Black Dahlia Walkthrough/Hint System 0.7.4

This walkthrough (and/or hints) is getting it's final look. 
Please, do not mail me. i promise to upgrade this walkthrough on a 
regular basis, i think, once, or twice more. I will also do a HTML file, though i 
prefer text version

This text is copyrighted! for any requests or if you want to send me a gift
(yes, i accept money as well. no, no credit cards:)) contact me at
quattro@reflector.siol.net

Here is that !@#%^& (c) 1998 Quattro. You'll see it once more.

Differences from 0.6
added warning for patch. solving MANY problems!
added more easter eggs, thanks to Lee and Romano
text file has now line breaks.
some minor changes.
                   
Differences from 0.5.7
corrected typo in solution of Seal puzzle (thanks, Silvia!),
corrected Lever problem in wine cellar, added two easter eggs.

Differences from 0.5.5
added copyright (duh!)
thanks to John, corrected path in sewers.

Differences from 0.5.1:
corrected doorplate puzzle. added two more cheats.

              ---===<<>>===---

If you use the doors to exit a location and travel to another this problem
occurs.  You can solve this problem by using the menu to select world map
just by right clicking or install the Black Dahlia patch, it is available
at: http://www.take2games.com/support

              ---===<<>>===---

First, i must say, that you must get familiar with game interface. A lot of 
problems include dragging items (remember Zork Nemesis). And i must 
wartn you, that some puzzles DO NOT give any signs, that they are 
solved. 
Second, there are cheat codes for most puzzles in the game. I'll write 
them at apropriate puzzles. Use them ONLY if you fail to solve a puzzle 
by yourself or by this hints. Some puzzles are really almost impossible to 
solve, but feeling of solving one is wonderful.
Third, Black Dahlia is linear. By linear i mean it is only one correct ending 
to game. So what.

You start in your office. Just search and examine everything you can (do 
that with anything yo can put your hands on in game), in the drawer 
behind notebook is a gun (drag notebook away to see it). You can find a 
key in the gun, and key opens cabinet door in bookcase. Also, turn the 
lights on and search the chandelier, you'll find a bag of runes and some 
notes. Now go to your boss, Mr. Sulivan and talk to him about your case, 
and then about your predcessor.
Next stop is Herr Finster. Ask him about everything and note shield on a 
wall. Also remember  bar he mentioned. On the way to bar stop by 
detective Merylo at police station. Be nice to him and ask him about torso 
killings first, and then bring your case on. Look at mug shot book at his 
desk (remember, Finster said he identified a messenger) and find Louis 
Fischer with his aliases. Inside is also a piece of paper with Finster's 
adress and phone number. Take it.
Now to McGinty's bar. Talk to barman and find Winslow near the exit 
door. Talk to him and he'll mention the list of suspicious Americans. Run 
back to your boss and ask him about the list. He'll give it to you. Use 
Pensky's notes, Finster's phone number and list (warning! You can't use 
these items together in a game. You have to figure out that by yourself.) 
to learn coded dr. Strauss's phone number (CLV=CMR, 524=404  or in 
plain numbers, 267-404). Call that number and Museum of Natural History 
answers. Curator will leave a message.
Head back to bar, to find Finster's foreman Hansen. No sign of him. 
Wander around and return to office. Eventually, dr. Helen Strauss called. 
Go to Museum. 
Talk to Helen and show her runes. And parchment notes. She'll try and 
translate them. Return to bar and you'll find Hansen. He'll tell you about 
Louie, and that he'll check his resources. Go to phone and you'll see 
number 267-259 and name Lou Fielding. Call that number, there is no one 
by that name. Ask Hansen again if he knows anything new. He'll tell you 
something about calling Louie 'Harold'. Hmmm...
Return to Museum and talk to Helen. Show her Finster's invitation and 
she'll show you a heraldic book, remmeber the shields of Herald, 
Sargeant at arms and Scribe. From the conversation you'll learn about 
stained glass window. Ask her to show it to you. Now you must 
assemble that window (in future, there will be a picture). The Eagle is 
alredy assembled, and it doesn't matter, where you assemble other parts. 
Just be careful, because they must fit almost perfectly. (CHEAT: 
LEADHEAD). Ahter you achieve this, turn on the infrared light on the desk 
and read the names. It looks that Harold is indeed Herald, and that his 
name would be Fischterwald. And Finster is just short for Finsterlau. But 
new name appears. Muhlhaven as Scribe. Return to bar and call to Lou 
Fielding again. Use name Louie Fischterwald. They'll tell you he's in the 
Raven club.
But he isn't. Ring the buzzer ant talk to man. He'll tell you that Louie is in 
the Mission. Search the foyer, under table's leg is a piece of paper. Pick it 
up and examine. Well, it is an adress of a mission and some card game 
results. Go to mission. Talk to Ernie and ask him about Louie. He'll show 
you a picture, but he doesn't want to give it to you. Oh, yes, Helen 
managed to translate parchemnt sheets, so return to museum and collect 
them. Now return to Raven room and talk to Louie. What a bastard. Go to 
mission and prank Ernie. While he's gone, search his suitcase on the 
floor. Drag all items to get to the photo (note: you can't drag them if any 
item is ove item you want to drag. The photo is in the bottom on the 
right). Go to Merylo and show him the photo (and tell him Winslow is an 
idiot). Return to Louie and show him photo. He want's to meet you in a 
safe palce.
After a cutscene, you find yourself in a hall. Go right and grab the bottle 
on a crate. When shooter appears, kill him. Be fast. (note: that's one 
possible solution. There are at least two more. Try them at your own risk. 
And save game before.) Search the body, there is a matchbox from Hotel 
Cleveland with name Muhlhaven in it. When you decide to leave, a boy 
appears and gives you a box. End of part 1.

