In Memoriam Walkthrough v1.0
by Gamehound
January 2004

Table of Contents

Section A: Setting up an account
Section B: Story Background
Section C: Walkthrough
                         Part I: Test of the Initiate
                         Part II: AQUA / Water
                         Part III: TERRA / Earth
                         Part IV: AER / Air
                         Part V: IGNIS / Fire
                         Finale
Section D: Closing Comments & Possible Bugs
Section E: Copyright

Special Notes! - There is a navigational toolbar that you will get sometime early in the game. There will be 2 added tools later in the game. In Part II, you will get something called the Analyser. In Part IV, you will get something called the Soundcracker tool. Well, you don't need to wait till those parts to add them to your toolbars, nor do you need to go to the websites (given later in the game) to "download" them. You can simply open your navigational bar (with Internet, Films, etc) then enter in the code SU2754 and get the Analyser (good for Aphebis and Tetima puzzles although I hadn't used it with the Aphebis puzzle myself). After, enter the code ST1732 and get the Soundcracker tool (supposedly for Vari in Part IV, but I never used it). Also, make sure to download Patch v1.2 (mislabeled as v2.1 on the Ubi Soft website). You will need this patch to complete the game, so I'd recommend downloading it before you begin. There are a lot of bugs in the game, but if you follow this walkthrough, there is only 1 major bug that requires the patch to continue gameplay.


Section A: Setting up an account

This is a particularly annoying feature of this game, but a necessary one. In order to begin playing the game, you must set up an account. To do so, you have to be sent a password through e-mail. So, in this section, I will explain the procedure of setting up an account.

Creating your own account...

Rules:

1) Login must be a minimum of 4 characters.
2) You cannot use the same e-mail address to create new accounts.
3) If you use a space in your Login, your password will also have a space, so I wouldn't.
4) The password you get is not case sensitive even though it is sent to you in uppercase characters.

To create an account, you simply click on the "click here" link to the right of user email management on the first screen. Next, pick a slot you want to use (1 for the top slot, and 9 for the bottom slot). And I am guessing as to the program using higher numbered slots if lower numbered slots are not filled. So, you may have to use 1 then 2, etc. Click on the "create a new user" link in the slot you wish to use. Make up a login name to use. Next, enter in a valid email address. Choose a method for how you want to receive e-mails (which you will use throughout the game)... either "via an email program" or "online." Choose online if you use a web based e-mail service. Next, click the register link. If successful, you will receive an e-mail with your account information from SKL Network with a subject line reading "Password." If, however, you try creating an account with the same e-mail address, you will get an error message...

Coincidentally, if you click on the "create a new email address" link on the error message, your web browser loads up, and takes you to Hotmail in the United Kingdom ( http://www.msn.co.uk/Default.asp?Ath=f ).


Section B: Story Background

This is a spoiler line where the information would not be provided until later in the game, but if you want to understand what the puzzles of this game comprise, I'd recommend reading e-mail 14. Also, you can read through e-mail 11 for an analysis of the killer who calls himself the Phoenix. And e-mails 19, 30 41 & 42 for a further analyses of the Phoenix. And for the ultimate spoiler (to learn who the Phoenix really hates), you can read through e-mail 63.

The following is taken from the ReadMe.wri file in your installation directory...

"Our journalist, Jack Lorski, disappeared along with his friend, Karen Gijman, whilst investigating a series of murders.
This CD-ROM is our only lead to finding them. We need your help.

PC/MAC CD-ROM

Warning

We hesitated for a long time before deciding to go public. However, since our journalist, Jack Lorski, and his friend disappeared, events have suddenly started gathering pace.

Arnaud Ivan, SKL Network’s CEO, received a CD-ROM and a video excerpt at his home address, which has made us take all of this very seriously.

An in-depth analysis of these elements finally convinced us that our employee and his friend have been kidnapped. We believe this kidnapping could be linked to the case of MP Kourievski.

We have since been contacted by someone who is obviously holding Jack and Karen captive. It is more than likely that this same person also designed and created the black CD-ROM currently in your possession.

This person calls himself "the Phoenix" and ends his messages with the words "In Memoriam". The "Phoenix" has specifically asked us to go public with his CD-ROM, which is all part of the challenge he refers to as his "Great Work".

After a great deal of discussion and thanks to the support of the families involved and our partners, we decided to agree to the Phoenix’s demand.

Thank you for your invaluable help.

SKL Network - Editorial Board,
In solidarity with Jack Lorski and Karen Gijman
www.skl-network.com"


Section C: Walkthrough

Notice! I am terrible with keeping up with e-mails, and this game sends quite a few. So, I placed the first 3 fairly close to when they were received. As of receiving the 3rd e-mail up until my completing part two of the game, I have not checked any of the e-mails. To my surprise, there were 13 of them. Ooof! So, for convenience, I will place them in the walkthrough where I find them to be most appropriate. Just note that receiving the e-mails while playing may not coincide where I have placed them in this walkthrough.

