Gabriel
Knight: The Beast Within - Walkthrough
By Ruari Buchanan
Version 1.2
- update from Version 1.0
= fixed missing TWO moves in Wolf section on Chapter 6.
------------------------------
- update from Version 1.1
= replaced entire Wolf section on Chapter 6, as it was
VERY messed up.
This document was PAIN STAKINGLY Written
by Ruari Buchanan of Gaming Central. Neill the "?" (Whatever he calls himself
these days) helped out as well. Cheers.
Thanks to Ted and Simon at PC Gamer
Magazine for agreeing to publish this in their mag! Visit our site - the
very best gaming site there is: visit, we'll prove it to you Gaming Central
http://www.mcb.net/parsec/parsec8.html
Oh - all rights reserved. Don't nick
this document and take credit for it's contents, don't edit it except for
private use, and don't disagree with it. Got that?
CHAPTER ONE
Look at your bag next to the cabinet.
Open it and click to take out your dagger etc.
Look on the table. Pick up the paper.
Examine all artifacts in your inventory.
1.1
-
Look at the Cross on the wall.
-
Walk towards the door.
-
Look at the note pinned up to the left
of the door.
-
Get the Car keys from under the mirror.
-
Go outside. Walk to the right side of
the screen.
-
Click on the water trough.
-
Look at the muddy patch to left of it,
and find the paw print.
-
Now walk past the trough towards the trees.
-
Locate a small section of grass near the
entrance to the woods (around about 2 cm away from Gabriel and to the
left of him.) Click on it - pick up
the hair.
-
Now walk back to the farmhouse.
-
Still outside, walk off to the left of
the screen, into the utility type room.
-
Click on the cement.
-
Carry the bucket back to the paw print.
Use the bucket on the paw print near the trough.
-
While it sets Gabriel will take the bucket
back to the room and empty it out into the small yellow bucket go
the right of the sink.
-
Go back to the paw print and pick up the
casting.
-
Use the car keys on the car.
1.2
-
Go to the Police station (Prinzregentenplatz
- far right of tube map).
-
Don't expect to do anything worthwhile.
1.3
-
Go to the Zoo.(Thalkirchen)
-
Look at the board "Canis Lupis Lupis".
-
Now click on the muddy patch near the
trees on the opposite side of the fence to get Gabriel to turn and look
at the Wolves.
-
Click on them.
-
Turn away again. Thomas, the Wolf Feeder
will turn up. Talk to him about EVERYTHING.
-
After you've finished with him (?? - know
what I mean), walk off to the left, into the Administrators Office - that
of Dockor Klingmann. Talk to him about EVERYTHING.
-
Go back outside. Now is a good time for
some tape spicing - the hardest part of Chpt.1.
-
Go 'somewhere private' - outside the farm
is a good place.
-
Once there, select the tape recorder icon
under the inventory icon.
-
Now click on the taple labelled 'Klingmann'.
Load it into side A.
-
Click on any blank tape and load it into
Side B. Now select Splice.
-
Although it looks daunting at first, this
bit's easy enough. You need to extract various words tho make up 3 new
sentences. You have to file though the given sentences and EXTRACT various
words in a particular order.
-
The words you have to EXTRACT are these,
in the right order: "THOMAS?" "HERR" "DOKTOR" "KLINGMANN" "HERE." "SHOW"
"OUR" "WOLVES" "TO" "MR." "KNIGHT".
-
Now select 'TRANSFER'.
-
Back to the Zoo. Go into Klingmann's office.
He'll be in the other room.
-
Search his desk if you wish. Select to
use the Splice tape, now in your inventory, on the walkie talkie on the
desk.
-
Once done, check Klingmanns coat near
the door.
-
That's it. Thomas will be waiting outside.
Everything should be automatic now until you're into the Wolf's pen.
-
When you bend down to look at the wolf
- look at it's name tag, and then click on his fur. You'll get some hair.
-
That's it. You need never return to the
Zoo.
1.4
-
Back to farm.
