General tips
Take advantage of the 3D freedom. Look behind, under and on top of
everything ... Experiment with conversations; it's fun getting
different responses. Just try again if necessary! But some
conversations lead to GAME OVER experiences, so watch out! Save
often! Look at items in your inventory to get more description and
to open and read things. If an item can be manipulated then it
displays on screen in isolation. Use the control key in combination
with mouse to manipulate it. Esc closes this view. Also your
inventory will become cluttered so drop things you think you might
not need at Nick's place, you can always come back for them.
Some of the items you find are red herrings, but this walkthrough
doesn't discriminate so you can find out for yourself what is useful
J
You can die, especially as you get into the game, so remember the
advice above.
Also you can run by holding down the Ctrl key.
A note on deleting: In the New Player/Load Game menu to the right
of the starting screen the delete button deletes your name and all
your files, so be careful. If you want to delete a single save use
the delete button on the left ... this is the voice of experience
speaking!!
The introduction shows Nick pushing his luck too far at the
casino. He goes to the bar to drown his sorrows ... this is where
you join in. Choose his/your attitude from three responses, it
doesn't matter which as the result is the same. You get thrown out.
As you leave a 'thug' intercepts you and you are whisked off to meet
his boss. Oh No! It's Dimitris Argiriou who stole your ideas and
prevented you from marrying his sister, Anita. He's the head of
Detronics. Talk to him (choose your response, it's up to you). He's
offering to cancel your debts if you help him by taking a trip to
find someone. You can't refuse, he'll fax you the details.
Home sweet home
Check out the laptop on the table. Take the first fax and look
at it in inventory. It's in code. Take the next fax, it's from your
friend Thanos Pekas arranging a meeting in the Gardens. (This note
disappears but leaves a map marker). Note the broken coffee machine
and cup then look carefully at two grey tabs protruding from the
table. Click on one to open a drawer and get phone/address book with
Thanos's number: 55568374639. You can't phone without a vidphone
card.
Look around, it's messy. You can pick up papers and bottles. The
papers near the stove will appear in inventory but they don't have a
use so put them down again out of the way.
If you try to leave by the red door Nick will say he's not going
anywhere without a coffee, so start searching. Open top left
cupboard near jacket to get coffee. Take the jacket and Nick will
put it back ... something falls out. Pick up the sugar. Examine
bookshelf, take tennis ball and lighter (top shelf) (or you can
leave them for now) and note the fish tank. Look at Nionios ... a
thinking plant! Open cupboards under stove and take the coffee pot.
The angled cupboard is stuck; you'll have to work on that later.
Check the sink, no water, you haven't paid your bill. Check out the
chest of drawers with XOX pattern. Clicking top drawers opens bottom
drawers ... experiment and get map for travelling (doesn't appear in
inventory) vidphone card and plant vitamins.
Head upstairs and look around. Open drawers at right of bed to
get brooch. Look at it in inventory to see Anita. Then you wear it.
Open drawers left of bed to get code breaker. Use coded message on
code breaker to decode it. It's a warning from Anita - it
disappears.
In bathroom take spoon and toothpaste. No water here either, so
where have we seen some? Go to the fish tank and use coffee pot to
get water ... hmmm! In inventory combine spoon with coffee and use
it on pot, then add sugar. Use them on the stove, then pour hot
coffee into cup near laptop and drink. You can use the vidphone card
with laptop to ring Thanos, but he's not in. He's probably waiting
in the Gardens, so primed with coffee you can leave. Outside all
other doors are locked at the moment but look around and note that
one door has an interesting doormat. It's worth checking
occasionally. Then head for the double doors to leave the building.
Your map will pop up ... you can drag it to rotate it and find
different locations ...
Meeting in the Gardens
Watch the proceedings as you meet Pekas and learn about the
death of Mikes and possible pharmaceutical company involvement.
Thanos gives you 1000 credits to investigate and he drops something
that you will automatically pick up.
You are then returned to your apartment. Examine new inventory
item, a photo of Thanos's wife, Julia. It has an important date on
it. Rotate it using the Ctrl key and the left mouse button. The date
is 25/11/2059. Enter this date as written in the Universal Database
to access Thanos' files. Check them all and note the Hapacom entry.