Part two begins with a dream sequence of a Torso Killer. When you wake 
up, talk to Merylo and choose to cooperate. When he leaves, search the 
newspaper he left. Note the Torso killer (from your dreams) and a cane 
he's holding. Go to Sullivan's office. Hm, Winslow. Talk to Sullivan and 
head to hotel Cleveland. Speak with clerk. Curse, then use phone in the 
foyer, the clerk number is written on the backside of the matchbox. Pretend 
to be Muhlhaven and ask for a newspaper. Join the bellboy 
in the elevator, you'll find Muhlhaven's room. Use cart and pick the knife 
from it. Use knife on a transom above door and sneak into the room. Try 
to poen tthe closet, you'll se that you need some runekey (but not from 
Quake:))) Examine jar on a nightstand and take the spare key. When you 
try to grab something more, some thugs appear. After they leave, 
examine jar again and take the photo.
Go to Louie's loft. You hear a creak when walking. One floorboard is 
loose. Open it and take lockbox. You also  notice a pile of ashes in front of 
furnace. Clean them away and look at runes engraved. You'll see another 
dream sequence. It is time to open that lockbox (CHEAT: LOGHOUSE):
Turn the left lamp clockwise. 
Push the small window in.
Push chimney down. 
Slide the part below small window up. 
Turn the mill away from you. 
Slide part at small window back down.
Pull chimney back up. 
Turn mill toward you. 
Turn left lamp back up. 
Slide long part below large window to the left.
Open door all way (180 degrees).
Push door to the left to the end.
Slide small part below large window up.
You'll get a key and a ring.
Now there is a dresser drawer. Use key from a lockbox. It doesn't unlock 
it. Try this way: push in, turn left, pull out, turn right twice, push in, turn 
left to center position and pull out (CHEAT: TURNKEY). You'll find a canine 
fang. Go to Sullivean and tell him about your progress. Show him also a 
photo of Muflhaven. It looks that Von Hess, German spy is blackmailing 
him. The photo was taken at Flanagan's, and it is worth to look at. Now 
go to Winslow. You'll learn that he has Pensky's file in his safe. He won't 
give it to you. Return to Muhlhaven's and use ring on a locked closet. 
Another dream sequence. Take an invitation to Raven room from closet 
and return to Winslow. He's having fun with a secretary, so you can 
search his office. A safe is under a picture next to door where you hear 
moaning, you now need the code. Code is written on one of pictures in 
the room. Do not bother finding it, it is 19 (right)-6(left)-33(right) (CHEAT: 
MASTERLOCK). Read the casefile and put it back. Pensky is in Sunnyvale.
Go there and sneak to his room. When nurse leaves talk to him. While 
he's talking, you'll get in another dream sequence. He'll tell yu that yopu 
need three items to get rid of them. When you collect them, return to him. 
The raven's feather is in your office. You already got the fang. You still 
need a wisdom of a dragon.
It is time to see, if Muhlhaven is in whorehouse, pardon, casino. He is. 
Ask him about blackmailing and give him an invitation to sign. Return to 
Pensky and tell him about the party. You must go, so head to Helen to 
seal it. Helen claims that she gave you the right stamp, but it looks wrong. 
Take a look on parchment on the desk to see a right seal. Another dream 
sequence and another puzzle. The stamp has in fact two stamps, one 
over the other and you must swap their positions by rotating the rings on 
a handle. This is the quickest way: rings marked 1-5 from top to bottom, 
turn ring hard in following direction: (R right, L left) : 
4R 1R 5R 1R 2R 1R 3R 5L 1R 2L 3L 1L 4L. (CHEAT: RINGDING) Party on!
When you arrive, there is Von Hess, and surprise, Winslow! Winslow 
drags you away to introduce you to Elliot Ness, and in the meantime Von 
Hess disappears through the door. When you try to follow him the guard 
stops you. It is time for a little diversion: go to blue door at the corner and 
pick the bowl hrom the table in your way. Say, isn't there a rotating table? 
Try to spin it. It works. Now put a bowl on it and take a plate with glasses 
from a cart. Put glasses on bowl and spin table again. Von Hess has a 
problem, and you can enter after all this mess. Dark in here? Just turn on 
the light over the table. Now to the table. It seems that ring unlocks all lids 
but one with Landulph's shield. Take a look of rune imprints. It somehow 
makes sense. Look at parchments and write down runes from line 'Each 
Gift To Him Is Now Devoted' Write them two by two and there is a correct 
order how to open lids (CHEAT: ARTHUR). Last panel will open and you'll 
get a book. Return to Pensky, just to realize, that he's gone and 
everybody claims that Pensky has actually never been there. End of part 
two.

