In Cold Blood
Investigate
Mine Walkthrough (M1)
Office
building
-
Talk to Gregor
and ask him to create the diversion
-
Follow him up
to the gate house
-
While Gregor is
distracting the sentry, crouch and walk towards the main door - making sure
the pacing guard is walking in the other direction or talking to the smoking
guard
-
Once inside,
turn to the left and read the notice on Kiefer.
-
Return to
previous screen, walk through the door in the middle of the screen
-
Have
conversation with guard, then proceed to the showers (door on the left)
-
Stay close to
the cover by the door
-
Wait for one of
the guards to leave the shower room, then creep up behind the remaining guard
by the lockers and punch him from behind (do not fire your gun)
-
Search body for
ammo
-
Use lift in
bottom right hand corner to access canteen area
-
Ask technicians
about the football match / Kiefer
-
Proceed to the
far end of the canteen and use the lift to office 2
-
Knock out guard
standing next to the lift
-
Take the door
in the middle of the screen, then talk to the technician by the digger about
the American agent.
-
Return to
previous location
-
Proceed through
door on the left (into office 3)
-
Proceed through
door on the left (into office 4)
-
Interact with
the computer terminal - look up information on kiefer
-
Back into
office 3 - down the steps and through the door on the right
-
Up the stairs,
down the corridor take the door on the right when the camera changes
Mine
session
-
Talk to the
storeman
-
Walk through
archway into test firing room
-
Interact with
induction accelerator & plasma target
-
Find a test
bolt, interact with the accelerator holding the test bolt, and fire at the
target
-
Push the target
out of the way
-
Repeat previous
interaction to break the window
-
Interact with
window (to climb out)
-
Interact with
cable on the floor
-
Talk to
storeman (about cable)
-
Threaten
storeman (about cable)
-
Take pin from
crate behind the player
-
Player will
automatically combine the cable and split pin
-
Back to test
firing room
-
Interact with
accelerator while holding cable & pin
-
Access exterior
ledge again
-
Interact with
cable to traverse ravine
-
Overhear
conversation between chi and tolstov in the adjacent room
-
Use Tolstov's
computer to look up info on him
-
Can now look up
info on Tolstov's daughter
-
Talk to Tolstov
about his daughter
-
He is now more
forthcoming - ask about the mine section B etc.
-
Walk to the
locked door on the left of the screen - Tolstov will now open it
-
Reply to
Kostov's mail - asking for help
-
After the
diversion - run across to the door on the right
-
Turn to the
left corridor
-
Take the first
door on the right of the screen
-
Talk to the
technician
-
Access computer
terminal - view information on the lift systems
-
Proceed through
door in the middle of the screen
-
Avoid
patrolling guards
-
Take the door
at the end on the right
-
Examine lift
-
Take door on
the right of the screen
-
Examine fuse
-
Take the other
door to the lift anti room
-
Take lift down
to mine workings
Mine
workings session:
-
Take the door
on the left
-
Talk to the
technician - player knows to disable the main lift
-
try the
emergency lift - player knows to enable from switch room
-
Take the main
lift back up to the previous session
-
Return to
switch room and access console
-
Enable
emergency lift
-
Take main lift
to mine workings
-
Return in
emergency lift
-
Remove the main
lift fuse - (this will slow the robot down)
-
Return to the
safety lift
-
Access the mine
workings again
-
Knock out
standing guard
-
Take cover
behind the barrels
-
Wait for
alerted guard, to investigate dead guard
-
Punch him when
he's facing the other way
-
See patrolling
guard, wait to walk off screen
-
Run up and take
cover behind the mine cart
-
Punch the
patrolling guard, and shoot last remaining guard
-
Interact with
fusion cutter - knows need power cell
-
Return to main
lift location
-
Take the tunnel
on the left of the screen
-
Mini gun tracks
Cord's entrance into this location
-
Run past the
lasers while they are in the off position
-
Interact with
locked door to see where to finish mission
-
Climb down
ladder
-
Interact with
Kiefer to pull out his body
-
Interact with
Kiefer to search his body
-
Find power cell
and information
-
Access previous
location
-
Cross bridge
and return to fusion cutter
-
Interact with
fusion cutter while holding power cell
-
Interact again
to fire it
- Avoid
robot
Run off the
right hand side of the screen
-
Run down the
tunnel away from the camera
-
Run towards
mine car and interact with it
-
.Mission
complete.
Pentagrad HQ
Walkthrough (M02)
-
Start mission.
-
When the robot
comes into view it will start its patrol.
-
Walk around the
walkways until you get to a point near to where the robot disappeared and hide
behind the crates/boxes.
-
When the Robot
has returned and then moves off on its patrol again, follow after it at a
discrete distance, making sure it doesn't see you.
-
Once inside the
recharge room, make sure that you stop just inside the doorway because if you
get too close the static robot in here will become active and start to shoot
at you.
-
Place the EMP
mine into the recharge point and walk over to the gap between the crates and
the wall and duck behind them.
-
Wait until the
patrolling robot returns and is zapped.
-
Leave the EMP
mine in the recharge point. Let Cord stand once more and make sure he is
facing the static robot.
-
Draw the gun
and shoot the static robot to draw its attention.
-
Immediately it
starts turning towards you, duck behind the table once more. The robot will
move towards Cord but get killed before it gets there.
-
Retrieve the
EMP mine. (This is not actually necessary as there are no other robots in this
section, but the player won't know this.)
-
Move out of the
recharge room and into the corridor. There are two doors opposite, each of
which leads into an interrogation room. The guards in here should be ignored
to avoid raising the alarm.
