Byzantine: The Betrayal - Hints
1. The object of the
game is to uncover a smuggling ring. The ring is stealing treasures from the
excavations of Topkapi and other locations in Istanbul. Most early clues are found
in Emre's apartment. Pick up any objects and photos you may find. Look
in the books on the shelves, paying special attention to the design of the Roman winch in
one of the books; that design will be used later in virtual reality scenario of the
cistern.
2. A description of the scanner is in a locked box in the trunk in front of Emre's
desk. You can open the locked box by following the sequence of colored plungers
illustrated on the Polaroid photo on Emre's desk. The scanner is essential to solving the
game, but the illustrated design does not seem to be necessary to solving the game.
3. Be sure to get the key from behind a book on the shelf in Emre's apartment.
It is used to unlock his uncle's carpet shop.
4. After scrounging around in Emre's apartment, go to Topkapi and show a Polaroid
photograph to the research assistant near the front door. She has some information
for you.
5. Talk to Emre's uncle in his shop. Leave, but return later,
unlock the door, and snoop around. Take the scissors and pencil. Look behind
the rolled rug for a travel bag full of items.
6. In the uncle's rug shop, use the scissors to cut out the tag on Emre's rug, in
order to obtain a Greek temple offering that is hidden behind the tag.
7. Use the pencil to darken the message in the notebook.
8. Go to the Suleyman Mosque and talk with the young man there. You will find
Emre's shoes on the rack, take the shoes and look inside the shoes for an important
clue. You will return to the mosque later to use the scanner on several items to
obtain information for repairing the computer program, Klio.
9. Go to the hotel and present the claim check. You will receive the most
important piece of equipment in the game, the scanner. Take it back to Emre's
apartment and power it up using the cord and converter on his desk.
10. Not much to be found in the park, but it is worthwhile to listen to the
conversation involving the detective.
11. Go to the cistern and use the ticket to enter. You will find Emre dead in
the cistern. Carlo will attack you, but you can blind him with the flash from the
Polaroid camera and make your escape.
12. Sharife, the researcher at the university, will take the scanner from you and
enter the data into Klio. At that point you will learn that you have to
scan several Byzantine objects around Istanbul in order to gather enough information to
reconstruct virtual reality worlds that are stored within Klio.
13. The bad guys in the game are using Klio to locate the treasures, in order to
steal and sell them abroad. They apparently threatened Emre, forcing him to use Klio
to help them, in order to protect his uncle. His uncle had run up some gambling
debts and was not able to pay the debts. The virtual reality worlds provide guidance as to
which treasures are to be found and where they are located.