Hmm, Hapa.com, that might be useful. This will put Hapacom on your
map so head off there. Note the strange shaped lock at this door.
Then head around the building to the door with the Hapacom sign.
It's locked and you need a code. Try hapa.com. Inside search boxes
and take the huge syringe. Hidden behind another box is some ether,
take it too. That's all you can do for now so head home.
Turn on interactive TV and watch the news then you'll go to bed
and think about ringing Thanos and visiting the Iphestos Bar
tomorrow.
In the morning phone Thanos and chat. Ask him about all names
listed. He tells you about G53. Leave apartment and go to ...
Iphestos Bar
Listen to the band then talk to them. If you say you're
desperate they'll give you a photo (or CD sleeve), which you can
open and rotate. Be sure to do this to see their latest songs.
Search the room and get the coaster from a central table. Take
cap from rack near door and chewing gum from left of unoccupied bar.
Move to the right of this bar and find the locksmith's card on the
floor behind a panel. Look at it; Nick will give you a hint as to
its use. He has some broken locks back home so we'll try it shortly.
Now talk to Bloody Mary (don't forget to scroll the names) and ask
her about everyone. You'll learn about Rania, Aristos and Jenny and
get Jenny's address (new map marker).
Jenny' Apartment
The door you need is down the end on the left. Press the buzzer
and talk to Jenny, she won't let you in. Press again and you'll
automatically wear the cap, so pretend to be a Janitor and you'll
get in. In cut scene you'll learn about Aristos, Rania and Gloria.
Jenny tells you that Aristos was in the Pallatino (new map marker)
with Tony. She also tells you she has Aristos' things. She's scared
because Rania is involved with the Mafia.
After cut scene you are back outside her apartment. You want to
see Aristos' things so try to re-enter. It's locked. Enter cleaner's
room opposite to get rag and cellotape from box. Take the broom, and
from the doorway of this room use it on Jenny's door. This triggers
a cut scene showing Jenny leaving and Nick using the broom to keep
the door open. Now you can search the flat. In the living room find
sewing kit in corner cupboard. Look at it and you keep the scissors.
Move cushions on sofa, take bra. In bathroom take plunger. In
kitchen take ice container from freezer and put it in the sink. Turn
on water. When ice melts take key. Use this key on small box near
the TV - hmm, it's empty! Open cupboard near TV and examine case.
Locked ... it needs a three digit code. The answer is in the name of
the case. Busyman, which is made up of 7 letters. It has 3 vowels
'u', 'y' (a semi-vowel) and 'a'. It also has 4 consonants. (BuSyMaN)
Back to case and enter 734 by clicking on the small red numbers.
Take certificate and Chemtron card. (If you enter Chemtron in your
file database you will be prompted for a code which you don't have
yet.)
Pallatino
You can't get in without a membership card. Look around the
area, you find more chewing gum on the steps leading to the landing
pad. Go down the alleyway - 2 locked doors! Look in the green
rubbish bin and take passcard. Examine the blue teleguided clerk
(forklift) and note the 'antenna' hidden near the wall. If you climb
on the boxes you can spot a drain underneath. You know you'll have
to move the boxes, but not yet. So leave the antenna for later so it
won't clutter your inventory. Use card on the door with slot. Go to
Gloria's room (this triggers a map marker for her room) and talk to
her to learn Rania's address (another map marker). After
conversation you return home automatically.
Nick's paid his bills so the water is back on and a fax arrives
from Gloria. Call her on the vid phone 45632109909. She tells you
that Tony is involved with drugs. Now try the Locksmith's card on
the stuck angled cupboard to open it. Take the Torn Flakes. Feed
them to Nionios to get the iron hook. Leave and go back to Gloria's
dressing room. She's out so help yourself to her cottonwool balls
and nail varnish from the dressing table and talcum powder from the
wardrobe. Watch out for the useful glove draped over the dressing
screen. Take it. Leave and off to ...
Rania's House
She's not in and her door is locked. Look carefully at the card
slot. Press the button and a card ejects. Use it on the slot to
enter.
Now carefully look around, all doors are locked. Note the force
fields protecting two works of art; they'll have to be disrupted.
