Ecstatica II - Walkthrough
By Chris Nielsen chris@ldr.com
Step-by-step guide to getting
through Ecstatica II alive!
This walkthrough won't take you to all the places on the map, such as the moat, so your
percentage explored rating
won't be 100% if you follow this exactly. Feel free to wander around though, the
scenery in this game is absolutely breathtaking. If you see a problem with the
walkthrough, or something doesn't make sense, let me know and I'll fix
it chris@ldr.com. I don't believe
walkthroughs should be writ in stone. Places in bold are listed on the map that came with
the game. Last updated: August 20, 1997
Pieces of the Eldersign: First
| Second | Third | Fourth | Fifth | Sixth | Seventh
Items needed: Medallion | 1st Armor | Ring | 2nd Armor | 1st Device | 2nd Device
| Lantern | Scroll
First Eldersign Piece
Throughout this document, I'll be refering to the cardinal directions. Refer to the map
that came with the game to
see which direction I'm talking about. At the beginning of the game you start off
in the Stocks. After listening to the
priestess you 'll be set free. The first thing you want to do is get a weapon, so
go east to the Craftsmans Guild.
Enter the building and head toward the blacksmith. Get the sword that is leaning against
the table then leave the Craftsmans Guild. Continue going east past the well to the Guard
Tower. Break open the door at the base of the tower, which is the one next to the wagon
and the green slime on the ground. Once inside the tower you will see an inactive
teleportation plate and a flight of stairs to the left. Go up the stairs but watch out for
the noxious jets of gas coming out
of the wall. On the way up the stairs you will pass four landings. On the fourth
landing there's lots of treasure behind a locked blue door that you won't be able to get
to until later. Continue upward until you get to the top. Once there you
will then see a key sitting on top of a gargoyle head. Stand next to the head
instead of in front of it and then hit it, otherwise you'll set off a trap which will
skewer you.
Get the key and open the door. You will see two sets of stairs. One set of stairs
just leads to a chest and a health potion
in the tower above you, whereas the other stairs go to the top of the next tower.
Go up the stairs, past an inactive teleportation plate between two stone gargoyles and
then down the stairs on the other side. A portcullis will close
behind you when you walk down the stairs.
You are now on a walkway that leads to the Prison Tower, the tallest tower on the map. Go
past the tower until you
reach the closed portcullis on the other side of the walkway, avoiding the
gargoyles on the way, and get the armor
which is floating there. Go back to the prison tower, get zapped by the two
guardians, and then make your way up the stairs. Skip the first locked door and make your
way to the second door. Break it down, kill the beastie and get the key. Go back down to
the locked door and set the priestess free. This will activate the teleportation plates
you saw earlier. Listen to her message then go back up to the very top of the tower to
pick up the staff which is lying there. Go back
down the tower. Hit the two gargoyles heads. One head opens the portcullis on the
left and the other head opens the portcullis on the right. Continue going north to the
previously closed portcullis which should now open. Walk down the stairs opposite another
closed portcullis and hit the black gargoyle head there. Go back up the stairs to the now
opened portcullis and turn left.
In the upper left of the screen there
is an entranceway where you can go either left or right. Go left and enter the Attic. You
are going to be spending some time on this level searching for levers and switches so you
can open the Main Hall Complex. Wander around until you find the blue gargoyle head, hit
it, then find the area where the three levers are located. Hit the blue lever. This will
open a portcullis on this level where you will find a chest containing a blue key, which
will open the blue door also on this level. Go through the blue door and hit the green
gargoyle head, not the gold one. Go back to where the levers are located and hit the green
lever. This opens up another portcullis on this level where you will find a chest
containing a purple key. Naturally this one opens the purple door. Inside the room behind
the purple door is a red gargoyle head. Hit this head and then go back and hit the red
lever.
Go back to the blue door room and hit the gold gargoyle head, which will then open the two
portcullises in that room. Behind one of the opened portcullises is a two star sword, some
treasure and another gold gargoyle head. Hit the head and grab everything. Leave the Attic
and head back toward the Prison Tower. Continue on toward the teleportation plate and
stand on it. This will take you down to ground level. Go to the courtyard next to the
well. Hit the big door north of the well. This leads into the Main Hall Complex. Lots of
interesting things in here. If you turn right immediately, you will see a sword propped up
against a statue. Continue down this hall. There's a archway that's not obvious on the
right wall of this corridor that leads to a bunch of treasure which you might want to
grab. Continue down the hallway and turn left at the end. Down this hall bash in the
second door on the right, go in that room and you'll find a three star mace.
