This is a walkthru for Telstar Electronic
Studio's Fable, a graphical
adventure.
Throughout this walkthru useless conversation
is avoided and useless objects
are ignored. Follow the conversations
with all characters to get the full
story. Beware, save often! You can
get killed very easily in this game and
without any warning. Even saying the
wrong thing, or getting an action out of
sequence may get you killed.
This walkthru uses the minimum of steps.
Directions are orientated towards the
screen; North - up, South - down, West
- left, and East - right. Throughout
the walkthru movement from one scene
to another is indicated as a direction to
leave the scene (up, down, left, or
right) and the location to head for on the
map.
Examine in the walkthru means look at
the object first and then look at the
object again when the pop-up window
appears. Use and give have different
effects, so make sure you use the right
verb! The verbs that appear on the
screen are used throughout the walkthru.
The Frozen Lands
Places to visit in the Frozen Lands:
The Village of Balkhane
The Bridge
The Old House
The Frozen Lake
The Edge of the Forest
The Well
The Crossing
The Path of Sculptures
The Hollow Tree
The Ravine
The Top of the Ravine
The Castle
The game starts in The Village of Balkhane.
Talk to the village Elder and say,
"Sounds great. But what am I supposed
to do?", then "Do you have any last
minute words of advice?" until you
get the medallion. Walk up to The Bridge,
cross the stream and walk right to
The Old House.
When you arrive at The Old House, look
at the cellar door. It's on the left of
the house, under the porch. Use the
cellar door to open it, then walk into the
cellar. Pick up the rope, on the ground
to the left of the altar, and the
statuette from the altar. Walk back
up the staircase to leave the cellar.
Use the front door of the house, and
a ghost will appear. Use the medallion on
the ghost to exorcise it. Use the front
door again to open it, then walk into
the house. Take the bag of seeds that
is to the right of the witch.
Leave the house and walk to The Frozen
Lake. Look at the chair in the boat,
then examine it to awaken Simbeline.
Say, "But who..., what kind of creature
are you?" and take the orb.
Walk to The Edge of the Forest and give
the statuette to the well-dressed
gentleman. Walk right to The Path of
Sculptures. Examine the thing sticking
out of the ground, it is on the ground
in front of the frozen soldiers, then
take the rusty shield. Walk up to The
Hollow Tree and examine the tree stump
that the Drimm is sitting on. Use the
lever to open the door in the large tree.
Use the bag of seed on the bird, then
walk away from the bag. In front of the
tree is far enough. When the bird leaves
the nest look at it and take the
bracelet.
Walk left and return to The Edge of
the Forest, then give the necklace to the
well-dressed gentleman. You will get
some gloves in return. Walk right and
return to The Hollow Tree again, then
walk into the opening in the large tree.
Use the gloves, then take a blue fruit.
Look at the rightmost dead solider and
take the ring. Don't use the ring on
yourself or you will die!
Walk out of the tree, then walk up to
The Well. Use the rope with the spool
above the well, then use the rope again
to climb down into the well. Use the
orb to create some light. Examine the
small pile of dirt, then take the clay
tablet. The pile of dirt is on the
floor just to the left of the rope. Walk
right into the tunnel. Find the tunnel
entrance by moving the cursor across
the centre of the screen from the right.
Examine the second pile of dirt, then
take the other part of the clay tablet.
The pile of dirt is on the floor in
the middle of the screen. Use one piece
of tablet with the other to join them
together. Walk left back to the bottom
of the well, take the orb, then use the
rope to climb out of the well. You
can get into the Ogre's cave from the well,
but we will go an easier way.
Walk left to The Crossing, then walk
to the bushy path. This path is through
the clump of bushes on the far right
side of the scene. In the next scene use
the bushes that are on the far right-hand
side to hide behind. Wait until the
Ogre has left, then walk through the
small hole to enter the Ogre's cave. The
small hole is located in the rocks
just above and to the left of the large
boulder the Ogre used to seal the cave.
Examine the pillow on the Ogre's bed
to discover a key. Use the key on the
chest that is located on the far left
of the scene. Take one of the flasks of
oil and leave the cave by walking through
the small hole that you came in by.
The small hole is more obvious inside
the cave because you can see a beam of
sunlight shining through it.
