F A H R E N H E I T   /   I N D I G O   P R O P H E C Y

 

 

C O M P L E T E   P S 2   W A L K T H R O U G H   G U I D E ©

 

B Y   E M M A   N O R T H

 

emma_north1@hotmail.com

 

Last Edited:  30/05/07

 

 

 


TABLE OF CONTENTS


 

1.0                   -           INTRODUCTION

1.1                   -           MY VIEW ON WALKTHROUGHS

 

2.0                   -           PREPARING FOR THE GAME

2.1                   -           THE STORY

2.2                   -           CHARACTERS

2.3                   -           CONTROLS

 

3.0                   -           THE WALKTHROUGH

3.1                   -           THE MURDER

3.2                   -           INVESTIGATION

3.3                   -           THE DAY AFTER

3.4                   -           CONFESSION

3.5                   -           POLICE WORK

3.6                   -           ALTERNATE REALITY

3.7                   -           RECONSTRUCTION

3.8                   -           TYLER & KATE

3.9                   -           LOST LOVE

3.10                 -           HIDE AND SEEK

3.11                 -           FRIENDLY COMBAT

3.12                 -           DEBRIEFING (CARLA)

3.13                 -           DEBREIFING (TYLER)

3.14                 -           AGATHA

3.15                 -           QUESTIONS AND BULLETS

3.16                 -           DOUBLE OR QUITS

3.17                 -           THE STORM

3.18                 -           DARK OMEN

3.19                 -           FACE OFF

3.20                 -           BACK TO AGATHA

3.21                 -           HAPPY ANNIVERSARY

3.22                 -           BLOODY WASHING

3.23                 -           CONFRONTATION

3.24                 -           CAPTAIN JONES IS REALLY UPSET

3.25                 -           FALLEN ANGELS

3.26                 -           SOAP, BLOOD AND CLUES

3.27                 -           THE FUGITIVE

3.28                 -           JANOS

3.29                 -           MEETING KURIKAN

3.30                 -           MAYAN SECRETS

3.31                 -           THE CLAN

3.32                 -           DANGER AND UBLIQUITY

3.33                 -           FATE ON RUSSIAN HILLS

3.34                 -           CHILD’S PLAY

3.35                 -           CHECKMATE

3.36                 -           THE PACT

3.37                 -           JADE

3.38                 -           FROZEN TO THE BONE

3.39                 -           WHERE IS JADE?

3.40                 -           BOGART

3.41                 -           REVELATION

3.42                 -           FINAL COUNTDOWN

3.43                 -           EPILOGUE

 

4.0                   -           POST GAME

4.1                   -           FAQS

4.2                   -           BONUS POINTS

4.3                   -           HINTS & TIPS

 

5.0                   -           COPYRIGHT & CREDITS


 


1.0

INTRODUCTION


 

The only part in this walkthrough which contains colour is the cover so if possible I advise printing the walkthrough to use it. This can be easier to follow and allows you to makes annotations.

 


 1.1

MY VIEW ON WALKTHROUGHS


 

I've completed this particular game both with and without the help of a walkthrough or guide and found that although it may have been more exciting and nerve-racking without one, it took a long time and I found myself getting bad ratings where I was so slow and unconfident. I often find this with similar games and because of it I usually prefer to play with the help of some form of guide. However, I'm sure I am not alone in believing that many (nearly all, in fact) walkthrough guides are either too vague or do not help with certain important aspects of a game (ie; finding non-mandatory items like health or explaining exactly when something is going to happen). I have decided to try to provide gamers with detailed guides which describe not only how to complete the game, but how to complete it comfortably... and with style.

 

Before scrolling down to crack on with the game guide, I really advise you read Section 2.0: “Preparing for the Game”. It’s not that long and it just lays out a few points which you really need to bear in mind if you want good ratings and a confident, exciting game.

 

If you have any suggestions for improvements of this guide, or know of any points which I have missed or which are incorrect please do not hesitate to email me at emma_north1@hotmail.com. Similarly if you have the answers to any of the unanswered questions I may raise in part 3.5, please email me. This is much appreciated. I do also appreciate all of you who contact me just to let me know that they found my guide useful. This is a big boost for me and I hope I can carry on being of use!

 

If there is a game you would like help with or a walkthrough for, let me know and you never know but I may be able to help.

 

Enjoy!
 


2.0

PREPARING FOR THE GAME



2.1

THE STORY


 

 

In the men’s room of a New York diner a mysterious murder takes place. However, unlike most murders, the murderer is no secret and is just an ordinary man. He has no idea who his victim is. But this is no isolated incident. All of the city, normal people are killing complete strangers. But all these murders show the same ritual patterns...

 

You will become the four key characters in the story; the murderer Lucas Kane, Detective Carla Valenti, NYPD agent Tyler Miles and the priest Markus Kane; the murderer’s brother.

 

Discover the truth. Why did Lucas kill? Who made him do it? Who is controlling these murderers? Run from the police and hide from yourself in a completely new form of video game...

 


 2.2

CHARACTERS


 

Lucas Kane

The game’s main character: an average IT manager who suddenly turns into a murderer. But Lucas knows he wasn’t in control when he did it. All he can do is try to discover the truth... before the police catch him.

 

Carla Valenti

Nobody challenges Carla, the NYPD detective in charge of the Doc’s Diner murder. Initially she puts the brutal killing down to the work of a psychotic mind. But the ritual pattern left behind makes her look further than the obvious suspect.

 

Tyler Miles

NYPD detective Tyler is troubled by his relationship problems and long working hours. He’s more than ready to wrap up this case immediately. That is until Carla takes things one step further. This murder isn’t going to be solved easily.

 

Markus Kane

Markus hadn’t heard from his brother for two years until he comes to him with blood-stained hands. As a priest he’s torn between doing the right thing and his family ties. Is blood thicker than holy water?

 
 


2.3

CONTROLS


 

Here are the game controls. They are also shown in the Manual.

 

 

X

Run

 

 

SQUARE

N/A

 

 

TRIANGLE

Switch Character

 

 

CIRCLE

Display Mental State

 

 

 

 

LEFT ANALOGUE

Move

 

 

RIGHT ANALOGUE

Swing Camera, Perform Action

 

 

 

 

L1

Camera Switch

 

 

L2

Camera Rest (in outdoor scenes)

 

 

 

 

R1

Camera Switch

 

 

R2

First Person View

 

 

 

 

D PAD

Move

 

 

 

 

START

Pause Menu

 

 

SELECT

Display PDA

 

 


3.0

THE WALKTHROUGH


                       

The game is split into scenes. Here is my recommended walkthrough. I highly advise complete the tutorial first; this won’t take much of your time and will follow onto the game. However please note that this does not cover many important aspects of the game which I think it should but nonetheless it doesn’t so you will need to learn to pick up things as you play.

 

One point to take notice of is the fact that I DON’T tell you what NOT to do during the walkthrough itself. For this, check the points guide at the start of each scene description which I have used to show you what has negative effects on you.

