Ben Jordan (4)    Walkthrough

(Horror at Number 50)

Len Green        23rd  March 2005         lengreen@hotmail.com

 

FOREWORD :-

 

The following is a “No Frills” walkthrough of this freeware game, with minimum (vital) description & verbiage.

After each ESSENTIAL action, the number of points is included in curly red brackets.  No cumulative score is given since many actions can be done in different orders yielding different numbers of accumulated points … my ‘order’ is not the only one nor necessarily the best one !

If you DO follow the order I played the game as below and perform all the actions described, you will obtain the full maximum 107 points.  If you perform ALL the actions described below but play in a different order, you may possibly drop a point or two (I did a couple of times ! J ).

 

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DRAMATIS  PERSONAE  {in order of appearance}  :-)

**  Professor Percival Quentin Jones … Scotland Yard detective

**  Randolph Miggs … owner of number 50 (Berkeley Square - London)

**  Ben Jordan … paranormal investigator

**  Simon Booth … professional ghost hunter

**  Alice Wilkins … major in parapsychology (Sacramento)

**  Madame Tilly Rosenquist … true seer with a psychic’s second sight

**  Otto Schneider … Mannheim, Germany

 

 

****  Pay attention to the non-interactive opening scenes … there is at least one future hint there !  The interactive game starts with Ben standing in the lobby of (house) number 50.

****  You start with two IMPORTANT items :- a cellular phone in your inventory and a notepad in your task bar (menu).  Also note that in your task bar (available ALSO by rotational right mouse clickings) you have a conversational (small talk) icon and also an interrogational icon.

 

DAY-1

****  Explore the house from bottom to top as much as you can at present

****  Go up the first flight of stairs and knock on all five doors.  From all of them except one there will be no reply … at least at this stage

({[  The five bedrooms are arranged as follows:- starting from the top of the stairs and going clockwise … Otto; Tilly; Simon; Ben; Alice  ]})

****  Enter Otto’s room

****  Talk to him and exhaust all possible topics

****  Enter Ben’s room and look around 

****  Open the nightstand and obtain a sheet of paper with a name and a telephone number on it {1}

****  Go up the second flight of stairs

****  Enter the double doors to the travel room and look around

****  Enter the store room

****  Open the old cardboard box and obtain a pair of scissors {2}

****  Return through the travel room to the hall

****  Open the single door and go up to the top of the stairs

****  Open the door and see Simon standing by a closed door

****  Talk to Simon and exhaust all possible topics … he’s planning a general meeting for tonight {1}

****  Try to open the door but it is closed with a padlock

****  Try to open the padlock but find that this is impossible (even with the point of the scissors)

****  Return to Otto and ask him if he has a picklock or any suitable tools to open the padlock.  He hasn’t but suggests contacting somebody who knows the house better {1}

 ****  Look at the piece  of paper in your inventory and note the name and telephone  number written on it

****  The paper says “Miggs  -  020 7428 4800”

****  In inventory, select your cellular phone

****  Dial Miggs’s number.  Be careful when you do this … you may have to do it more than once in order to succeed.  You have to dial the digits quickly, i.e. with hardly any pauses (to think ?!) between all eleven

****  Speak to Miggs and exhaust all topics {2}

****  Ask him how to enter the infamous horror-room .  Amongst other things he will imply that the key is somewhere in one of the following three places :- lobby, stairwell, or storeroom {1}

****  Go to the lobby and look carefully at the books in the bookcase.  Most of these books are of no importance

****  If you can’t find a suitable book look carefully at the 4th row up on the left side.  This  contains ‘Harlequin Romance’ novels

****  A title catches your eye :  “The Key to her Heart” by Pat Locke

****  Take that book off the shelf and discover that it isn’t a book at all!  It’s actually a box  {3}

****  In inventory, look and see that it’s obviously a fake book with a small lock on it

****  Still in inventory, shake the book and hear something rattling inside

****  Whilst still in inventory, use the scissors on the book and its sharp point will succeed in picking the lock

****  Inside you find an old rusty key.  Keep it {3}

****  Return all the way up to the infamous horror-room … Simon is still outside the door

****  From inventory use the rusty key on the padlock

****  With trembling hands you stick the key in the lock and begin to turn it.  Just as you are starting to turn the key, you hear a woman’s scream from downstairs.

