Grim Fandango
A Graphic Adventure from LucasArts
for Windows 95/98
FAQ/Walkthrough
Version 1.7
December 1, 1998
The latest version of this document
can always be found at
GameFAQs
http://www.gamefaqs.com
Written By Jeff "CJayC" Veasey
See the bottom of this document for
Copyright/Contact information.
>>>TABLE OF CONTENTS<<<
I. Introduction
II. Gameplay Frequently Asked Questions
III. VERY Frequently Asked Questions
IV. Year One
A. Q&A
B. Walkthrough
V. Year Two
A. Q&A
B. Walkthrough
VI. Year Three
A. Q&A
B. Walkthrough
VII. Year Four
A. Q&A
B. Walkthrough
VIII. Plot and Storyline Frequently
Asked Questions
IX. Administrivia
>>>VERSION HISTORY<<<
1.0 (11/2/98) - First Release.
Walkthrough only.
1.5 (11/2/98) - Second Release.
Added Q&A and FAQ sections.
1.51 (11/8/98) - Third Release.
Added missing Year Two info (Photo)
1.52 (11/9/98) - Fourth Release.
Typo fixing.
1.6 (11/26/98) - Fifth Release.
Added a few more FAQs based on incoming
mail.
1.7 (12/1/98) - Second-to last Release
(?). Clarified the ticket problem.
>>>I. Introduction<<<
---IMPORTANT NOTICE---
===READ ME FIRST!===
There are two sections for each of
the four years in the
game; one for Questions and Answers
(with subtle hints
and pointers in the right direction),
and then a full
walkthrough for each year.
If you play through the game using
this document as your
guide, IT WILL RUIN THE GAME FOR YOU.
A lot of solutions to
puzzles won't make any sense, and
you'll miss out on a lot
of the game. I strongly suggest
using this guide only as a
last resort when you're stuck on a
puzzle, and then using
only the section pertaining to your
puzzle. Reading ahead
will spoil the game! Trust me!
>>>II. Gameplay Frequently Asked Questions<<<
Q. Can I die in Grim Fandango?
A. You're already dead, silly.
Q. Okay, let me rephrase that.
Is it possible for me to screw up so
badly that I have to
restart the game?
A. No. Like most other LucasArts
adventures, you can't mess up so badly
that you have to go back
to an earlier saved game or restart the
entire game. Every
puzzle has a solution, no matter how long it takes
for you to get it.
Q. What if I say the wrong thing to
someone?
A. No problem. Just talk to
them again, and pick the right one. You can
go through every single
dialog option in the game and you'll
eventually stumble across
the right thing to say.
Q. The elevator door won't open.
What do I do?
A. Back up and walk towards the elevator
slowly.
Q. I can't get out the door (especially
in the Tube Switching room)!
A. The Tube-Switching room, among
others, is horribly picky about letting
you out the door.
Just keep trying, turning, moving forward, backing
up, and eventually you'll
get out. Hopefully, this will be addressed
in a patch at some point.
Q. In Year Three, the game keeps crashing
when I walk around the crane.
What do I do?
A. Upgrade your video driver.
If you're using a Voodoo or Voodoo 2 card,
the game will get very
glitchy right here if you don't have the
latest drivers.
Q. The longer I play, the worse performance
gets in the game. What's
wrong?
A. I don't know. Same thing
happened to me. Maybe you should tell
LucasArts about it.
>>>III. VERY Frequently Asked Questions<<<
These are the questions that I've now
received four or five times so far.
They also illustrate the danger of
using a walkthrough without any regard
to the order in which the steps are
very clearly spelled out.
--Year Two--
Q. I printed up a ticket, handed
it to the guy at the photo counter,
and he told me
it was fake! Why?
A. Because you're not at the
photo counter, you're at the ticket
counter.
The photo finish counter is opposite the ticket counter.
Q. I need a lawyer for the bees,
but Nick is missing! Where is he?
A. Nick will not return until
you have gotten the incriminating photo
from the photo
finish counter.
Q. Bogan isn't in my club, so
I can't get it shut down. Where is he?
A. Bogan will return to the
club once you've completed all the rest of
the tasks in Year
Two. ALL of them.
>>>IV. Year One<<<
A. Year One Q&A
###############
Q. How do I get to the poisoning?
A. You'll need a car, so go to the
basement and knock on the door of
the office in the corner
to get started.
Q. How do I get Don Corpal to sign
the work order?
A. He won't see you, so you'll have
to sneak into his office.
Q. How can I get a better client?
A. Maybe you should try to look at
the messages of someone who's been
getting all of the good
clients, hmm?
Q. Okay, how can I look at Domino's
messages?
A. Have you tried the tube-switching
room? It's on the first floor of
the DOD building, on
the left side of the floor.
Q. How can I get into the tube-switching
room?
A. You can't. But you've already
met someone who can. Remember the
pink demon who was complaining
about people gumming up the machine?
Q. How can I gum up the machine?
A. Hmmm... Maybe some of that
packing material you used to pack Bruno
in would do the trick.