 

Good luck!

 


3.1

THE MURDER


 

Playable Characters:

Lucas

Bonus Points:

N/A

Location:

Doc’s Diner

 

Points

 

Removing body:

+5

Sweeping blood:

+5

Hiding knife:

+5

Removing blood from your body:

+5

Getting coin:

+5

Eating:

+5

Drinking:

+5

Playing jukebox:

+5

Leaving diner after paying:

+5

Leaving with a cab:

+10

Leaving with the subway:

+10

Looking out of window in restroom:

-5

Using phone:

-5

Walking behind counter:

-5

Talking to man with hat:

-5

Talking to waitress:

-5

Talking to cop:

-10

Leaving without paying:

-10

 

Note: this chapter is the only one you will play if you are playing a demo version. If you are, I hope you go out and buy the damn thing; you won’t regret it!

 

 

The game begins with a cutscene which introduces you to your first character and then you’ll see a man urinating. He washes his hands casually and doesn’t notice you sitting on a toilet, carving symbols into your arms. His own body hides you from the mirror as you walk up behind him in a trance to stab and kill him. Your mental status goes from neutral to depressed as you realise what you’ve done. You’ll then be in control of Lucas.

 

You will have to complete the tasks here reasonably quickly as the police officer will visit the restroom and you need to be gone before he does.

 

You’ll need to cover your tracks and reduce the evidence. Start by dragging the body into the toilet. You should begin to learn how you do things in the game, when symbols appear and what they mean. Next, take the mop by the cubical you were in and clean up the blood stains (you will need to repeatedly push the Right Analogue Stick up to do this). There is a knife on the floor near the urinals. Pick this up to get rid of it. Lastly, wash your hands at the right-hand sink (the other is out of order).

 

Walk towards the vending machine near the door and use it to notice it's broken. However, do the same thing again and you will hit the machine. Repeat this motion until a coin drops out which you should take before leaving the restroom.


Walk to your table (the second one on the right) and sit down. Eat some food, drink something from the glass and try to drink from the coffee mug (there are two different drink icons to do this) to see that you could have been with someone at your table. Then look at your bill and pay at your table. Move to the jukebox near the door and use the coin to play a track. Exit the diner and leave the city using either the cab or the subway, depending on which you find first!

 


3.2

INVESTIGATION


 

Playable Characters:

Carla, Tyler

Bonus Points:

N/A

Location:

 

Doc’s Diner

Points

 

Drinking coffee (both):

+5

Talking to the men at the bar (both):

+5

Seeing blood outside (Carla):

+5

Getting near the cab (Carla):       

+10

Finding the book:

+10

Putting the jukebox on

-10

Talking with homeless guy (both):

-10

Using urinal (Tyler):

-10


 

The cutscene which follows will explain that Tyler is having problems so listen to this. Then when you take over as Carla, select the little question mark icon to see that she too has issues before entering the diner.


Let Carla talk to the cop and you will need to decide what to talk about. It isn’t too critical as most of what is said will be said one way or another but ask him about the waitress last to get most out of him and he’ll tell you to take it easy with her. This is a good idea as being sensitive will make her tell you as much as possible. I know it seems like getting Lucas into trouble but it's needed for the story. Go over to her when you finish.

 

After speaking with her, get up and go behind the counter to drink some coffee. You can switch with Tyler and make him do the same. You may find this process difficult but it’s really easy if you follow the movements on the icon while holding the stick forward and gently pulling it to the side. You’ll later need to use this type of action again so get practice!

 

Talk to the guys at the bar with both Carla and Tyler and then go to the table where Lucas was sitting. Examine everything possible with each character and you will get another officer to examine the Shakespeare book on the floor after.


Now enter the restroom and let Carla investigate the blood on the floor. Take each character in turn into the cubical which Lucas was in. Carla will be able to examine the blood and a hole on the floor and Tyler will flush the toilet. Either character may find the knife here but its location is random and if not then let Carla look out of the window where she may find it. If not, Tyler should search the bin or the other toilet. The knife will be in one of these five locations.


When you find the knife, go back out and talk to the guys at the bar again. Then have one of your character’s talk to the other and at some point in the conversation, select leave. Outside, examine the bloody footprints in the snow. Then head to the car to finish the scene.

 


3.3

THE DAY AFTER


 

Playable Characters:

Lucas

Bonus Points:

5

Location:

 

Lucas’ Apartment

Points

 

Using the toilet:

+5

Taking a shower:

+5

Putting music on:

+5

Taking medicine:

+10

Using bandages:

+10

Officer leaves:

+10

Drinking milk:

+5

Looking at a photo on the desk:

-5

Reading the newspaper at the door:

-5

Watching TV:

-10

Seeing mirror reflection:

-20



 

Lucas awakes with the misconception that it was all a dream, although his stained sheets and carved arms soon prove otherwise.

 

You will have to complete certain tasks reasonably quickly as a police officer will call and you will need to explain that you were the one who the neighbours heard screaming as you cut yourself with some glass and that it's no problem if he takes a look inside. He doesn’t stay long but you must have pulled your sheets over, washed, dressed and put your shirt in the washing machine first (as the walkthrough will explain) so do these tasks first. I have the tasks in order below as to what’s most important so work quickly and follow my order. Also, when the officer does arrive you really should try to succeed in the mini-game as failing will cause trouble later.

 

Stand up when you have control again and take the medicine which is on your bedside table. Look at your bed and then hide the blood under the sheets.


Head out of your bedroom and answer the phone when it rings to speak to your brother. After the call, pick up your shirt near the pillar to see a reminder of the night before. Go again to pick this up and go through the side door to your bathroom.

 

Now use the toilet and take a shower to clean up after. Open the medicine cabinet above the sink and use the bandages. Close the cabinet for another harsh reminder.


Now head back to your bedroom and take some clothes out of the wardrobe to put them on. Head back into the living room and find a key on the table which you should take. Also look in the fridge and drink the milk which you’ll find. There is your first bonus card in one of the kitchen cupboards. Take it for five bonus points. Be sure not to drink the alcohol you keep under the counter as you have taken medicine and drinking will kill you. But feel free to put music on before you leave.


Once the policeman has been and gone, make sure you’re ready and leave the apartment to meet your brother.

 

 

Now you have a choice as to which scene you play next. It doesn’t matter too much but I have chosen to continue with Lucas for now. Refer down if you change to Carla and return back for Lucas’ scene later.

 


 3.4

CONFESSION


 

Playable Characters:

Lucas

Bonus Points:

N/A

Location:

 

Park

Points

 

Saving the boy:

+20



In the park, walk straight ahead to find your brother, Markus. Talk with him, and explain what's going on. At the end, he'll offer you a cross. Accept it, since it's an extra life.


Markus will leave you and you’ll have a headache and a vision involving a boy who you think will fall. After the vision he actually does fall. You need to save him. Run forward, jump into the water and work your way through the mini-games to save him and bring him to surface. Get out of the ice and try to resuscitate him. Wait until you have counted to three before each pump and you should save him in time.