-
Move to the
other section of corridor and then walk towards the camera.
-
Interact with
the grill/window on the cell door nearest the camera. After a brief pause the
view changes to a camera inside the cell where Alexandra is pacing up and
down.
-
Talk to
Alexandra. It is important that you do so or you will not be able to progress.
Particularly you must talk to her about her father or you will get nowhere at
all.
-
After the
conversation, walk down to the other end of the corridor and interact with the
door. The door is locked and cannot be opened even with the remora.
-
Return to the
cell and talk again to Alex about the door. She will tell you that it's
locked, but that she can call a guard who will come down and open it in the
process.
-
Hide in the
adjoining corridor. When the guard comes down kill him. You must kill him by
coming up behind him and punching him to avoid setting off the alarm.
-
Once the guard
is dead you can move through the previously locked door and into the rest of
the building.
-
In the
stairwell area there are two other doors and the stairs to the ground floor.
One of the doors cannot be opened without a pass card. One of the doors leads
to the storage room and contains a sewer key, pick it up.
-
Take the stairs
up to the ground floor.
The ground floor must be played carefully. If you get your gun out and try to
kill the officers an alarm will be sounded which effectively prevents you from
completing the mission.
-
Walk through
the door at the rear of the location behind the stairwell. You will find
yourself in the building's main lobby.
-
Talk to the
officer in here. This is forced on you the first time, but you will need to
talk to him again later.
-
Do not walk
under the arch. It will detect your gun and sound an alarm.
-
Go over to the
stairs and go up to the first floor.
-
Immediately you
go up to the first floor an alert is sounded and you are asked to leave. Go
down the stairs again quickly.
-
Turn around
immediately and return to the ground floor. You need to turn off the automatic
guns on the landing. In order to do this you need to find out where the
controls for them are located.
-
Back on the
ground floor you must talk to the officer in the lobby who will tell you that
you need to ask the duty officer about the gun controls.
-
Go into the
rooms on the left of the lobby screen and talk to the officers in here and ask
about the duty officer or the guns.
-
Find the
showers/toilets and talk to the duty officer who is in here. You will find out
that he's put his pass card in his locker and the controls are in the power
room.
-
If you return
and question the other officers again you can find out that there is a roster
pinned up in the briefing room.
-
Find the
briefing room and look at the roster to find the duty officer's name.
-
Go into the
duty office and use the computer with your Remora to search for details on the
duty officer. One of the things you find out is the security number of his
locker.
-
Go to the
locker room and find the duty officer's locker (this is at the rear of the
location). You can now get access to his locker and get his pass card.
-
Return to the
basement and find the power room (next to the stairs).
-
Use the card on
the card slot and gain entrance to the room.
-
Inside you need
to use the Remora on the control panel by the door. This gives you access to
the controls for the guns and you can disable them.
-
Return to the
ground floor and then go straight to the first floor.
-
The guns being
disabled means that you can move about in this level fairly freely. However,
if you try and get past the guards they will stop you.
-
Go through the
door at the far end of this location, try to ignore the man in this room and
go through the other door
-
You will see a
ladder sticking down from an access hatch in the ceiling.
-
Us the sewer
key on the access ladder to pull it down and then climb the ladder.
-
You will find
yourself in a store room -- leave this room.
-
Head to the
other side of the landing pad and enter the double doors over here.
-
In this
location you must interact with the grill on the floor.
-
The camera cuts
to a view through the grill and you will see an important conversation between
Nagarov, Lukyan and Chi. A guard enters at one point to announce that your
presence has been discovered, so you need to take care from that point.
-
After the
conversation the control returns to you. Go back the way you came to return to
the interior of the building. You now find that all of the guards and officers
have been put on alert and will shoot you as soon as they see you.
-
Leave the
toilets. There is a short sequence with the accountant - ignore him.
-
Leave this room
and then go into the room the guard was guarding (The main guards have left
with Nagarov). Kill the officer in this room.
-
Go into the
main office -- this is where you spied on the conversation. At the far side of
the room is the main-server where you need to plant the bug.
-
After planting
the bug you find that there is a protocols conflict.
-
Leave the room
by the nearest door and you will be in a small corridor. Enter the room on the
opposite side of the corridor and talk to the computer programmer in here. He
will download the protocols onto your Remora.
-
Return to the
main office and upload the protocols onto the main-server. This is the first
objective completed.
-
Return to the
landing and then enter the room on the left of this location.
-
Go through the
other door in this location and then find the computer in here (it is similar
to the main-server).
-
Try to take out
the data cell. You will find that it is stuck and you need something to prise
it out.
-
Return to the
ground floor where you will find that three officers will appear and start
shooting at you. You need to dispatch them as quickly as possible.
-
Find the
quartermaster and ask him about a device to remove hard drives. He will tell
you that he has some in a drawer in the other part of the store-room.
-
Go through to
the other area and interact with the drawers by the door -- you will now have
a removal clip in your inventory.
-
Return to the
first floor and to the computer with the hard drive you need to remove. Use
the clip on the hard drive and remove it. This is your second objective
achieved and you now can leave the building by the way you came in.
Land Train
Walkthrough (M03)
-
Wait for the
section to load and for Cord to throw his snow suit away.
-
Walk over to
the door and stand so Cord is facing it, at which point you can interact with
it. Bring up your inventory and choose the limpet mine and then interact with
the door.
-
As soon as Cord
has placed the limpet mine on the door, walk him away and out of sight of the
door so he doesn't get blown up by the explosion.
