Culpa Innata
by Momentum
Walkthrough by MaGtRo July 2006
This game contains nudity, graphic sex scene and offensive language.
Gameplay: This game is a third person point and click adventure game. The main menu has Start Game, Options, Credits and Quit. The Start game has a choice of new game or load. The Options has video (resolution and anti aliasing), audio (voice, music and FX levels) and Caption selections.
Right click of mouse brings the in game menu. The in game menu has the save, load, graphics, sound and exit to main selections. Another right click of mouse closes the in game menu and brings the game screen back.
Once the PA is picked up, right mouse click opens up the PA. The PA has the contact list, inventory, navigation map, diary and game controls. Right click again to disable the PA.
The contact list has the phone numbers and description of the characters that Phoenix has been in contact with during gameplay.
The inventory shows the items picked up. In inventory, select the item and it will be placed on right frame. Click the gear icon to use that item or click the +i icon to look closer on some items.
The navigation map once updated shows the map of Adrianopolis. All active locations will be seen and when clicked on can go there automatically. Some locations are accessed only during the night.
The diary has Phoenix' thoughts. The Game Controls has the in game menu. There are 48 saved game slots.
Double left mouse click makes Phoenix run.
Culpa Innata means inherent guilt; the original sin. The democratic countries have united to form the World Union. The World Union lasted for 27 years. It ended on May 19, 2052 - The first day of Devolution.
This is 2047. Listen to Mr. Hamilton describe what is happening to our blue planet. He transports himself to a meeting of the World Union. At Adrianopolis, Dagmar Morssen's address to the Immigration Academy graduates explains the World Union's principle - The selfish and strongest shall inherit the world. Phoenix Wallis is introduced to the graduates.
Note: This walkthrough is just one way to play this game. The game is non-linear and most of the actions can be done in any order, any day. Interviews for information are done once a day and a minimum of 3 visits.
Day 1
Phoenix' Office:
Look around and check the room: plants, the stained windows that shows that this building is formerly a religious building and the window to see the pyramid. Look at the name plate on the desk and at the left frame behind the desk. See Phoenix' Human Development Index (HDI) certificate. Phoenix has an index of 73. Click on the pink make up purse and social security card on the desk. Realize that the PA and cabinet key were taken by Julius, the janitor. Look close at and then use the computer. Check the urgent message that call Phoenix to a meeting with Chief Dagmar Morssen, the head of the Immigration and Security of the World Union.
A Union citizen was murdered. Vassily Bogdanov is an immigrant from Russia, one of the 'rogue states'. Phoenix is ordered to do interviews and solve the murder. Julio is to research about the case. Julio talks to Chief Morssen alone.
Global Peace and Security Network (GPSN) floors:
Note that Phoenix stands outside Chief Morssen's office. Go left and see Phoenix' office door. Go left following the EXIT sign.
Floor 2: Enter one of the egg-shaped elevators and press floor 2. You can look around and learn the different rooms on this floor. From the elevators, go to right screen.
Go forward and see Julius sweeping the floor at far corridor. Talk to Julius. He is concerned about the exposed bodies at the graveyard. Talk to Julius every now and then to learn more about the background of the Union.
PA: Pick up the blinking PA from the floor. The cabinet key is still not found. Right mouse click brings up the PA. The PA has the contact list, inventory, navigation map, diary and game controls. Right click again to disable the PA. The contact list has the description of the characters that Phoenix has been in contact with during gameplay. The inventory has the GPSN Rules. The map needs to be updated. The diary has Phoenix' thoughts. The Game Controls has the in game menu.
Go back to the elevator via left of Julius and then right hallway. Go left at middle of hallway to the elevators. Take elevator to floor 3.
Phoenix' Office: From elevator, go forward and left. Enter the room adjacent to the EXIT sign. Go to left of desk and take the pink makeup kit and social security card. Take a look at the make up kit in inventory. Click on the gear if you want to use and click on the +i to look closer.
Cabinet puzzle - Look close at the cabinet under the left frame behind the desk. See a close up of the lock. The security pass is in there. Open the makeup kit in inventory (use the i icon) and take out a hairpin.
Insert the hairpin in the lock. Move it around: up, down right and left. Hear a different sound each time.
Find the click sound and not the clunk sound. Find the correct sequence that produce all click sounds.
Click to move the hairpin: 2 up, 1 down, 1 left and 1 up. Take the security pass.
Floor 1: Exit the room and go to the elevators, left of the EXIT sign. Take the elevator to floor 1. Go right of screen and look at the 2 wall panels that described the conditions that led to the present day situation. Go right and look close at the third wall panel to see what supposedly this Utopia has done to date.
Auditorium: Enter the door at right. Go down to front row and take the ID card of Talay Talayman. Look around and then exit the auditorium.
Go left screen, pass the elevators and go to the EXIT at intersecting corridor. Use security pass on EXIT door.
GPSN Exterior: See a cutscene of a man sneak towards the building. Chase is on. Wow - he went thorough the graveyard gate. Look at the plaque on the right. It is the Latin Pater Noster.
Textured plaque - Look at the plaque left of the gate. Click on it while in close up but the carving is too fine.
Open the makeup kit in inventory. Take the Desiree hand lotion and apply it on the plaque. Take a cotton ball from makeup kit and apply it on the lotion on the plaque. This needs to be scanned. A camera icon appears. Click the camera icon to get recovered image 3.
Graveyard Gate - Look at the gate and see that it has a lock.
The lever on top right resets the puzzle. The 4 buttons opens different bars at center of the lock.
The object of the puzzle is to press the buttons in order to remove the bars at the center.
Check what bars are affected by each button. Note that a second click on a some buttons shows another set of affected bars.
Some solutions: Click on (top to bottom 1-4): 4 4 1 3 1 or 4 4 3.
Graveyard: See a digital disk on the ground. Use camera to take a picture of the butterfly image on the disc to get recovered image 4. Take the graveyard CD. We can check all of the items collected so far later on Phoenix' computer.
Station Omega 10: Follow the path to the left, cross the bridge and then click on the signs on either side of the path.
Enter the Metro area. Look around and check the different active places. (One of them is a gate at bottom left of the rail tracks. It is an entry to the sewers.) Go to either right or left side of the main floor and turn the corner. Go pass the Station Omega 10 sign and then to Platform B. See an energy field that blocks the stairs. Click on energy field and you need metro pass. Turn back and go to the right side hall where you see the brown Metro Pass machine.