Open the drawer in the small table to get a remote control, now you
need a code. Examine the four corner pot plants to get 4 pieces of
paper. There's one more to find. Examine the rear side of the right
brick column, there's a discoloured brick. Press it to open a secret
drawer and get last piece of paper. Fit the pieces together, just
roughly line them up, to get the correct number. Try it but it won't
work! Note that one piece of paper is burnt ... the last number is
missing! Enter the sequence into the remote control and experiment
to find the final number... 185375. This opens the force fields.
Now note green and yellow blocks on the right hand sculpture then
go to left hand sculpture. Push the top (yellow) block. Return to
the right sculpture, the green secret compartment has opened so take
the code. Enter this sequence (283456) in the remote control to open
the 2 doors downstairs.
Enter bedroom (left hand door). Open bottom drawer left of bed to
get the cling film. Open case under bed and take ticket (booking) to
Brazil (this puts travel agency marker on map and disappears when
you examine it). Take ring. Take stool and leave.
Now push the green block on left hand sculpture to open the top
compartment on right sculpture. You can't reach it so drop the stool
and you stand on it automatically. Take the green transparent
liquid.
Head off to the pool and get the rubber duck (quickly or you'll
drown) and the swimming gear from a chair. Open left cupboard and
move towels on top right shelf to get some pepper spray. Leave and
off to ....
Travel agent
You arrive in a lift (elevator) so open the door and exit. Look
around for sign to Travel Agent and note that locked door nearby!
Walk around building to the Travel Office. You talk automatically.
If you are truthful and pick the topic on art, the travel agent will
get a phone call and you can look around. Note the space poster
where the earth is sticking out; press it while she's occupied. When
the conversation continues talk about Blues Wire songs to win her
favour. Then ask all questions especially about Rania to learn that
she will be arriving shortly to pick up her tickets.
Note: If you have a different conversation when you enter and
get refused information, before you talk again you can look at the
poster and you'll be alerted that you can't manipulate it whilst the
agent is looking. So talk again and follow the responses above.
Note: If you don't get the Blues Wire song option you haven't
looked at the Photo/card that the group (Blue's Wire) gave you, so
do it now.
Before you leave pick up the brochure next to the poster and chewing
gum from the desk. Save game because you'll meet Rania as you leave.
Talk to her. When she storms off you'll get the chance to be more
'clever' and she will answer your questions. Ask all questions
especially about Mikes when Rania will offer to meet you later at
the Plaza Hotel ... another map marker!
Now what did that trick poster do? Return to the locked door on
the other side of the building, it's unlocked. Enter storage area
and get the GPS Receiver from box on right and Transmitter from box
on left. (Look carefully; it's on the grey strip on the inside of
the lid.)
Back to the lift and go down to the next landing area. Find
storeroom E6. Check out the boxes to get the teleguidance device.
It's time to move those boxes outside Pallatinos so back to the lift
and press the middle button to access your map and head back to the
alleyway.
Now you can pick up the antenna and use it on the teleguided
clerk. Nick will move the boxes to reveal the drain. Use the iron
hook to open it and head down. Turn on the light and follow the
tunnel straight ahead to the wall. Turn left and then take the last
left. A body ... it's Aristos. Take the Chemtron card ... well chase
it down the tunnel. It gets caught against a grate, grab it.
Around and about
Off to the Plaza Hotel where the receptionist will give you a
note from Rania and you'll see the G53 advertisement.
Back at Nick's place read the note, Rania is staying at her
sister, Renata's (new map marker). Save game here! Head off to
Renata's where you meet a police officer in cut sequence. Be
friendly or the game will end. Try the middle (camaraderie) option.
You learn about a body on the beach and are given accesses to the
crime scene. The police think the victim is Rania but you know
better ... it's Renata!
Back at Nick's again to collect a fax from Dimitris asking you to
meet him at Detronics (new map marker). Before you go phone Thanos.
Ask about Rania, the police have still got it wrong. Also ask about
Aristos to learn about his association with Middle East businessman,
Souleiman Saidi.
It's time to head off to Detronics and your meeting with Dimitris.
He wants you to go back in time and bring Mr Prokopiou into the
future. Heed the warning and drop ALL your belongings before you
leave!