Car #5 -
Underside Ledge and compartment:
-
After the door
is open walk through into the Engine Room.
-
Walk around the
corner of the L-shaped walkway until the camera changes view.
-
Just to the
character's left is an object with flashing lights on it. This is the fire
detector.
-
Use the lighter
from your inventory on the fire detector.
-
Wait for the
technician to come down in the lift and have a conversation with her.
-
Walk over to
the lift and enter it and you are transported to the Ready Room.
-
Draw your gun
immediately as there are two guards in the Ready Room who must be killed very
quickly before they have a chance to realise you're not the technician.
-
Move over to
the door, but instead of opening it, use the Remora to perform a scan of your
surroundings.
-
You will see a
robot waiting outside in the corridor - if you wait you'll see it's not going
anywhere. Might as well risk it - go through the door.
-
As Cord spots
the robot, it moves off on a patrol. Walk out into the corridor and turn to
the right.
-
Run along the
corridor to the far end. The camera will change as you get to the far end.
Move towards the door straight ahead. It will open automatically and you
should walk into the room.
-
Turn
immediately to the left as you go in until the re-charge point is highlighted
(not the door button) and then use the emp mine on the recharge point.
-
As soon as it
is in place move quickly out of the room before the patrolling robot comes
into the room from the opposite door.
-
When you have
seen the patrolling robot get zapped retrieve your EMP mine.
-
Go back into
the corridor you entered this room from and open the other door in here. Walk
into the Comms Room.
-
Use the Remora
on the computer in here and you will find information about the Comms Room
being used as a secondary bridge.
-
Return to the
room where you "killed" the robot and go through the door at the far side.
-
You are in a
corridor with a guard stationed about halfway down. You need to kill him and
keep alert as killing him brings out a series of guards from the side rooms.
-
The best way to
do this is to draw your gun and shoot the first guard. Then immediately jump
to the left so you are hiding behind the crates on the left (near the door).
As the other guards appear you can jump out of cover and take pot shots at
them until they have been killed.
-
They have been
set up so they duck behind crates themselves so you need to time your moves
carefully.
-
Once all of the
guards are dead you can move down the corridor and enter the room on the left.
-
You can use
your Remora on the gun controls to get information about the gun.
-
Go back out
into the corridor and through the door at the far end.
-
Kill the guard
and be wary because if he sees you before you've killed him he sends out an
alert which causes another guard to come running. Dispose of this guard, too.
-
Go through the
door immediately opposite.
Car #5 - Main
level:
-
Talk to the
prisoner. The prisoner gives you information you need to progress. The main
being the bomb information and the existence of the re-timer key. He also
gives you his name allowing you to look up details on the computer. The bomb's
timer will appear on screen and begin counting at this point.
-
Go into the
room next door and use the Remora on the computer to look up information on
the prisoner. You find that his possessions are in locker 23. You need to keep
the contact with the computer open and use the remora to unlock the locker,
choosing security operations to do so.
-
Go over to the
locker and open it and take out the probe.
-
You can go and
kill the guards in the firing range if you wish. (out of the current room and
through the far door and then through the opposite door). The firing range has
a supply of Ammo for when this is implemented.
-
Return to the
room with the dead robot and take the door on the right wall.
-
Walk along the
corridor and enter car 4.
-
You will notice
that there is a security laser across the door opposite barring your way.
-
Return to car
5.
-
Make your way
to the Comms Room and use the Remora on the controls.
-
Choose terminal
operations and then choose to deactivate the laser - the ones in the other
cars are automatically done too.
-
Return to car
4.
-
Walk through
the first room into the short corridor. Turn to face the door on the left and
use the Remora to scan into the Room.
-
A robot can be
detected patrolling inside the room.
-
Wait until it
reaches a point just past the door and then close the Remora scan down.
-
Open the door
and enter the room.
-
As the robot is
facing away from you it won't see you. Turn Cord to his left and use the emp
mine on the recharge point.
-
Walk over to
the boxes and hide behind them making sure that Cord is well out of view.
-
When the robot
comes around he is zapped by the mine and you are then able to recover it.
-
Walk over to
the lift and descend to the Lower Cargo Bay.
-
Kill the guard
but not the technician.
-
Talk to the
guard while holding your gun on him to ask about a crate.
-
Use the Remora
on the computer to find the location of the crate of coils.
-
Call the other
lift and use it to go up to the Starboard Cargo Bay.
Car #4 - Main
level:
-
Take out the
three guards as quickly as you can.
-
Turn to the
crate in the foreground (crate 66) and use the bomb probe on it.
-
Walk to the
other end of the room.
-
Take the door
on the left of the screen out onto the walkway and climb the ladder.
-
On the roof
walk towards the right and then turn left. As soon as the gun starts to shoot
head back.
-
Make your way
back to car 5 but just before you leave car 4 use the remora on the panel to
the left of the exit door. Doing this enables you to cut communication between
car 5 and the rest of the land train.
-
Go to the Comms
Room and use the remora on the controls. This hacks into the controls and
authorises the gun controls.
-
Go to the Gun
Room and use the Remora on the controls. You can now target and destroy the
gun on the top of car 4.
-
Once destroyed
make your way back to car 4 and across the roof safely.
-
Kill any guards
you see as you descend the ladder at the other side.
-
Enter the door
on the walkway and kill the guard in here.
-
Walk through
into the next room and then through the door on the right of the screen.
-
Walk down the
corridor and enter Car 3.