Q. How can I get the packing material
into the tube switcher?
A. Try sending it through the message
tube.
Q. Yes, but how can I get it up there?
A. Talking to the clown at the Festival
outside. He's got something
that can help you.
Q. The pink demon closed the door of
the tube-switching machine behind
him. How can I
get in there?
A. Notice that he doesn't actually
look at the door when he closes it.
Maybe you could do something
that will keep the door open when he
slams it shut.
Q. How can I read Domino's messages?
A. Try blocking the tube with something
thin that will fit in that slot.
Q. The playing card keeps getting sucked
down the tube before the message
gets there. How
can I stop that?
A. There's too much pressure for the
card to hold up in the tube. Try
relieving some of that
pressure.
Q. How do I get to the roof of the
building.
A. You'll need to make bridge that
gap to the ladder. Check Domino's
office for something
that will help.
Q. How can I get past the pigeons?
A. You'll need to scare them away.
A loud noise might work.
Q. How can I make a loud noise?
A. Why not let the pigeons do it for
you?
Q. Salvador won't let me leave town.
What do I do?
A. The LSA needs your teeth, or at
least an _impression_ of them. Domino
and Glottis have items
in their offices that will help.
Q. How can I get Glottis' heart from
the spiders?
A. You can't cut the web, but you
can create a slingshot.
Q. How do I get past all the large
rocks?
A. You need some hydraulics.
Head east to find some.
Q. How do I unbalance the Marrow Extractor?
A. Use the wheelbarrow to synchronize
the pumps on either side of the
tree so it rocks back
and forth. Oh, and Glottis will help too.
Q. What do I do with all of the tunnels
that lead to nowhere? I can't
get to Rubacava!
A. The tunnels are a red herring.
The key to the puzzle is the sign.
Q. How do I use the fire extinguisher?
It keeps going off!
A. Hold down the ENTER key.
Q. How do I get the beavers to stay
out? They keep re-lighting!
A. Notice that they can only swim
through the tar while lit. You'll
need to douse them and
then get them in the tar. Try luring them
with one of their favorite
things.
Q. I made it to Rubacava! Now
what?
A. Get a job! There's someone
who will give up theirs if you convince
them.
B. Year One Walkthrough
#######################
The Poisoning
-------------
The game begins in Manny's office,
where he's just received a message.
Go to the message tube and use it
to read the message. Head to the
garage elevator (that's the door on
the left in front of Eva, the
secretary) and down to the garage
just in time to see the last car
leave. Run to the corner of
the garage, use the door to knock on it
and meet Glottis. Then, pick
the following conservation options:
"Hey, you a driver?"
"I'm Calavera."
"Looks like I need a new driver."
"You want to be my replacement driver?"
"Come on, Glottis."
"You're not too big. The cars
are just to small."
You'll get a work order, so head back
up the elevator. If you use it
on Eva, she'll try to get Don to sign
it, but he won't. Go down to the
lobby, and out the front door.
Head to the side of the building, and
climb up the rope of ties. Go
into the open window into Don's office,
use his computer, and change the intercom
answer to "Ah, cripes Eva!
Just sign it yourself, will ya? I'm
busy!" Head back out the window,
down the ties, into the building,
and back to Eva. Use the work order
on her, and you'll get your modifications.
Once you're in the Land of
the Living, just use your scythe on
the package. Another cutscene, and
you'll be back in the office hallway.
Getting a Better Client
-----------------------
Head to your office, and pick up the
playing cards on the table. Next,
head to Eva's desk, and use the cards
on her hole punch. Head down to
the lobby, where you'll be accosted
by a demon complaining about the
tube system. Head out to the
street, and go visit the clown at the
festival. Converse thusly:
"Practing What?"
"Twist me up one of them, eh fella?"
"Bet ya can't do a cat."
"A dead worm"
You'll get a deflated balloon, which
you should put up. Ask the clown
for another one by saying:
"My kid wants another balloon animal"
"Do you have any more dead worms back
there?"
Head back into the building, and into
the packing room (on Manny's
right when you walk in). Use
one deflated ballon on the red hose, one
on the blue hose, then head upstairs
to your office. Use each balloon
on your message tube, and watch the
fun happen! Head back to the lobby
and to the tube switching room (opposite
the packing room). Turn the
deadbolt on the open door, and then
strike up a conversation with the
demon.
"Who would do a terrible thing like
this?"
"Well, I gotta split"
You'll end up with the fire extinguisher,
which you won't use just yet.
Leave the room, and then head back
in. Open the door, and use the
perforated playing card on the red
tube. You've got your new client!
Unfortunately, you can't do much for
her. Tell her:
"Excuse me, but I have to go straighten
this mess out"
Head down the hall to Don Corpal's
office, and then... well, lets just
say you're in trouble.
The Revolution
--------------
You're trapped in Glottis' office,
so knock on the door. Say:
"I'm thinking about getting out and
getting even. That's it."
"The DOD runs a crooked game, and
I intend to prove it."
"I'm gonna blow the lid off this place."