Metro Pass Machine - Click on the machine and buy metro credit. Enter the social security number seen on the social security card in inventory: 293-72-4925-2. 100 credits are added to your account.
Metro Car: Go forward, right, forward and through the energy field of Platform B. Go down the stairs to see Phoenix ride the metro.
Right click mouse to access the PA but the PA has reset. Click OK on the first 2 frames seen. The last reminder showed unidentified binary data. Click to 'Save' the unidentified binary data to get Data Dump from PA crash.
The Navigation Map has expired. We need to update the map. Exit the PA and look close at the white map on the wall inside the metro car. See the Adrianopolis Metro Map. Take a picture of the map to update the navigation map. Phoenix will say that the map is now updated.
Right click to show the PA. Click on the navigation map tab and see Vassily Bogdanov's home in delta quadrant. Click on Bogdanov's home.
Bogdanov's home: Get an urgent message in PA. That is one obnoxious Julio. Go right of elevator and click on room 3105. The home security program does not let Phoenix in. Select Access Case# response for a more diplomatic action.
Look around at the different items in the apartment. Go to bottom screen to see a wide window. Take a close look at the items on the coffee table on the left. See an old fashioned business card. Bogdanov is the owner of The Thing Store at The Pyramid. The PA adds The Thing Store to the map. Look close at the magnetic card on the bar. Take the swipe card.
Bogdanov's bedroom: Enter the room on the left. Look around. Take a look at the 'Arrivee in 21 Days' on the side table. Look close (click twice) on the Mata Hari picture above the bed. There's a colored lock safe. We need more data to do this puzzle.
Exit the apartment and see the map. Click on The Pyramid.
The Thing Store: Click on Thing Store in the map. Walk to the left screen and up the stairs. Talk to the female sales clerk, Alicia Cordoba. Learn about Harry Callahan, an impersonator.
Suspect modeling comparison - See a face. Click on a feature of the face and then click on 'compare'. Alicia will say if is not or is a match. Once that part of the face matches, go to another feature of the face.
Do the hair, eyes, nose, mouth and facial hairs comparison. Alicia's answer will progress to: Slightly like him, moderately like him, more like him, very much like him and when all features are correctly done she will say 'that is exactly him'.
Then, click on 'reconstruct' button to see a picture of the impersonator.
Continue to ask Alicia about Bogdanov's death and learn about the other sales clerk, Piper and Monica. You are allowed only one visit per day in interrogating witnesses. Go down the steps and walk to right screen. Check the Thing Store elevator. Use the swipe card taken from the bar at the apartment.
Bogdanov's office: Look around the room. Bogdanov's HDI score is 70.
Rubik's cube - Look close at the one sided Rubik's cube at side table. Solve the puzzle by making all the squares yellow similar to the center one.
Note that the colors of all outer squares cycles to 6 different colors of same sequence. The center square also cycles to 6 colors but in reverse sequence as the outer squares.
This is one possible (long one) way to solve this puzzle:
1. Click on one of the outer square until it turns yellow. Then click on top right square until it turns yellow.
2. Do another outer side square and then click on top right square until it turns yellow. Do the rest of the outer squares in similar fashion.
3. Click top right corner square (~20+xs) until the top right and the central squares are both yellow.
Shorter solution:
1. Change one outer square to green. Click the top right square after change of an outer square to green.
2. Do all the outer square like step 1.
3. Click the top right square to green.
4. Click the center square to green.
Phoenix will look at the completed Rubik's cube again and note that there's a familiar pattern to the cube. The top are all white, middle are all blue and the bottom layer are all red.
Photo album - Take a look at the old book on the table - an album of 2D photographs. Click on arrow at bottom of screen to flip through the album. Note the picture of the older couple with a baby and the building with 657.
Computer - Look close at the computer and see that it needs a password. Enter the number seen on the building picture in the old photo album - 657. Read the new e-mail. A meeting was set up with Douglas Anderson. A new destination in the map is added.
Douglas Anderson's Law Office: Select the Anderson's Law Offices on the Navigation Map. Walk down the hallway and click to read the Directory of the Building Occupants. Douglas Anderson is on the 7th floor. Go right to the elevators. Exit elevator and go to left screen. Go down the hallway and enter the first door on the right. Talk to the door security program.
Enter the office and look at the frame left of door. Douglas Anderson has an HDI of 82. Go down the screen and talk to Anderson. Continue the discussion in a formal manner. The people Bogdanov mentioned are Larissa Lukin his lover, Dr. Capello the therapist and Roger Arnett the image maker. New destinations are added to the map.
An urgent message is in the PA. The first security screening interview is in one hour.
GPSN Offices: Talk to Ingrid, head of the Immigration Academy in blue standing on the left.
Click on the different panels on the table (Computer Interview System). The on on the right is neuroimpulse indicator which shows if the person is thinking one thing and telling another. The one on the left is the security coefficient indicator; if the score goes below 70 the applicant fails.
Interview Raj Patel: Watch the graph and the bar of the computer system. Ask about his past. Ask him about his participation in the riots and about his acts during the riots. Raj Patel failed. If the question asked is his action after the riots, Patel will pass. It is best that he fails and is weeded out.
Exit the room and find out more about the interview procedure by clicking on the interview room door.
Larissa Lukin's House: Use the map to go to Larissa's House. Talk to the security program at room 2108. Go down the room and talk to Larissa sitting by the window. Select 'Approach her nicely' dialogue.
Phoenix's home: Phoenix gets tired and goes home. Look around the apartment. Go to the bedroom and open the closet. Select the home outfit of Phoenix. Go close to the window and click on the round projector on the floor. Watch the news and learn about the death of Dr. Spencer.
Day 2
Phoenix's Office: Get a visual call from Phoenix' best friend, Alessandra Pescara. They will meet at 8 PM at the Cafe.
Use the PA, click on contact list and select Larissa Lukin. Click on the antenna at top right of frame. Ask for an appt. Hmm... Maybe invite her to a place where she'll be more comfortable.
Roger Arnett Salon: Use the map to go to Arnette's Salon. Talk to Gladys, Arnett's Assistant. After learning about WIMA, make an appointment. Look to the desk on the right and take an epilaser flyer. Look at flyer in inventory.
Sophia Capello's Office: Use the map to go to Capello's office. Go down the hallway and note that security program on her door is malfunctioning.