The police officer recognises you but doesn’t arrest you.

 


3.5

POLICE WORK


 

Playable Characters:

Carla, Tyler

Bonus Points:

10

Location:

 

Park

Points

 

Using the toilet (Tyler):

+5

Taking a shower (Tyler):

+5

Talking with Sam (Tyler):

Up to +20

Kissing Sam (Tyler):

+10



When you take control of Carla you are at the police station. Head straight ahead through the metal detectors and up the stairs to enter one of the double doors at the top. Now walk to your office in the top right corner. People may talk to you when on your way which will lower your mood so try to keep away from people if you can. Near your office a guy will ask you about some money Tyler owes him who you can’t avoid. Then you’ll hear news about forensic results. After, head into your office.


Use the phone in here to give Tyler a call. After, switch to Tyler.

 

Get out of bed and walk into the bathroom where you'll find a bonus card. Use the toilet and shower, before heading back to the room to get clothes out of the closet.


Walk into the living room and talk with your girlfriend by drinking some coffee. She's unhappy about things so cheer her up. Go to the coat rack by the door and put your coat on. Go over to Sam and give her a kiss before heading out to the police station.


Head up to Carla’s office as you did before. On the way, the guy you owe money to will stop you. Say something about not wanting to lose a friendship over $100 an then offer a preposition of a basketball game where you’ll pay him $200 if you lose. He’ll accept. Enter the office after. Hang up your coat and go out to join Carla at one of the desks. You can check your email first if you like, there’s one from Sam there.

 

After you find out all you need to know about the forensic results, head back to your office and use your computer to check your mail. The mysterious email “it’s happened before” is interesting. After emails, go across to the third icon on you computer main screen to search the police database. Scroll up for the word “Kirsten” to find that it’s a classified entry. Then leave your computer to end the scene.

 

 

Again you have a choice, this time of three scenes. I chose to do them in order so again find the one you chose first.

 


3.6

ALTERNATE REALITY


 

Playable Characters:

Lucas

Bonus Points:

10

Location:

 

Naser & Jones Bank

Points

 

Washing hands:

+5

Letting Tiffany come over:

+10

Looking at photo in draw:

-5



 

So Lucas killed a guy but still decided to come into work. In the restroom you’re in pick up the bonus card, wash your hands and head out through the door.

 

Use the map at the top of the screen to see that your office is at the top and head there. Inside, sit at your desk to talk to the guy you share an office with. If you get the mini-game right you’ll notice you have visions as you read his mind. Wait here until the phone rings and allow Tiffany to come to collect some things.

 

After this call, take a cross (a life) out of the draw on Lucas’ right without looking at the picture in the other draw. Then go to work on your computer. Get the next min-game right and you’ll see the guy spill his coffee cup before it actually happens. When the other guy does get the phone call, you’ll offer to fix station 62. Leave your office and head there using the office plan again.

 

You’ll likely see strange bugs and other weird visions on the way but continue regardless. Once you get there and are working on the computer, lots of bugs will appear and try to kill you.

 

Save yourself, and at the end, everyone will be wondering what's wrong A sequence of tricky mini-games will follow so save yourself as best as you can. In the end everyone will be crowding Lucas and wondering what happened. He’ll leave after.
 


3.7

RECONSTRUCTION


 

Playable Characters:

Carla

Bonus Points:

N/A

Location:

 

Mortuary

Points

 

Doing well:                                                       

+10

Doing poorly:

-10



This scene is fairly simple. Just listen and concentrate on the mini-games to reconstruct what happened. Ask a few questions at the end and hear more about this ‘Kirsten’. The scene will then end.

 


3.8

TYLER & KATE


 

Playable Characters:

None

Bonus Points:

N/A

Location:

 

Police Station

Points

 

None

 

 


Tyler will ask Kate to make an image Lucas using their software. Do your best but I wouldn’t be too bothered about the outcome as it’s hard to remember when you don’t have him in front of you. I do awful at this part every time but it doesn’t really matter.

 


3.9

LOST LOVE


 

Playable Characters:

Lucas

Bonus Points:

None

Location:

 

Lucas’ Apartment

Points

 

Using toilet:

+5

Playing music:

+5

Drinking alcohol once:    

+5

Playing guitar well:

+10

Taking medicine:

+10

Sleeping:

+10

Giving Tiffany a drink:

+10

Sleeping with Tiffany:

+30

Dreaming:

-20

Drinking alcohol more than once:

-20

Tiffany leaving when you kiss her:

-30

 

 

Lucas will wake up. Tiffany is coming over tonight. Take the medicine on your bedside table again. Use the toilet and wash you hands before returning to your room and sleeping.


When you wake up Tiffany will be at the door so go and let her in. Offer her a glass of gin before going to get it for her. The bottle can be found underneath the breakfast bar.

 

You’ll then need to find her boxes. One is near the kitchen and the other in the corner of your bedroom.

 

After getting her boxes you can let her leave or if you’re nice to her she’ll ask you to play guitar. Play well and she’ll like you more. You can still let her leave or kiss her and if she likes you enough you’ll have sex with her. However if this happens you’ll awake after and something clearly isn’t right. You can get up and do stuff if you like such as turn off the TV but in the end go back to bed and to sleep.


3.10

HIDE AND SEEK


 

Playable Characters:

Lucas, Young Lucas

Bonus Points:

None

Location:

 

Cemetery, Military Base

Points

 

Saving all the children:

+10

Thinking about the past (Lucas):

-20

 

 

Walk towards the grave of your mother and talk to Markus. Leave your flowers at the grave and you will think back to time as a kid.


Lucas is sitting alone while Markus and his friends are playing. Markus wants Lucas to go and play with them but Lucas isn't interested. Markus and his friends decide to go to a forbidden area – Hanger 4. But soon after they leave Young Lucas will have a vision about a fire and goes to rescue his brother and his friends.


Walk to the north-eastern part of the map, and climb the fence where it’s covered by gauze. To do this, push the stick in the direction it tells you and then spin it upward. This will alternate before you need to just push it forward at the top.

 

After that, walk straight ahead being sure not to be seen. You’ll need to move along the fence ahead, moving towards the left until you find a gap in the fence. Crawl through this gap.


From here on it gets a bit harder. Move right behind the blockage and move forward behind another lot of crates. Wait here until a truck passes by and then walk up to the side of it. Hanger 4b is straight ahead of you with a guard standing next to it and another guard stood by the hanger to the right. When you see the truck here, move up to it and wait close until it passes, leaving you in between the two hangers. When it passes, go straight forward into the gap between the hangers. You won't be seen if you do this correctly. Enter the hangar on the left through the gap at the end of the walkway.


Inside, you will tell Markus leave and that you’ll look for the rest. It is possible to get all the boys out in time but it isn’t easy and depends on whether or not you got the mini-game right. There’s one lad upstairs at the end of the platform (the stairs are near the front of the hanger), one in the plane near these stairs and one at the back of the hanger in a crate. Even if you don’t save them all, at least you’ll have saved your brother.

