mould to combine the 2 parts. Take casting frame.

Light the furnace:

Take firewood from the bin left of the furnace. Place firewood in the furnace.

Place newspaper on firewood.

Use matches on firewood and newspaper.

Click the bellows left of the furnace 3 or more times to get a steady fire.

Burn the clay mould:

Place the casting frame in the furnace to burn the clay mould.

Take the gloves on the shelf left of the furnace.

Use the gloves on the casting frame. It is moved to one side.

Cast the key:

Pan down and right. Take the pot that still has some metal in it.

Place the pot in the furnace to melt the metal.

Click the bellows left of the furnace 3 or more times to get a steady fire.

Look around the forge to give time for the metal to melt.

Go back to the furnace. Use gloves and pick up the pot.

Pour the metal in the pot on the casting frame.

Take the mould frame and place it on the anvil in front of the table.

Use the knife to open the casting frame.

Take the moulded chessman key from the cast mold.

Diez-Palencia's house:    Go to the painter's house and then to the darkroom.

Exit:    Go down the trap door, to the sewer and get the map. Select Exit.

Look close at keyhole of the grilled door.

Use the moulded chessman key on the keyhole.

Enter and start the maze.

Follow the direction of the Viennese Waltz given by Arriaga's parrot.

Go: Forward (you already did this from the gate) - left - forward - right - right - left - forward - forward - right - right - forward - left - left - right - left.

Arriaga's hideout:

See the stairs to Arriaga's hideout. Climb and go through door.

Professor Hunt is pushed into a cell by Arriaga. Now, Hunt is imprisoned.

Look around the room and see what we can do.

Go to the bag inside the open cabinet. Take the Alquerque board from the sack.

Escape the prison:

Go to right corner (right of elevator) and look up. Look close at the grate up in the ceiling. It is quite high. We need to get up there and open the grate.

Look above the open cabinet at left. See a chain with a hook and a box.

Get the box on top of cabinet:

Pick up a barrel. Turn and place it down one space at a time until it is positioned just in front of the open cabinet.

Pick up the other barrel and place it close to the first barrel.

Pick up the closed box and place it on top of the barrel closest to the open cabinet.

Pick up and place the chair in front of the other (second) barrel.

Climb up the makeshift step by clicking on the box on top of the open cabinet.

Take the rope inside the open box on top of the cabinet.

Take the box on top of the cabinet and bring it down. Lay it on the floor.

Climb back up and take the spade head and broken spade handle from top of the cabinet.

Try to get the chain with the hook. It is too high up.

 

Get the chain on ceiling:

Elevator:     Enter the elevator and read the poster on the wall.

It states that the capacity of the elevator: 2 adults, an adult or half full barrel or an adult and 2 boxes.

Look at the left side of the elevator and see the brake system of the elevator.

Use the broken spade handle on the top of the left-lower wheel to have a makeshift handle.

Release the brake on the left and turn the makeshift handle.

Lower room:    Go to the right side of the elevator.

Take the long pole leaning on the wall.

Take the barrel with cover and place it in the elevator.

The way I did this without being locked in is to stand close to the wall in front of the barrels.

Take the open barrel and drop it in front of the closed barrel by the wall on the right.

Then stand by the elevator and take the closed barrel and drop it inside the elevator.

Enter the elevator. Release the break and turn the wheel.

Climb the makeshift steps to the top of the box over the barrel.

Look up and use the long pole on the chain hooked on the ceiling. The chain with hook is in inventory.

Get to top of the shelf on the other side of the room:

Pick up a barrel. Turn and place it down one space at a time until it is positioned in front (not side) of the left side of the shelving.

Pick up the other barrel and place it one space away from the first barrel.

Take the plank leaning on right side of the shelving and place it on top of the barrels. If the barrels are too far from the plank, it will not be possible to place it on the barrels.

Pick up the barrel taken from the lower room from the elevator and place it on top of the plank and over the barrel on the left.

Take the closed box and place on top of the plank close to the barrel.

Place the chair at end of the setup at right.

Remove the grate from the ceiling:

Climb up the setup by clicking on top of the shelving.

Use the chain on the grate in the ceiling. The chain is now hanging by the hook on the grate. Climb down.

Weigh down the elevator:   

Review the poster that shows the maximum capacity of the elevator.

Based on the poster, a half filled barrel equals an adult. So a filled barrel equals 2 adults.

Release the break and turn the wheel.

In inventory, combine the shovel head and the long pole to make a shovel.

Place 4 scoops of dirt in the open barrel. If you place 8 scoops, the barrel is filled. So 4 scoops equals an adult based on the capacity poster.

Take the half filled barrel and place it inside the elevator.

Go up to the top floor.

Take the half filled barrel and place it outside the elevator.

Take the open box and place it in the elevator.

Go down the elevator.

In the lower room, take the open box and place outside the elevator.

Use the shovel on the dirt and fill the open box with dirt (2 scoops).

Take the filled box and place it inside the elevator.

Go up to the top floor.

Take the filled box from the elevator and click it on the half filled barrel to empty the box and add soil to the barrel that has 6 scoops now.

Go down once more and fill the box with soil.

Bring it up and fill the barrel to capacity (total 8 scoops).

For the third time, go down once more and fill the box with soil.

Go up. Take the filled box and place it outside the elevator.

Take the filled barrel and place it inside the elevator.

Take the filled box and place it over the filled barrel.

Go to the hanging chain. Click on the chain above the view of the barrel and be holding one end of the chain.

Attach the end of the chain on the side of the elevator.

Stand in front and outside the elevator.

Use the shovel on the brake of the elevator. Watch.

 

 

Escape:    Take the hook that fell off the chain.

Combine the rope and hook to get rope with hook.

Climb up to the top of the setup.

Use the rope with hook on the opening in the ceiling.

Click on rope to climb up. Surprise, Isabel!

Forge:    Give Isabel the Alquerque board. Exit the forge.

Candelas house:     Go to Candelas.

Automatically talk to Francisco in his bedroom.

Talk to Francisco. Professor Hunt gives him the original sword.

Alquerque board game:   

The dial on the screen at top right changed to: E for Exit, R for rules and M is for menu.

Read the rules.

You can change the setting of the game to easy or normal at the options in main menu after several tries of puzzle solving.

Win the game once and Francisco gives granite plate.

Watch.

Next destination:    Peking in Tale of the 4 Dragons


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