A few days later there is a letter on your desk. It's from madam 
Cassandra, and she wrote you by Pensky's order. You visit her. Talk to 
her and she'll put you in a trance. You find yourself in a strange place and 
when you try to move, a really strange room builds around you. There is 
a door and you hear about a million voices telling you strange things. 
When you see the door closer, you realize, that voicess tel you about 
correct order of carved stones on left and right sides of the door. Here it is 
(CHEAT: CANCAN):
LEFT		RIGHT
Crown	        Bird	
Key		Moon
Serpent	        Shield
Star		Fish
Key		Serpent
Shield	        Comet
Sun		Crown
Bird		Fish
The door opens and you find yourself in space. You can try and hop from 
one platet to another, bit you fail (save game before). Press escape to 
return from trance and tell Cassy about it. She'll show you a book of 
astrology. Remember numbers of the planets and their astrological signs. 
Now return to your boss and talk to him; tell him that your case and Torso 
killer are connected, then go to Merylo. Ask him about Torso killer casefile 
and look through evidence. Examine closely newspapers as Merylo 
believes that newspapers can be some sort of clue.. It looks blood stains 
reveal one number on each newspaper and this is the correct order how 
to acces planets in trance. But the last one is missing - Winslow has it. 
You also learn that one victim, besides Louie was identified. Angelo 
Santini. Pay another visit to winslow and talk about Von Hess, Pensky 
and missing evidence. Also take a look at sewer tunnel Merylo 
mentioned. Now go and visit Angelo's mother. Talk to her and when she 
leaves, turn off the lights in Angelo's room. Pull down left shade; there is a 
piece of paper. A photo of Angelo and Louie in the Raven room. 
Interesting. Go to Raven room. 
Now spinning table is locked, so you must enter through main door. 
There are pressing plates on them and correct order can be revealed from 
Von Hess's folding invitation. This one is bitch to solve (CHEAT: 
TRIANGLE), so there it is:
(forgive my lame ASCII)
             _____  ____ ____  ____ _____  _____
 /\  ______  |   / /    ||   \ \   ||   /  \   | 
/  \ \     / |  / /     ||    \ \  ||  /    \  |
\  /  \___/  | / /______||_____\ \ || /      \ |
 \/          |/                   \||/        \|