-
Proceed into
the next corridor
-
Interact with
the ladder
-
Climb ladder
onto the roof
-
Use the other
ladder to descend onto the walkway
-
Proceed through
the large door
-
Walk through
the door on Cord's right ( the one in the centre of the screen)
-
Follow
patrolling guard down the corridor and then run through the door on the left
-
Take the lift
down to the vehicle bay
-
Wait for ground
floor guard to turn away then silent attack (interact)
-
Climb ladder
and shoot 2nd guard
-
Proceed round
gantry and use ladder to the Rec room
-
Walk up to the
door and…….
-
Use the REMORA
to scan for the patrolling robot
-
Wait for it to
pass the door, nip out and plant EMP mine in the recharge point
-
Use door in
left foreground to access the next corridor
-
The robot will
be deactivated but leave the EMP mine in recharge point
-
Use the REMORA
to over ride security lockout on the door on the right
Car #3 - Main
level:
-
Run back into
previous corridor…….
-
And then back
into the Rec room
-
Use the motion
scanner to see the robot deactivated
-
Re-enter
previous corridor
-
Take EMP mine
-
Back into the
corridor with the high security lock…….
-
Which is now
open
-
Proceed through
the next 2 locations into car 2.
-
Proceed through
the link room into the next corridor
-
Take the door
on the right and walk down to the missile tube with the maintenance sign
-
Use the REMORA
on the console and open the top hatch
-
Walk back
through to the previous corridor and proceed through the door on the left
-
Shoot the guard
-
Chat to the
technician
-
Take the lift
down to the missile storage bay
-
Proceed to the
third missile tube
-
Use the REMORA
to open the bottom hatch
-
Try to deploy
maintenance platform
-
Take the lift
back up to the location above and ask the technician who would issue a
maintenance order
-
Return to the
comms room in car 5 to issue the maintenance order
-
Back again to
the missile storage bay to deploy the maintenance platform
-
Use the
platform to access the roof.
-
Take the exit
near the top of the screen, to a walkway
-
Proceed through
the location the walkway leads to into the next corridor
-
The door on the
right is locked, and can only be opened from the robot recharge room. The
other door in this corridor leads to the recharge room and should open from
both sides, but as of 21-03-2000 it doesn't open from the corridor - you'll
have to go back across the roof to get there.
-
But the robot
is alerted if the player goes too close to the required door switch
-
Attract the
robots attention by shooting at it or getting too close
-
Then run
through the corridors and outside onto the walkway, use the ladder to access
the roof
-
Across the roof
to the other walkway ladder
-
Enter the robot
room and use the EMP in the recharge point
-
Run through
into the next location
Car #2 -
Main level:
Use the motion
scan to see that the robot is deactivated
-
Return to the
robot room
-
Interact with
the door switch
-
The door that
was previously locked is now open
-
Proceed through
the next 2 locations into car 1
-
Cord should
first go through the link room, the room beyond it and then the corridor
beyond that.
-
He should go
through the far exit rather than the one nearest to him. He will be behind a
patrolling guard.
-
Kill the guard.
-
Enter the room
nearest to the camera in this new corridor.
-
A guard is
holding Chi hostage. Wait until she kicks him and gets clear. Draw and shoot
the guard.
-
Go back down
the corridor, down the previous corridor and through the left hand door
nearest the camera.
-
Kill the guard.
-
Approach the
camera and enter the nearest door to it on the right.
-
Kill the
officer.
-
Open the wall
safe and take the keys.
-
Return to the
link room.
-
Interact a key
with the key unit on the right of the door.
-
Talk to Chi.
-
Interact a key
with Chi to give it to her.
-
Repeat the key
interaction with the unit.
-
Go back to the
corridor that led to the room in which Chi was held hostage and go into the
cell furthest from the camera on the left (cell 04).
-
Interact with
the ladder, Cord notes that the access hatch is closed.
-
Go back to
Chi's cell (01) and REMORA the computer to open the hatch.
-
Go back and
climb the ladder.
-
Traverse the
top of the car.
-
Climb down the
ladder.
-
Enter the
bridge.
-
Kill the bridge
crew, kill them all!
-
You have
finished the mission and are now in control of the Landtrain.
Drive carefully.
Containment
Walkthrough (M04)
Session Alphabeta
-
You start
outside the containment - you want to get inside. You've got to cause a
distraction to lure one of the guards away from the front door. If you don't
lure one away they will sound the alarm when they see you and loads of guards
will stop your progress.
-
From the first
game screen walk round the left-hand side of the truck. Interact with the
truck bonnet, slamming it shut. One of the guards will come over to
investigate. Run round to the back of the truck as he comes to the front. Run
round and kill his mate with a hand job. Then kill the other guard however you
want, as long as he dies.
-
Use your remora
on the door to unlock it.
-
You go inside -
so far so good. Watch out once you're inside. Your tech-suit will give you
some cover, but if you get too close to certain guards you might get asked for
some ID, which at this stage you don't have.
-
In the first
indoor location there are 2 exits. Go through the one in the middle of the far
wall. A technician will talk to you. Use your remora on the computer in the
room. It has some project Vodyanoi files on its hard drive and it also
controls the door locks. You can't do anything here at the moment because you
need a file number or a door ID number to progress on this machine.
-
Go back out
through the same door you came in. Use the lift in the right hand corner to
get down to the lower level of this session.
Level
Alpha: Inside the bunker (laboratory)
Level Beta:
The Lower Laboratories
-
· Walk down to
the next screen and interact with the brightly-lit door. It's locked. Use the
remora on the door button. This gets you the file number you need to get info
out of the computer upstairs. So, go back and interact with the computer.