If you continue to explore, you will
eventually find a book you can pick up. You won't be able to do anything with this right
now, but stash it somewhere, like in the main hall, so you can get it easily later. This
book is used to open up a secret passage that will allow you to explore some of the lower
levels, but they are currently blocked by a blue door that you won't be able to open until
later. If you continue to explore the main floor you will also find a stairway leading
down. If you follow this stairway, you will come out in a room with an archway at the left
of the screen, and another archway that isn't obvious at the bottom of the screen. The one
at the bottom will take you out into the garden next to the castle, where you can wander
for a bit, but you won't be able to do too much else here either.
When you are done exploring, go back to the main hall and head up the right stairway.
Halfway up the stairs a shadow warrior will appear. Kill him then go back downstairs. Now
head up the other staircase and kill the second shadow warrior who will drop the first
piece of the Eldersign. Now go back to the right stairway and go upstairs. At the top of
the stairs walk straight ahead. Go through the left doorway and then walk into the next
room where you will find the Warlock. Kill him and dispatch all the other beasties who
will come chasing after you. Go back the way you came and use the crystal ball, then
listen to the priestess's message. You can now explore the upper level of the main hall if
you wish. You'll find two gold gargoyle heads that open the two portcullises, behind each
of which is lots of treasure, always a good thing to have if you find you need to boost
your health at some point via F12. Once you've exhausted all the areas, go ahead and leave
the main hall.
Second Eldersign Piece
Once back outside, head toward the Guard Tower again. You will see a building to the left
of the Guard Tower which is the stables. Enter the stables and in the room with the horse
is a doorway in the upper left corner. Go through this doorway into another room and head
down the ladder. Hit the gargoyle head, go through the portcullis and then take the stairs
going down. The stairs goingup only go to another red dot door. Once you arrive at the
bottom of the stairs, you're going to be wandering around in another maze for awhile. Walk
around until you find the a giant monster getting drunk. Next to him are three bottles.
Pick up the purple middle bottle and go back to the well in the courtyard. Walk toward the
monster sitting on top of the well, approaching him from the south. He'll grab the bottle
out of your hand, take a swig, and then disintegrate. After he's gone, go down the well.
Downstairs you will find three levers. Hit all of them and go through the big door to the
right. You'll find some treasure and a magic weapon in the cell with the skeletons.
Normally I don't pick up the magic weapons, since when they run out of juice they're
pretty useless. Also make a note of the cage containing a teleportation plate. We'll be
coming back to this soon. Go back the way you came until you are back out in the
courtyard. Go south from the well until you are facing the Healer's Tower. Enter the
archway to the right of the Healer's Tower, going past the horse standing there. You will
now be outside next to the moat. Head up the stairs to the second level. Wander around on
this level until you come to a room that has a door leaning up against the right wall.
There is a ladder in the upper right corner of this room that isn't obvious. Climb the
ladder and wander around on the second level until you find a second ladder, then climb it
also. This will take you to the roof. Go up the stairs to the top of the chimney, then
fall into the chimney. You will land in the cage you saw earlier, at which point you'll be
teleported to another room. From here you are able to access the catacombs, an area which
I think is graphically amazing.
Go south until you are in the room with the three staircases, two going down and one going
up. Go down the left stairway and wander around in the catacombs until you find a flashing
skull. Pick it up then go back to the three staircases. Go up the stairs until you find a
big locked door with numerous skulls sitting on pedestals. Walk up to one of the empty
pedestals and place the skull on it. Go back down to the catacombs to find the next
flashing skull and bring it back to the pedestal room. For the third skull, you will need
to find in the catacombs another stairway going down. This will lead you into a large
cavern with a lake in the middle.Walk to the edge of the lake until you see flashing dots
over the water. This is an invisible walkway to get over to the other side. Follow the
blinking lights until you are on the othe r side of the lake. Look for a doorway
underneath a horned skull. Go under the horned skull to the right and get the third and
final flashing skull. The red door at the end of this passageway will take you outside the
castle, but you need to have the Medallion to open it. Go back upstairs to the room with
the pedestals and place the skull on the final one. The door will open. Go through and get
the second piece of the Eldersign. Next, get the first important item, the Medallion, from
the skeleton sitting on the throne, then pick up the large cross and place it at the front
of the skeleton. This will allow you to pick up the third Eldersign later. Then pick up
the small cross, which will open the gate to the Graveyard. Since you now have the
Medallion, you can finally open all the doors with the red dots on them.