-
Look at the Invoice you nicked from Klingmann.
-
Use it on the mirror inside the house.
-
Back into Car.
1.5
-
Go to the Marienplatz.
-
YOU CAN'T BUG THE GERMANS. (The amount
of people who must have spent hours trying to click various objects on
the passing Germans and the Musican is amazing - considering how much E-Mail
there was asking us whether that's what you had to do)
-
Walk to the left.
-
Talk to the Meat lady. Don't use anything
on her, or try and buy meat.
-
Go into the building to the left of the
meat stall.
-
Look at the tall black sign. (What the
hell was that music ? - that person ? "Ohhh Baby - I love the way you move..."
Hehehe * Quote from Gabriel in GK1)
-
Notice your family lawyers name. Go in
the door. TALK to you lawyer - 'Harry' - about everything. At the end of
it all you should have an address for a Biology guy, the name 'Royal Barrovian
Hunting Club'. (translation of name in carbon from Invoice), and know that
Klingmann's invoice was for a hunting license.
1.6
-
Go to the University (Biology lab).
-
Give all 3 Wolf items to Michael the Biologist.
-
Try to leave - he'll give you the Summary
of his findings.
-
Leave..never to return.
1.7
-
Go back to the farm. inside the house
click on the paper on the table.
-
Gebe will write a letter to Grace.
1.8
-
Back to the Market Walk to the right,
FAST FORWARD walk past all the shops until you end up near the musican.
-
Walk round the left corner in front of
you. Walk across the road to the grey Post Office building.
-
Select to use the letter to Grace on the
door.
-
Now walk further down the street.
-
Again walk across the road to 54 'long
German name'.
-
Go in. Talk to Xavier until he asks for
some family identity.
-
Go back to your lawyers and ask him for
the Family tree/info.
-
Take it back to Xavier.
-
Now Baron Von Glower will interupt and
invite you into the club...
CHAPTER COMPLETE !!! Wasn't that easy
? NO ? It get's harder.
CHAPTER TWO
If you haven't got this far in the
game - try it yourself before reading this. Don't spoil the fun. Intro:
What 'awful accident'?? Hehehehe. How many people out there started murmering
to themselves 'Women' or chanted 'Bitch Fight, Bitch fight !!" when Grace
meets Gerde. Hehe.
2.1
2.2
-
Go downstairs. Take to Gerde about everything.
2.3
-
Go outside. Look at car. Go back inside.
Talk to Gerde again, then go back outside.
2.4
-
Go down into the village. Move over to
the right of the screen. Click on the doorway to the far right of the screen
- the Inn/Pub - called Gastof Goldener Lowe.
-
Talk to Huber about EVERYTHING.
-
Look at paintings on wall.
2.5
-
Go into Church - on the far left of the
village.
-
Try to talk to the Father.
-
Walk down the aisle and into the Crypt
area.
-
Examine the coffins, and take a mental
note of the Silver Heart on Wolfgangs tomb.
2.6
-
Back outside. Click on one of the two
blue double doors. The one on the left is the door to the Town Hall, the
right one the entrance to the Dungeon.
-
Click on the left one.
-
Talk to the Mayor about EVERYTHING.
2.7
-
Go back up to castle. Go upstairs.
-
Look at the wardrobe.
-
Now look at the fireplace.
-
Look in the toolbox.
-
Take the screwdriver. Select 'up'.
-
Use the screwdriver on the hole set into
the fireplace.
-
"Click". Open the wardrobe. Enter the
passage.
2.8
-
Go right. It's Gerde's bedroom.
-
Look at the photo of Wolfgang.
-
Open the wardrobe. Look at her clothes,
and then take the key.
-
Open the wardrobe again, and enter the
passage.
-
Now go down the stairs. Look around, especially
at the roses.
-
Go back up into Gabe's bedroom.
-
Unlock the library door with the key.
2.9
-
The left bookshelf contains Biographies.
Ignore them at the mo.
-
Click on both the MIDDLE and RIGHT bookshelves
(either order). Gerde will enter, exits almost in tears.