You'll be taken to the headquarters
if the LSA, where you should talk
to Salvador and say:
"Okay, I'm in. What do I have
to do?"
"You want me to be your messenger?"
"If I grab some pigeons from the roof,
will you let me go?"
"I'm off"
Head back to the clown at the festival,
and say:
"My kid wants another balloon animal"
"A cat."
Then, grab some bread (in the tent
next to the clown) and head back up
to the roof via the rope of ties.
Once you're on the ledge, go through
the window into Domino's office, go
to his punching bag and hit it
three times, and then grab the mouthpiece
that falls. Head to his
desk, open the drawer, and get the
coral inside. Back out the window,
and to the ties. Use the smaller
end of the ties to grab them, then
pull out the coral from your inventory
and use it on them. Pick up and
use the ties to make a bridge, and
use it to get to the next ledge and
the roof. Go to the dish vent,
and then use the cat balloon and the
bread on it (in that order).
Head to the nest to get the eggs, and
then head back down to the street.
Enter the garage and go back into
Glottis' office, and use the mouthpiece
on the Fill-A-Dent. Use the
mouthpiece (without facing anything)
to get your own dental impression.
Head to the alley and use the blue
eye on the wall, and use the eggs
(in your hand) on Salvador.
Use the mouthpiece on Eva, and you'll be
able to leave town.
Glottis' Heart
--------------
You'll be in the petrified forest,
so walk to the next screen where
you'll talk to Glottis, who will rip
his heart out in anguish. You'll
need that, so head back to the forest
behind Glottis to get it. Pick
up a bone from the pile and use it
on the web, and then use your scythe
on the web. Go back to Glottis,
pick up the heart, and use it on him.
El Marrow
---------
After the cutscene, you'll be in the
Bonewagon. Drive to the right
side of the screen to the strange
machine. Go to the wheelbarrow, and
use it to move it back and forth across
the hoses. Each of the four
hoses controls one of the pumps on
the tree marrow extractor, and
you'll want to synchronize the two
pumps on each side of the device to
get it rocking back and forth.
The easy way to do this is to block the
middle two pumps one at a time, and
then unblock them right before the
unblocked pump on that side of the
tree is about to pump. Confused?
It takes timing and a little bit of
working with it, but you'll know
you've gotten it right when the tree
starts shaking back and forth.
But, it's not quite enough.
Go turn off the device, and Glottis will
climb up to unbalance the tree even
more. While he's up there, turn it
back on and watch the fun.
This Way to Rubacava?
---------------------
Get out of the Bonewagon, and go to
the road sign. Pick it up, and
carry it to the forest to the northwest.
Whenever you plant the sign
here, it'll point in a new direction.
Pick up the sign, move in the
direction the sign was pointing for
a little bit, and then plant it
again. The sign is always pointing
to a certain point on the ground,
so you'll need to keep picking it
up and moving it until you've got the
right spot. Once you do, a cave
will open up. (The right spot appears
to be towards the center of the screen,
just a bit down and to the
left). Enter the cave, go to
the sign, and use it to get the key.
Exit, and head back to the clearing.
Busy Beavers
------------
Hop in the Bonewagon, and head over
the rocks to the northeast. Go to
the door and open it, where you'll
get chased out. Head back through
the gate, and at the edge of the bone
dam (near a green bit), pick up
three bones. Head down the path
to the left of the bridge, and a
beaver will come and sit on the overhead
rock. Face the tar, pull out
a bone, and throw it into the river
of tar. Quickly get your fire
extinguisher, and when the beaver
jumps in after the bone, hose him
down by using the extinguisher (hold
down ENTER, move L and R to aim).
Repeat twice or until all beavers
are extinguished. Don't worry if you
miss; there's plenty more bones.
Go back to the gate, use the key on
the lock to open it, and you're on
your way.
Welcome to Rubacava
-------------------
In Rubacava, head into the diner and
talk to Celso, saying:
"What are you doing here?"
"You must love her very much, Celso"
"How do you know your wife hasn't
gone ahead of you?"
"I'll help you find your wife.
What did she look like?"
"Well, I'd better go see how my other
clients are doing..."
You'll get the photo from Celso.
Head down the stairs, to the left and
into the fog, and... Ahhh! After
being rescued, head down and talk to
Velasco. Say:
"Well, don't let me interrupt your
car talk"
to end the conversation, and then
use the photo on Velasco. Then say:
"How do you know she sailed out of
here? I don't believe it!"
"Well, don't let me interrupt your
car talk"
You'll have the port log, so run up
into the diner and use it on Celso.
After a cutscene...
>>>V. Year Two<<<
A. Year Two Q&A
###############
Q. Nice place I've got here.
What do I do first?
A. Head outside and see who that mysterious
woman is.
Q. How do I get a Union Card?
A. Ask some union workers where they
got theirs.
Q. Where is Chouchilla Charlie?
A. In the roulette room of your bar!
Q. How do I get back to the bar?
I'm lost!
A. There are two ways: Go to
the Blue Casket, and take the elevator
up on the side of the
building. Or, go to the roof of the Cat
Track and head across
the bridge, past the Morgue/Jail.