Walk left, back to the forest path,
then walk up towards the mountains. When
you are accosted by the bandits say,
"I'm off to kill the Ice Giant", then
"Would you settle for some sort of
valuable object instead?". Give the ring to
the bandit leader. He will wear the
ring and die. Look at the dead bandit
leader and take first his knife, then
his scarf. Carry on walking up towards
the mountains.
Walk to The Ravine. When there, use
the ancient clay tablet to start an
earthquake and open the ravine. Before
you go to the castle walk to The Top of
the Ravine. This isn't easy to find,
but the path is behind the thin strip of
snow on the far right of the scene.
Move the cursor over the centre of this
strip to find the path. Once at the
top of the ravine examine the frozen
carcass and take the sulphur stick.
Walk back down to The Ravine. The path
is on the far right of the scene. Walk
up to the castle. Once at the castle,
walk across the drawbridge and the Ice
Giant will come out to greet you. Use
the flask of oil, then the sulphur stick
on the Ice Giant to melt him. Walk
through the palace gates and into the
palace.
Once inside the palace use the scarf
on the rusty shield to polish it up. Then,
just use the shield. This will protect
you as you walk through the photon
pulses. Take the emerald, it is on
the floor in front of the bird. Finally,
give the blue fruit to the bird and
you will be transported to The Land of
Mists.
The Land of Mists
Places to visit in the Land of Mists:
The Wooden Tower
The Swamp Path
The Spider's Platform
The Stairs on Mists
The Ancient City
Walk right towards the swamp path across
the small wooden bridge. Say "See ya
later alligator" to get past the lizard
guard. Walk right again to The Swamp
Path. Look under the small wooden bridge
that is in front of you as you enter
the scene and take the dead possum.
Now walk right, back to the Wooden Tower.
Give the dead possum to the lizard
guard and he will give you a strange hearing
aid in return. Examine the hearing
aid to find the wax plugs, then use them to
plug your ears.
Walk right, back to the Swamp Path,
then walk up towards the Spider's Platform.
As you walk past the swamp Jemima emerges
and plays her drum. Because you are
wearing the ear plugs you are immune
to the hypnotic music. When Jemima
disappears take the drum that is floating
in the swamp just to your right.
Carry on walking up towards the Spider's
Platform.
Once on the platform walk towards the
scattered bones in the centre of the
scene. When the spider appears from
her den use the strange hearing aid (horn)
to drive her away. Now, examine the
skeleton with the purple tunic and take
the small gold key. Walk back to the
Wooden Tower again.
When you are back at the Tower, use
the hypnotic drum to send the lizard guard
to sleep. Take the guard's spear then
examine the guard and take his key. Use
the guard's key with the tower door
and walk inside the tower. Take the axe
from the wall and take the wool blanket
from under the cage, then look behind
the red curtain and take the book.
Use the small gold key with the cage to
release Iris the fairy. Say "You could
start by telling me who you are", to
get the magic powder. Now, walk out
of the tower and up the mountain path
towards The Stairs of Mists.
Carefully move the cursor over the vases
on the platform and take the vase
(singular), then walk up towards the
Ancient City.
Use the magic powder with the vase of
water to kill Titan. Then use the axe
with the door of the gate- keeper's
shack to break down the door. The door of
the shack is the small door on the
left of the scene. Then walk inside the
shack.
Look at the hay that is illuminated
by the sun beam. The hay is on the floor to
the centre right of the scene. Take
the five gold coins and walk out of the
shack.
Now, look carefully at the paved path
leading up to the city gate. In the
centre of the path there are three
lighter coloured flagstones. Walk on the
stones in the following precise order:
left-hand stone, lower stone, then
upper stone to open the city gate.
Walk through the city gate.
Use the door that is on the far right-hand
side of the scene and walk into the
library. Give the book you found in
the lizard guard's tower to Izion. You
will get the Mecubarz's key and another
key. Each time you acquire a gem use
it with the Mecubarz's key to place
the gem in the key. Walk out of the
library.
Look at the town perch that the gargoyle
is sitting on and use the key that
Izion gave you on the lock. The key
is the larger of the two you now have.
This will release the gargoyle and
allow you to walk around the rest of the
city.
Use the wooden door to the left of the
library and walk inside the small house.