2.10
-
Read all the items in your inventory -
the two books and the letter.
2.11
-
Use Professor Barclay's card (in inventory)
on the telephone.
2.12
-
Go back into the village.
-
Go to the town hall again, and speak to
that bloke.
-
You'll eventually be shown the dungeon.
-
Examine the bed, then look at the window.
Look at the church..and the scratch marks.
2.13
-
Go next door and speak to the bearded
bloke again. Ask him about the Church records.
-
Take the note to the Church and give it
to the Father.
-
Take the Church file to Habermas (the
bloke in the blue Town Hall building).
-
Talk to him.
2.14
-
Go into the Gastof. Ask Huber about Ludwig
II.
2.15
-
Go back to Castle - into Library.
-
Look at all the bookshelves again.
-
Read the newly discovered Ritter journal.
-
Sit down and use the type-writer to write
a letter to Gabriel.
-
Then go and post it.
CHAPTER COMPLETE !! Well on our way
!
CHAPTER THREE
3.1
-
Pick up paper on table (how the hell a
new one has appeared is beyond questionong ..)
-
Look at Von Glower's business card - his
house now appears on the tube map.
3.2
-
Go to Marienplatz. Visit your lawyer.
-
He'll give you the parcel from Grace (quick
postal service eh ?).
-
Open it while you're there. Read the letter.
-
Now ask Harry (the lawyer) about Ludwig
II and The Black Wolf.
-
Now leave.
3.3
-
Go and buy a Cookoo clock from the shop
a few steps into the Street.
-
Buy the one on the table - the Woodpecker
one which makes the sound of a knocking on a door (hint).
-
60 Marks is fine. Use your wallet on the
clock to purchase it.
3.4
-
Go off towards the hunting club. As you
near there you will notice the squad cars.
-
Walk upto the crime scene. Click on the
Black suited man - Leber.
-
He'll ignore you. Use the Evidence Summary
from the Biologist on Leber. Hmmphh. OK. Use the evidence on the camera
crew standing near by. You'll soon have his attention.
3.5
-
Enter the Hunting Club.
-
Talk to Xavier about everything.
3.6
-
Look around the club.
-
Pick up the magazine from the tabel.
-
Notice the locked door and the potted
tree/plant.
3.7
-
Now use the Cookoo Clock in the tree.
-
Walk to Xavier.
-
Wait. When he leaves click on his desk.
Open the drawer - take the keys.
-
Go back to the locked door. Unlock it.
3.8
-
Pick up the clock and repeat the previous
step (3.7)
-
Put back the keys this time.
-
Now go down into the basement.
-
Look at the weapons, the skull, the diary
on the shelf, and then the pictures.
-
Click on the pictures twice to ensure
maximum points and comments.
-
Try to leave and Von Zell will catch you.
That's OK.
3.82
-
Quick visit to Von Glower.
-
Question him about everything, and remember
to look at his mask on the shelf.
3.9
-
Now back to the Club.
-
Talk to Von Zell about EVERYTHING.
-
Ignore the issue of the Club Trophies
UNTIL LAST.
3.10
-
Now go to the police station. Leber will
be in his office. Talk about everything.
-
Once finished, look at the board on the
wall. Click on the centre red circle.
-
Click on the piece of paper with Grossberg's
name & number on it.
-
Use your notepad on the piece of paper.
3.11
-
Return to the farm.
-
Write a letter to Grace.
-
Use Grossberg's number on the telephone.
-
Read the books Grace sent you.
3.12
-
Visit Harry the Lawyer.
-
Ask him about Missing Persons.
3.13
3.14
-
Go to the club.
-
Talk to Price about EVERYTHING. When finished,
everybody else will arrive.
-
Talk to the men at the bar. Once finished,
walk upto Von Glower. He's busy.
-
Walk over to Von Zell. Talk to him - sort
of. Say you just wanted a magazine.
-
Now use the tape recorder in your inventory
with the magazine.
-
Place the magazine back next to Von Zell.