Back to 2019
At the university open gate and head up the stairs. Talk to the
receptionist. Oh no, everyone is away and you can't access her
computer while she's there. Look around. The lifts are broken and
all the doors are locked ... but note that Class H has a distinct
locking knob. Take special note of the smoke sensors on the ceiling
... a way to get rid of the receptionist, maybe? Talk to her again
and ask for a cigarette, she won't give you a light because it's a
no-smoking area. So how to light it? There is a pedestal with an owl
near the middle of the room. The owl has glass eyes. Click on
pedestal to dislodge the owl ... oops a glass eye has popped out.
Take it.
It's a lens so go outside into the sunshine and use it to light
the cigarette. Back inside and set off a smoke alarm and watch the
receptionist flee.
You can now push back the glass screen and enter the
receptionist's 'cubical'. Access the computer and check out the
files. The access codes are what you want. Mainframe's door 3 2 7 6
4. Teachers file access ALLTOGETHER.
Back to Class H and turn the knob 3 right, 2 left, 7 right, 6
left, 4 right to open the computer room. At mainframe enter password
ALLTOGETHER, choose Staff addresses to learn about Mr Prokopiou's
daily musing in Filippi. Take paper from the printer and marker pen
from white board. Use pen on paper to write his name then leave with
your newly fashioned sign.
Go to station, save game here, click on doors and you will
automatically go to Filippi. Watch cut scene then talk to Prokopiou.
Tell him a pack of lies then continue undaunted or you might meet
another GAME OVER screen.
Another cut scene and you are at Prokopiou's place. Have a look
around when you get the chance. Search the chest of drawers and take
the familiar box from bottom right drawer. Note the painting, it's
freshly done! Enter the bedroom and take sleeping cap from dressing
table drawer, black box (portable disk drive) from right bedside
drawers and scrunched up note from left bedside drawers.
After cut scene you can enter the lab/study. Open drawer near the
fax and take ruler. Open the next drawer to take floppy disk.
Connect floppy drive to computer and insert disk ... you need a
code!
Examine scrunched note in your inventory, looks useful but it
isn't. You might need it later so put it in the familiar box. If you
stand near the door you can see something on top of the tall
cupboard so open three filing cabinet drawers to make steps to climb
up. Use the ruler to get methylated spirits. Use spirits on sleeping
cap then wipe the painting to reveal a colour code ...... Red Green
Blue Black Pink.
Enter RGBBP into computer to access files. Read them all (there's
virus that might come in handy) and copy them. Now take the disk and
pop it in the box. Drop the box and you are ready to leave. Select
the teleporter in your inventory and click on it. Watch cut scene.
Home, sweet home
Pick up useful items ... you decide. Phone Thanos, he wants you
to find Rania. Pick up the sheet of paper near the door, it's blank.
Use the lighter on it to reveal message and code ... 522. When you
examine the paper in your inventory it will disappear and two
locations appear on the space station map. So before you head off to
the Space Station drop in to Jenny's and open the familiar wooden
box ... would you believe, a note and a floppy disk have suddenly
appeared. Take them.
Space Station
Amazing ... a maze! You don't have to map it all just find the
hub in the centre, there's a swimming pool nearby. Take a swim and
get the screwdriver. At the hub door enter code 522. Use lift and
press button then watch cutscene with Rania. She tells you to
contact Tony at the Iphestos Bar, gives you her phone number -
23415657392, then disappears. Before you leave the space station
check out the other location, the Warehouse.
You find three doors, one with a puzzle/lock - 7 buttons with
images that match the seven fountains in the maze ... you must have
stumbled across at least one of them. Press a button and it lights
up with an image of another button. So press the button with that
particular image and keep following this pattern until all buttons
are lit up. Check the door, if it's not open then follow this
button-pressing pattern again starting with a different button until
you get it right. The correct sequence is 4715236 ... enter the
storage room.
Look around, note the explosives ... you have to find a way to
get them out. Go up to the next level, slide one of the boxes to
find a detonator and check out the airlock! (another way to die)
That's it for now.
Finding Tony
Off to the Iphestos Bar and chat to Bloody Mary. When you ask
about Tony she'll give you his phone number - 23465789000. Back home
and ring this number to learn you have a message waiting. So check
out your messages to get one from Tony asking you to meet him at
behind Pallatinos.
