Quick notes
– Left-click = Interact, Right-Click=Talk, Inventory Bar is at the top
of the screen.
Hope you
have fun playing this game, whether you need to refer to this
walkthrough or not!
This
walkthrough takes you through the essential steps you will need to go
through in order to complete the game.
Please note
that if you do ONLY these things you will miss out on a lot of jokes and
cheesy voice acting. We designed the game to reward exploration and
imaginative thinking as much as possible.
Act I
The first
thing you have to do when you can control the player is find the
manual. I mean you don’t need a hint for that, do you? Really? Okay,
it’s near the bottom of the screen. Then use the HUD. It doesn’t
matter what you type in here.
After you
transport down to the planet, you will have the planet’s language
downloaded into your brain – OH NO! It only half worked. Apart from
the aliens who can speak English (Customs Official and Speeder
Saleswoman) and the robots you encounter, you will be able to understand
what the natives say, but not be able to communicate with them. Well
you CAN make random noises at them, since very sound means SOMETHING in
the Acturan language, but the response may not be helpful. (If you want
to try doing this though there are some hints in the game and some jokes
that you won’t encounter otherwise – it’s up to you!)
Go through
all the available dialogues with the Customs Official. The try to walk
through the security gate to the Custom Official’s left (well, his
right, but left of him as it appears on the screen) – you will be
searched. Eek! You find out that jelly babies – and jelly alies – are
contraband on Acturus-1. Pick up the Leaflet – this has a map on it,
which you can access to travel between areas by looking Looking At or
Interacting with the Leaflet. The map also comes up if you exit any
location on Acturus-1.
Hmm... the
Marketplace looks interesting but it appears to not be open yet. Visit
the Speeder Showroom instead. Go through the door and speak to the
Speeder Saleswoman. Go through all the dialogues. Pick up a Pen from
the Pen Holder on the Desk.
Now visit
the RoboBar. You can’t get in yet because you don’t have a Membership
Card, but to the right there’s Pile of Rocks and a single Rock by
itself. Pick up the Rock – there’s a Worm underneath. Pick up the
worm. Yuk! – but, you now have a worm.
Go to the
Marketplace. Two traders share jokes, among which is that they played a
prank on the Customs Official – apparently he is really scared of glow
worms. Travel to the other side of the marketplace and go through the
small entrance on the right-hand side, near where the mystic sits. (You
don’t actually need to talk to the Mystic at all to complete the game,
but you might find him amusing – similarly with the News Ticker, they’re
there for laughs and hints only.) Use the Worm with the Florescent
Paint. Go out of the shop and walk to the left a little. Take an
Application form.
Now go to
the Customs Office. Use the Pen on the Application Form and then post
the form in the Post Box. You find out that the snail mail on this
planet is delivered to the Rubbish Dump. Unfortunately you can’t go
there yet! Use the Glow Worm on the Customs Official. While he’s
hiding under the desk, pick up the Contraband Detector.
Now that
we’ve got the Contraband Detector, what can we do with it? Go to the
Marketplace. You may have already noticed a small box underneath
Denzel’s stall (the one selling weapons with the floating red alien).
Stand next to this and use the Contraband Detector. Aha! It’s a box of
Jelly Alies. You can’t pick it up yet – but if you try, it shouldn’t be
long before Tony calls his buddy Denzel over for a joke he can’t “say
out loud”. While Denzel is away from his stall, pick up the Jelly Alies.
While you’re there, help yourself to a Flash Grenade. If you’re not
quick enough to get both, you’ll just have to wait till Denzel is away
from the stall again – this happens intermittently anyway, and you
trying to pick up either the Jelly Alies or Flash Grenade should help
encourage it to happen quicker.
Got to the
shop on the left of Ten-Eyed Tony’s stall (“Ralph’s Rocks”). You could
take the Meteorite and give it to the RoboBouncer – it won’t help, but
you might be amused. Then again you might not. Anyway, you might
notice that Ralph eats rather a lot. What’s that in his stomach?
Could it be a Membership Card? It is! That tummy looks pretty full...
perhaps if Ralph eats something else, it won’t be able to hold any
more? Wait... did Ralph mention that he likes Jelly Alies? He did!
Give the Jelly Alies to Ralph and... stand back (actually CD will
automatically stand back, sensing what will happen next...) Ugh...
disgusting! But, you now have a Membership Card!
Exit
Ralph’s shop and go to the Bank, just to the right of Denzel’s stall.
You don’t need to do anything here – possessing the Flash Grenade is
enough to trigger a cut scene. Hurrah! You now have 300 Galactic
Credits. Wonder what you can buy with it? More on that later... You
could pop into the Energy Shop but will be thrown out because you don’t
have a King Fan Club card. But you will get one once you can work out
how to get into the Rubbish Dump...