Third Eldersign Piece
Now head back to the first room where you appeared on this level. Use the crystal ball,
listen to the priestess's message, then open the red dot door. This will lead you back to
the well. Climb out of the well and head up the stairs to the left of the Hospital Tower.
Behind the red door is a small room with a passage to the north and south. If you head
north over the green slime you can get a four diamond axe. If you go south you can pick up
some boots, some treasure and some potions.
Now if you make your way to the farthest left tower on the map, the one next to the
Craftsman's Guild, you can open the red door about midway up it and go into an eerily red
lit tower. You can either go down and kill the beasties at the bottom, or go outside to
the ledge and climb a ladder leading up. On the top floor you can find a shield to help
dodge the blows. To leave the tower you need to make a running jump out the lower left
door way onto the roof of the adjoining tower, as you can't climb back down the ladder
(which is kind of stupid if you ask me).
Go back to the main courtyard and head toward the patch of green slime on the ground
that's blocking an archway. Either get some boots from the room above the stables or just
try and jump over the green slime. Once inside, hit the black gargoyle head then return to
the courtyard. Head towards the big portcullis located to the right of the well. This will
open and you can now go to the drawbridge.
Hit the lever which will open the drawbridge and go outside. Go down once and go left
through some bushes, the path isn't really obvious here, then go straight to the
Graveyard. You will automatically open the gate using the little cross you got from the
skeleton earlier. Enter the church and head toward the skeleton. In his hand is the Silver
Sword, which is the ONLY weapon that will kill the werewolves, not those other glowing two
star swords you find lying around, contrary to whatever the docs say. Once you have sword
in hand, head back out of the church. Go to the back of the Graveyard and find the
entrance to the underground tomb, which is a sort of mini-maze. Here you will find the
second important item, Permanent Armor, being guarded by fireball wielding mummies. Kill
the guards, grab the armor, and go back outside.
Now go back to the church and hit the unlit candle next to the skeleton. This will move
the altar out of the way, exposing a staircase.
Drop the silver sword and pick up your axe again. Go down the stairs into an underground
passage which looks like it dead-ends, but against the end is a ladder that's hard to see,
so just hit the space bar and climb up into part of the Wilderness. Head south to the next
screen and turn immediately to the right. You will see a piece of the Eldersign, so smack
the plant guarding it and go pick it up. If you haven't put the big cross in front of the
skeleton earlier, you won't be able to kill this plant. This will also give you a strength
boost. I found in this area that launching my own magic fireballs at the plants works very
well for clearing the path. And it seemed that most of the plants left behind a magic
scroll to keep that power boosted. Your mileage may vary.
Fourth Eldersign Piece
Continue exploring the Wilderness until you find the Big Clearing with the amazon women.
Kill the amazons, which shouldn't be too hard if you still have the four star axe, and
head to the top left. This will bring you into a cave. Head to the top exit and kill the
Sorceress. Get the third important item, the Ring, then go back out into the clearing and
collect the nearby Eldersign piece. Go back into the cave, stand between the four obelisks
and teleport to the Graveyard. Similar to the Medallion, the Ring allows you to open the
blue doors.
Fifth Eldersign Piece
At this point you can do a little exploring since you can now open both the red and blue
doors. The first thing to do is get the five star sword. So, from the Graveyard, teleport
to the Wilderness, then teleport to the Guard Tower, then teleport to the top of the Guard
Tower, and then go down to the treasure room on the fourth landing, the room that was
locked with a blue door. Pick up the treasure and sword then go back out to the main
courtyard, then climb the steps on the outside of the Guard Tower, the ones that are next
to the drawbridge portcullis.
You will arrive in a room with a guard sitting in the corner who will see you and stagger
up to press the attack. Hack him up then go past the swinging axe, through the next room
and out onto the ledge. Go to the door to the left and into the room with the bombs. Go
through it, being careful of the bombs, and up the steps on the side of the next tower. Go
through the blue door, turn right and pass through the passage right next to the blue
door.