* Click on the black warning screen to watch the 41+ second opening video.
* Click on the next 3 warning screens then change to CD #2 on the 4th warning screen to proceed.
* Mouse over the white boxes in the red rectangle.
* Click on the red box to proceed.
* Mouse over the white button in the new, red rectangle.
* Click on the white button to continue.
* Mouse over the white circle in the new, red rectangle.
* Mouse over the next 3, gray boxes to proceed.

Phoenix: "If you want to reach the dizzy heights, then give it to me."
* Click on the handle of the knife, drag it over to the open hand then place the handle of the knife inside the open hand to proceed.

Phoenix: "So, you want some news about the Polish guy, do you?
                Well, since you've been good, you've earned yourself a little
                reward...
                Shall I give you some bits from the log he filmed?
                I'm sure you'd like that. Here we go, have a look..."
* Click on the screen to proceed.
* Watch the video shot by Jack Lorski of Karen Gijman then read the message by the killer.

Phoenix: "To enter the lair of the Phoenix, you've got to be an initiate...
                The three tests are waiting for you..."


Part I: Test of the Initiate

* Mouse over the circle on the bottom, right-hand corner of the screen to reveal a box.
* Click on the box.

Box Puzzle

-Note: In this "test," you will need to type in the word Corpus with your keyboard, but the keys aren't what they are supposed to be. You will need to find the correct key mappings to enter the word Corpus to proceed.
* Click on the letters P H E N I X to enter the word Corpus, and to proceed.
-Note: Oops, it was late when I was writing this part. Maybe you had to type the letters of P H E N I X in instead.
* Watch the video clip.

Sun Puzzle

Phoenix: "To pass this test, you've got to enter a password.
                You'll find the password on the Internet.
                The door that will lead you to it is hidden on the screen..."

* Click on the razor blade at the top of the screen then drag it all over the screen to reveal information. The Internet, web address that you will need to visit will be placed in the lower, right-hand corner of the screen ( http://www.xineph.com ).
* Click on the link (web address) in the game and be taken to ( http://www.xineph.com/22fgta2 ).
-Note: Assuming the website is still up, you will see a 200 pixel by 200 pixel box (Macromedia Director animation) in the middle of the screen. The object here is to navigate the animation (holding down left click and moving the mouse in any direction) to locate the required password.
* (Assuming the website is still up,...) scroll to the bottom, right-hand corner of the animation. Next, scroll up until the animation screen is split in half, diagonally, with dark and light colors. The word "anima" will appear in white lettering.

You can click here to see the solution.

* (Close your browser then...) enter the word anima into the box beneath the human characters. Next, hit your Enter key to finish the puzzle.

Phoenix: "One last test and you'll be able to open the Door of the Initiates..."

Moon Puzzle

Phoenix: "To pass this test, you've got to form the password.
                I've hidden it on the Internet.
                Follow the path of the Sun and you'll find it..."
* Click on the screen and the letters will move around.
-Note: A yellow sun will be drawn for you.
* (Assuming the website is still up...) click on the yellow sun which takes you to ( http://www.xineph.com/aze229d/ ).
-Note: You will find another 200 pixel by 200 pixel Macromedia Director animation in the middle of the web page. Browse through the animation like the other. Instead, the password is easily seen with large letters outlined in white. The word is "spiritus."

* (Close your browser then...) enter the word spiritus into the white circles on the screen.
-Note: To move the letters, you will need to push them with your mouse cursor as if the letters, and your cursor, are like ends of magnets (+/+ or -/-) being pushed closer together. Simply guide the proper letters where they go in the circles to spell spiritus. You can either push, or if you are careful, pull the letters into position. I find pulling to be easier to guiding the letters where they need to go.

Phoenix: "Open it... You will find out the truth..."

* Click on the fire within the star on the screen then watch the cutscene.
-Note: Now will be a good time to check your e-mail because you have received 3 new ones. The first is from the SKL Network with a subject line of "Latest info." You can click here if you would like to view it (assuming the e-mail is no longer valid where you wouldn't receive it). The 2nd e-mail is from someone named Julie Massenet with a subject line of "Your team member!" You can click here if you would like to view it. The 3rd e-mail is from someone with the username of Fe256 with a subject line of "Jack Lorski case." You can click here if you would like to view it. You will see Internet web addresses in each of the 3 e-mails. I am writing this walkthrough with the intent that all web addresses will be dead after some period of time (perhaps months or years after the game's release in 2003). You do not need to see the content of the web pages to progress and complete the game, so I will not make them available, in their entirety, for this walkthrough.

You can view the 4th e-mail sent by SKL Network with the subject line "LATEST INFO" by clicking here.

Part II: AQUA

-Note: You will now see a moving, globular mass (blue) in the middle of the screen. Within the mass, you will see 6, small circles (outlined in black) floating around. Alphabetically, they are Aphebis, Bos, Soapphi, Syro, Tetima and Ustichos. Once you click on one, you will be taken to a puzzle. If you decide not to do the puzzle, you can click on the name of the given puzzle (at the bottom of your screen) to be taken back to this screen. The circle(s) you visit, but do not solve, will then have a "+" inside them to notate that you have been to the puzzle, but have not solved it just yet. This walkthrough will deal with the 6 puzzles alphabetically.
* Click on the Aphebis circle.