-
· Input the
file number and read the file. This gets you a door ID number. Use this to
access the door lock circuitry on the same computer. Unlock the door.
-
· Go back down
the lift to the door which was locked and it's now unlocked. Go through into
the room beyond. Interact with the dead technician to get his ID pass. Get out
of that room then back up the lift.
-
· Once up the
lift exit the room by the right hand door and then exit the following room
through the left-hand door. In this room, approach the guard standing in front
of the door. He will ask for your ID, which you show to him.
-
· Go through
the door that he was guarding and pick up the "cable". Get back to the lift
and go down to Beta level.
-
· Exit this
room from the right, through the door close to the lift and then exit the
following room through the nearby door.
-
· In the next
room interact with the (bright red) lift access hatch cover. A technician will
ask you to show some ID. After that you're into the lift shaft. Use the cable
on the hook next to the door and you can rappel down into the next session.
Kappa level
-
You start at
the bottom of the lift shaft. The cable has broken on your descent so you
can't go back up into Alphabeta.
-
The door in
front of you is locked. Use your remora on the control box to open it. Use
BEELZEBUB. Move through into the first corridor.
-
Shoot the
minibots. (pick ammo and health packs up off dead bodies lying around the
session)
-
Be ready to be
attacked by minibots throughout the whole session, until they are all dealt
with.
-
Go through the
door straight across the room from the one you came in. Cross this room and go
through the door. Proceed straight through this room and throught the opposite
door. Move down the screen until the view changes. Go through the door at the
bottom of the corridor. You should be in a room with a laptop computer in it.
Interact with the computer using the remora. Re-boot the machine and read the
e-mails. When you leave this room the Spectre robot may start chasing you,
bullets don't harm it so keep well away. Go back to the corridor you were in
after getting through the lift shaft door. Go through the middle door on the
left.
-
Interact with
the safe using the combination you learned by reading the e-mail (it's in your
inventory). Get the fuse from the safe. Leave this room to get back into the
corridor.
-
Leave the
corridor through the door opposite the lift shaft door. Do a U-turn through
the door below the one you just came through and in the same wall. You will be
in a room with a big robotic arm.
-
Go over and use
your remora on the terminal near the arm. Prime the pods to receive power and
activate the switching mechanism. Get out of this room and back to the
corridor you came into from the lift shaft.
-
Exit the
corridor through the only door you haven't used yet (at the top on the left).
Follow this new corridor to the end where it turns round by 90-degrees. Go
through the middle door on the left.
-
In this new
room go up the stairs. There is a power source and a fuse box next to it. Put
the fuse in the fuse box and use your remora on the power source to route
power to the pods.
-
Go find
spectre, if he hasn't already found you. Lure him into the room with the
robotic arm.
-
Pull the switch
and if spectre is in the arm's swing path he will be hit by the arm. He will
hit electric cables and die.
-
Interact with
his defunct body and get the key-chip. Go back to corridor you came in from
the lift shaft. At the top of the corridor and on the right is a locked lift
door. Use the key chip on the door and then it can be used as a normal door.
Use the lift.
Session
Omega
-
You start on a
balcony. Your cover is now blown so the guards are out to get you.
-
Get down the
lift to the lower level and kill the guard behind the computer. There are two
terminals, the lower one controls the pods and the other holds information on
the occupants. Interact with the higher computer (with the Remora) and look at
the record for Oliakov (should be the first one). Use the other computer and
push button 8.
-
Pod 8 rises.
There is a mad bloke in there. Talk to him. After talking to him let him out
of his pod using the button on the front. He will roam around.
-
Look at the
main door at the top of the room. Cord suggests that he should use the
balcony. Use the computer to raise and lower pod 11. You need to be on top of
11 to get to the balcony…
-
Keep talking to
Oliakov. He will eventually divulge some information about Nagarov. Keep
talking until he wants to play a game called secrets - play along. Talk again
and suggest a new game he will follow you move him over pod 11 where he will
wait. Use the console to raise pod 11. Let him down a bit later. He will say
it's your turn. Move over pod 11 and he will send you up. Interact with the
balcony once you're at the top and you can jump across to the balcony on the
right.
Level
Omega: The Containment and the Secure Laboratory
-
Go through into
the next room. Go down the stairs. The door on the left is locked, but the
door on the right (under the stairs) is not. Go through it.
-
Interact with
the red button on all of the cylinders to reveal nasty critters. Nagarov will
come in, holding the girl Alexandra as a shield - you can't shoot him. You can
talk to him. He will proudly talk about his achievements so far then he'll
back out of the door.
-
Run out after
him - he's disappeared. He must have gone through the locked door. Go back
into the room with the mutants in it and a technician has appeared - he was
hiding from Nagarov behind one of the cylinders.
-
Talk to the
technician and he'll get you through the locked door in the other room. Go
through this door.
-
You're in a
room with no exits that Nagarov must have come into but he's not here.
Interact with the right side of the cupboard, where it meets the wall.
Interact with the cupboard to open it. Interact with the gun inside the
cupboard to make the cupboard slide out of the way of… a secret passage! Woo!
-
Before going
down the passage interact with the computer in this room to find out that it
is a radar communications terminal. Then head down the passage.
-
Go up the
ladder. Then up the next one, timing your ascent so that you come out in the
top location when the patrolling guard has his back to you. Get up the ladder
and kill him.
-
Nagarov's
nephcopter takes off. E-mail chi to get a radar bearing on him. She can't cos
she's seeing too many nephcopters on her radar, even though you can't see or
hear any in the sky. Something funny's going on…
-
Talk to the
technician (there may be a problem with the camera, if so find him with the
remora) working on the front of the truck.. Get his password out of him for
the radar computer inside. Go back and find the computer again.