Fix the security program - Click on the door and Phoenix says 'there seems to be no power'.
Go back towards the elevator. See 2 metal panel on the wall before the office doors.
Click on the top electrical control panel. Click on the metal fuse power panel and click again to open it.
Make all the tubes on the top right (section A) all red by clicking to red the bottom tube. Exit panel.
Click on the bottom fuse panel and see that one fuse is off. Click to make complete fuse connection. Exit panel.
Click on the top electrical control panel again and turn back to green the bottom of the 3 tubes of section A. Exit panel. Yes, got it!
Go back to Capello's office and talk to security door program. Inside the office look around and see that her HDI is 78.
Talk to Dr. Capello. Approach her in a formal manner. Learn about the affair with a teacher, Katina Stavropoulus at the Child Development Center (CDC). The destination is added to the map.
Child Development Center (CDC): Read the CDC essay paper on the end of the bulletin board.
Talk to the obnoxious young girl in pink working on the computer. Look around the playroom on the right.
Look close at the rabbit candy machine. Press the red nose and take a candy. Give the candy to the obnoxious young girl. Kiwi flavored candy, oh my!
Go back to the Rabbit candy machine and press the hand to cycle the candy selection: cherry, peach, raspberry, orange and strawberry. No kiwi. Press the nose again and take another candy.
Kiwi candy - Look around the room and see edible play dough at far side of the room. Look close and see different colors of play dough. Take (click-hold) a bit of blue and place on empty square. Take a bit of yellow and add to bit of blue to make a green play dough. Add a bit of white to make a kiwi colored play dough. Take the candy from inventory and use it on the kiwi colored play dough to get kiwi candy.
Give kiwi candy to the brat. She finally paged Kati. Talk to Kati.
While at the CDC, use the PA, click on contact list and select Larissa Lukin. Click on the antenna at top right of frame. Ask to meet her coffee.
Cafe Rose: Meet Larissa automatically and make small talk with her at the Cafe. Agree to meet her tomorrow.
Phoenix' home: It's late and Phoenix went home. Change clothes using the selection at the bedroom cabinet.
Cafe Rose: Use the map and automatically go to Cafe. Have a conversation with Sandra about the mysterious student at the graveyard, the Bogdanov case and the child at CDC. Gossip about all other character and learn new things. Ask to leave and they go to a party.
At Phoenix' home, go to bed.
Day 3
Phoenix' Office: Use the PA, click on contact list and select Larissa Lukin. Click on the antenna at top right of frame. Ask for an appt.
Douglas Anderson's Law Office: Select the Anderson's Law Offices on the Navigation Map. Talk to Anderson and learn about Pierre DeVille, an artist.
DeVille's House: Look around inside DeVille's home. Look at the firearms on the wall - #7, 12, 14 and 17. Go down the screen and see that his HDI is 70. Talk to arrogant DeVille.
Capello's Office: Get a call from Sandra for dinner at 8 PM at the cafe. Talk to Dr. Capello about Bogdanov and his free time. Learn about Stardust, a chic club and Mata Hari. New destination is added to map.
The Thing Store at the Pyramid: Get a message from Jean Michel for dinner at Chez Pierre. At the Thing Store, go to left screen and talk to Alicia. Learn about Art consultancy. Go to the other side of the store and talk to Monica in uniform.
The Pyramid: You can walk around and look at various sceneries at the Pyramid. See the Fallen Soldier's monument, the NGO poster by the WVS (World Vegetarian Society), NGO kiosk.
Phoenix House: Change clothes and then use map to automatically go to Cafe Rose and meet Sandra. Talk about all the dialogue.
Chez Pierre: Talk to Jean Michel.
Day 4
Phoenix' Office: Use the map to go to Bogdanov's house.
Bogdanov's House: Go to the bedroom and click on Mata Hari's picture above the bed. See the safe.
Safe Puzzle - Change the colors of the safe buttons to the pattern on the Rubik's cube completed puzzle at Bogdanov's office.
Top row is white, middle row is blue and bottom row is red.
Take the unknown sculpture.
The Thing Store: Go to the left screen from the entrance. Click on a display at the center to learn that all the artists are unknown. Go to the very back wall and see 3 items on display. Click on the middle one that looks like the item taken from Bogdanov's safe. Click the unknown sculpture from the safe on the center display. A secret drawer opens. Take Bogdanov's e-diary.
Larissa Lukin: Talk to her about everything. Learn that Bogadanov's memories of Russia is about his grandparent's who took care of him.
After talking to Larissa, Phoenix decides to report to Chief Morssen.
Chief Morssen's office: Report about Anderson, impersonator, e-diary and Larissa's conversation. She will have the e-diary analyzed. Chief Morssen stated that a warrant is available but to be careful in selecting the person to use it for. No need for a warrant yet. Before, leaving, Phoenix reported about the ghost student at the cemetery. The guards have reported sightings also.
Phoenix' Office: Use the computer.
Audio Visual Processing - Use the recovered CD on the frame and see that the data was erased. This data might be the data dump from the PA crash.
Data Processing/Text Processing - Use the data dump from PA crash on text processing frame. Select Analyze and see the result as unrecognized text.
Data Processing/Image Processing - Use the data dump from PA crash on image processing frame. See part of a picture and word. Click-hold a gray part and drop it on another place to form a picture and name. The colored areas are already at the correct place. Once a correct piece is at the correct place, spatial match is seen. When completed, a blinking image reconstructed of Iustitia appears.
3D Processing/ Reconstruct Multiple Images - Take the CD recovered image 4 from inventory and use it on one of the side walls of the frame. Do the same for the recovered image 3 taken from left wall of graveyard gate and the butterfly reconstructed from the data dump (Iustitia). We need a fourth image to work on.
Search/Census database - Use the picture of the impersonator on the Census Database frame. Click search button. No record found.
CDC: Tell the receptionist you need to talk to Kati right away. Ask Kati if it was her choice to cool off the relationship.
Phoenix' house: Change clothes and go to The Pyramid. Select Club Stardust.
Stardust Club: Talk to Fabian, the bartender. Learn history of city, Phoenix' background and PSP. Exit the club.
The Pyramid: Talk to the security man guarding the door of the Stardust Club.
Anti Chaos poster and kiosk: Go down the steps and to the right road. See Anti chaos poster with a kiosk beside it. The poster has the date June 11. Look close at the kiosk and enter 611 on the keypad. See third line change to Turbulence and Stability co exist.