Q. How do I get into the basement of
the Cat Track?
A. Only wine casks are allowed down
there.
Q. How do I empty the wine cask?
The waiter won't let me.
A. You can't. A friend of yours
can, however. Have you shown Glottis
your neat little VIP
card yet?
Q. How do I empty the wine cask?
It's taking Glottis forever!
A. He'll become impatient if he doesn't
get service for a while. Try
detaining the waiter
for a spell.
Q. How do I get into the wine cask?
A. Have you been to the cats' litter
box yet?
Q. I made it to the basement; where's
the money?
A. It's not here. You might
as well get in the elevator and go upstairs.
Try paying attention
on your way up.
Q. How do I get to the hidden basement?
A. Take the forklift into the elevator
and use your imaginiation.
Q. How can I make sure Seaman Naranja
doesn't show up for work?
A. Visit the Blue Casket for something
that will do the trick.
Q. How do I get the Coffin Shooters
into Naranja's bottle?
A. Have you been to the kitchen of
the Blue Casket yet? Have you tried
opening Toto's refrigerator
yet?
Q. Velsaco says Naranja will still
make it for the ship. How can I
make sure he doesn't
wake up?
A. Search Naranja, and then pay a
visit to the morgue.
Q. Membrillo can't find the dog tags.
How can I help him?
A. Maybe he could use a metal detector.
Seen one around?
Q. How do I get the metal detector
from Carla?
A. You'll have to get her to strip-search
you first.
Q. Oh, goody. How do I get Carla
to strip-search me?
A. Walk through the metal detector
with something she won't be able
to take from you.
Q. Carla threw the metal detector into
the cat box. How can I get it
out?
A. With a really big scoop.
Or, if you can't find one, your scythe will
also work.
Q. How do I get some tools from the
bees?
A. You'll need to stir up some unrest
in the hive.
Q. How can I get that book from the
beatniks? They don't like me.
A. Try impressing them with your revolutionary
background.
Q. Lenny's in jail! How do I
spring him?
A. You're going to need a lawyer,
and you only know one. Try the VIP
lounge of the cat track.
Q. How do I get the key out of the
cigarrette case?
A. Have you read the note on the lockers
in Carla's office?
Q. What does this key go to?
A. There's only one locked door around
here.
Q. Yeah, but I can't find it.
A. Try the lighthouse.
Q. What does this strange card mean?
A. What? Didn't you pay attention
to Lupe when she was explaining her
coat check system?
Q. What does the paper mean?
A. Where have you seen anchors lately?
Q. Everywhere. This is a port
town, after all.
A. Okay, where have you seen pictures
of anchors lately?
Q. What cat race is this photo finish
for?
A. Have you looked at the photo, and
then read the plaque in front of the
big stuffed kitty yet?
Q. Yes. That still doesn't tell
me which day of the week it is.
A. Yes it does. Try talking
to the fellow at the ticket counter.
Q. The guy at the photo counter tells
me that my ticket is a fake. Why?
A. The guy at the photo counter will
take your ticket. The problem is
that you're not at the
photo counter, you're at the ticket counter.
Q. I've got the incriminating evidence!
What do I do with it?
A. You still need a lawyer, don't
you?
Q. Nick is up in Maximino's office.
How do I find him?
A. Nick will return to the lounge
once you have the photo of him and
Maximino's girlfriend
kissing. Without this photo, he won't be there.
Q. I've got a union card, Naranja is
"dead", and there are a bunch of
tools just lying around.
What else do I need?
A. Glottis.
Q. Glottis won't leave the Cat Track,
and Maximino won't cut him off!
A. You'll have to cut off Glottis'
source of income.
Q. How do I cut off Glottis' source
of income?
A. Get your own club shut down!
Q. How do I do that?
A. Examine the large desk in your
office.
Q. Bogan isn't at my club anymore,
so I can't get shut down. Where is he?
A. Bogan will not be at the club until
you have completed all of the
other requirements:
Union card, "dead" Naranja, and the tools.
B. Year Two Walkthrough
#######################
IMPORTANT NOTE:
There's a reason that this
is called a "walkthrough". That's because
it walks you through each step of
the game. In order. If you try to
skip bits of the walkthrough and jump
ahead three or four steps, you
may find yourself stuck.
The Lambada
-----------
First, pick up the letter from Salvador
on the table. You've got a
visitor, so head downstairs and out
of the cafe, where you'll be
stopped by Lupe. Say:
"Okay, back to work"
and then head outside and down the
stairs to Meche... sort of. After
the cutscene, you can find out what
you need to do when you talk to
Velasco:
"Alright, I'm ready to sail!"
"I'll work!"
"Okay, if I get Glottis some tools,
can we board?"
"Who's the one guy who hasn't boarded
yet?"
"What if Naranja doesn't show up?
I can fill his spot, right?"
"So let me get this straight..."
"I'd better go finish packing"
Joining the Union
-----------------
First off, let's get a union card.