 

Now a cutscene will see Markus give Lucas the details of someone who could help.

 


3.11

FRIENDLY COMBAT


 

Playable Characters:

Carla, Tyler

Bonus Points:

10

Location:

 

Gymnasium

Points

 

Drinking something (both):

+5

Warming up (both)

+10

Winning (Carla)

+20

Failing training a few times (both)

-5

 

 

As Carla, drink something and do two different training courses. If you tire out your hands you can pause during these, I find this useful sometimes. After doing this with Carla, switch and do the same with Tyler.

 

With one of your characters collect the bonus card from the other side of the ring before fighting.

 

When you’re both ready, walk up to the ring and fight. You’ll fight as Carla. If you don’t win you’ll need to go again, otherwise it’s up to you whether you play again or continue the game.

 


3.12

DEBRIEFING (CARLA)


 

Playable Characters:

Carla

Bonus Points:

10

Location:

 

Police Station

Points

 

Finding the right tape:

+20

Getting too scared:

-10

 

Please note that there are two chapters with this name so don’t get confused!

 


Carla explains she doesn’t like small spaces and she’ll hate it even more when they’re dark. Take the bonus card here and then walk to the gate. Turn the on light nearby before opening the gate.


What you need to do now, is control Carla by holding the left and right mouse button, and keep her breath under control by pressing left, right, left etc. when the thing in the bar moves.


Straight ahead you'll see that big cases are blocking the path. Go to the valve on the right and use it to move the first lot. Next, use the valve on the left followed by the valve on the right to clear a path. You'll now find a terminal, but the power will shut down.

 

It’s fairly simple to find the controls, simply go through the gap on the left and turn the valve to the right before doing the same with the valve down the left. This will now reveal the power controls which you should go and use. In this little walkway you’ll also be able to pick up some files starting with k which you should do before returning back to the terminal. This tape is not the right tape, not the right year. You would find several of these tapes but I will now direct you to the right one.

 

Now from this room turn to the other side of the room and turn the left valve here, the one just next to terminal. Move forward and turn the valve on the left. Come back out and turn the valve you turned previously and then move over to the valve on the right-hand side to turn this. Again, move through and turn the valve you come to. This will reveal a walkway where you will be able to take the right tape off a high shelf.

 

However there’s not much to see on it when you put it in the terminal. Just that a Robert Mitchell led the investigation...

 

Note: If you have trouble finding the tape your best bet is to try anything or restart the scene and follow the instructions steadily again.

 


 3.13

DEBRIEFING (TYLER)


 

Playable Characters:

Tyler

Bonus Points:

40

Location:

 

Police Station

Points

 

Finding paper in book

+20

Giving the book:

+10


Please note that there are two chapters with this name so don’t get confused!

 


Tyler will be in a book shop. First head to his left and follow the walk around to take the bonus card. Then head back to the stairs. Walk down, go underneath the stairs and head over to the desk there. Look at the Shakespeare book with the magnifier. On one of the pages, something is written in the top corner. Take the book after finding this and Tyler will find a piece of paper. Take this as well.


Talk with the old Chinese man on the floor. Then look at the book on the stand behind him and go back to speak with him again. He won't help you unless you help him first. After talking, go to leave and he’ll offer help. He'll give an example book and tell you to find a book that looks like it. Firstly, take the book to the desk to look at it under the magnifier. You'll see it's written by "De Gruttola". Walk up the stairs, and look at the book here. You'll find out De Gruttola has the number 1796. Now go back down and look at the book on the table behind the man. Book 1796 is on the third level and that as the author begins with “d” it is in the white part of the level. Go there, and find the book.


Give the book to the man and ask about clients. Then ask him about the book. He’ll be of little use anyway. Leave the shop, picking up another card worth another 20 bonus points at the foot of the stairs on the way out.

 


3.14

AGATHA


 

Playable Characters:

Lucas

Bonus Points:

30

Location:

 

Agatha’s House

Points

 

Completing:

+20

Failing:

-5

 

 

Now with Lucas again, get to Agatha’s house. It's up ahead on the left. Ring the doorbell and then enter. Walk straight ahead to the door at the end and go into the living room. From there, enter the next room to find Agatha on a chair in her bedroom.


Agatha is blind, so you need to push her in her wheelchair. First enter her bathroom to take a bonus card worth 20 points. Then go back and go to push Agatha.


She wants to feed her pets so head out into the hall and take the door one Lucas’ right. After she speaks, Take the seed from the cabinet and feed the birdies. Then talk to Agatha again and push her back into the living room.


She’ll now tell you that you need candles and matches. The candles are in a cupboard in this room, over by the door. To collect the matches, head back to the hall and take the door in this hall which you haven’t yet used. The matches are on the table so take them and head back to the living room. Put the three candles on the table and light them.


Now do as she asks. The light switch is over by the door so go over and use it. Close both curtains and then go to sit in the chair next to Agatha.

 

A series of those wonderful mini-games will follow where you will find out a lot more about your night in the diner. Keep up as best you can and you eventually will be told to return tomorrow.

 


3.15

QUESTIONS AND BULLETS


 

Playable Characters:

Carla

Bonus Points:

N/A

Location:

 

Police University

Points

 

Shooting well (each time):

+10

Shooting poorly (each time):

-10

 


You really don’t seem to do much diner-murder-work do you? Talk with Sergeant Mitchell at the end of the lane. You'll have to ask questions and shoot targets. Enter the booth he was shooting from to begin.

 

After your first round of shooting you’ll engage in conversation. Try to get the best information possible before shooting again. After, get him to tell you more about his investigation.

 


3.16

DOUBLES OR QUITS


 

Playable Characters:

Tyler

Bonus Points:

N/A

Location:

 

Outside Police Station

Points

 

Make fun:

+5

Win a few points:

+5 (can happen several times)

Win the match

+20

 

 

Neither of you do much work do you?! Well basically all there is to this scene is a game of basketball to settle some scores. You have to beat him each time to get a chance to score and then when you’re in possession he has to stop you to get his chance back. Simple; I find this one tricky though as it can be hard to see the lights on the mini-game.

 


3.17

THE STORM


 

Playable Characters:

Lucas, Markus

Bonus Points:

N/A

Location:

 

Lucas’ Apartment

Points

 

Saving Lucas (Markus):

+10 Lucas

 

 

Lucas will enter his home to the phone ringing. Go and answer it to hear that familiar voice and see the figure behind you. Then everything will seem really strange. A strong wind will come in and you need to avoid things by running and dodging. This is intense and is one of the best action scenes in the game.

 

You'll end up at the balcony where you will fall.


You'll now control Markus for the first time. With him, go to the first door on the right, ring the doorbell and then bust in through the door. Run to Lucas and save him.