Look around. You can use the map of the Pyramid and see where the streets are. Go further down (screen) from the poster and turn right at the small alley to get to the second circle of the Pyramid. See Cafe Rose, Metro entrances and GreenPeas poster.
Phoenix' House: Go to bed. Phoenix had a nightmare.
Day 5
The Thing: Talk to Monica and get another runaround.
Bogdanov's Office: Look at the photo album. Take photo and use camera on back of photo to get Cyrillic handwritten text and 3865959.
CDC: Talk to Kati. Get more background about her relationship with Bogdanov.
Pierre DeVille: Ask about Business Venture.
Get a call for another Security Screening.
Interview Room: Talk to whatever Ingrid. Talk to Al Hayari aka Shakira. Lead questions about her shopping and then her work plans. She is rejected.
Ancient Library: Go to second floor of the GPSN building. Go to screen right and see Julius. Talk to Julius and learn about his being a student and the General's army. Go to screen right (hall left and side from where Julius and the black dirt on the floor are located) and see a door at the end of the hallway. Enter the library. Look around. Go to the middle wall across the door. Take the red book. Take a picture of the dictionary to get Russian Translation table. Exit the room, and go bottom screen of the dirt on the floor. Go to screen right and walk the corridor. At the middle of the hallway, go to the left and see the elevators.
Phoenix' Office: Go to 3rd floor and enter the office. use the computer.
Decryption - Place the Cyrillic handwritten text on right frame and the translation table on the left frame. Translate each letter by clicking on the appropriate English letter on the left and click on the Russian letter on the right. Do this to all the letters even if they have similar letters in translation. After translation is completed, get Bogdanov's name list in inventory.
Chief Morssen's office: After exiting the computer, automatically report to Chief Morssen.
Phoenix house: Change clothes. Go to Stardust.
Stardust Club: Talk to Fabian. Be sure to give 25 dollars for the drink (with 13 dollars - Fabian will clam up and no info is taken). Find out about Bogdanov's devotee friends and women dancers.
Day 6
The Thing Store: Go to screen right and talk to Piper. Oh My! Approach her harshly.
Get an urgent message on PA. Hackers got into the system and has particular attention to Phoenix' folders.
Phoenix' office: Check your PA and see an authorized data. It states Hey, Officer, I dare you to find out what I am. Use the computer.
Data Processing/Image Processing - Click the authorized data on frame and get a File corrupted result.
Hexadecimal Editor - The editor appears after the File Corrupted result. See red ? that needs to be decoded. Based on the reference line above the puzzle, find out the number or letter corresponding to the red ?
I did this by trial and error. Start with a group that has one red question mark first. Click the question mark until they turn blue. Continue on until all the single red question marks set are decoded.
Change the question marks on the ones with 2 red question marks to a number or letter first. Then process or click through the first one until you hit the correct letter or number. If that first one doesn't work, change the first question mark to the next number or letter and process through the second question mark again.
Once all the red marks are changed to blue, see an image of Amor to get recovered image 1. Yes, now we have the 4th image.
3D Processing/ Reconstruct Multiple Images - Take the CD recovered image 4 from inventory and use it on top wall of the frame. Place the recovered image 3 taken from left wall of graveyard gate on the bottom frame and the butterfly reconstructed from the data dump (Iustitia) on the left frame. Place the new image, Amor on the right frame. Click on reconstruct and see a 3D butterfly image.
Station Omega 10: Take the stairs and go down to the lower level. Take a look at the Butterfly ad poster on the wall. Take a picture to get Butterfly image. Go back to Phoenix' office.
3D Processing/ Reconstruct from Single Image - Take the butterfly ad image from inventory and use it on the frame. Click Extrude. Get 3D Butterfly ad.
3D Processing/ Object Compare puzzle - Place the 3D butterfly ad on a frame and the 3D butterfly image on the other. Click compare.
See a map of the metro system and an X that marks a spot. Exit the computer.
Phoenix states that a visit to the metro after hours would be best.
Pierre DeVille: Ask about other Business Venture and his firearms collection.
After being asked to leave, get a visual call from Chief Morssen. Phoenix is given authorization to access Military database since the military numbers are 7 digits and the numbers on the decrypted Cyrillic text is also 7 numbers.
Phoenix' Office: Use the computer.
Military database - Use the 7 digit number on the frame and do a search. Get a Military Captain Juan Antonio Perez.
Military Corps is added to the navigational map.
Military Corps: Go down the screen and talk to the man at the desk. At the personnel office, talk to Ashling Monaghan. Learn about Perez' death in a plane crash in Russia. Ask more info about Perez to be referred to Officer Thorrsen.
Officer Thorrsen - Exit the personnel office and end at an intersection. Look close at the fire extinguisher by B1070 door and see Thorrsen's name on it. Look at the fire chart above the extinguisher and see her room number. Go to the corridor to top screen and be at Thorrsen's office. Talk to Officer Thorrsen.
Get a call from Chief Morssen.
Chief Morssen's office: Learn that Bogdanov brought 1.3 M when he emigrated and that Larissa Lurkin was Bogdanov's nuptial partner in Russia. He was killed with a 9 mm handgun. Phoenix is asked to check on the financial records and that Spencer, the dead Professor was in Bogadanov's list. Phoenix was asked to talk to DeVille about the matter.
Larissa Lurkin's home: Talk to Larissa harshly and learn about the Gambino crime family.
Chief Morssen's Office: Report the findings.
Phoenix' home: Change clothes and go to Stardust Club at the The Pyramid.
Stardust Club: Fabian the bartender is not around. Go up the stage and look at the wood relief on the backwall of the stage. Look closer and see the crack. Wood pieces fall off the wall.
Wood relief pieces - See broken pieces on the floor. Look closer on the pieces and see the puzzle.
Click-hold-drop the pieces to combine them. If the piece is in place, hear a click and the pieces cannot be separated anymore.
Look close at the combined pieces on the floor and Phoenix says not to pick it up or it will scatter. Click on the hole on the wall and Phoenix says to 'fix it fast'.
Go to the bar and click on the right gate to enter the bar area. Phoenix can enter only if she says to fix the wall of the stage fast.
See a setup to make glue.
Prepare Glue - Look at the epilaser flyer taken from Arnett's Salon. Check the wax preparation procedure.