Take a good look of the tapestry and return to  police station. Winslow 
returned the last piece and your theory seems to be right. Go to Cassy 
and ask her to put You in a trance again. Now this is the correct order of 
planets (write downt their signs, it's easier. I can't do that in a text file:)
Saturn, Mars, Mercury, Venus, Sun, Moon, Jupiter, Earth and Thule. 
You find yourself at Odin's pool and there are some stones. Throw one by 
one in the water and you'll see, what different people (including you) do 
at that very moment. Return from trance ant talk to Cassy. She'll tell you to 
get something that belongs to killer and you will be able to see him. 
Return to Angelo's mother. More searching reveals loose baseboard next 
to bed. There is a large sum of money, some pages torn from 
somewhere and Pensky's note. Give money to Angelo's mother and go to 
sewers. You see Torso kIller in person and rush behind him to sewers.
Now this is a labyrinth. I lost my map but as i recall, you must turn right at 
first split and go straight four times, then turn left and go that way, till you 
find some pipes and pressure gauges. They are stained with blood. It 
looks this is a secret passage. Turn pressure gauges till all four of them 
show the same pressure as the fifth one and the wall opens (CHEAT: 
PRESSURE). But there is another door, with iron cross imprint. You 
remember Von Hess had one. Go to Winslow and demand it. Winslow 
will go with you to sewers. Use cross on door. Waltk into chamber and 
Winslow will run away. But there is another door. Damn. It has pressure 
levers and it is hard to pass (CHEAT: BARBELL). And then there is yet 
another door, impossible to open. Look up and left and you'll see a 
ventialtion grate. Through it you can see a meeting of a Brotherhood and 
a Torso killer. When the meeting is over you can see killer putting his robe 
in a closet and locking it with candlestick. Return to Raven Room and get 
candleholder. It has five rotating parts, each one pulls or pushes 
indentations (CHEAT: NIMBLE). Take the talisman from closet and return 
to Cassy. She'll put you into trance again and you'll se a new stone by the 
pool. Drop it into water and you'll see the image of Torso killer pulling a 
book in bookcase, resulting opening a secret door. You'll hurry to Merylo 
and go to Raven room. Pull the same book and enjoy the end of part 
three.
Now You are the officer of OSS, and war has come to an end. You were 
called to open some strange door. When you look at it, it looks pretty 
much like tapestry years back in Raven room. Above the door is a picture 
of Odin, one-eyed God. You must assemble all the planets with a light 
side up. Moving of every planet afects other planets. There is no specific 
solution to this one, but it is not too hard to solve (CHEAT: SUNSPOT). 
You find yourself in a shamber with three wall safes. On the left is again 
pressure level puzzle with no obvious pattern (expect a picture) (CHEAT: 
LADYBUG), in the middle is a multiple key safe (expect a picture) (CHEAT: 
KEYPUNCH) and on the right is a Gear. (Correct position of levers: down, 
up, up, down, up, down, down. Expect a picture.) (CHEAT: GEAROIL). 
First two are empty, but in third one.... BLACK DAHLIA!!!! Unfortunately, 
some idiot MP apperas and you must give the gem to him. 
A year later, you are hunting war criminals And you get a tip about a 
monastery near Austrian-Swiss border. You find yourself in a wine cellar. 
Look around and proceed to tha door above stairs. Look through keyhole. 
Hm, armed guys. Turn around and you'll see a well. Go to well and try to 
grab the rope. Examine cellar some more, you.ll find two levers. Push 
right lever up and left one down, then push right one down again. Now 
you can descend the well. Oh no, another labyrinth. 