It’s not
time to visit the RoboBar, which the RoboBouncer will let you enter now
that you have a Membership Card. Speak to the Bartender (disembodied
robotic head on the bar), go through all the dialogue options. Pick up
the Castor Oil. Head right – checking out the merry jokes along the way
if you check out the posters or robot dancers – and head over to the
Competition Area. Enter the blue booth at the back and talk to the
machine. Go through the dialogues. Great! You now have 20,000
Galactic Credits – just the amount you need to buy the Gruntmaster 6000,
the worst speeder this side of Alpha Centuri! You will automatically
speak to Sir Mix-A-Bot. He needs water. Where did we see some freely
available water? Go to the Marketplace, and go to The Other Side. Use
the Castor Oil with the Fountain. Now go back to the RoboBar and give
the Water to Sir Mix-A-Bot. The dancers have gone crazy! One of them
is talking to the suspiciously familiar looking robot with the cigar.
You’re going to need that hat – pick it up when the Fembot’s attention
is elsewhere.
Go to the
Speeder Salesroom. Speak to the Saleswoman or given her the 20000
Galactic Credits. You are now the proud owner of a Gruntmaster 6000!
It may be awful but at least you can now go to the Rubbish Dump. Go on,
give it a try! At the Rubbish Dump entrance head towards the right, and
interact with the Security Pylon. Aha! Now you know what you needed
the hat for, but you need another item of clothing too... go back to the
Marketplace, go to the other side and visit the shop on the left
(Harry’s Haberdashery). Wait! You can’t make yourself understood in
Acturan! Or... can you? Since money is a universal language, simply
give the 300 Galactic Credits to Tino and he will tell you that this
will buy you a Safety Jacket – just the thing to let that pylon know
you’re the real deal! Combine the Security Jacket with the Rubbish Dump
Hat to make a grade A “Rubbish Dump Uniform”. Go back to the Rubbish
Dump and try getting scanned again (use the Rubbish Dump Uniform with
either the Security Pylon or the Changing Booth). Success! You need
to walk back and interact with the Speeder to go in as it’s a big place!
You will
now see a map of the Rubbish Dump. Head first to the one labelled
“Strange Object”. Groan at the terrible pun. Pick up the King Fan Club
Membership Card. Interact with the Monkey Bones to get a Femur. You
can now use your Quadcorder to record sounds – Look at your Quadcorder
and set it to Sound Recorder Mode. Go to the Wreckage at the bottom of
the tip. Use the Quadcorder on the Rib Box to record your melody. Use
the Femur with the Loose Metal Sheet. Listen to my amazing rendition of
Richard Strauss and if you have the volume up high enough you’ll hear my
very young at the time daughter joining in. Pick up the Metal Sheet.
Not go to the Wreckage at the top let. Use the Metal Sheet with the Oil
Pool, then use the Quadcorder on the Oil Pool With Metal Sheet – and you
have your Beat. If you visit the Wreckage to the right of the tip you
find a rhythm, but it’s too slow. Go back to the Marketplace and enter
the Energy Shop (right of the Bank). He will happily let you in now
that you are a King Fan Club member. Interact with the Model. If you
use the Tablet Interface it gives you a poem, with each line a clue to
the correct colour. The answers are pretty easy to find, working out
where to put them is perhaps a little less so. (Although this puzzle
can also be solved by trial and error if you decide to go down that
route.) The answers are: Left (top to bottom) Purple – Yellow – Green,
Right (top to bottom) Red – Yellow – Black. Once you’ve solved the
puzzle a new interface comes up – you can do them all for fun but the
one you need is “Lost”. This transfers some energy over to V-Ger’s
location and makes the engine run faster. Go back to the Rubbish Dump,
Wreckage on the right-hand side, and use the Quadcorder on the Nacelle.
Head back to the RoboBar and talk to Sir Mix-A-Bot.
After the
cut scene, go to the Marketplace. You can now speak Acturan! Go to the
Energy Shop. You receive an Energy Phial. Head to the Other Side.
Talk to Two-Eyed Tina. If the option to ask her for a favour doesn’t
come up, go back to the Customs Official as you have missed a dialogue
option.) She will now vouch for you. Visit the Haberdashery – you
don’t need to in order to complete the game, but you really don’t want
to miss it! Go back to the Customs Office. Talk to the Customs
Official and tell him you’ve found an organic to vouch for you. Then
give him the Energy Phial. Use the Communicator to talk to Zero-Bit and
find out what you need to say to find the contact who has the package
you’re supposed to be picking up. Go to the Marketplace, and to the
Other Side. Enter the shop on the right with the small doorway. Talk
to the guy with the huge nose.
Here endeth
Act I!