Say "I was just leaving thank you"
to the gargoyle. Take the lollipop from the
left-hand child. You will have to wait
for her to take the lollipop out of her
mouth before you can take it. Walk
out of the house.
Use the door of the temple to open it
and then walk inside. Use the lizard
guard's spear with Angor the Snake
Demon to kill him. Take the diamond that
falls out of the demon's crown. It
is on the floor, just below the demon. Look
at the bones to the left of the pit
and take the gold coins. Walk out of the
temple.
Walk onto the balloon ship, then talk
to the Captain. Say, "Do you think that
this ship is seaworthy?", then "The
Engulfed Fortress might be fun to visit".
The Captain will then tell you the
fare that you can't afford and hit the
cabin boy. Give the lollipop to the
cabin boy and he will change the price in
the Captain's book. Now, give the gold
coins to the Captain and you will be on
your way.
Once the ship is on the sea use the
cabin door to open it and walk into the
Captain's cabin. Take the parchment
from the table and the smelly socks from
the bed. The socks aren't obvious,
but they are on the bed. Examine the
Captain's bed and take the hairpin.
Use the hairpin to bend it into shape, then
use it on the box. The box is on the
floor, between the bed and the chest. Take
the magic stone from the box and then
walk back out onto the deck.
Use the hatch on the deck to open it
and walk down the ladder into the hold.
Look at the barrel behind the ladder
and take a piece of raw steak. Use the
fuel tank to open the door. The fuel
tank is on the far left of the scene. Use
the steak with the gunky fuel to cover
it in fuel, now use the gunk steak with
the smelly socks. Walk back up to the
deck.
Use the stuffed sock with the shark
to kill it. The shark is to the left of the
ship. Now, use the magic stone to swallow
it, then use the parchment to recant
the spell. Use the water to jump in
and descend to The Engulfed Fortress.
The Engulfed Fortress
Places to visit in the Engulfed Fortress:
The Seaweed Forest
The Shell
The Edge of the Abyss
The Coral Path
The Engulfed Fortress
When the seahorses arrive say, "Is this
the Engulfed Fortress?", then "I really
appreciate your concern", then "I'll
take my chances anyway, good-bye". You
have now been given a piece of kelp.
Walk to the sandy path to the right of
the scene and then walk to The Edge
of the Abyss.
Ignore the Siren and use the knife on
the oyster shell. There are two oysters
in the scene, both on the sand at the
edge of the abyss. Use the knife on the
shell closest to the Siren. Some oysters
are empty and some contain pearls.
Ignore the empty oyster shells. Take
the pearl and walk left back to The
Seaweed Forest.
Walk up the hidden path. This path is
in the gap in the seaweed to the right of
the sandy path, directly above the
starfish, and walk to The Coral Path. Use
the knife on the shell that is in front
of you on the upper path. Take the
pearl. Walk to the second bend in the
path and use the knife of the right-hand
shell of the two. Take the pearl. You
should now have three pearls. Walk back
up the path and left back to The Seaweed
Forest, then walk left again to The
Shell.
Use the door in the shell house to knock
on it. Say "Could I interest you in
some pearls?" when the turtle answers
the door. When you are inside the
turtle's house give the three pearls
to him. You will receive a treasure map
in return. Walk left to leave the house,
then walk down and back to The
Seaweed Forest. Walk to the large building
in the distance and then to The
Engulfed Fortress.
Give the kelp weed to Leroy the crab
and take the shovel. The shovel is to the
right of Leroy. Walk down and then
back to The Seaweed Forest. Examine the
treasure map and notice the position
of the treasure; X marks the spot. Use
the shovel on the sandy bottom just
above the starfish. If you don't get the
right spot the first time just move
the cursor slightly and try again. Use the
bent hairpin with the chest and take
King Thut's treasure. Walk up the hidden
path and back to The Coral Path.
Give King Thut's treasure to Khor and
he will flee with the loot. Take Khor's
spear and walk into the cave entrance.
You are now back in The Land of Mists!
The platform will take you back up
to The Stairs of Mists. The platform will
descend again if you use the broom
handle behind the rightmost vase. However,
this doesn't do you much good, so ignore
the platform and walk into the small
tunnel entrance on the far left-hand
side of the cave.
Welcome to the only maze in the game.