-
Watch end sequence: Interesting...
TAH DAH !! CHAPTER 3 DONE !! Tedious
- but wait until Graces next one - ie. right now. Boy does this get labourious.
CHAPTER FOUR
4.1
-
Pop into the Library and look at the left
bookcase.
-
Take the Ludwig II book Gerde must have
put back. Read it.
-
Downstairs. Gerde is not around the castle
so don't bother looking.
-
Go down into the village and go to the
post office.
-
Collect your letter from Gabriel.
4.2
-
Go into the Gastof (Inn) and talk to Mr
& Mrs. Smith.
-
Talk to Herr Huber.
4.3
-
Go into Church.
-
Walk into the Schattenjager's tomb area.
-
Look at Gerde.
4.4
-
Go back up to castle, into the secret
passage, down steps, and get some roses.
-
Take them to Gerde.
-
Talk to her. Once done, Gerde will give
you the keys to Gabriels car.
4.5
-
Get into the car.
-
First place to go is Herrenchiemsee.
-
Buy a ticket by clicking on the woman
(?).
-
Look around at EVERYTHING.
-
The Death Masks and the Cloak don't give
any points - mostly it's the letters, and the entries of the diary.
-
You have to be sure to click both left
and right arrows in order to enter each room.
-
When you've approached the woman (??)
- hold the mouse cursor on the central wall pillar in the centre of the
screen.
Now drift the mouse left and right
- there are 2 directions to go in.. most people are getting stuck here
because they think
there is only one room, due to the
cursor for 'left exit' only appears when the mouse moves over a very small
area.
-
Once you've seen the painting and the
diary et all, talk the the woman (???) about the diary and the lost Wagner
Opera.
-
Leave never to return.
4.6
-
Now go back to Rittersburg - visit Mrs.
Smith - ask Huber to get them from their room.
-
Talk about your dream.
-
Go back to the castle. Gerde informs you
of telephone call.
-
Go into library. Use Barclay's card on
the telephone. Then use the new number on the telephone.
-
Go down to the car.
4.7
-
Travel to the Wagner Museum firstly.
-
Look at everything.
-
Talk to Georg.
-
Leave.
4.8
-
Click on the Black Crusifix.
4.9
-
Walk all the way to the left. Click on
the railings.
-
Talk to Dallmeier about EVERYTHING.
-
Once he goes, click on the water between
the two horizontal railing bars.
-
Grace will turn and look now towards the
muddy enbankment.
-
Click on the water.
-
Leave.
4.10
-
Go to Neuschwanstein.
-
Click on castle.
-
You'll need to take a tour of the place.
-
In each room, click on absolutely everything
you can (except the guards), and whenever you see
the "tour tape"button appear in the
lower left corner, click on it. (This button also appears as you
walk into each new room).
-
Bedroom.
on the right --- Chapel.
on the left --- Living Room
Grotto (click down exit in the Living
Room)
Study (up exit from above room)
Singer's Hall (up exit from above
room)
4.12
-
Go back to Rittersburg.
-
Go to the library. Sit down at the desk
& click on the typewriter.
-
Use the Ludwig biography on the phone.
-
Use Chaphill's number on the phone.
-
Leave castle and go into town.
4.13
-
The Gasthof - Ensure you've said all you
can to the Smiths.
4.14
-
Post the letter.
-
Go towards the church, but click to the
right of it, on the bushes. See the yellow flowers ??
-
Click on them..and again.
-
Now take this Lilly to Starnberger See
(the Black Cross) and use it on the water after you've clicked on the railings.
Grace will 'MAKE CONTACT" ..
4.15
-
Go back to Castle Schoss. Talk to Gerde.
-
Back down to the post office.
-
Get the fax from the postmistress. READ
IT..(no..really..??)
4.16
-
Take the Fax to Georg at the Wagner Museum...
and WHY SLAP MY THIGH WITH A MACE - ow - it's the end of the CHAPTER
!
CHAPTER FIVE
5.1
-
Go to Marienplatz, and click left.