So, some guidelines. Keep all time right, till you find a small 
altar and strange artifact. Return to crossing and proceed right. You'll find 
Herald's Chamber. Use artifact on coffin and it will open. The runes will be 
added to your notebook. Do not forget to turn them right, when you need 
them later in the game. Follow the right turning procedure till you come to 
Main Chamber with multiple exits. Now ths is tricky. The door you came 
in is marked as entrance. Leave through third door left from your 
entrance, go left and right and you should come to Scribe's Chamber. If 
you get lost, sooner or later you end up in Main chamber, so that's not a 
problem. In his coffin are some square stones. On the wall is a small 
pool, throw stones into the water and assemble them (expect picture 
soon, for now only ASCII) (CHEAT: ROCK33)

|  \|  |\   |\
|   \  | \  |\\
|   |\ |  | | \
|   |  |  | |

Now to Sargeant at Arms. You will reach that chamber if you turn left all 
the time from Scribe. His coffin is a sliding pieces puzzle. You must move 
pieces that corner four ones move out of their indentations. Pretty much 
same as moving parts i warehouse in Pandora Directive (CHEAT: 
BLOCKHEAD). And now to Landulph. Again turn left all the time and you 
shall find a small bridge. Next, you'll find yourself in front of stairs. Each 
stair has three sections and each section has engraved rune. If you step 
on a wrong one, the poison dart will kill you. The safe way up is (1- left, 
2-middle, 3-right): 1,3,3,2,3,1,3. Look at runes on his coffin and return to 
Main Chamber. Remember to walk on same steps downstairs, now you 
can't see safe runes!!! (ok.. here it is: 1,3,1,2,1,1,3). There is an altar in 
main chamber, with four pillars around them. You must put combinations 
from coffins on pillars (from up to down) to open your way forth. Each 
pillar can assemble only one combination, so it shouldn't be too hard 
(CHEAT: TEMPLE). You arrived to another chamber with coffin. Now you 
must assemble your bag of runes to Dahlia's case. It is almost impossible, 
but i give you this picture (CHEAT: GEMSTONE):

 

Something is now different. The eyes of sarcophagus are now glowing. 
Descend the stairs left and look through binoculars. Next to binoculars is a 
stone mosaic that can be turned. Turn it till it is turned with grey rough 
side to you, and then once more. Go to the other end of trench and do 
the same thing with other two stones. Look through binocular again and 
you'll see a point on the outer side of the trench. Go there and examine 
outer wall. another ASCII:
          _________________
         |                 |
         |    _______      |
         |   | \/  \/| ----|
         |   |       | ----
         |   | crypt | 
  here   |   |       | ----
   is  ->X   O /\    | ----|
 dagger  |    -------      |
         |         "       |
         |     binoculars  |
          -----------------