Head back to the Calavera Cafe,
stop at the bar and pick up the gold
flake liqueur, and go talk to
Charlie (he's sitting at a table in
the roulette room). Say:
"Right. So what are you doing in it?"
"How did you point fake betting stubs?"
"What else can you counterfeit?"
"Can you make reasonable union cards?"
You'll get a VIP pass and the betting
ticket printer from Charlie.
Head into the bar and use the VIP
pass on Glottis, who will head right
over there. Head over to the
cat track yourself (use the lever to form
the bridge to get there). Once
you're in, head past the large stuffed
cat to the litter room, and pick up
the can opener. Head into the VIP
lounge (second floor, the stairs next
to the betting window). Go into
the kitchen, grab the turkey baster,
and wait. The waiter will come in
and go into the pantry. Close
the doors behind him and use the scythe
on the doors to lock him in.
After Glottis has finished off the wine,
go up the ladder and use the can opener
on the wine cask, and use it to
get in. Once you're in the basement,
hop on the forklift and drive it
into the elevator. Once you're
in, position the forklift so it's lined
up with the right-hand part of the
elevator door. Press the elevator
button, then quickly get in the forklift
and drive it forward through
the hole in the door. As you
pass by the "hidden" floor, push forward
so the forklift will block the elevator
from moving up. Get off, walk
to the other side of the forklift
and hit the lever, raising the fork.
Head down the hall and get the suitcase,
and in a couple of minutes,
you'll have your union card.
Seaman Naranja
--------------
Head into the blue casket, and go
to the back of the bar. After
meeting Lola and Olivia, tell her
"Well, catch ya later, hep chick"
Head into the kitchen, and then use
the baster on the dishwater. Head
to Toto's place, and to the back of
his shack. Open the refrigerator,
open the crisper, and then run over
to Naranja's bottle and get the
baster ready. When Naranja gets
distracted by Toto, use the baster on
the bottle to knock Naranja out.
Walk over to Naranja, and search him
to get his dog tags. Next, head
up to the roof of the Cat Track, and
go up to the blimp security area.
Have a drink of your gold flake
liqueur, and quickly walk through
the metal detector (before you burp).
Once you're alone with Carla in the
back, say:
"Hey, Carla, that's an awfully nice
metal detector you have."
"Yes"
Head down to the litter box room,
walk to the end of the ledge, and use
your scythe on the letter box to get
the metal detector. Finally, head
to the Morgue. Use the dog tags
on one of the corpses, and then use
the metal detector on Membrillo, who
will find the tags and report
Naranja as dead.
SeaBee Tools
------------
The Bees are uneasy, so head to the
Blue Casket and go to the table
with the three beatniks in the back.
Use the letter you got from
Salvador on them (did you forget it?
It's in your office at the
Calavera Cafe), and then take the
book on the table. Go out to the
bees and use the book on them.
Looks like you need a lawyer, so head
to the VIP lounge of the Cat Track.
Talk with Nick:
"Nick, I need a lawyer."
"Friend of mine is in the slammer."
"An excellent lawyer."
"The very best is good enough for
me."
"You are, Nick."
Talk to him again:
"Virago, I REALLY need a lawyer."
"I could tell Max about you and Olivia."
Nick will leave, and he'll leave his
cigarette case behind. Take it up
to the Blimp security desk, and use
it on Carla. Say:
"I don't know. I found it under
your desk."
"Yes"
You'll end up with the key.
Now, head to the lighthouse, and use the
key on the door. Walk in, and
get the card that was left behind. Head
to the Calavera Cafe, and use the
card on Lupe to get the jacket. Use
the jacket (without facing anything)
to get a piece of paper. Now head
to Toto's and show him the paper.
Finally, head to the cat track.
Pull out your ticket printer and print
up a ticket for Week 2, Tuesday,
Race 6, and use it at the Photo Finish
window. (NOTE: Week 2 can be
found by reading the plaque on the
statue of the cat, Race 6 can be
found by looking at the photo, and
the day of the week is Tuesday, when
the kitty hats are handed out according
to the guy at the ticket
counter). Head to the VIP lounge,
and use the photo you got on Nick,
who's you're new lawyer. You've
got the tools, you've got the card,
you've got a job, now you need Glottis.
Betting the Farm
----------------
Glottis won't leave the track, so
you'll have to cut him off by getting
the cafe shut down. Go to your
office, and use your desk to bring up
the roulette system. When the
red light is on for the rightmost wheel,
use the magnet to make the ball land
on a different number, and Bogan
will shut down the club. This
will get Glottis kicked out of the Cat
Track, and you're on your way.
>>>VI. Year Three<<<
A. Year Three Q&A
#################
Q. How can I get away from the customs
agents?
A. Just take your half of the boat
and get out of there!
Q. How can I take half my boat?
A. Use the anchors to rip the boat
in half.
Q. How?
A. Lock the anchors together by raising
and lowering them and moving
the boat right and left.
Q. I'm trapped under the sea without
a light. Now what?
A. Try taking someone else's.
Glottis will help, too.
Q. How do I get into the submarine?
A. You don't, but Chepito will bravely
volunteer to do so.