3.18

DARK OMEN


 

Playable Characters:

Carla, Tyler

Bonus Points:

10

Location:

 

Carla’s Apartment

Points

 

Using the toilet (Carla):

+5

Watching TV (Carla):

+5

Visit from Tommy (Carla):

+5

Drinking wine (Carla):

+5

Talking to Tommy (Carla):

+5

Asking Tommy about bank (Carla):

+20

Finding out about stock piles (Tyler):

+10

Faxing (Tyler):

+5

Using basketball (Tyler):

+5

Finding out about watermark (Tyler):

+10

Asking about work (Carla):

-5

Asking about Carla (Carla):

-5

Getting tired (Tyler):

-20

Using the tarot cards:

-30 (total)



Carla is at home taking a shower and the phone is ringing is the living room when she gets out. Grab the bonus card in here before going to answer the phone. You’ll hear that Tyler has found nothing. Go back into your bedroom and put on some clothes. Use the toilet off of the living room and watch TV.

 

Now switch to Tyler, select the question mark icon to hear him think and then use the computer. Check the web and look at the "World" tab. He'll realise that the piece of paper is from some stock piles. Then call Carla about this. Carla will answer and ask you to fax it. Stand up, pick up the piece of paper and go to fax it.

 

Switch back to Carla and watch TV until someone rings the door bell. Go and open the door to meet Tommy, your neighbour who has brought some wine. Get glasses out of one of the kitchen cupboards and put them down on the table. Sit down and have a chat with Tommy. After some talking, Tommy will show some tarot cards. You have no choice but to sit through this even though this ends up very bad and puts Carla in an awful mood.


If you faxed the bookmark, Tommy will notice it on his way out. He says you can trace the bank which printed it by looking at the watermark. Call Tyler to tell him.

 

Switch to Tyler after the call and take the bookmark out of the fax machine. Put it on the desk, sit down and switch on the lamp. Now look at the bookmark again but this time with the lamp. Voila; we find the watermark. You can now decide who goes to the bank. I chose Carla (by saying ‘no’ when Tyler asked if he should go) but it’s up to you as to who you prefer.

 


3.19

FACE OFF


 

Playable Characters:

Lucas, Carla

Bonus Points:

10

Location:

 

Naser & Jones Bank

Points

 

Find pen (Carla):

+5

Find torn paper (Carla):

+5

Bugs from above (Lucas):

-10

Big bug in room (Lucas):

-20

Another big bug in the room (Lucas):

-20

 


You’ll now see Lucas working as he has vision of Carla or Tyler (depending on who you selected) coming in the room. Naturally, this will happen shortly but first you have some stuff to hide fast.

 

Stand up quickly and pick up the form next to you. Lucas takes his time about things so after picking that up, move to the other side of your desk and take the Shakespeare book off the mini computer desk to hide that as well. If you get time, sit back down and collect the bonus card out of the right-hand draw. You won’t have time for much else before she enters.


Carla will enter as the vision implied and will ask a few questions. First, ask her what the subject is as this option doesn’t arouse suspicion. Then I’d try to get the mini-games right as each time you do you’ll read Carla’s mind which will help you decide what to say. Also, get these wrong will result in the appearance of those annoying bugs. I advise telling the truth to avoid creating suspicion. After a few questions you'll ask if you can go to the toilet.


You'll now switch to Carla. While Lucas is in the toilet, pick up the pen on the desk and the torn paper in the left-hand draw. Look at the photo there too if you like. Then wait until Lucas returns and Carla will leave.

 


3.20

BACK TO AGATHA


 

Playable Characters:

Lucas

Bonus Points:

10

Location:

 

Agatha’s House

Points

 

Finding the newspaper article:

+10

Thinking about seeing Agatha:

+20

Looking at the dead body of Agatha:

-30



 

Go into the house and head to the living room to see someone has killed Agatha. Quickly go to her body and you’ll hear to look for something. Head into the bedroom and take a bonus card off the floor.

 

Now quickly head down the hall and go in the bird room. Go to the shelf where you got the seed earlier and there is a key inside the seed bag in the bottom drawer. Use this to unlock a bird cage in this room with a piece of paper inside. If you have time, head into the kitchen and take the knife off of the table although I’ve no idea why this is useful, it may not be.

 

Then run back to the living room and leave through the window. The cops will then arrive and find Agatha.

 


3.21

HAPPY ANNIVERSARY


 

Playable Characters:

Tyler, Carla

Bonus Points:

None

Location:

 

Tyler’s Apartment

Points

 

Use yoyo (Carla):

+5

Find a link (Carla):

+10

Conclusion (Carla):

+20

Dance (Tyler):

+30

Getting tired (Carla):

-20

Leaving Sam (Tyler):

-20

 


You’re now Tyler. You get home and hear Sam tell you to preheat the oven and poor the champagne. Contrary to what it may seem (as I initially thought) Sam is not in the bedroom with another man.

 

Do as she asks by turning on the oven and taking champagne out of the fridge to pour in the glasses on the side. After you’ve done this, Sam will appear in a black dress.

 

You’ll find out that they have known each other for two years to the day and Sam wants to dance. Head over to the decks and turn the music on to dance with her. Do a few moves and finish up with a lap dance...


Over to Carla now, working in her office. You need to link different objects with each other. What you’ve done in the game will affect what you now can link but two you can always link are the fingerprints on the pen (on the computer) with the list of fingerprints (on Tyler’s desk) and the two Shakespeare books. Martin will come in to tell you about the day at the lake. You’ll also get a phone call at some point telling you to check your computer and fax machine. Other things you could link should be fairly obvious but will depend on what you’ve done in the game.

 

After you successfully link two things strongly, you’ll need to phone Tyler. With Tyler, get up, pick up the phone and leave the house. This won’t please Sam too much but life’s a bitch.

 


3.22

BLOODY WASHING


 

Playable Characters:

None

Bonus Points:

The Laundromat

Location:

 

None

Points

 

None

 

 


This is just a cutscene which you should watch where Lucas has a vision about a murder in a Laundromat.

 


3.23

CONFRONTATION


 

Playable Characters:

Carla, Lucas

Bonus Points:

None

Location:

 

Lucas’ Apartment

Points

 

Idea of arresting Lucas (Carla):

+30 Carla

Lucas is gone (Carla)

- 20 Carla

 

 

Carla and Tyler are going to arrest Lucas. Go into the apartment and into the bedroom as well as into the bathroom. Lucas’ apartment has been somewhat redecorated but he’s nowhere around.


Lucas will just be getting home to a vision of Carla in his apartment. Naturally, he tries to leave but is arrested by cops behind him. No you’ll take part in another big action scene where you’ll escape from the cops with some fancy acrobatics.

 


3.24

CAPTAIN JONES IS REALLY UPSET


 

Playable Characters:

Carla, Tyler

Bonus Points:

None

Location:

 

Police Station

Points

 

Explain (both):

-5

 


Let both Tyler and Carla do some talking so they share the mental damage. This is pretty brief so just hear out the captain and leave.