There is a ceremonial dagger and pulling it out reveals another 
secret passage. You come to a room and find Von Hess. Talk to him and 
Wislow appears. He kills Von Hess and almost you too. Cutscene, end of 
part four.
Shortly after that you find yourself in an air base, looking for a pilot who 
bought Black Dahlia on the black market. Talk to GI and he'll show you 
Matt's Footlocker. Examine it; there are letters from Elisabeth Short and 
her picture. Ask if you can keep that and GI tells you that some guy 
before you asked the same thing. It was Winslow, of course.
The next part is happening on a train. Look at ashtray and there are black 
cigarettes! So Winslow is on a train. Call the porter and talk to him. When 
he leaves, look at his dining car seating chart. Winslow is travelling under 
name of late Matt Collins. Go to back of the train to see a conductor. When 
you arrive to baggage car turn around. In a pocket on the door is a 
blueprint of the train, so you can jump from car to car via that map. 
Proceed to conductor's car and talk to him. He won't give you a number 
of Winslow's compartment (ah, remembers me of The Last Express). Go 
back to baggage car and grab a suitcase near to a crate. It falls of a crate. 
Hm. Find a string on a shelf near the door to sleeping cars and return to 
falling siutcase. Put it on crate again (save your game before!) and tie 
suitcase with string to an emergency brake. Return FAST to conductor or 
sleeping car. When conductor hurls away, go to his office and look at his 
listings. Wislow (Collins) in in compartment number 7 in car #283. You 
can find that car by yourself (if you try by blind, you'll get kicked off the 
train) by looking at list of repairs or you can believe me that he is in a 
fourth car from the front. Enter his compartment ad open a drawer. there 
is a piece of paper with a single rune. As you grab it, you get dizzy and 
unconscious. When you wake up there is a beautiful girl. Go to conductor. 
You find out that Winslow left in Chicago and switched to Express, but his 
luggage is still there. Return to baggage car and look at list to find 
Winslow's crate (0100AA). It is unlocked and in there are only bottles of 
Champagne. Strange. But...
Try this: Remove small pin and put it in a small hole in front. Remove 
large pin and put it in a second hole in front. Flip top hasp down and open 
lid. Close lid and flip up top and front hasp. Remove pin from front hole 
and put it in a front center hole, where hoop is. Push hoop up to the pin. 
Remove small pin and put it in a front center hole, where hoop was. 
Remove handle on the left side and put it in the top holes over hasps. 
Remove handle holder from the left and put it over the hoop in the front. 
Get handle from the top and put it into the holder in the front. Voila! 
(CHEAT: BOXTOP)
You change the stamps on crates, and you only have to apologize the 
lady for being in her compartment. She is in dining car. And so you arrive 
to Los Angeles. 
First thing you do is calling the police. You'll meet detective Maxwell at a 
small diner across the road. He doesn't like you. But, you'll meet Alice 
again. Go to shipping office to check about Winslow's crate. Shit, clerk at 
recieving is an idiot. Go to shipping desk and look into a trash can. Take a 
package and call a clerk. Send a crate to yourself by EXPRESS delivery 
and return to recieving clerk. Shit, you must wait. Look at the letters 
Elisabeth wrote to Matt and go to her adress. But she isn't living there 
anymore. Look through the room and talk to Mrs. Underhill. IN a draver 
next to bed is a hotel napkin from Billmore hotel. Go there and talk to 
barman. He recognizes Elisabeth (Lizzy), but she's not there right now. 
Return to shipping office and get your package. Winslow's crate was 
picked up by ABC moving company. Return to your hotel room and call 
ABC Moving. No help, but you have their adress now. Go there and open 
file cabinet. The file you are looking for (i spare you some searching and 
deducting) is marked SOIAKP52. It was delivered to RKO studio, so you 
head there. Security guard won't let you in. return to Billmore and talk to 
Lizzy. Phone rings and LAPD detective calls you to a crime scene. When 
you leave, Winslow will appear. When you figure it out, it is too late...