-
Interact with
the computer using the remora. The first try fails but the next attempt works.
Find out about the ghosting technology (NEPHJAM).
-
Turn off
ghosting cover for the containment area. Chi will mail you saying all the
nephcopters have vanished and she's coming to pick you up.
-
Get back up the
ladder and outside and Chi will pick you up in the chopper. Cue end sequence.
-
Grin like a
maniac, you've finished Mission 4. Onward to Mission 5! There's a refinery in
need of a damn good seeing to…
Refinery
Walkthrough (M05)
Mine
-
Try to open the
steel gate.
-
Talk to Gregor
about it - he has no ideas, so…
-
Wander up the
tunnel at the left of the screen
-
Creep up behind
the guard and punch him out. The technician will start shouting but Gregor
will quiet him down. Meanwhile,
-
Interact with
the big lever twice. Cord notes that it doesn't stay up.
-
Talk to the
technician about it, and tell him to hold it open for you.
-
Run back to the
gate and get through.
-
Avoid the
lasers and punch the guard at the far side, Gregor will follow.
-
Continue up the
tunnel until the bridge with the gun emplacement.
-
Speak to Gregor
about the gun. He comments it may be motion sensitive.
-
Speak to Gregor
about Gregor. He will provide cover so you can get across the bridge.
-
Now run quickly
across the bridge, turning right at the other side to hide behind the rocks.
Plan view
of the bridge
While crouched
here, you can take the guards out as they come down the tunnel. Also Gregor can
help as they are unaware of his presence.
-
Gregor now
leaves - the bridge has been destroyed so he can't join you on this side.
-
Continue up the
tunnel. A guard here is using an old mine cart for cover. Kill him.
-
Use the remora
on the console to open the large metal door.
-
Go through the
door into the room with claw machinery and a lift.
-
Talk to the
technicians, then punch the console.
-
Use the remora
on the console in here, and operate claw 3. The other two are jammed.
-
The barrel
blocking the lift will be removed, allowing you to access the refinery.
Refinery
-
Go up one of
the ladders onto the ledge.
-
Examine the
window, and then climb through it.
-
Conversation
with Tolstov - Alexandra, Vostograd Submarine Base etc.
-
Shoot the guard
who comes to investigate.
-
Leave the room
before the robot arrives (through the window).
(in game cutscene of Tolstov being shot.)
-
Climb down the
ladder into the room with no roof.
-
Quickly run
into lab, and place an emp mine in the recharge point. Now run back out before
the robot arrives.
-
The robot is
destroyed by the emp mine.
-
Search
Tolstov's body. You will get his id card (allows access to the first floor).
-
Head into the
main hall, making sure to avoid the guard's gaze.
-
Climb the
ladder.
-
Use Tolstov's
id card on the lift and push the button. You can now reach the first floor.
-
Step on the
conveyor, and interact with the pipe overhead before you fall off the end.
-
Once over the
crusher, shoot the guards on the opposing ledge.
-
Climb over the
furnace, making sure you aren't dragged in beforehand.
-
Follow the
conveyors around onto the ledge with the guard. Shoot him.
-
Pull the lever.
-
Wait until the
guards have left the room below, and then go down on the platform.
-
Kill the two
remaining guards, and then quickly place the bomb on the panel on the front of
the baby blue. A timer starts.
-
Get outside
before the guards return.
-
Help Gregor out
of his sticky situation.
-
Go around the
corner and through the door into the office building.
Office
building
-
You must get
out exit before the bomb explodes...
-
Head down the
stairs and into the next room.
-
Go through the
door on the right.
-
Then either :
-
Head up to
the first floor in the lift.
-
Kill the
guards in the canteen, and take the other lift down into the showers.
-
Or :
-
Carry
straight on into the guard room
-
Kill the
guards hiding behind the table.
-
Go through the
lobby and the reception, killing any guards in your way.
-
Leave the way
you entered in mission 1.
Mainland Base
Walkthrough (M07)
-
Start mission.
-
Climb the
ladder.
-
Move carefully
over to the building with all the guards. Cord should start talking.
-
Creep up to the
fence using darkness for cover.
-
Wait until the
fence guard has moved away.
-
Move to the
large tyre propped against the fence the fence and interact with it a couple
of times.
-
When the guards
aren't looking, move trough the gap and find some cover behind boxes.
-
Being careful
that the guards don't spot you, move up to the maintenance building (with the
garage door)
-
Climb the
ladder to the roof of the maintenance building.
-
The guard from
the fence should walk into the building. Look into one of the windows. The
guard is watching tv.
-
Interact with
the tv aerial a couple of times then hide from the guard behind the thing near
the ladder. Punch him from behind or shoot him when he's checking the aerial.
Search him for his pass card.
-
Go down the
ladder and into the maintenance building (use the pass card to get in).
-
Find the light
switch near the tv and turn the outside light on and off to attract the guard
outside. Then hide and kill him when he comes in.
-
Go to the other
building. Use the pass card to enter. Talk to the technician inside.
-
Place the EMP
mine in the recharge point.
-
Use the
technicians console to recall the robots. The should come into the building
and get zapped. The technician will give you some useful information.
-
After the robot
has been zapped go back to the fence. There is a building near it with a gas
pump. Turn the gas on with the valve wheel and ignite it with the pocket
lighter.
-
Cross the
compound again and go through the gate. The session will change to the cable
car building.