-
Click on the wurst vendor.
-
Click on the white sausage in the display
case, then click your wallet on the vendor.
5.2
-
Go to the hunt club.
-
Click on one of the brown chairs on the
left, then on the magazine to get your tape recorder back.
5.3
-
Go to Ubergrau's office.
-
Read the new letter from Grace that shows
up in your inventory.
5.4
-
Talk to Ubergrau, and ask him about missing
persons.
-
Click the Von Zell tape on Ubergrau.
-
Go to Leber's office.
5.5
-
Talk to Leber, and go through all dialogue
choices.
-
Click the von Zell tape on him.
-
Click on the pile of papers the guy just
dropped, then on the ledger.
5.6
-
Now go to Buchenau (left and bottom of
city map, should now be lit).
-
Knock on door.
-
Leave.
5.7
-
Go to Ubergrau's office. Ask him about
cash, then go back to Dorn's Kennel (Buchenau).
-
Knock on the door, hand him the cash.
-
Talk to him, ask about all topics.
-
Click on the "down" exit, and click on
the last cage on the right.
-
Click on the straw in the lower right
portion of the cage view.
-
Use the wurst on the tiger.
-
Now click on the tags that are where you
just checked in the straw.
-
Go to the hunt club.
-
Tah da. Soon the hunt will really begin...
5.8
-
Click on the middle door on the left side
of the hall.
-
Talk to Von Aigner.
-
Talk about everything.
5.9
-
Click on the door opposite yours.
-
Open the wardrobe, and click on the rope.
-
Click on the "down" exit, then click on
the window.
-
When the window appears sweep the cursor
until it turns into actually reading "down" exit sign.
5.10
-
Click then to look down.
-
Click on the ledge.
-
Click the rope on the ledge.
5.11
-
Click the left pointing arrow to go to
the middle window.
-
Click on the window to go into Von Zell's
room.
-
Take the "right" exit, click on the appointment
book.
-
See that piece of paper behind the regular
pages on the right? Click on it.
-
Click on the letter in the closeup.
-
Go into thebathroom (the open passage
on the right).
-
Click on the bathroom rug, then click
on the edge of the footprint barely visable on the upper left side of the
rug, then click on the revealed footprint. You can also click on the Bath
and the Sink, but you won't find anything.
-
Exit the bathroom, click on the "left"
exit (not the door) and click on the window to exit.
-
Click right, then click on the window
to go back in.
5.12
-
Exit back into hall.
-
Click on the left door closest to the
screen.
-
Use the Wolf tags on the Doktor...
5.13
-
Exit back to the hall, then choose the
"down" exit to go to the Great Room.
-
Open the cabinet and get the lantern.
-
Talk to Hennemann. Run through all dialogue
choices.
5.14
-
Click on the fireplace.
-
Click on the matchbox you see on the fireplace
mantle.
5.15
-
Exit the building (through the door) and
click on the stable.
-
Click on the tool rack on the right, click
on the shears.
-
Exit the stable.
-
Exit right.
-
Click on the bare patch of ground on the
right. Click on the paw print.
-
Exit,and go right again. Go down two screens.
-
Examine the muddy patch. Click on the
mud, then on the paw print.
-
Click on the bushes to the right of the
screen.
-
Now click the shears on the hedges.
5.16
-
Click on the little entrance on the back
wall on the left, down the bottom.
-
Sounds like someone is enjoying dinner...
Click on the pit (to your right) to ALMOST fall in.
-
Now click the matches on the lantern.
YES - COOL - Excellent Gabriel Knight style horror and spookiness.
-
Click north, west, north, and finally
west to get back to the lodge.
-
Go in and go upstairs to the hallway.
5.17
-
Click on the door closest to the bottom
on the right to tell VonGlower what's happened.
-
After a long video sequence, you wind
up in thescreen just north of the lair.
5.18
-
Save your game
NOWWWWW!! - it's really easy to get killed if you wait too long
here.