****  You rush down to see what’s happened

****  All five of the investigators meet in the hall outside the 5 bedroom doors

****  It was Tilly who screamed.  She had a horrifying nightmare which she believes is a warning from the disturbed & angry spirit(s).

****  It is agreed to hold a meeting in the travel room in an hour’s time {5}

****  Knock on Alice’s door and enter

****  Talk to her and exhaust all possible topics {2}

****  Return downstairs to the lobby

****  Roll up the rug to see if there’s anything underneath it ( N.B. You could not do this previously !! ) {2}

****  Underneath the rug is a trapdoor with a padlock on it

****  Open it.  You can’t, it’s locked

****  Phone Miggs again --- as previously.  Ask him if he knew that there’s a trapdoor under the rug in the lobby … he didn’t know {1}

****  Return all the way upstairs to the horror-room … the key has disappeared from the lock --- despite the fact that none of the 5 investigators could have taken it

****  Knock on Otto’s door and enter

****  Talk to him and exhaust all possible topics {1}

****  Knock on Alice’s door and enter

****  Talk to her and exhaust all possible topics {1}

****  You hear a muffled yell which seems to come from Simon’s room 

****  Exit Alice’s room and meet Otto in the hall … also anxious to know what has happened

****  Knock on Simon’s door --- no answer … so enter

****  There is nobody in the room, but a lot of blood on his dresser and seeping from under his bathroom door. 

****  Enter the bathroom and see Simon alive and well but spattered with blood.  Listen to his bizarre story

****  Exit Simon’s room and see Tilly in the hall.  She’s convinced that affairs bode ill

****  Enter Alice’s room and inform her that the meeting will start soon {1}

****  Enter Otto’s room and inform him that the meeting will start soon {1}

****  Look at your notebook (in the taskbar at the top of the screen) and see what is written there

****  The paper says “Percy  -  020 4469 0976”

****  In inventory, select your cellular phone

****  Dial Percy’s number.  Be careful when you do this … you may have to do it more than once in order to succeed.  You have to dial the digits quickly, i.e. with hardly any pauses (to think ?!) between all eleven

****  Talk to Percy and exhaust all topics {1}

****  Enter the travel room.  All five investigators assemble there for a meeting.  They discuss suggestions & plans

****  Tilly leaves and then Otto.  Simon asks Ben and Alice if they want to go to bed or listen to some music (since he has some records)

****  If Ben replies that he wants to go to bed, you receive zero points.  If he opts to stay, you obtain five points. 

****  Listen to some records.  Swap jokes and go to bed {5}

 

DAY-2

****  Go to the travel room

****  Talk to Tilly and exhaust all topics {4}

****  Leave the travel room , go downstairs, and knock on Alice’s door

****  Talk to Alice  and exhaust all topics {2}

****  Alice mentioned that her toilet is acting up.  Ben asks her if he can go into her bathroom and have a look at it.  Alice acquiesces

****  Enter Alice’s bathroom

****  Take a close-up look at the toilet

****  Remove the toilet’s top in order to get a good look inside the tank

****  Note the water level and the mechanism

****  Pull on the mechanism, but the stopper is jammed

****  Look around the (green colored) edge of the stopper and notice the grime

****  You consider scraping the grime away with your bare hands, but decide there must be a better solution to release the stopper

****  Exit the bathroom (before leaving, you replace everything as it was)

****  Exit Alice’s room

****  Enter Simon’s room

****  Talk to Simon and exhaust all topics {1}

****  Walk to Simon’s bathroom and ask him if you can have a look around.  Simon agrees

****  Look at the mirror.  It is part of a cabinet over the sink

****  Open the cabinet

****  Inside you see a jar of industrial strength toilet cleaner.  Take it {2}

****  Leave Simon’s room and reenter Alice’s

****  Go to the bathroom and open up the toilet as before

****  From inventory, dump the entire jar of toilet cleaner into the water in the tank 

****  After what seems like years, the grime finally dissolves.  You keep the now empty jar {3}

****  Operate the mechanism.  Now that you’ve cleared the grime you have no problem pulling the stopper out

****  Look in the hole which was under the stopper

****  See the silver key (which has also been blocking the toilet)

****  Take the small silver key {2}

****  Leave Alice’s bathroom and Alice’s bedroom and go downstairs to the lobby

****  From inventory use your silver key on the trapdoor . At first you think it isn’t going to work, but soon the lock clicks open {2}

****  You hold your breath as you descend into the room below the trapdoor

****  Open the cabinet and find a large wax candle and a book of matches (Guess what?  This must have been their emergency lighting supply for power outages !)