The maze is completely regular and very
easy to map. To save you the effort
there are only two interesting locations
in the maze. To get to Ismael from
the first room in the maze take the
following route: up, right, up, right,
up. This walkthru ignores Ismael, but
you now know where he is if you would
like to visit him. To get to the Gorgon
inside The Engulfed Fortress take the
following route from the first room in
the maze: left, left, up, right, take
the crowbar lying on the floor on the
cave, left, down, down, left, up. Use
the crowbar on the door and walk through
the open door.
The maze is:
+---+ +---+ +---+
X O-O O-O X
+-O-+ +-O-+ +---+
| |
+---+ +---+ +-O-+ +-O-+
X O-O X X X X X
+-O-+ +O--+ +O--+ +O-O+
| | |---| |---| |
+-O-+ +O-O+ +--O+ +--O+ +---+
X X X X X X X X |
<-Ismael
+-O-+ +-O-+ +-O-+ +---+ +-O-+
| | |
|
+---+ +---+ +-O-+ +-O-+ +-O-+ +---+
+-O-+
X O-O X X
O-O O-O O-O O-O X
+---+ +-O-+ +--O+ +---+ +---+ +-O-+
+---+
|----| | Crowbar |
+---+
+O-O+ +-|-+ +---+ +-O-+ +---+
Gorgon-> | X O-O
v X X O-O O-O X
+-D-+
+-O-+ +---+ +-O-+ +---+ +---+
| |
|
+-D-+
+-O-+ +---+ +-O-+
X
X X O-O O-O O-> Platform
+-O-+
+-O-+ +-O-+ +---+
| | |
+-O-+
+-O-+ +-O-+
X
O-O O-O X
+---+
+---+ +---+
X = Blocked passage
O = Opening
D = Door
To kill the Gorgon use Khor's spear
on the cosmic window below the Gorgon. Take
the sapphire from the alcove on the
left. Use the control switch, located on
the far right panel. This controls
the direction of the platform in the large
cave. Walk left through the tunnel
port, then, once back in the maze follow
this route to exit: down, right, right,
up, right, right. You are now back at
the platform.
The Land of Shadows
Use the control box in front of the
platform and you will descend on the
platform. When the platform gets stuck
use the wool blanket and you will float
to the bottom of the shaft. Talk to
the gates and answer, "The Boogie Man".
Walk through the gates and you will
be captured by the guards and thrown in a
cell.
Take the spoon from the table and the
cup from in front of the table. Look at
the floor ramp below the window and
use the spoon on the loose stone. Talk to
the prisoner and he will wake up. When
he is awake say, "My name's
Quickthorpe. I've come to free you".
When the prisoner dies examine him and
take the key. Use the tunnel to return
to your cell. Look at the door and use
the key with the lock. The key is the
larger of the two you have. Walk out of
the cell.
Talk to Bill, the left-hand skeleton.
Say, "Could I have one of your official
ID cards?". You will get an ID card.
Finish the conversation and walk out of
the scene to the left. Use Khor's spear
and you will vault over the gap in the
bridge. Walk to the top of the ledge
on the left-hand side of the cave.
Use the cup with the river Stynx to
get a cup full of lava. Give the ID card to
the Grim Reaper, then use the Hell
Rail to cross the Stynx. Walk into the cave
entrance on the left.
Say, "Just a routine inspection. I'll
be on my way" to The Fire Demon. Then use
the cup with The Fire Demon to kill
him. Take the final gem, a ruby, from the
pedestal on the far right of the scene.
Now, use the empty catacomb that is
immediately to the left of where the
ruby was standing. You will crawl through
a tunnel and back out into the platform
dock again.
The End Game
Use the control switch on the panel
on the far right of the scene to call the
platform down. Now walk onto the platform
to ascend.
Walk into the tunnel entrance on the
far left side of the cave to enter the
maze again. Once in the maze follow
these directions to get back to The
Engulfed Fortress: left, down, left,
left, up, up.
If you haven't done so, use all four
gems with the Mecubarz's key to complete
it. Then use the key on the security
port to open it. Walk through the
security port.
Use the button on the middle chair,
it is on the left-hand arm of the chair,
then sit in the middle chair. End of
game.
Fable is copyright 1996 Telstar Electronic Studio.
This walkthru copyright 1996 by Mark and Karen Howell. All rights reserved.