Click 1 cup on water and place on bowl. Click 0.5 cup on water and click it on bowl.
Click 0.5 cup on sugar and click sugar on bowl.
Click 1 tablespoon on lemon and click it on bowl. Repeat to get 2 tablespoon of lemon in bowl.
Take bowl and click it on microwave.
If correctly done, Phoenix will say I'm a mad scientist now and the sticky gel will be in inventory.
Fix the wood relief wall - Go back to the stage and click the sticky gel on the hole on the wall. Click the sticky gel on the combined pieces on the floor. Take the glued pieces from inventory and click it on the wall.
Fabian comes back to the bar. Talk to Fabian. Ask about Bogdanov's friends at the club. Learn about Mikhailov who is sitting in the room. The lady sitting with him is Mata Hari. See both of them leave when Phoenix notices them.
Station Omega 10: Jump to Station Omega 10. Use the front stairs to get down the lower level (not the one with the energy field). Go to the left end of the ramp and see a closed gate. Click again to enter the Metro tunnels.
Metro Tunnels: Walk to the left and check each door. Go pass room 10-1 and see a ramp between the rails. Cross to the other side.
Room 9-1 - Go left screen and enter room 9-1. Go to the open locker on the left. Take the proximity key hanging on the door. Take note of the number on the coat hanging in the locker - 143954. Look around and exit the room.
Cross the rail again to go to the other side.
Room 10-2 - Use the proximity card on the door. Look close at the terminal (monitor) right of the empty shelves. Use the proximity card on the terminal. It will ask for access number. Enter the number from the coat - 143954. Select key access. The terminal updated the proximity card. Look around and exit the room.
Room 10-3 - Enter the room and take the dirty cloth on top of crate on right side of the room. Look around the room and then exit.
Room 10-1 - Enter room and take Acme Rust Solvent bottle on right foreground on the table. Go to the rusty metal plate left of exit door and look close. Use the solvent on rusty plate and then use the cloth to wipe the plate. Read the word RATIO. Exit the room.
Cross the rail again to go to the other side. Room 9-2 is closed but ahs no visible locks.
Room 9-3 - Enter the room and see a room full of cables, laser lights and stands. Look around the room and see the word CHAOS on the wall. Look close at the center computer server. Look close at the panel across the CHAOS wall.
Letter puzzle - See letters on the panel. The bottom left red button turns the every other letters starting from the left. While the red button on the right flips every other letters starting from the second left.
The word needed is the one that is revealed on the rusty metal plaque in room 10-1.
Press the left button until you get the (from left to right) first letter to be R, third letter T and fifth letter O.
Press the right button to form RATIO.
See that the CHAOS on the wall turns to PEACE. Exit the room.
Room 9-2 - See that the door is now open. It opened after the completion of the puzzle in room 9-3. Look close on the back wall and see Anti Chaos writings.
Phoenix' home: Time to go to bed.
Day 7
Phoenix's Office:
Bogdanov's financials - Access the PA and check the inventory for Bogdanov's financials. Check the other 2 pages using the arrow at bottom left. Bogadanov's bank list is in inventory. Phoenix will take note of Lena Vanderbilt.
Information Analysis - Use the computer and do an information analysis. Place Bogdanov's bank list and name list on the 2 frames. Click Analyze. The 2 names that are not common to 2 lists are Melvyn Spencer and Gillian Jones.
Lena Vanderbilt and Gillian Jones are added to the map.
The Thing: Talk to Piper.
Anti Chaos Poster and kiosk: Exit the store and go across the street. Look close at the Anti Chaos poster and the kiosk beside it. The poster has #505 on it. Look at kiosk and enter the number 505. See the fourth line change to Truth is never linear.
Vanderbilt's home: Enter the first door #712 and talk to the home security. Lena is at the Rehabilitation Center.
Spencer's home: Go to the end of the hall and then right to the open door. Enter the bedroom. Check the book on the floor beside the box. It is a book about Sir Thomas More. Look around and exit back to the living area. Look around and check the laptop on top of a box left of the window.
Laptop - The laptop needs a password. Click on the password area and a keyboard appears. Type in SirThomasMore. Click OK.
Check the www. Close the frame by clicking on the x at top right. Check the garbage at bottom right. See Flyer and Draft files. Click-hold and drop them to the Documents folder. Close the garbage using the x at top right. Open the Documents and read the flyer and drafts files. From the Flyer learn that Spencer taught at the Adrianopolis University. The drafts shows Spencer will talk about Discrepancies in History According to the Media.
The Adrianopolis University is placed in the map.
Adrianopolis University: Talk to Janka Gabor and learned the rumor about Spencer's death as told by Ivania.
Military Corp: Talk to Thorrsen about the last time she saw Capt. Perez. Her confession mentions that Perez exhibited similar behavior as Bogdanov before he died.
Phoenix' house: Change clothes and go to the Stardust Cafe.
Stardust Cafe: Ask Fabian about Mata Hari. Go home and sleep.
Day 8
Phoenix' Office: Jump to Ultimate Faithful.
Anti Chaos Poster and kiosk: Look close at the anti chaos poster and the kiosk beside the Ultimate Faithful door. The poster has 026 in different color on it. Enter the number on the kiosk keypad and see that the fifth line has changed to Chaos is peace.
Ultimate Faithful: Look close at the door of the shop.
Door lock - See 2 pendulum at top and 2 small doors at the bottom. There are 2 bars that block the door. They need to be moved away from the center.
Open the 2 small doors. Turn the left knob to point West or turn 2xs clockwise. Turn the right knob to SE or 3 times counterclockwise.
Move the left pendulum to the left and move the right pendulum to the right.
Click on the exposed blue button. Ha! Got it!
Smokey and sales pitch room - The room is full of incense smoke and the drone of the sales pitch is non stop. We need to remove the smoke. Look around the room.
Totems - There are totems on each corner by the door. Take the eyes - 2 purple gems from the right totem. Take eyes - 2 green gems from the left totem. Take the embroidered cloth from the table beside the green eyed totem.
Steam pipes - Look close at the pipes under the right shelf when facing the back of the room.
Turn the middle yellow handle to the right. The top wheel is hot. Use the cloth on the wheel. Turn the top wheel until steam comes out of the right pipe.
Turn the bottom left yellow handle to the left. Turn the left wheel until steam comes out of the left pipe.