 


3.25

FALLEN ANGELS


 

Playable Characters:

Lucas

Bonus Points:

None

Location:

 

Saint Paul’s Church

Points

 

None

 

 

 

Now be prepared for a slightly harder battle. When you get up you’ll see Agatha in front of you who you should go and talk to. Then you’ll be attacked by some statues.

 

After the up-tempo battle Markus will wake you up. Explain to him a few things of your choice although this will just make Markus more sure that you’re insane. Nonetheless, you’ll leave the church to try and find out more about what’s happening.

 


3.26

SOAP, BLOOD AND CLUES


 

Playable Characters:

Carla, Tyler

Bonus Points:

10

Location:

 

The Laundromat

Points

 

Look at the man’s wrist (Carla):

+5

Look at the blood in the corner (Carla):

+5

After doing both listed above (Carla):

+5

Look at the man’s body (Tyler):

+5

Look at the woman’s body (Tyler):

+5

Look at telephone (Tyler):

+5

 

 

Approach the laundrette and you’ll tell Tyler to go inside. Approach the officers to get an explanation of the crime. After this, follow Tyler inside.

 

With Carla, look at the blood and the tools in the corner of the room near the door before going down to collect a bonus card. Then head over the male victim to examine him carefully to see his wrists. Check out the other victim with Carla as well as some bloody footprints in between the two victims.


Now switch to Tyler and also take a look at the man. Then go over to check out then woman and the telephone.

 

After doing all this you should leave the laundrette.

 


3.27

THE FUGITIVE


 

Playable Characters:

Lucas

Bonus Points:

10

Location:

 

Tiffany’s Apartment

Points

 

Eating food:

+5

Eating different food:

+5

Drinking:

+5

Watching TV:

+10

Laying down on the bed:

+10

Not being found by Tyler:

+10

Hugging Tiffany:

+10

Looking at the homeless guy:

-5

Looking at the raven

-5

Unsuccessfully opening the window:

-5

Falling down off the pipe:

-10

Losing a mini-game in the apartment:

-10

Listening to the messages on the phone:

-20

 

 

Head forward and around the corner on the right. Follow this forward until you have a vision about being arrested. After deciding to take another route, turn around, find a nearby fence and climb over it. I found this difficult at first but at the top when you need to climb over, move the stick forward and then left to get over.


After climbing this fence, you’ll probably tackle the next one with more ease. When you’re over the other side you’ll see police standing around. Move forward to trigger the clip and watch the screen which appears at the top. Wait until they aren’t looking directly your way and then test your luck in running across to the other side.

 

When you get there you’ll need to climb up a pipe to reach a ridge. Move along this quickly. You’ll need to do a few mini-games on the way but after each one continue to move across swiftly. At the end, climb down the pipe. Climb over the fence here to see Tiffany’s house.


The first window is Tiffany’s bedroom but this is closed so if you like you can move onto the next one and try to get in. You’ll be unsuccessful so head over to a pile of sticks and bricks to pick up a brick. Use this to help open the window and then climb inside.


Lay down on the bed for a few seconds to make Lucas a little happier and then stand back up again. You’ll get a mini-game which winning will give you a vision of Tyler looking under Tiffany’s bed. Don’t worry too much if you fail.

 

Now head out into the kitchen to get some food out of the cupboard and a drink and a sandwich from the fridge. Take a bonus card out of another cupboard here and then head to the lounge to watch some TV. You’ll find the remote on a box near the sofa.

 

Now walk to her bathroom and wander around to find an extra life. You can’t actually see it but the icon should tell you it’s there when you’re near it. You can also read the newspaper under her front door if you like.

 

Sooner or later Tiffany will come home and the police will ring the door. Head to the closet in the living room and hide there. A few successful mini-games will keep Tyler away from you.


 


3.28

JANOS


 

Playable Characters:

Carla

Bonus Points:

10

Location:

 

Bellevue Asylum

Points

 

Getting inside:

+10

Telling Janos he’s not sick:

+10

Cells open:

-20



You’re now in a mental institution to meet the killer from the old Kirsten case. Barney will explain how to get to him. First, head straight all the way to the end to collect a bonus card and then turn back. Go down the first corridor on Carla’s left to meet the guy who will show you Janos’ cell.

 

Enter to trigger a cutscene. Talk with Janos to get as much information as you can. When you’re finished chatting and checking out the cell (if you wish), head back out and speak with the assistant again.

 

Just before you’re supposed to leave there will be a power outage and lots of nutcases will be freed. The assistant will disappear. As soon as you get the chance, walk and don’t stop until you get to Barney unless Carla says there’s someone near. Keep her breath under control as before. You need to go up the corridor and then take a left (going up where the first patient you see came from), following the rest straight. Take breaks when she suggests it and only move again when she says it’s safe to do so. She’ll hold her breathe when she needs to as well. It’s pretty easy although you should also note that if you see a guy before she does then you’ve gone the wrong way so turn back and turn off somewhere but it’s pretty easy to find where you’re going!

 

Eventually the lights will turn on and you’ll be surrounded by maniacs. Just run to the big glass door and Barney will save you.

 


3.29

MEETING KURIAKIN


 

Playable Characters:

Lucas

Bonus Points:

5

Location:

 

Museum

Points

 

Professor believes you:

+20

Professor dies:

-20

 

 

You are now acting as a journalist with an appointment with Professor Kuriakin who may be able to help you answer some questions. When you gain control head left and pick up a bonus card in the corner before finding him and talking with him. You can look at things in here if you like but they aren’t of much use.


He’ll ask you what paper you write for and tell him you write for the New York Times. Ask him about a few things to help you learn more about this religion. Eventually he’ll ask you who you really are and tell him whatever you want. He’ll tell you to go out the back employee exit to save yourself.

 

Out in the car park you’ll meet a few cars who’ll try to get you so battle your way through to complete the scene. At the end the professor will die but not before explaining that the oracle kills to find ‘the child’.


 


3.30

MYAN SECRETS


 

Playable Characters:

Lucas

Bonus Points:

None

Location:

 

Unknown Place

Points

 

None

 


 

You’ll wake up in an “unknown place” with someone surrounding you. This is the Myan oracle. He’ll tell you it’s time to die and that you’ll see him in the Other World. He’ll also explain a few things to you here and there.

 

He’ll summon a black beast who you’ll need to battle with mini-games. When you trip over, everything will freeze but you and Agatha will appear. She’ll tell you that you need to find a pure young girl who they want to sacrifice.

 


3.31

THE CLAN


 

Playable Characters:

The Oracle

Bonus Points:

None

Location:

 

Unknown Place

Points

 

None

 

 


Lucas is in an unknown bed twisting and turning. He has another vision. You just need to complete a slow mini-game to complete this scene. You’ll learn a little more about these Myan people and hear them discussing your “chroma”. Nice.