Climb the steps until you reach the top of the tower. You will see the fourth important
item, the Strange Device, protected by spinning globes.You need to kill the Wizard before
you can get to it. Go through the door in the upper left and teleport to the top of the
tower. Walk around the top until the Wizard appears and kill him. Grab the fifth important
item, the second set of Permanent Armor, then enter the blue teleporter globe, which will
take you back to the Device. Go down one flight of stairs and walk straight forward to go
outside the tower on the right side of the screen. Go through the blue door and get the
next piece of the Eldersign. Go down to the second last level of the tower and walk
outside through the doorway with the skull. Find the crystal ball and listen to the
priestess. You can now either take the teleport or do some more exploring. I suggest the
latter and then come back here to teleport back to the Wilderness.
If you do want to do some more exploring, find your way back to the main courtyard.
Remember that book you found earlier? Well, go to the Main Hall Complex and look for a red
locked door down the hall where you found the mace. Go though the red door over to the
glowing place on the shelf. Part of the bookcase will open up and you will be able to get
to the lower levels. Go down the stairs, through the blue door and check out the lower
levels for health potions and other fun things, like the torture chamber and the charnel
house, or go down the stairway located elsewhere in the Main Hall Complex and explore the
dungeons and the treasure house. All of these places aren't necessary to finish the game,
but you do get tons of treasure exploring them.
Sixth Eldersign Piece
Teleport to the Wilderness and make your way to the Village. In the Village, find the well
and locate the house with the open ledge facing it. Go into the house, and from the second
floor, take a running jump into the well. Go through the door at the bottom of the well
and find the second Device. After picking this up, the Village is now populated with
people. Go to the church in the Village, use the crystal ball and listen to the priestess.
Then follow the directions the people of the town give you to reach the Hunter's Lodge. Go
into the room with the stuffed bear and hit it's arm. Then go to the fireplace in the
other room and get the Lantern.
Go back to the Village and find the pond. Go around it into the Forest and find the Old
Ruin, then go through the glowing teleport which will take you to the top of the
cliffside. In the top left of the screen you will see a doorway. Jump up to the doorway,
go down the hall and through the teleport. This will take you to the domain of the
Necromancer.
From the first room, go north past the inactive crystal ball. Follow the path into the
Necromancer's room. Kill him and get the sixth piece of the Eldersign. You now have all
the items you need to go the final part of the game, the Dark Tower. Find the teleport
that has a checker board pattern for the floor. Save your game here since the Dark Tower
is on a time limit, ferchrissakes. Now go through the teleporter.
Seventh Eldersign Piece
The Dark Tower consists of seven floors. It is also on a time limit, and you can see how
much time you have left by pressing the enter key and examing the hourglass. I found this
part of the game to be exceedingly tedious, and out of place with the rest of the areas I
explored. Anyway, here's some notes on how to get past these levels. I'm not going into
great detail for this section, but you can get the gist of it.
1st Floor: Go to the furthest chest on the right and get the key inside. Then go
through the area that was blocked by the blinking lights and teleport to the second floor.
2nd Floor: Go to the chest that is furthest south on the left, the go through the
area that was blocked by the blinking lights to teleport to the third floor.
3rd Floor: Go to the sourthernmost chest in the lower left corner, then up to the
two gargoyles, teleport, hit the chest next to you, enter the four gargoyles, teleport,
kill the floating skeleton, teleport, open the chest, teleport, head toward the
southernmost chest again, teleport to the beginning and head toward the center blue
gargoyles to teleport to the fourth floor.
4th Floor: Go to the closest chest to the left, then the furthest chest to the
right, then the furthest chest to the left, then into the center and teleport to the fifth
floor.
5th Floor: Open the southernmost chest, go to nothern most chest, then go to
teleporter to the sixth floor.
6th Floor: Go to the chest, avoiding the teleporters, and when the screen
switches go to the teleporter on the left, teleport, kill the floating skeleton but do not
go through the gnashing doors, instead go to the right, teleport, go to the left,
teleport, enter the teleport next to you, teleport, then go right through the exit and
teleport to the final level.
7th Floor: Go straight north, thru gnashing doors to the right, pick up
Eldersign, then thru gnashing doors to the top, past the blades, go south to get some
shoes, go back to blades and go left, get Scroll from chest, continue on past spikes, past
slime, go left, past gnashing door, don't enter the four gargoyle teleporter, go north
past blade, go left through a non-obvious archway, don't open first chest, go north to
second chest, then into small room to teleport.
Take out the Archmage and watch the ending!
Have any comments? Send them to chris@ldr.com