Q. Glottis got swept over the edge
of the world! Where is he?
A. Over the edge of the world, just
like you said. Better go look for
him.
Q. How can I get Chepito's Bust-All?
A. Give him a tool more to his liking.
There are tools just his size in
your office.
Q. I climbed up a ladder, and suddenly
I'm looking at the edge of the
world. What happened?
A. You're in the crane. Try
moving left and right, and raising and
lowering the claw.
Q. How do I raise the boat?
A. The crane won't reach far enough
with the claw. You'll have to remove
it.
Q. Okay, I got rid of the claw.
How to I raise the boat?
A. Lower the chain onto the conveyor
belt, for a start.
Q. Glottis says the boat needs something
to get rid of the coral reef.
What can I use?
A. Notice any grindy, spinny things
lying around? Or just waiting to be
lying around?
Q. How can I get a gun?
A. Chepito will gladly accept valuables
such as gold, jewelery, or hosery.
Q. How can I get some hose?
A. Try causing an accident with someone
else's.
Q. Meche's trapped in the vault!
How can I open it?
A. You've only got two inventory items.
Experiment.
Q. Okay, I exposed the tumblers, how
do I open the safe?
A. Turn the wheel to move the tumblers,
just like a combination lock.
Q. I've never used a combination lock
in my life. How do they work?
A. I'll make this real simple for
you. Turn the wheel to the right until
all four of the tumblers
are moving. Stop the wheel when the topmost
tumbler is lined up with
the door jamb (i.e. there's a gap between
them). Now, turn
the wheel to the left until the second tumbler is
lined up. If you
go too far, you'll have to start over. Now, back
to the right to line
up the third one, and then back to the left
for the bottom one.
Q. How do I know when I've gotten it
right?
A. Step away from the wheel and look
at it. Manny will tell you if
they're lined up or not.
Q. I pulled the handle, and the tumblers
started spinning! What did I do
wrong?
A. Nothing. You'll need to re-set
the tumblers, and this time block them
from spinning before
pulling the handle.
Q. I made it into the vault; where's
Meche?
A. Hiding.
Q. How do I find Meche?
A. Notice any hidden levers or switches
in the room?
Q. No.
A. Did you try the door?
Q. How do I activate the switch without
closing the vault door?
A. You don't.
Q. So, how do I get us out of the vault?
A. Maybe if you set off the sprinkler
system, you can float out!
Q. The water doesn't rise in the room.
Why not?
A. Maybe there's a drain around there
somewhere. Try turning off the
water to find it.
Q. How do I open the drain?
A. Drop a large, heavy object on it.
Q. How do I defeat Domino? He's
too strong for me!
A. You can't. But, you can pick
on one of his pets.
B. Year Three Walkthrough
#########################
Customs
-------
Head into the ship and down the ladder,
then start down the hall, and
you'll be rescued by Glottis.
Raise the starboard anchor, use the
controls and push right, lower the
starboard anchor, raise the
starboard anchor, use your scythe
on the anchors out the starboard
porthole, and raise the port anchor
to rip the ship in half. Go to the
controls and pull back to let `er
rip.
Under the Sea
-------------
Walk to the edge of the light, and
along will come Chepito. Say:
"Well, I don't wanna break your stride
there"
He'll walk next to you. Grab
the light, and turn towards Glottis, who
will handle Chepito for you.
Once you're at the pearl, walk along the
ridge to the rock sticking out of
it. Walk around the rock
counterclockwise (in front of it first),
and Chepito will get caught,
and you'll get a ride.
The Edge of the World
---------------------
Walk into the elevator, and go through
the walkway on the right,
through the doors, and you'll finally
find Meche! Oh, and Domino too.
Back in your office, talk to the kids:
"Why do you want to bite me?"
"What are you two doing in this cage?"
"Listen, children, I'm here to help."
"I'm here to help you get out of this
cage."
"My hand are not to big to make light
bulbs."
"I just don't have any of those little,
tiny tools, that's all."
"Okay, back to work."
Pick up the hammer, and go back to
Meche's office (where you walked
through earlier). Use the ashtray,
and time it so you move the ashtray
right before Meche ashes (this may
take several tries). She'll throw
her stockings in the trash, so get
them. Head down the elevator, and
go the left at the bottom of the screen.
Use the hammer on Chepito to
get the Bust-All, and use the hose
on him to get a Gun. Head back to
the elevator landing, and off the
right of the screen.
The Boat
--------
Change the conveyor belt to move downwards,
then climb on it and up out
of the water. Climb into the
crane, move it to the opposite side,
lower the crane, and get down.
Go to the crane's claw, use the Bust-
All on it, and then go back and re-board
the crane. Lower the chain
again, and then raise it to cause
even more destruction. Move the
crane back to the other side, and
lower the chain onto the conveyor
belt. Exit the crane, and go
back down the belt. Throw the lever to
set the belt to move upwards, and
the do it again to move the chain
downwards. Get back on the belt,
go up and board the crane, and raise
the chain. Back on the crane,
back to the other side, back down the
belt, and back to Meche's office.