-
DON'T WAIT AROUND for the wolf.. or go
and find it. - despite what other players might say. There is a very quick
and easy way to complete this section. Normally GK2 players would say "use
the talisman on the wolf to 'push' it backwards until you reach the raviene.
DON'T BOTHER .. it's boring and labourious. Do it like this.. (and tell
all other GK2 players to do so if they want to speed along play..)
-
You begin in a small wooded screen. Select
your talisman from your inventory.
5.19
-
Click North....then West...then West...then
South...then West... NOW SAVE. WAITTTTTT!!
The wolf will come soon. It will appear at the bottom of the screen (South)
-
Now use the talisman on it.
-
Quickly follow it.. if you wait then the
wolf will have wandered off.
5.20
-
The wolf will jump you.
-
Von Glower shows up and throws you the
gun. (YOU CAN TRY AND SHOOT VON GLOWER IF YOU WANT....NOTICE THAT'S WHAT
VON ZELL IS TRYING TO TELL YOU. HE'S NODDING TOWARDS VON GLOWER. IF YOU
SHOOT VON G THE WEREWOLF CURSE WILL BE BROKEN AND BOTH YOU AND VON ZELL
WILL BE OK. Not one GK2 player I've spoken to realises this .... )
-
But... to avoid a very early conclusion
to the game you have to click the gun on the wolf (don't wait too long).
END OF CHAPTER.
-
In the end movie you notice a few things
if you are sharp eyed.
-
Von Glower plugged his ears to block out
the sound of Von Zell as a Wolf howling. (the howling would cause Von Glower
to turn into one.)
-
Plus.. Von Glower whispers "The death
of a werewolf cannot come from one of it's kind" or something like that.
That's why he could not shoot Von Zell.
-
Remember in the book it says - any harm
done to the Beta by the Alpha will also be inflicted on the Alpha.
-
If he shot Von Zell, he would also die
of a gun shot wound.
-
Plus.. when Gabe puked up he put his hand
next to some BLACK HAIR on the rock.
-
Von Zell is blond haired (and is not THE
BLACK WOLF).
-
Plus..as the Alpha Werewolf lives, and
you have been bitten.. you are becoming a WereWolf.
-
Plus.. you discover the secret places
of hiding of the Lost Wager Opera.
-
Plus Grace has found you (she THREATENED
Huber's life ooooohhhhhh scary - what with ?? Her notebook ? Hah)
Plus......................
-
RIGHT. THE FINALE - And ooh yes.. you
thought this would be the first game from Sierra where quick reflex, pin-point
cursor reaction WOULD NOT come into play.. Hah. NEVER. The end of this
chapter is as annoying as the Zombie section in GK1 where you had to swing
on that bloody vine...
CHAPTER SIX
6.1
-
Exit "down," then click on Gabriel. (
A number of times)
-
Go to the town square.
-
Go to the post office and click on the
buzzer.
-
Read the letter from Von Glower.
6.2
-
Go to the Gasthof. Get the roll from the
basket on Mrs. Smith's table.
-
Talk to Mrs. Smith about EVERYTHING.
6.3
-
Go to the Schloss Ritter bedroom. Click
on the sheets at the end of the bed.
6.4
-
Go back to the dungeon. Use the roll on
the pigeon on the window.
-
Then use the pillowcase on the pigeon.
-
Talk to Gabe if poss. - "Mind the hair
Gracie"
6.5
-
Go to Altotting (it's on the Germany map).
-
Click on the church, then click on the
display case on the wall.
-
Click on the sign and the ornaments in
the case.
-
Exit and go left around hallway. Enter
door.
6.6
-
Click your wallet on the basket with the
water on the table.
-
Talk to the priest. He will give you a
prayer card.
-
Go to the Neuschwanstein (i.e. the castle)
living room.
-
Click down, Grace should see a scene with
a child
-
Walk back to the section where the child
just tried to sit, wait till guard is gone, then click on chair.
6.7
-
Click bottle of water on the chair. Exit
'up' into bedroom.
6.8
-
Sweep cursor across bottom of wall to
right of living room door.