Once the steam are let out of the pipes, turn the 2 yellow handles to original position.
Pull the bottom chain to flush the room. Pull back to the now cleared room.
Office door - Go back to the rear of the room and see that the door is locked. There are 2 heads on both sides of the door.
Look close at the left one - winged bearded man and place the green gems on its eye sockets.
Look close at the right one - lion head and place the purple gems on its eye sockets.
Click or move the African shield left of the lion head. Pull the handle seen. Enter the office door.
Talk to Gillian Jones. Look around the room after the talk. Gillian's HDI is 75.
The Thing: Talk to Piper.
Adrianopolis University: Talk to Janka Gabor about the Professor and his research.
Pierre DeVille: Talk to the home security program and learn that DeVille is not in. This triggers a call from Sandra to meet at Cafe Rose.
Cafe Rose: Gossip with Sandra. After discussing DeVille; the Carpe Diem, Zap (dress store) and Gary's (shoe store) will be available in the map.
Stardust Cafe: Ask Fabian about Mata Hari's strange behavior. Hmm....
Day 9
Phoenix' Office: Go to the Pyramid.
The Thing: Talk to Piper about Bogdanov's visit to Russia and his last visit to Russia. Learn about Bogdanov's visitor. Get a call for another interview. This interview gets cut when Phoenix reports ot Chief Morssen.
Chief Morssen's Office: Report about Piper's statement, Mata Hari and anything else you feel like.
Zap: Talk to Theodora and get a call from Sandra.
Gary's Shoes: Talk to the man in white shirt, Al. He insults Phoenix. Phoenix exits the store and goes back in and talks to Al again. Go to the store counter by the door and look close at the purple frame at end of counter. Look close and complete the for: File Complaint, Complaint related to service quality and select the last choice - born loser... Get a message from Julio.
Adrianopolis University: Talk to Janka Gabor about the Professor.
Phoenix' house: Pick up the dress at the delivery chute. Change clothes and go to Stardust Cafe.
Stardust Cafe: Talk to Mikhailov sitting alone in front of the stage. Ask for his help coldly. Learn that he was Bogdanov's childhood buddy. Watch Mata Hari dance. Continue to talk to Mikhailov.
Phoenix' house: Go to bed. Phoenix has another nightmare.
Day 10
Phoenix' Office: Go to the Pyramid.
The Thing: Talk to Piper especially about Bogdanov's other ventures. Learn about boxes brought by his friends to his office and 'renting the contents'.
Chief Morssen's Office: Report about Piper's statement and Mikhailov. Thing Store Headquarters is added to the map.
Gary's Shoe Store: Jump to The Pyramid and then to Gary's. Talk to Habib, store clerk. Phoenix selected a 375 dollars shoe.
Allied Investor: Jump to Allied Investor at the Pyramid. Exit back out of the store.
Anti Chaos Poster and kiosk: Exit the store and look at the poster on left wall. Look close at the Anti Chaos poster and the kiosk beside it. The poster has #802 highlighted at the center. Look at kiosk and enter the number 802 on the keypad. See second line change to Chaos can be calculated.
Allied Investor: Enter the office and go left. Go to the terminal at the foreground.
Click on the Allied Investor name. Click on Extended credit. Place 375 worth of coins from left to the right circle. Yellow coins are 100, green are 50's and purple are 25's.
Gary's Shoe Store: Buy the shoes from the Habib you talked to earlier. Sandra calls for a date tonight.
Business District 1: Jump to Business District 1. Select Things Store Headquarters.
Anti Chaos Poster and kiosk: Look at the poster on left wall outside the Things Store HQ. Look close at the Anti Chaos poster and the kiosk beside it. The poster has #s 2 4 6 prominent in the text. Look at kiosk and enter the number 246 on the keypad. See first line change to Fear not of chaos.
Final Anti Chaos poster and kiosk puzzle - Look close at the kiosk. We now that we have 5 numbers and 5 changed lines from the 5 kiosks.
Enter the numbers taken from 5 kiosks in the order of the sentence changed:
1. Enter 246 on the keypad to get line 1 changed to Fear not of Chaos.
2. Enter 802 on the keypad to get line 2 changed to Chaos can be calculated.
3. Enter 611 on the keypad to get line 3 changed to Turbulence and Stability co-exist.
4. Enter 505 on the keypad to get line 4 changed to Truth is non-linear.
5. Enter 026 on the keypad to get line 5 changed to Chaos is peace.
If done correctly, new words and numbers appear on the screen. Chaos becomes Peace. 12814.
Thing Store Headquarters: Enter the HQ and talk to the receptionist. Then talk to Richard Ackermann. There is no store rental policy.
Phoenix home: The shoes are delivered. Change clothes and Phoenix wears her new outfit and shoes.
Cafe Rose: Meet with Sandra.
Carpe Diem: Go to Pierre DeVille sitting on the left bar. He gets angry and leaves. Click on the dance floor pedestal twice and see Phoenix dance.
Go home and sleep.
Day 11
Phoenix's Office: Phoenix decides to report her finding to Chief Morssen.
Chief Morssen's Office: Phoenix reports possible illegal trade-renting.
Get an autopsy report on Dr. Spencer. Need to go to Rehab Center.
Rehab Center: Get a call that Thorrsen is back. Check the Insurance Policy poster on the wall. Talk to receptionist.
Talk to Dr. Gisella Nemeth, the head of the Criminal Task Force.
Get a message that hackers have entered with interest on Phoenix' files the network again.
Phoenix's Office: Check the PA and look close at the pirate manifest in inventory using +i at top right. Read the Hacker's manifest. Pull back from computer.
Get a call from Gladys at Arnett's Salon.
Arnett's Salon: Gladys gives Phoenix a complimentary makeover.
Talk to Arnett about Bogdanov. He states that he is expecting that Bogdanov's next quarterly will show a rise in earnings. After the talk look around the office: mask, carpet and other decorations. Arnett has a high HDI of 83.
Phoenix's house: Phoenix decides her own outfit.
Cafe Rose: Talk to Sandra.
Metro Tunnel: Go forward pass room 10-1 and cross the tracks to the other side. Walk to the left and enter the open room 9-2.
Anti - Chaos letter puzzle - Go to the back wall and look close at the Anti-Chaos writings.
The clues from the kiosk are: Chaos becomes Peace and 12814.
Click on letters and see that certain letters on the wall can be pushed in. The letters are ACEP.