Rescuing Meche
--------------
Use the gun on Meche, and then you'll
need to rescue her. Go back out,
and use the Bust-All on the door jamb.
Use the wheel and rotate it so
all four tumblers are open, use your
scythe on the tumblers, and pull
the wheel. Once you're in, close
the door behind you, and use the
scythe on the plates above the door.
Go into the secret room and use
the scythe on the sprinkler system.
Walk over to the large pipe and
turn the wheel. Notice how all
the water drains through a tile? Grab
the axe from the other room and drag
it on top of that tile. Pick it
up, and you'll drop it on the tile,
shattering it.
Domino's Fall
-------------
Domino will come after you in the
boat, and you'll confront him. Pull
out your scythe, but you can't stop
Domino with it. Instead, use it on
the octopus.
>>>VII. Year Four<<<
A. Year Four Q&A
################
Q. Where's Glottis?
A. In the room beneath the tracks.
Q. What's wrong with him?
A. Have you tried asking him that?
Q. Where can I get some fuel for Glottis?
A. Think back... Remember someone
talking about a highly explosive
combination of substances?
Q. Where can I get some packing foam?
A. Head down the stairs to the trucks
and check out the coffin.
Q. Where can I find a fire extinguisher?
A. You can't. You can, however,
get someone else to bring one.
Q. How?
A. Start a fire.
Q. How?
A. Hmm... Are there any obvious fire
hazards in the kitchen?
Q. How can I get the rag to catch fire?
A. Maybe you should soak it in something
flammable.
Q. How can I get the fire extinguisher
to mix with the packing foam?
A. Try placing some foam near a fire
you're about to start.
Q. How can I rescue the Bonewagon?
A. You'll need to disarm the trap
Domino left you. Have you been to
the Blue Casket yet?
Q. How do I get the gelatin shots to
the Bonewagon?
A. You can't. You can get Glottis
to do so, however. Just give him a
free sample.
Q. How do I get the gelatin to set?
A. Didn't you hear someone talking
about using something very cold the
last time you were in
Rubacava?
Q. How can I get some makeup?
A. By ruining someone else's.
Q. How do I get Charlie to leave the
Casino?
A. Make him a big winner, or at least
make him think that he's one.
There's a big winner
nearby; check out his methods.
Q. Where can I get a gun?
A. Only Bowlsley can get one for you.
Q. How can I get to Bowlsley?
A. You can't. But, you can send
him a message.
Q. How do I get down the tunnel?
A. Leave yourself a trail of breadcrumbs.
Or bonecrumbs.
Q. How do I use the arm with the grinder?
A. Go to the backstage area, and climb
the ladder. If you've taken the
grinder already, use
it on the snow machine. Use the arm on the
grinder. "Take"
(plus key) the grinder. Tah dah!
Q. How do I get past the Sewergator?
A. You'll need to keep him from moving.
That tail of his would be easy
to trap under something
large. And orange.
Q. How do I get the gun from Bowlsley?
A. Make him think you're a customer.
Q. How do I get past the pink demon?
A. Answer his questions!
Q. How can I possibly know all these
answers?
A. How can he? He's obviously
getting these numbers from somewhere...
Q. Yes, but where?
A. Follow his eyes...
Q. How can I get in to meet Hector?
A. You'll have to convince Celso to
buy the tickets.
Q. How do I get across to the other
building?
A. You'll need to dislodge the lady's
arm.
Q. With what?
A. With something that will dislodge
that piece of the building.
Q. Like?
A. Like some Sproutella?
Q. But that only works on bones!
A. You could really use another hand
here... Or an arm.
Q. I've been shot!
A. That's not a question.
Q. What do I do once I've been shot?
A. Stop the poison from spreading.
Q. Where can I get a gun?
A. Talked to Salvador yet? Opened
the suitcase yet?
Q. Where can I find Salvador's body?
A. You can't. But his Number
Nine ticket can.
Q. How much ammo does Hector have?
A. Just as much as you.
Q. How can I shoot Hector? I
keep missing.
A. Maybe you're aiming at the wrong
thing. Have you looked at the
water tower down the
hill?
B. Year Four Walkthrough
########################
Saving Glottis
--------------
Head down the stairs to the coffin,
and open it up. You'll meet Bruno
again, and get a mug. Go back
up, and watch the cutscene. As you
leave, the Gate will give you a note.
Go down, and head to the room
under the tracks. Talk to Glottis:
"What can I get you? Will anything
help?"
"Can't we make a new hot rod?"
Head down to the kitchen, use the
coffee cup on the rack, open the
drawer, and get a rag. Go out
to the oil can and use the rag on it.
Go back into the kitchen and use the
rag on the toaster to discover a
new rocket fuel.
Rescuing the Bonewagon
----------------------
First of all, head down to the docks,
and you'll talk with Velasco.