Head off to your meeting. Go to the alleyway. You can now get in
that second door that was locked. Save game here! Before you risk
your neck, you'll need some goodies. Be sure you've got the pepper
spray, transmitter, receiver and all the chewing gum you've
collected (6 sticks). Open the door and meet Tony and he'll fill you
in on some details. You'll be surprised by some thugs and
automatically use the pepper spray. You get control again when Nick
runs outside. You have about 10 seconds to react, which is plenty of
time to head for the open drain. Another cut scene as Nick chews all
the gum and uses it to wrap the transmitter and hurl it at the
escaping flyer.
Note: If you die inside you haven't got the pepper spray.
Note: If you die when you leave you haven't opened the drain.
Note: If you get an end game when the flyer leaves you
haven't got the transmitter/chewing gum.
Note: If the gum doesn't stick then you need more. Be sure
you have 6 packets.
When you survive this ordeal you can look at the receiver to
track the flyer and get another map location ... Chemtron. But duck
back into that storeroom and take a look around. Along the back wall
there's three tins of paint and an iron bar. Take them. Try to
leave; would you believe it, you're locked in. So pull the lever, it
should move the hook but it doesn't work. Something is blocking the
overhead track so slide the ladder across and climb up to take a
look. You see a pyramid shaped object, dislodge it with the iron bar
to get a strangely shaped key. Climb down and hang a paint tin from
the hook. Pull the lever and it bashes the door. You'll need to do
this with all three tins before you're free!
Now that key you just found probably fits the strangely shaped
Hapacom lock so head off to Hapacom and open the door. Search the
boxes to find a delivery docket. It might be useful to get the
explosives so back to the space station warehouse and stick it on
the explosives box. Return to Hapacom and the box is ready and
waiting for you. Take the explosive from box, smart guy
J and off to ....
Chemtron
Unlock the doors with the Chemtron Level 1 keycard. Save game!
Open the door and you'll be greeted and eaten by two electronic dogs
if you walk in too far. What might gum up their works ... water? The
huge syringe will come in handy but it needs a huge reservoir of
water. Return to Rania's and fill it from the swimming pool. It
won't work on it's own, you need something else to attract the dogs
so use it on the rubber duck to get a water filled duck. Back to
Chemtron and drop the duck inside and watch the dogs attack it.
They're no longer a problem!
So cross the compound and open the next door with the Level 2
card. Search around the warehouse and note the thinner wire to the
right at the back. Use Level 2 card again to open the door. Most of
the boxes are protected by energy fields but there is one sample
box. Open it and take the canister. Save game. If you open the door
at the top of the stairs you will be shot. If you look at the
canister more than once ... curtains! Walk around and check out the
high up windows. One is partly open and there is something on the
window ledge. Climb the girder and take the cutters (watch the cut
scene) then you can use them to cut the wire at the back of the
warehouse. Enter that enclosure and examine the lamp pole for a
hint. Move it closer to the ventilation system? The only way to move
it is by sheer force so use the dynamite with the bra and attach the
detonator. Save game and get ready to move smartly. Attach the bra
to the pole and head quickly (run) for the opposite, back corner of
the enclosure.
In a cut scene you see the thugs alerted so don't venture too
far. Climb the pole up to the ventilation outlet. There's a tricky
hotspot here at the front corner of the outlet. Use the screwdriver
on it then open the cover and crawl inside. At the end drop down the
vent and watch cutscene as you free Tony.
Note: If you die here you haven't got the Ether.
When you're back in control take the note from the desk drawer
and read it ... Saidi is staying at the Plaza Hotel. You're finished
here so leave. You'll make a fast trip home and get a surprise visit
from Anita. Talk to her she'll ask for your help, Prokopiou isn't
well, and she'll give you the Bioco Password: destro32.
When she leaves access your files and search for Bioco. Use the
password and check messages, No 3 in particular to learn of links
between Detronics, Bioco and Chemtron - who are the secret partners?
Ring Thanos, he confirms what you have learned and wants you to
investigate further, especially Dimitris Argirou and Detronics to
find out what happened to the Joyland supplies.