 


3.32

DANGER AND OBLIQUITY


 

Playable Characters:

Lucas, Carla, Marcus

Bonus Points:

None

Location:

 

Sleazy Hotel

Points

 

Carla & Tyler don’t find you (Lucas):

+20

Walking up the stairs (Carla):

+30

Markus closes the door (Lucas):

+30

Waking up (Lucas):

-10

Tiffany gets kidnapped (Lucas):

-20

Not finding Lucas (Carla):

-30

Markus gets killed (Lucas):

-60

 

 

This is a really good scene in the game; it’s one of my favourites. You wake up in the bed of a sleazy hotel and won’t know where you are. You'll see Carla and Tyler heading up the stairs to get you and then you’ll return to being Lucas. You’ll soon see three screens; one for Lucas, one for Carla & Tyler and one for Markus.


Now stand up and run to the phone on the bedside table at the other side of the bed. Use it to give Markus a call.

 

Now you’re in control of Markus. Choose to pick up the phone, otherwise you will die. Run to the door on Markus’ right (top of the screen) and enter the little room. In here, pick up the phone ahead.

 

You’ll now be Lucas again. Tell your brother that there is no time to explain. You’ll then have to get Markus to lock the door he came from. Get back on the phone and Lucas will tell you to call the cops and stay there until they arrive. Lucas will hang up the phone.



Now you’ll be in control of Carla & Tyler. Approach the door next to Tyler and open it. A humorous misunderstanding will follow. The real room is at the end of the hall so continue the way Carla just ran and look at the door on the opposite side (with R2). This should read 269. Kick this in.

 

Lucas is gone but only until they leave the room. This man’s talents are endless. Head over to the phone and answer it to find out that Tiffany has been kidnapped.

 


3.33

FATE ON RUSSIAN HILLS


 

Playable Characters:

Lucas

Bonus Points:

20

Location:

 

The Fun Fair

Points

 

Saving Tiffany:

+20

Falling down:

-75

Falling off the platform with Tiffany:

-95

 

 
You’ll soon hear Tiffany scream out for you. You’ll see a homeless guy in front of you and a raven on the fence that will fly off. This raven will show you your way to a rollercoaster. However, if you want to wander around before going to it you’ll find a bonus card and a life in different corners of the park. When you’re done, follow the raven to the rollercoaster. Enter the small cabin that it rests on and activate the carriage. Go out, get inside the carriage and pull the safety rail down. You’ll be taken up the track.

 

Once you stop, step out and head towards Tiffany. You know you shouldn’t but hey it’s the way of the game. Keep Lucas in balance. You’ll need to do something similar to what you do with Carla’s breathing although this is a bit harder. Take it steady and try not to fall as this will seriously affect your mood as it will kill you.

 

The best way to stay up on this plank is to tap one way gently and then pause before tapping the same button again. Then tap the opposite button quite quickly, take a pause and press that button again. Repeat this or develop your own tactics to get across.

 

When you make it across, head around Tiffany and free her. However the oracle will now appear and you’ll both fall.

 


3.34

CHILD’S PLAY


 

Playable Characters:

Young Lucas, Young Markus

Bonus Points:

None

Location:

 

Military Base

Points

 

None

 

 

 

After you hear the Myan’s talking about you you’ll wake up in your dream. Get up and then wake Marcus up. Then head out through the window.

 

Just stay out of the light and you’ll be fine at this point although this may be easier said than done. You need to follow the path on your mini-map. Keep rotating the camera with L1 and R1 to check the route of the lights.

 

Head around the corner in front of you as soon as the light moves past to the right and stay close to the building. You’ll then see some soldiers up ahead. When you see them, instead of just walking past them you’ll need to move across carefully to the other side near a giant rock, away from the building you’re up against. Move forward close to this huge rock. Next, move behind a structure nearby so as to keep as far away from the soldiers as possible.

 

Keep moving and you’ll see a soldier and will need to hide. Head over to a car you should see on the screen in between two buildings. Hide behind this until the soldier has passed.

 

Check the map and continue the way you needed to go. Soon, Lucas and Markus will split up. When this happens, move back in the direction you just came and near the corner of the building an explanation mark should appear as an action. Do this to throw a stone and the guard will turn around to investigate. Carefully let Markus go first, being sure not to get seen in the light. Refer to the map to see where to head. You’ll end up between two buildings when you’ll need to wait for your brother. Now take Lucas there and continue your route.

 

Move forward and you’ll meet another guard. Markus will tell you that he’ll distract the guard while you climb the pole next to him. With Markus you’ll need to go back in the opposite direction and move around the building next to him into the next building gap. There will be a barrel here which you should kick.

 

With Lucas, head up to the pole and begin to move along the wires. However you’ll need to be very careful to avoid the lights which will still highlight you when you’re up here. It’s very tight but it is possible if you time it carefully. When you reach the other side, climb down and use the map to follow the route to the door. Use the controls to get inside. Enter the lift ahead of you.

 

When the lift stops, move forward and go through the door ahead. All that creeping was clearly worth it, we just don’t know why!

 


3.35

CHECKMATE!


 

Playable Characters:

The Oracle

Bonus Points:

None

Location:

 

Unknown Place

Points

 

None

 

 


You’ll just need to play a few mini-games to hear an interesting conversation between the Oracle and the Myan guys. They think Lucas is dead and they are apparently close to finding that girl.

 


3.36

THE PACT


 

Playable Characters:

Carla

Bonus Points:

None

Location:

 

Cemetery

Points

 

Trust Lucas (Carla):

+5

Trust Carla (Lucas):

+10

Work together (both):

+10 Lucas, + 20 Carla

 

 

Walk to Tiffany’s grave which you’ll find a little further along than the Kane’s with flowers on it. Look at the grave and Lucas will appear, looking rather worse for wear. Trust him and you’ll find out that this meeting was actually premeditated. Play a few mini-games and Lucas will explain a few things to Carla. Both will benefit from working together.

 


3.37

JADE


 

Playable Characters:

None

Bonus Points:

None

Location:

 

Unknown Place

Points

 

None

 

 


Simply play the mini-games to discover the location of Jade; that little girl. You’ll also see that Carla stayed with you.

 


3.38

FROZEN TO THE BONE


 

Playable Characters:

Carla, Tyler

Bonus Points:

None

Location:

 

Police Station

Points

 

Telling the truth (Carla):

+10

Leaving the police (Tyler):

+20

Staying with the police (Tyler):

-85

 

 

The radio will be stating the obvious about the weather and Tyler will turn it off. He’ll then ask you if you’re hiding something from him which you should probably tell the truth about. After that, Sam will arrive and you'll take control of Tyler.

 

Go and talk to Sam and she’ll ask you to go to Florida with her. I don’t think this decision has an effect on the game so do what you wish. Either way, this is the last we see of Tyler. After, go and talk to Carla.

 


3.39

WHERE IS JADE?


 

Playable Characters:

Lucas

Bonus Points:

None

Location:

 

The Orphanage

Points

 

Getting Jade:

+10

Keeping Jade:

+10

Giving Jade away:

-10

 

 

Carla will drive Lucas to the orphanage. Step out of the car and head inside. After ignoring the nun, run up the hall and take the door on the left at the end. Jade will be in here so go to her and pick her up. When you do this, the oracle will enter the orphanage.