Next day you return to Billmore. Talk to barman and he'll tell you that 
Lizzy lives here in room 201. Head to the door, right and up the stairs. 
Room 201 is at the end of the hallway next to window. Knock, there is no 
answer. Open the window and step out. Try to open window into Lizzy's 
room. It won/t budge. Click on the top of the window and bump wooden 
stick that prevents window from opening. Now open window and slip in. 
On top of the door is a train station locker key. Take it and return to hotel. 
Maxwell is waiting for you. Lizzy was mutilated. He has a companion 
who starts to beat you, but Alice appears and saves you from more 
beating. Talk to her, she'l provide you a V.I.P. pass for RKO Studios. Now 
go to train lockers. Lizzy removed the number from the key, but he wrote 
in a letter that she has a foolproof combination to remember the number. 
E.S. equals number 37 on telephone dial, so you try to open locker #37. 
Bingo. But no dahlia there. Apparently she sold it. Go to antique shop 
with bill and claim Dahlia back. Shit! The guy sold it. But he has a cane. 
you buy the cane and note it's a new puzzle. You must assemble again 
four runes from catacombs in monastery, and cane opens (CHEAT: 
CANDYCANE). You got yourself some treasure map. Return to hotel, the 
pass is waiting for you. Go to studio and look at crate. Al King signed for 
it. You see Alice, talk to her and she'll invite you to Big Al's. 
When you arrive there, search his house. Hm, he has a telescope. Look at 
his desk and look through telescope on signed coordinates. He likes to 
watch, don't he?
Search trash can. You'll find some torn telegrams (it is fun to assemble 
them all, but only one important is Winslow's (CHEAT:TELEPORT), sent 
from Zurich, telling that he'll arrive in january and that he wants a crate 
delivered to abandoned shooting lodge), newspaper, chisel and gloves. 
Look at article in newspaper and go to cemetery. There are grafitti over 
the walls but the one that counts is a puzzle in logo of Saturnus. Correct 
ansver is 27. Behind the sarcophagus is a small vase and a piece of 
paper in it. The number of the page is 165 with Saturnus logo drawn 
around and Winslow wrote, that you can try a hundred times. Return to 
Big Al's and look at map on the wall above the desk. Use treasure map on 
map and superimpose it so windroses will match. As you can see, Al's 
house height is 100 and marked position is 250. Look at charts for 
telescope. For range 16500 and height difference 150, there is angle of 
0.5 use location device and mark 27 and 0.5, then look through 
telescope. Move telescope so triangles match and you'll see Winslow!!! 
(CHEAT:PEEPER)
Go to abandoned loft and as you try to open the window, the floor will 
break. It is a place where Winslow murdered Lizzy. You look at the 
aldder, there is a picture of... Alice!!! As you try to climb the ladder, it 
breaks and place is set on fire. Now quick open all three lockers, by the 
third you'll get a witness rune marked on your hand. Grab the key and run 
out. Return to hotel, there is a letter from Alice. Damn!!!!
Go back to Al's house. Place is a mess. Find a projector and "enjoy" a 
snuff movie. Take a look at cuckoo clock on the wall. Turn the handst that 
they show 5 o'clock and when hule dancer comes out, turn minute 5 
minutes back. The secret passage will open (CHEAT: BONGO). 
You see Alice tied up. Untie her.
That's all I am going to say. I don't want to spoil you the ending! Just a 
short note. Do not shoot Winslow. Shoot Black Dahlia instead.

Easter Eggs:

1. Anywhere in game: Try to spin around as fast as you can.(posted in 
Spoiler centre billboard)
2. Your hotel in Los Angeles: When you use the phone, try and click on 
yourself (if the cursor does not want to go off screen, try clicking on 
Jim:)))
3. At the ABC Warehouse look through about 10-15 folders in the file
cabinent, but NOT the right one.
4. At the Santini Residents, after the mother has left, hold down shift and
exit the room.

(c) 1998 quattro
----------------------
you can use that spoiler as a help. it is not meant to be published on the 
Web unless by my strict permission. You can contact me at 
quattro@reflector.siol.net

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