-
You'll get the 1st Act !
6.9
-
Go to the grotto. If there is a guard
there WAIT here until the she goes into the study.
-
Once the "coast is clear" sweep the cursor
along left wall of grotto-when it becomes a dagger, click.
-
2nd Act !
6.10
-
Go to singer's hall.
-
Click on the Wolf painting ..
-
Exit down and right.
-
Click pigeon on doorway to left.
6.11
-
Go back to portion of singer's hall where
wolf panels are visible, then click on the yellow portion of the middle
panel on the right wall (it is situated behind where the guard was standing).
Final Act !!
6.12
-
Now exit the castle and go to St. Georg's
church.
-
Go into the crypt area.
-
Find Wolfgangs coffin and click on it
- twice.
-
Click on the heart.
-
Go back to Schloss Ritter.
6.13
-
Talk to Gerde and ask her about the Silver
Heart.
-
Go back to the church.
6.14
-
Once again, go to the crypt, and get to
the silver heart.
-
Click on the silver heart to take it.
-
Now go back to Altotting, and go into
the priest's office.
-
Talk to him.
-
Then use either the prayer card or the
silver heart on him.
-
You'll go into a shrine. Note the display
case on the right side of the room, and the doorway on the right side of
the room.
-
Click the silver heart on the basket on
the right side of the altar. The wind will start to howl.
-
Click on the doors on the right to open
them and blow out the candles.
-
Click on the chair to the right of the
display case.
-
Click on the left urn on the bottom shelf
to get Ludwig's diagram.
6.15
-
You automatically return to see Georg,
and give him the opera.
2 MONTHS LATER.....
6.16
-
Click on the table to get a program.
-
Click on the opera poster.
6.17
-
Go "down", then right, then go to the
door at the end of the hall to go into the office.
-
Click on the bulletin board.
-
Pick up the seating chart.
-
Pick up opera glasses, then to-do-list.
-
Read to-do list.
-
Talk to Gabriel (I dun know - relaxing
again.. leaving Grace to do all the work..he's faking it .. well OK so
he's only got an hour or two before he turns into a Werewolf ....)
6.18
-
Go out of the room, "down," and into the
auditorium (the open doors).
-
Go talk to Georg. Now he's worried ..!!
6.19
-
Then talk to the chandelier guys - high
up to the left.
6.20
-
Look at Wagner's theater diagram in inventory.
-
Click on the "X."
6.21
-
Look at the seating chart.
-
Click the box where the "X" was, - the
"Mittel Loge."
6.22
-
Go out of the auditorium, left, up the
stairs, and click on the double doors to enter the Mittel Loge.
6.23
-
Now exit back out to the upper level hallway.
-
Go right, then go to the door at the back
of the hall.
-
Look out the small window (click twice).
-
Turn the spotlight on by first clicking
on it, then clicking on the switch.
-
Click on the bottom handle of the spotlight,
then move the cursor around until the light is directly over the Mittel
Loge.
-
Click to set it in place.
6.24
-
Go back to the foyer.
-
Use the seating chart on the usher.
6.25
-
Go right, go through the door on the left
through which you can see a little set of stairs, then through the door
at the back of the hall.
-
Click on the rope section on the back
wall (where the cursor is a dagger.)
-
Move cursor to the right until it becomes
a dagger.
-
Click twice to get rope. "Oops"
6.26
-
Now go down the stairs on the right to
wind up in the basement.
-
Go right, then click on the panel on the
north wall.
-
Click on the keys.
-
Now go left, then down.
6.27
-
Click on the left door to find the prop
room.
-
Go left, and click on the "PRIVAT" sign
on the junk.
-
Exit the room, then click the basement
keys on the door to lock it.
6.28
-
Go right, right, right, down, down to
enter the furnace room. (Notice how the furnace opens... and don't pick
up the shovel of coal until AFTER you have opened up the furnace)
-
Open the furnace door.
-
Click on the coal in the bin on the right
to shovel some in.