 

Head out of the door and run to the fire door nearby after the oracle has spoken. You’ll then end up on the roof.

 

You’ll now have an intense battle with the oracle. After the giant metal structure falls on him you’ll grab the girl and he’ll emerge from the wreckage. Now you’ll need to jump and run with her to avoid the police copters.

 

When you succeed you’ll have hidden in a small room. Agatha will be here although you’ll soon find out that she’s not who you think she is and never has been. Don’t give Jade to her and protect yourself from the vortex which will appear.

 

You’ll break out through the wall and Carla will tell you to hurry. You’ll follow the homeless guy who will call you over and you’ll both disappear down a manhole. The weird holographic man from the other clan will disappear, much to the dissatisfaction of the oracle.


3.40

BOGART


 

Playable Characters:

Lucas, Carla

Bonus Points:

20

Location:

 

Underground Secret Base

Points

 

Seeing Markus (Lucas):

+10

Using the fire (Carla):

+10

Having sex:

+10 Lucas, +20 Carla

Listening to the radio (Carla):

-5

 

 

Follow the homeless guy to a secret underground base. He’ll take you in a lift and through a few tunnels. Before you follow the guy back up a slope after getting out of the lift, run and collect a bonus card from a little way down the track. Then follow him until you arrive at a little camp. You’ll stop for a brief chat with Carla before going to meet Markus.

 

Go and talk to the homeless guy on the bench. He is the one who was outside the diner that night; Bogart. He’ll tell you to sit down so take a seat on a crate. He’ll then explain a few things to you.


Lucas will then go to get some sleep while Carla stays to wander around. You’ll now take control of Carla. If you didn’t get the bonus card before then take the ramp down to the tracks and collect it. Also, go and examine the radio at the end of the tunnel. You’ll see that it needs batteries and an antenna to make it work.

 

Head into the train nearby to find some batteries in a torch and then head into the one further down to find a life on the ground. Then head up to the other end of the platform to some rails and shake these twice to collect an iron rod. This will act as an antenna.

 

On your way back up to the radio, stop at the fire to warm up before going to activate the radio with both parts it needs. Listen to the reports about the weather from all the different stations.


After listening to this, head back to the first train and go in to lay down with Lucas. On the way you can go in the third cabin if you want to see how Jade is doing. Well you two got to know each other quickly...

 


3.41

REVELATION


 

Playable Characters:

Young Lucas

Bonus Points:

None

Location:

 

Wishita Military Base

Points

 

None

 

 

 

Get up out of bed and open your bedroom door. Run to the door ahead and listen through it to hear your parents talking about you.


You’ll learn that your mother was near an artefact when Lucas was in her womb and its radiation may have affected him, allowing him to have his visions and powers. They’ll discuss the fire of Hanger 4 and your mother will defend you. However, your father will soon open the door and catch you eavesdropping.

 


3.42

FINAL COUNTDOWN


 

Playable Characters:

Lucas

Bonus Points:

None

Location:

 

Wishita Military Base

Points

 

None

 

 

 

Yep, you guessed it; this is the final playing scene in the game. Exciting stuff eh?

 

Lucas and Carla will be arriving at the Military Base and you’ll be in control of Lucas when their conversation is over. You’ll have to battle against some very strong winds to get to the door of that mysterious hanger. Enter the elevator and activate it. When you get there you’ll be in a big room with this artefact.

 

You’ll soon be surrounded by the Orange Clan force and the Oracle now wants to fight you. This isn’t a difficult battle though. Just stop the top buttons when it tells you to get ready and play the mini-games to defend yourself before returning to charging yourself up. When your bar is full you’ll attack the Oracle who will fall into the artefact.


After that, one of the Clan will try to shoot you so make sure you avoid this. A few more will try to shoot at you so finish them off in the same way. Now onto the Purple Clan and the Agatha creature will appear. Just win the mini-games to defend yourself.

 

At the end of all the fighting, go and pick up Jade and place her onto the artefact. She’ll whisper something inaudible and Carla will appear.

 


3.43

EPILOGUE


 

Playable Characters:

None

Bonus Points:

200

Location:

 

Somewhere On Earth

Points

 

None

 



A pleasant ending will follow. You’ll also receive 200 bonus points at the end. Enjoy!

 

Congratulations on completing Fahrenheit; one of my all time favourite games!

 


4.0

POST GAME



4.1

FAQS


 

Q1

Who is the raven?

 

A1

The raven is representative of death. Agatha owns this raven which will make sense towards the end of the game.

 

 

Q2

How can I have sex with Tiffany?

 

A2

Be nice to her! At any opportunity during the Lost Love Chapter, don’t ask her to leave but be kind and sympathetic. She’ll first ask you to play guitar for her and do this well to impress her. Then continue to say the right thing but only kiss her when the only options are ‘Kiss’ and ‘Leave’. You’ll then sleep with her.

 

 

Q3

What am I supposed to find at Agatha’s house on the second visit?

 

A3

You can find a key in with the bird seed and use this on a locked bird cage which has a piece of paper inside. This is a newspaper article for you to read. It isn’t compulsory.

 

 

Q4

Where can I commit suicide?

 

A4

In Lost Love, before Tiffany arrives, head to the kitchen and drink the alcohol under the counter. The first time you do this will gain you mental health points but continue to do this and you will get more and more drunk. After 5 or 6 drinks you’ll commit suicide by jumping off of the balcony.

 


4.2

BONUS POINTS


 

One worthy point to note: After the game, and indeed during it if you wish, you can spend the points you gain from bonus cards on images and music using the ‘Bonus’ selection on the Main Menu. If you collect all or even most of the points you will have enough to unlock everything and have some spare which I think is a bit daft but there we go.

 


4.3

HINTS & TIPS


 

 

 


5.0

COPYRIGHT & CREDITS


 

Firstly to get the nitty-gritty out of the way: I have complete copyright of this walkthrough and obviously have no qualms with anyone using it. If it is to be printed, this section must be included on the hard copy OR a statement added giving the walkthrough title “Fahrenheit Complete Walkthrough Guide©”, my name “by Emma North”, the address the walkthrough was found at and my contact email “emma_north1@hotmail.com”. No other is permitted to pass the walkthrough off as their own, edit it, use any part of it or claim any rights to it. The guide may not be used on any sites which have not first been authorised by me to do so. Breach of copyright will result in prosecution.

 

Now, a big thank you goes out to anyone who has or is to contact me with regards to this walkthrough and to anyone who has helped create or add to it.

 

Also, thanks to anyone who uses this guide and I hope it is of use to you. Apologies for any spelling and grammar mistakes that may have slipped through the net; I hope you all could read it OK.

 

Cheers to all the good gaming sites which make life so much easier for gamers!

 

 

THE END!!!

 

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