Once he's gone, grab the bottle and
head to the Blue Casket. Go into
the kitchen and use the bottle on
the keg. Go back to Glottis and give
him the bottle. Talk to Glottis,
and he'll lose it. Yecch. Well, the
gelatin needs to set, so head down
to Toto's shack and open his
medicine cabinet and get the liquid
nitrogen. Use the Nitrogen on the
gelatin, and then walk across it and
use the bomb to leave Rubacava.
Getting A Suit
--------------
Go to the fallen soldier's body and
get his arm. Talk to Meche, and
then head out of the hideout, up the
ladder, and up the next ladder to
the backstage of the Casino.
Grab the coffee pot, climb the ladder
behind the Thunder Boys, and pour
the coffee on them. Head back down,
replace the pot, and go into the makeup
room to get a disguise. Head
back up the ladder, use the arm on
the grinder, and then take the
grinder, as you'll need it later.
Head down, and go into the casino.
Talk to the man in the trench coat
(actually, that soldier who got
chopped earlier), and talk to him
a second time to learn what he's
doing. Talk to Meche twice,
use the sheet on Charlie, then quickly
talk to the soldier. Go into
the bathroom, and you've got your
disguise.
Getting A Gun
-------------
Head back to the LSA headquarters,
and get the photo from the trash
can. Use the note from Hector on the
pigeon, and then use the photo on
it. This will eventually cause Bowlsley
to run from Hector's tower.
Leave the headquarters and go into
the hall, where you'll get the
remote. Go behind the Bonewagon
into the sewers, and go into the
tunnel. Use the grinder (with
arm) in the tunnel, and you'll move
forward to the Alligator. Get
out the remote, raise the Bonewagon, put
put the remote up, move the Bonewagon
forward until you can get on the
ledge. Get on it, run to the
other side, and start climbing down the
ladder until the Alligator turns around.
When he does, activate the
remote to trap his tail under the
wagon! Go into the florists shop,
pull out your scythe, and use it on
the ball of tape above the door.
You'll leave, so go back inside and
you'll get a gun and some ammo.
Meeting Hector
--------------
To get to Hector, climb up and go
into the Casino. Go talk to the Pink
Demon, and he'll ask you a question.
The answer? It's the latest
number to pop up on the Keno board.
If you miss the first one, just
keep track of the numbers on the board
and ask again. Once you're
upstairs, talk to Celso, and:
"Actually, I work for Hector.
He sent me to answer your questions."
"The real question is, don't you feel
that you are worth it."
"What exactly are you saving your
money for? A rainy day?"
"Well, enough about you guys, let
me tell you about my problems."
"I just got back from the worst vacation
I've ever had!"
Wait a second, and then one nice long
cutscene later...
Lady Luck
---------
Go up the ladder, and over to the
sign's arm. Climb on top of the
border, face the cracked statue, and
use the grinder and then the
Sproutella ton the crack to dislodge
the sign. Climb up the ladder,
and you've got the tickets.
The Final Shodown
-----------------
Head up to the greenhouse, and go
in. Use the Liquid Nitrogen on
yourself, then go to the car and look
in the back seat. Talk to
Salvador, then go to the suitcase
and open it. Get the ticket, and go
behind the greenhouse. The ticket
will guide you to the right spot,
and once you're there, it will fall
to the ground. Search Salvador's
body for the key, go to the car and
unlock it to get the gun. Finally,
run over to the water tower and use
the gun on it. Run up to the
greenhouse door and open it to end
the game.
>>>VIII. Plot and Storyline Frequently Asked Questions<<<
Q. What's with those weird talking
birds?
A. Hector's been doing some bizarre
experiments, putting human heads
on birds. This
gets mentioned in a conversation in Year Three.
>>>IX. Administrivia<<<
Kudos to LucasArts for creating such
an outstanding Adventure game.
Anti-Kudos to LucasArts for having
a hint line that doesn't work. Of
course, that just meant I had to figure
everything out on my own.
Thanks to Danforth France and Jeff
Katin for pointing out the
blindingly obvious solution to the
"Day of the Week" problem in
Year Two. Doh!
Thanks to Grant Allen for reminding me the origin of the birds.
This walkthrough was written by Jeff
"CJayC" Veasey. If you wish to
contact me with a question that wasn't
fully answered in this
walkthrough, MAKE SURE YOU'RE READING
THE LATEST VERSION OF THE
WALKTHROUGH FIRST!!! It's always
located at http://www.gamefaqs.com,
just search on "Grim Fandango", and
you'll find it. Now, if you
are reading the latest version and
you're still stuck, you can contact
me at cjayc@gamefaqs.com. I
can't answer every letter, but if you
have a valid question, I'll make sure
it gets answered in the next
revision of this document.
This document is Copyright 1998 Jeff
"CJayC" Veasey. It may be
reproduced electronically on the Internet
or other on-line services
so long as the content of this document
is NOT altered in any way, and
no fee is charged either directly
or indirectly for the viewing of this
document. It may be printed
or copied for PERSONAL, PRIVATE use only,
and it may not be placed on a CD,
typed up in a magazine, or otherwise
distributed outside of the above means.
If you are unsure as to whether
or not you may distribute this document,
contact me at cjayc@gamefaqs.com.
--EOF--