****  Take them {4}

****  Phone Percy again (as described above)

****  Ask him for one of the valuables you deposited with him … he says he will bring them to the house ASAP {1}

****  Go to the front door and hear a knock.  Open it and there is Percy already, holding your grandmother’s ring (a family heirloom) {2}

****  Go up to the travel room

****  In inventory use the scissors (on Ben himself !), to cut your index finger and slowly let some blood  drip into the empty jar you’re carrying {2}

****  In inventory use the book of matches to light the candle {2}

****  Give Tilly the lit candle (“fire”) …… {2}

****  …… and the jar of blood (“blood”) {2}

****  Show Tilly your ring (“personal item”) {2}

****  All seated and ready.  Present your ring to Tilly again.

****  The séance begins {6}

****  A long cut-scene ensues with a number of non-interactive events occurring

 

DAY-3

****  Ben wakes up (after a bad nightmare) to find something weird in his bathroom

****  On leaving his bedroom, Ben meets with Simon in the hallway.  Weird things have been happening

****  Knock on Otto’s door and enter

****  Talk to him and exhaust all possible topics {1}

****  Knock on Alice’s door and enter

****  Talk to her and exhaust all possible topics {1}

****  Go up to the horror-room and meet Simon outside its door

****  Talk to him and exhaust all possible topics {1}

****  Both decide to investigate the mysterious new door which just appeared

****  They enter together.  Simon insists on going forward (towards the far unseen wall) and vanishes

****  Ben reluctantly follows him 

****  Strange things happen with doors appearing and disappearing.  At one stage, 3 doors appear side by side.  Ben enters one and continues back and forth. You may have to perform this in & out of doors only once or twice, or a dozen times, but eventually Ben will find himself back in the hall outside his room talking to Alice {3}

****  It’s decided that Otto & Alice will stay with Otto’s computer researching some ‘scientific’ way of exorcizing the ghost.  Ben will leave Otto’s room and find SOME way of getting into the horror-room

****  Exit Otto’s room and enter Ben’s room

****  The phone rings … answer it !  It’s Percy with some requested background research info concerning number 50 Berkeley Square

****  He has some important (if unusual) information concerning some of the windows in the house {3}

****  “Open” the widow in Ben’s room {2}

****  Use the windowsill to exit the open window onto a ledge {3}

****  The drainpipe is quite old, and part of it is loose.  Break this bit of pipe off  {3}

****  Go up to the horror-room

****  Use the piece of pipe to smash the padlock {4}

****  Enter the room and look around (at its meager contents)

****  Return to Otto’s room.  Both Otto & Alice are there

****  Talk to them both and exhaust all topics {2}

****  All 3 agree to tackle the horror-room … go up there together {5}

****  Alice & Otto start reciting the ancient Latin exorcism texts they have found out

****  Things do not go AT ALL as they intended and both suffer the consequences

****  It is left for Ben to save the day {6}

****  If you can’t figure out how To defeat the monster which has possessed Tilly’s mortal body, you must do as follows :-

****  Ensure that Otto has managed to recite his Latin text and thereby opened the portal 

****  Pull the bell rope 

****  The spirit (or whatever) inside Tilly can’t abide the sound of a bell ringing, and covers its ears with its hands

****  Whilst its hands are occupied thus, and fairly quickly, give “Tilly” a severe blow around the midriff with your metal pipe

****  The malignant spirit flies upwards and out through the portal

****  Sit back and watch the hippy ending !  The final cut-scenes hint at another “Ben Jordan” in the (not distant) future.

{Total points  107/107} 

 

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