Phoenix will say 'wonder what the anti-chaos people say about this'. Try the letters until Phoenix says these words. Then the correct word can be entered in the puzzle.
Push letters PEACE in the context of 12814.
Find the first letter P (sPherical)from top to bottom that is on the wall. Push it in.
Find the second letter E (nEither) from top to bottom that is on the wall. Push it in.
Find the 8th letter A (equAtions) from top to bottom that is on the wall. Push it in.
Find the first letter C (Cones) from top to bottom that is on the wall. Push it in.
Find the fourth letter E (arE) from top to bottom that is on the wall. Push it in.
If done correctly , hear gears and the wall opens. See a room at the end of the corridor.
Unknown Underground Installation: Go forward to the lit room at end of corridor. Look at the woman and see that it Rana Shah. Look at the man beside her and see that he is the Peace Impersonator. Talk to the Peace Impersonator and Phoenix is zapped with a butterfly ray that came out of the Impersonator's hand.
Phoenix' house: Phoenix staggers to bed.
Day 12
Chief Morssen's Office: Phoenix reports the Impersonator. Ask for a warrant for the Impersonator.
Ultimate Faithful: Talk to Gillian in her office about renting.
Rehab Center: Talk to the receptionist and then Dr. Nemeth. Learn about the hemorrhage and device.
Military Corp: Talk to Thorrsen and ask if someone else asked about her relationship with Perez. Learn about Bryan Ainsworth of WXBG. The station is placed in the map.
Phoenix' house: Go home and change to the fancy new outfit.
Carpe Diem: Talk to Pierre DeVille about his money from the art consultancy.
Chief Morssen's Office: Phoenix reports about DeVille's interview. After report ask for financial audit warrant on Pierre DeVille. It is approved and Dagmar will approach the judge.
Phoenix' house: Go home to bed.
Day 13
Phoenix's Office: Get a message from Julio.
Go somewhere like the Pyramid and get a call that the financial audit for DeVille is approved. Check the PA, Inventory and DeVille's Financial report. Scroll through the 3 pages of report.
Chief Morssen's Office: Phoenix reports about DeVille's report and asks for a Search & Seizure warrant for Pierre DeVille.
Get a call from Chief Morssen that the DeVille's search warrant is approved.
Pierre DeVille's House: Look at the firearm collection and realize you need to know which one is 9 mm gun.
Go to the bench left of the easel. look close and click on things. Pick up the bullet partly hidden on a fold right side of the cloth.
Go to the firearm collection and use the bullet on each gun to see which gun fits the bullet. It is #15.
Chief Morssen's Office: Phoenix reports about DeVille's firearm. Chief will send it to the ballistics lab right away.
Phoenix' house: Go home to bed.
Day 14
Phoenix's Office: Get a call from Chief Morssen that the gun is not the one that is used to murder Bogdanov. The GPNS had apologized by way of 6 digits sum to Pierre Deville.
Arnett's Salon: Talk to Arnett after passing through Gladys.
Business District I/WXBG:
Look close at the Provo Tower board on the wall. WXBG is at the 7th floor. Go forward to the red carpet on the right of the board. Take the elevator at end of hallway.
Bryan Ainsworth's Office: Talk to Bryan. Learn that there's a 2D video footage of the crash. Accept his invitation. He will give it to you at dinner tonight at Cafe Rose.
Rehab Center: Talk to the receptionist and then Dr. Nemeth. Learn about the hemorrhage, device and death of Spencer.
Morgue: See the body of Spencer. He died 7:03 AM and body discovered at around 11AM.
Get an urgent message to go to Chief's office.
Chief Morssen's Office: The Warrant for the impersonator was approved. The Chief has requested a Special Forces Team to help in the apprehension of the underground people. Chief Executive, Mr. Hamilton arrives and cancel the orders. The underground people are under his personal orders. Crystal clear!
Get a message that Lena Vanderbilt is back home.
Lena Vanderbilt's house: Get a message from Jean Michel. They are on high alert with defense condition 4 - near at war.
Talk to the home security on room 712, the first door on the hallway. Inside, look around. Go to the windows, forward and right of the house. Talk to Lena Vanderbilt about last time she saw Bogdanov. She mentioned a device she was using caused her to go to rehab. Get an urgent call from Sandra to meet her at the Pyramid.
Zap: Geez! It was a spring sale. Get a message from Julio.
Metro Tunnel: Automatically be at the Metro Tunnel.
Unknown Underground Installation: Go forward to the lit room at end of corridor. See that the room is empty. Look around at the monitors, text and handwritten papers. We can check the rest later. Go back to Phoenix' house.
Phoenix' house: Change clothes and click on map.
Cafe Rose: Accept his invitation.
Ainsworth's house: Go left to the hallway and then screen down to the living room. Pick up the audio-visual disc from the coffee table.
Day 15
Phoenix' Office: Go to the computer.
Audio Visual Viewing - Place the AV disc on the frame. Click the arrow to view the footage. Need help on this footage. Exit the office.
Monitoring Room: Take the elevator to the 2nd floor. Okay - how did I get here..... Go to right screen from elevator. At the hallway, go to top of hallway and see Julius on a side hall. Talk to Julius if you want to. He says 1500 yo. Enter the room left of Julius' hallway and be in the Monitoring room.
Go to back of room and talk to Beverly. She will eventually refer Phoenix to Harold. Click the AV disk on Harold.
Video Processing - Click the arrow and the machine will search, acquire and lose the frames. Processing error. The machine recovers the viable frames but they are separated.
Reconstruct the frames manually. The reset button is on the right. The big frame above is used to reconstruct the frames.
There are 2 steps to do here:
1. Make a focused colored frame. A focused frame is made up of 2 frames from the bottom bar. Take one frame from the bottom bar and place on the big frame. One goes on top of the other to make a colored frame; the lines match to form a complete frame.
The bottom bar has all the loose frames. Scroll the arrows right or left to view all of them. Locate a possible matching frame. See if there is any distinguishable features that might match: shapes, blank areas... The lines will be covered by the focused lines to make a complete focused colored frame.
Take a bottom bar frame that might possibly match the one on the big frame and click it over the one on the big frame. If they match, the screen will state 'Field Match' and if they don't match, the screen will state' Field does not match'.
You can separate 2 mismatched frames on the top frame by clicking one off the other and placing it on a blank space on the big frame.