-
Go up the
stairs and through the door. There is a door that you can't open so go up the
ladder.
-
Kill the guards
and move over to the SAM launcher. Interact with it and ask the remora to find
targets. Launch the missile.
-
Go back to the
compound session.
-
Walk through
the compound (probably best to ignore the guards here) and through the gap in
the fence.
-
Go to the
bunker building and kill the guards outside. Go in and access the console.
-
Return to the
monorail tunnel. Gregor has turned up and he gets violent. Chi shoots him.
Download the code from the remora into the monorail door and go through.
-
Shoot all the
guards and proceed across the floor. You will trip an alarm which brings down
a guard who releases minibots. Kill these.
-
The elevator
won't work any more so climb the maintenance ladder to get to the top of the
train. Go along the top of the train killing any guards.
-
Climb the
ladder and walk to the iris door. It will open and you should quickly shoot
the guard inside.
-
Go through the
door and shoot the guard. Go through the next door. Chi gives instructions to
take the left side. Kill everything in this room and go into the next one.
Look at the console. It is decided that you go on while Chi stays behind to
operate the controls. Go down in the personnel lift.
-
Go over to the
cargo lift console and use it to open the cargo bay doors. Use the cargo lift
to take you up into the cable car building.
-
Kill the guards
here. Call down the personnel lift and go up.
-
Plant your EMP
mine in the recharge point. Use the terminal to open the security doors. The
robot gets zapped.
-
Return to the
terminal to set the cable car moving. Run through the security door and the
next door to the outside of the building. Run around the walkway to jump onto
the roof of the cable car.
Island Base
Walkthrough (M8)
Docking
Level
-
Crouch behind
crates to avoid being seen by patrolling guard
-
Wait for him to
walk the other way, then take him out with a silent attack.
-
Interact with
console and rotate turn table 3 places in either direction
(orientation stays the same, but the direction of travel on the conveyor is
now the opposite)
-
Step onto the
conveyor - do not walk or run as the guard will hear you and alert the robot.
-
Access the pump
room
-
Use the ladder
to access the raised platform
-
Knock out the
guard
-
Access the
console
-
Rotate
turntable 2 places anti clockwise
-
Cross the
turntable - again do not walk or run
-
Access cable
car upper
-
Being careful
not to wake the robot….
-
Access console
and rotate turntable 1 place clockwise
-
·Take the
emergency power pack
-
Cross bridge to
access adjacent raised area
-
Use turntable
to access target location
-
Keeping out of
sight of the robot, plant an emp mine. Hide behind crates and wait for the
robot to deactivate.
-
Call lift
-
Insert power
pack
-
Take lift down
to manufacturing
Docking
Level Layout:
Manufacturing Level
-
Take the door
to the power room
-
Walk around the
gantry to the next door.
-
Try lift button
- it doesn't work
-
Walk up to door
button - realise there is a robot in the adjacent location (can walk in and
not get shot if the remora doesn't bleep)
-
Turn valve
wheel to attract the attention of the technician
- Talk
to technician
Either let him
turn the wheel, or do it yourself - but the technician must not take the lift
back down to the floor below so knock him out
-
Take the lift
down
-
Run past the
guards to the door on the right
-
Use scanner in
front of the nearby with the door button. - see patrolling guards
-
Use stair case
-
Take door into
adjacent location - see patrolling guards
-
Take either
door but enter the room with the guard and the recharge point
-
Kill the guard,
insert an EMP mine
-
Access adjacent
location and cross the gantry
-
Walk through
door, but stand in the doorway
-
Shoot guard and
attract robot
-
Run back across
the gantry, into the location with the recharge point
-
Robot should be
deactivated
-
Go back to the
robot's original room
-
Take the door
on the left
-
Take stairs
down to the door on the right
-
Access lift
area - kill guard
-
Take lift down
to the security session
Security
Level
-
Take the only
door available into the connecting corridor
-
When the robot
isn't looking use the door on the left of the screen to access the
interrogation room
-
Talk to the
technician and find out where the door control room is
-
Use the remora
scanner to watch for patrolling robots
-
Access
connecting corridor again
-
Use crates in
the foreground to hide behind and wait for the patrolling robot
-
When he is
facing in the other direction - run through the door on the right to…
-
The security
command room
-
Take the first
door on the right.
-
Continue into
the next room and down the stairs. This is Alexandra's cell but there's no way
to release her.
-
Go back
-
Listen for the
robot from the connecting corridor and the guard from the lift area
-
When all is
clear re enter the security command room
-
Hide behind the
crates (crouching) so that neither robot can see the player
-
When the robot
in this location turns to face the robot from the connecting corridor…
-
Crouch walk to
the door next to the boxes
-
Proceed through
this corridor into the door control room
-
Knock out guard
-
Access console
-
Select door
security controls
-
You can not
release Alexandra's cell door (2)
-
Lock door 4
when robot is in the room with crates….
-
This makes the
security room robot come and check the door controls
-
Lock doors 9 &
10
-
Wait for robot
to access previous corridor, then lock door 7
-
Lock door 12
when robot is not in lift area
-
Release doors 9
and 11 (the lift door)
-
All robots are
now locked out of the way
-
Release locked
draw from console.