Plaza Hotel
Time to find Saidi. At the Plaza talk to the receptionist and
take the tried and true method when you get the chance. She'll let
slip room # 762. When you leave the lift if you go left a cleaner
will send you packing so go right and take the fire extinguisher
from the far wall. Return and enter room 763, a storeroom. Search
the lockers and take the bow tie and find the uniform. It's needs
modification so put the bow tie on it. Not good enough you need
something more. Back to Nick's apartment block, remember that
moveable doormat. Check it out, someone's left a magazine with a big
red "P" for Plaza on it. Use the scissors to cut out the P then go
back to the Plaza. Use the cellotape to stick it onto the uniform
and you'll wear it and the maid will leave in a cut scene.
Now open the vacuum cleaner and take the key card. Open door 762
and search the room. Hone in on the bar, and bar fridge. You're
looking for 10 scraps of paper. Search the area carefully. When
you've found them they will automatically form a note. Read it, hope
you've got you vidcard because you must phone Thanos immediately;
you haven't got time to go home! Use your vidcard on the monitor and
ring him. Well done Nick, you're an ace! Talk to Thanos, he wants
you to go to Argiriou's Office (new map marker for Detronics).
Detronics
When you arrive check the doors - all locked. So examine the
windows to the inner hub, one is cracked. Use the plunger on it and
then use the ring on the crack to cut a hole. Step inside and open
the box at the side of the door to get the keycard: Detronics
Security Level 1. This opens the President's Office ... careful as
you enter, watch out for the laser beams. You can't see them? Well
look for the small red dot on the skirting boards to the right. Use
the talc on it and watch Nick step over the beams.
Head for the desk and move Anita's photo to reveal a safe. Mmm a
finger print lock. This is where the glove comes in handy. Use the
nail polish on them then cut the cling wrap with the scissors and
stick the scraps of plastic onto the gloves. Now you need some
fingerprints, try the ashtray and you're ready. Use the glove on the
safe to open it. Inside take the Red Diary and note the numbers on
the bar code at the back of the safe ... 38014 56729.
Next have a good look around, especially at the monitor. Oops
it's booby trapped. After a short nap watch the cut scene with
Dimitris. Then Anita comes to the rescue.
Note : If you don't make it you haven't got the green
liquid.
Your next stop is ...
Prison Cells and labs
You start out in the lift. Beware of the killer robots. Save at
every stop. Open the lift doors and dash to the safe alcove with two
chairs to your right. Watch the robots and time your run, dash to
the left to the alcove with 8 monitors. Get ready for another long
dash to your left, straight down the corridor to the very end then
follow it around, it leads directly to Prokopiou's cell. Open it and
wake him, he escapes.
Then go to the very next cell, open it and lift the bunk to
reveal a secret room. Inside use the keycard on the reader slot and
you'll go down to the main servers. You can't do anything with the
mechanical arm so walk along the wall and look left. You'll see some
drives/disk trays. Use your infected floppy on either one to shut
down the system and immobilise the robots. Time to leave so back to
the lift and press the button to meet Thanos, Dimitris, etc, and
then Anita who asks you to send Mr Prokopiou home. Eventually you're
back home for another chat with Thanos and Anita. The stakes are
higher than you thought! Anita gives you the key to Argirou's house
...
Off to save the world
Dimitri Argirou's Place - look around. Check out the fire, you need
to put it out. Use the fire extinguisher then search the chimney,
one brick is sticking out. Press it and a staircase descends. Up you
go. At the locked door at the top examine the buttons, 10 of them,
number them 0 - 9 from left to right! Now where have we seen a 10
digit code? That's right the bar code in Aragou's safe. Press
buttons 38014 to open the door. Inside look around and take the CD
behind the box to the left then open the box on the floor and take
the key. Look at it, an address in Sector 1231 (new map marker).
Leave go to sector 1231 ...
Gloria's house
Another lift. Save here in case you blow it. Use the key in the
lock and prepare for a surprise. Now talk to Gloria, be straight to
the point then cool down. Ask about Dimitris and she'll give you a
CD and floppy.
Back home again and check out that CD. A mix-up, it's a music CD.
Back to Gloria's and retrieve the CD from her CD player. Back home
again and watch the denouement. The case ends here but Nick learns
he has more to do, and for that you may need to wait for the sequel.
Watch the credits, you've earned a few laughs!
Copyright © Quandary Computer Game Reviews 2003. All
rights reserved.