2. When all frames are matched and in color, arrange the frames to make a scene of the plane crash.
The computer will then analyze the picture frame by frame.
See a frame of illegal tobacco on the ground spilled from the crash. Click on the cigarette frame to continue the scan until completed.
Chief Morssen's Office: Phoenix reports about the illegal tobacco.
Arnett's Salon: Talk to Arnett after passing through Gladys. Ask him about Bogdanov's NCO duties. Phoenix hears a different outlook in life.
Lena Vanderbilt's house: Talk to Lena and learn about the Virtual Reality device and Bogdanov's rentals.
Chief Morssen's Office: Phoenix reports about Lena's device.
Metro Tunnel: Automatically be at the Metro Tunnel.
Unknown Underground Installation: Go forward to the lit room at end of corridor.
Land of the Renovators
Enter the closed door of the elevator behind the desk. Go forward and talk to the young boy Konrad. He states that this is the Land of the Renovators. The elevator behind Phoenix does not have buttons. She is trapped here.
Go through the energy field and it triggered an alarm. Go down the tunnel and see that end of the tunnel is dark. Enter the door on the side wall.
Computer room: Look around.
Joshua - Check the Joshua monitor. Play chess with Joshua if you want by typing yes and clicking the enter key on the game keyboard.
Type 'no' and press the enter key on the game keyboard.
See a Main Menu selection: 1. Security Menus 2. Environmental Settings 3. User Administration 4. Network Settings 5. Play Games; and then Enter Choices.
Type in the number of the selection and press the enter key on the game keyboard.
Select and type 5.
3 Game Selections are seen. Select Tic Tac Toe. When the number of players is asked, type 0 and then click on enter key. This will make the computer play against itself and no win situation results. The computer has a system error. (Thanks, Laura.)
All other monitors are powered up.
Check all the monitors and see the sun scene at the games introduction. Exit the room.
Hospital: Go to right screen and down the tunnel. The lights are now on at the dark tunnel. Enter the next room on the side wall. Talk to Wilma and hear about Phoenix' quest. Exit this area.
Grand Shaft: Go to right screen and down the tunnel. Automatically be inside a tower like structure.
Follow the curving tracks to the right exit, find a locked door. Go back and go to left screen. Enter the tunnel and end up in a wood door.
Cafeteria - Enter through the door and see Phoenix chase Talayman, the student that went through the graveyard gate. Go to right screen and take the circuit board beside a food tray. Look around if you want. Go back to the left and exit the cafeteria.
Go back to the shaft and right to the end of the straight rail track. It ends at a rail car in front of a dark area opening. Go back to the Grand Shaft.
Fenced Area - Go right to the fenced in area and see a control panel on a stand.
Circuit board - Use the circuit board on the control panel. See the circuit board that has 5 leads on the left ( green, red, blue, red and green) and 3 on the right (red, green and blue).
The aim of the puzzle is to have a connecting circuit of a color to the same color on the other end.
So the red on the right will connect to the 2 reds on the left and same goes for the blue and the green.
There are connectors at bottom left that can be used to make the circuit. Click hold and drop a connector on the blank space to connect 2 knobs. The circles should be centered on the knobs to fit.
Once complete press the large square on the left and if done correctly, it will light up.
Observatory: Enter the tunnel left of the fenced in area. See that the dark opening behind the rail car is not dark anymore. Enter and see the galaxy. Talk to Konrad. Meet Grandmaster Magnus. Listen to and watch Grandmaster and Phoenix.
Mine: Phoenix is transported to an abandoned mine. Look straight and click on the ancient locomotive. Go beside it and take the lever. Go forward to the mine entrance and pick up the funnel on the ground right of the chimney. Go close to the mine entrance and see that it is dark in there. We need light.
Go back to the fence area, go right and see the sleeping barracks with a Russian sign. Go right of the sleeping barracks and pick up the wire by the destroyed stone wall. Go back left of the area by following the wire fence. Far behind another sleeping barracks is a destroyed building with exposed beams. Enter that destroyed building and pick up the full gas canister.
Exit this destroyed building and go right. Go right of the building with a collapsed roof and behind the warped building to see an archaic power generator.
Power generator - Remove the cap of the fuel tank at the center and use the funnel on the hole. Use gas on the funnel. Use the lever on the knob at lower right. Do not crank the lever yet. The red button stops the generator by clicking on it depending on the number of times the lever was cranked. Look on the side wall of the generator and see dots and a line. Pull back.
Wire panel - Take the wire from inventory, click on one hole and then click on the hole you want to attach the wire to. Based on the dots and a line seen on the side of the generator, place a wire connecting the left and the right bottom leads. Since the other leads are opened, connect the top left to middle right and connect the middle left to top right to form an X. If done correctly, Phoenix will say 'I think I did it right this time'.
Power Generator - Crank the lever several times and hear the generator power up.
Inside the mine: Enter the mine now that there is light. Go to the end and see that it blocked by boulders. Turn to the right and see a wall panel. Open the panel.
Power lines and lights - See lights on each angle of the lines. There are big lights at top right and top left. At bottom right is a button with a green light because power comes through it.
The aim of the puzzle is to make connection from bottom right to top right and connection from bottom right to top left.
Press the button on the right to see how the power goes through the lines.
Click on each small lights to determine where the power is directed by each color.
Blue directs the power down.
Red directs the power up.
Green directs the power right.
Yellow directs the power left.
If done correctly and the 2 large lights are on, see the boulder walls opens up.
Elevator: Press the button right of the elevator. Watch Phoenix go down in the unsafe elevator and back in her bed.
Day 16
Phoenix' Office: Check the PA's inventory and see that Lena's virtual reality device sketch is there.
Monitoring Room: Go down to second floor, pass Julius' and enter the Monitoring Room. Give Lena's virtual reality device sketch to Harold. The search on the crash site finds pieces of a virtual reality device.
Chief Morssen's Office: Phoenix reports about Lena's device.
Stardust Club: Talk to Mikhailov and learn that he is in Russia when Bogdanov died. He is Bogdanov's brother in law and Larissa's biological brother.
Chief Morssen's Office: Phoenix reports about Mikhailov.
Larissa Lukin: Talk to Larissa.
Chief Morssen's Office: Phoenix reports about what Larissa said about Mikhailov and Gambinos. Ask for a questioning warrant for Mikhailov.
Congratulations!
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