-
Wait for lift
guard to be as far away as possible…
-
Shoot command
room guard…then lift guard when he runs in
-
Get security
pass from locked draw
-
Access main
lift
Reactor
Level
-
Take main lift
down to the quayside, and see there are far too many guards
-
Take main lift
up to the reactor level (2)
-
The middle door
is locked
-
Take the door
on the right of the screen into the control room
-
Wait for
patrolling guard to be walking away from the camera
-
Run down stairs
and knock out guard at console
-
Shoot
patrolling guard
-
Access console
-
Look up all
information on reactor and unlock the pump room door
-
Back up the
stairs to the internal lift in the middle of the screen
-
Access the area
above
-
Talk to the
technician - specifically about the auxiliary pump
-
Take the main
lift up to the cable car docking area
-
Insert EMP into
the recharge point
-
Shoot at robot
to attract it's attention
-
It will turn
round and come for the player, so deactivating itself.
-
Access
Auxiliary pump, and deactivate it with the valve wheel on the wall
-
Return to
reactor level
-
Go to the pump
room - the door should now be unlocked
-
Deactivate
primary pump
-
Quayside guards
leave for the cable car docking area
-
Main lift is in
use
-
Access control
room - take internal lift to area above
-
Cross bridge to
adjacent area
-
Use internal
lift to area below
-
Kill guard
-
Take the access
lift down to the quayside
-
All the guards
have left except 1 - shoot him
-
Use staircase
to command room
-
Interact with
console…..
-
Cut sequence -
game goes real time
Escape Island
Walkthrough (M9)
-
Talk to Alex
-
Take the main
lift down to the quayside
-
Proceed to the
dockside bridge and find it is in the down position.
-
Access the
console in the command room
-
Try to raise
the bridge
-
Take the main
lift up to the cable car docking area
-
Take power pack
from the external power source next to the emergency lift
-
Return to the
command room
-
Insert power
pack and raise bridge
-
Cross bridge
and head for the chopper
-
Shoot the
guards
-
Interact with
the chopper to try and start it
-
Chopper part is
damaged in the shoot out
-
Return to the
console in the command room and look up info on part
-
Take the main
lift to manufacturing session
-
Avoiding the
patrolling robot, proceed to machine room
-
Get the chopper
part and limpet mine to rescue Alex
-
Again avoid the
patrolling robot, and head back to the main lift
-
Free Alex by
using the limpet mine on the cell door
-
Return to the
chopper on the quayside
-
Interact with
chopper while holding part
-
Run end
sequence
Submarine
Walkthrough (M10)
-
Move along the
deck toward the hole and kill the guards. Interact with the hole to drop down
onto the bridge.
-
Shoot the
sailors who arrive in short order.
-
Head toward the
right of the screen, towards the bows. Kill a guard in the next room and move
on.
-
Cord and Chi
arrive at the door to the secure room. The lift suddenly arrives and a sailor
shoots at them. He must be killed.
-
Interact with
the secure door. Chi tells Cord that she can break the lock.- she will radio
when she has broken the lock. Cord tells her that he will look for a way to
stop the launch.
-
Now that the
lift is open, take it to get to the lower missile bay and then climb down the
ladder to the maintenance corridor. Kill the guards here.
-
Climb the
ladder at the far end of the maintenance corridor and look at the safe in this
room. Take the lift to return to the upper bridge.
-
Cord proceeds
towards the rear of the sub. Talk to the technician in the room with no
consoles (barracks?).
-
Continue toward
stern and kill the guard in the engine room. If you wish, go into the security
office at the end of the engine room and examine the safe there.
Return to the
missile bay, where Chi is still working on the lock. Before Cord arrives…
-
Chi finishes
cracking the lock and stands. Suddenly the door flies open. Lukyan strides
forward. Cut back to Cord. Message arrives - Chi tells him that she is in
trouble - he's on his own.
-
Cord returns to
find Lukyan and Chi on the lift. Chi elbows Lukyan (in an identical way to
what she did in the land train) but Lukyan doesn't even notice. They
disappear. The lift barrier slams across the lift area. Both lift barriers are
closed & locked.
-
Look in the
secure room and find the captain cowering. Captain thanks Cord for rescuing
him. He gives Cord the combination to the safe in the office, which contains
the captain's launch key.
-
Go back to this
office and get missile key.
-
Having found
the first key, Cord rushes to the bridge.
-
Lukyan jumps
from above and knocks Cord over. Cord loses his gun. The gun spins off the
edge into the turbine. Cord stands up and, if he does nothing, or anything
apart from punch then he is immediately hit by Lukyan and falls into the
turbines. The player must immediately punch Lukyan in which case he hits
Lukyan, Lukyan staggers back, Cord automatically hits him again, and he falls
into the turbines.
-
Continue to
bridge. Puts key into console in bridge. Cord automatically tries the REMORA
which offers to attempt to override the remaining key 2 security. As it does
so, the lift cage snaps open and Nagarov walks out. Nagarov has his gun
pointing at Cord. Cord is unarmed. Nagarov tells him that he would need a
second key anyway - and that he has hidden it. The missiles will launch
shortly - the ghosting is still functional - but the hull is to weak to
survive the damage.
-
There is an
explosion which drops a beam onto Nagarov who is pinned to the rail around the
periscope. His gun drops and rolls under a console. Nagarov must be searched
to find a small key. By now Cord has only a few moments to stop the launch.
-
The key is
locked in the safe in the lower bridge. Cord must hurry here and open it, then
back to the bridge to stop the launch.
-
If he tries to
climb up and onto deck then we stop him from doing so - he needs to rescue
Chi. He returns to find Chi handcuffed to a pipe in the maintenance corridor.
She tells him to hurry - the submarine can't last much longer. He unlocks her
with the small key Nagarov was carrying. Play the final sequence which starts
with both of them in the maintenance corridor…
GameBoomers
Walkthroughs and Solutions