-
Click on the furnace controls (below the
door),
-
then on the "Automatisch" button,
-
then on the handle
-
turn it all the way to the right.
-
Exit out left through the door, then right
up the stairs into the foyer.
-
Go right, then to the door at the end
of the hall.
-
Click on Gabriel.
-
After a fairly long video sequence in
which we see that Gabe is REALLY starting to lose it, you'll be back in
the foyer.
-
Go right, then through the end-of-hall
door (back in office).
-
Click on the black dress to ..wait for
it... get dressed (hey, she cleans up pretty well- not bad.
-
Now go back to the spotlight room (up
the stairs, to the right, door at end of hall).
-
Click on the black window, then click
opera glasses on the Mittel Loge.
-
Go to upstairs central hallway, click
on MitteL Loge doors.
-
Use rope on handles.
-
Click on door for a closeup, then use
the Privat sign on handles.
-
THAT's IT FOR GRACE...well except for
a 4 second gap at the final showdown..
Over to you Gabriel..who's calmed down..a
little.
-
Click left, then click on the chest standing
on its side to move it.
-
Use the Ritter dagger (finally we get
to USE the thing) to remove the vent cover.
-
Click on the open vent to climb through.
Go north, north, then west to wind up backstage.
-
Click on the rope section of the back
wall.
-
There's a black roll of tape on the right
side of the pulleys - click on it twice to take it.
-
Gabriel mouths "Oops". Oh - sharing lines
now are we. Script writers these days - hehe. Joke.. oh not funny ? OK.
-
Exit & go through the right door into
the dressing room.
-
Click on the clothes rack on the left.
-
Click the minstrel costume in inventory
on Gabriel.
-
Click on dressing table.
-
Click on powder (on left).
-
Click on dressing table again.
-
Use the powder on the mirror on left.
-
Exit and click on changing screen on left
to hide behind it.
-
After the Englehart actor enters, click
the tape on him to tie him up.
-
Watch the entire 'transformation' movie/opera.
-
Pretty bloody cool - and Gabe made a complete
ass of himself. The cast pretend to beat up Gabe
-
Oh no - WOLF TIME. VON GLOWER is getting
a bit ruffled - hot under the collar maybe ? Holy Cow - nice jump.
-
Oh dear... he's gone into the same place
Gabe has, but on the opposite side.
-
You're a wolf. He's a Stronger and Older
Wolf. You're both in the basement.
-
Leber will shoot you if he escapes out
that vent. Save your game ?? Well -
it's an idea. FOR GOD SAKES DO IT NOW !!!!!
Right - here we go.
-
My brother worked out the solution to
this. he copied the "smell" map layout into a rough sketch on paper.
He worked out how to do it while I
messed around getting shot and trying force Von Glower into the Furnace
room.
-
Thats what you have to do - don't force
him outside or onto the Stage/Lobby.
-
You have to get him into the Furnace room.
Heres how to do it - and end up with a TOP SCORE (if you have followed
all the movements in this file).
-
Turn Right.
-
Move forward TWICE
-
Turn Left TWICE
-
Close door (by clicking on the door bolt).
Now got the final 5 points before Finale.
-
Right
-
Forward
-
Left TWICE
-
Close door
-
Right
-
Close door
-
Right
-
Forward
-
Left TWICE
-
Close Door
-
Right
-
Forward
-
Left
-
Close Door
-
Right
-
Forward
-
Left
-
Forward
-
Left
-
Forward
-
Right TWICE
-
Close door
-
Left
-
Forward
-
Right
-
Close Door
-
Left
-
Forward
-
Right
-
Forward
-
Right
-
Forward 3 TIMES
-
Right
-
Forward 3 TIMES
-
Click on Grace.
-
Click on Furnace
-
Click on Gabriel
-
Now as Gabriel again - it's that quick
reflex time - as the Black Wolf jumps up past the furnace, click on him.
You'll knock him into the furnace.....well you hope - BLOODY SIERRA..
THE END !
GameBoomers
Walkthroughs and Solutions