APHEBIS

Phoenix: "I promise you some of the Polish guy's other films...
                As you have passed my three little tests.
                I'll give you a new clip.
                You'll see it's a lot more interesting than the first one..."
* Click on the screen to proceed.
* Watch the clip of [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] the camera man being executed[/SPOILER].

Phoenix: "You have just opened the first screen of the Great Work.
                To go back, you need only click on the name
                at the bottom of the screen."
* Click on the screen to proceed.

Phoenix: "At the Origin of the Work, there's this film made in 1975.
                I'll give you a few shots. Put them in the right order and
                Aphebis will open."

Okay folks, I blew it when writing this walkthrough. Because I neglected to view the e-mails sent to me through playing the game, I was forced to solve the Aphebis puzzle the hard way by watching it frame by frame. Instead, there is a utility made by a participant in the case, Fe256, called the Analyser. I mention this utility later in this walkthrough, but you can use it now to help with this puzzle if you want to try and solve it on your own. -Gamehound

-Note: You will see 13 screenshots at the bottom of the screen. To lessen confusion, I will assign numbers (1-13) to the screenshots. The screenshot with the girl in the orange bathing suit on the boat will be assigned #1. Then, progressing to the right, the next screenshot will be assigned #2, and so on, until all 13 screenshots have been assigned numbers. There were a couple ways to view the video. One was to visit the following Internet web address ( http://www.skl-network.com/gb/popup1.htm ) which I found browsing through the Internet web address found in the last e-mail from the SKL Network. The other way is to view the movie file in your installation directory... X:\???\In Memoriam\Assets\apphebis.mov - I solved this puzzle using the latter means.

Solution: The screenshots will need to be placed in the gray bar above them, and in the proper order. Going with the numbering system I described above, the following sequence is the correct one... 1,3,7,12,5,8,9,4,2,13,6,11,10

You can click here to see the solution.

-Note: The easiest way, to lessen confusion, to solve this puzzle is to remove the screens sequentially (first #1 then #2 then #3, etc) and place them in the proper position on the gray bar. I found that trying to place the screenshots in sequential position (left to right in the gray bar) had me counting the screenshots over and over again to get the correct screenshots.
* Click on the stop-watch-like button on the circle to play the movie and complete this puzzle.

BOS

-Note: The following pieces of information were found ( http://www.volker-institut.com/Gesch.html ) doing a search on an Internet search engine (of which I used Google) for Babureck Berthold Reinhart.

You can click here to see the information/solution shown on the website above.

* Drag the proper name to the proper member in the picture for all 6 members to complete the puzzle.
* Click on the rectangular animation to proceed.
* Click on the square animation to proceed.
* Click on the rectangular animation to proceed.
-Note: You will see a 7 by 10 grid of squares (70 in all) with a number 70 at the bottom, right-hand corner of the grid.
* Slowly mouse over every square in the grid to reveal a new picture.
-Note: As you mouse over each square, you will see the number in the bottom, right-hand corner decrease by one until all 70 squares have been moused over.
* Slowly mouse over all 70 squares again to reveal the picture needed to solve this puzzle.
-Note: You will see 6 names floating around the base of the grid. You will also see 6 numbered boxes where the names need\ to be placed next to.

Phoenix: "We're slowly making progress... but you'll have to be quicker
                next time... or else..."
* Click on the screen to proceed.
* Watch the video and learn that [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Karen is the daughter of the murdered camera man from the 1975 video[/SPOILER].
SOAPPHI

-Note: You see an animation of Karen underwater.
* Click on the animation to get directional crosshairs shown.
* Scroll around the animation to see white-outlined numbers which read 19/75.
-Note: You will notice a value below the bottom, right-hand corner of the animation.
* Move around the animation until the value below the animation reads 19/75.

You can view the 6th e-mail sent by Fe256 with the subject line "Code for Soapphi" by clicking here. It merely tells you the 19/75 coordinates to use and nothing else.

Phoenix: "It looks like you're managing quite nicely, my Little Friend...
                I can't say that your friend Karen went much on her bath,
                but that will teach her to play detective... Apart from that,
                she's alright. Trust me..."
* Click on the screen to proceed.
-Note: You are taken back to the Soapphi puzzle. This time, however, you see an illustration of a girl with a drawing/tattoo on her stomach.
* Click and drag the moving disks away from the girl's stomach.
* Click on the girls belly button until she giggles.

Phoenix: "Did you know this little girl was drawn by Karen?
                Not bad, eh? I swiped her portrait off the Internet...
                All you've got to do is find out what the girl's first name is..."
* Click on the screen to proceed.
-Note: You will see a five-letter named which needs to be filled in at the bottom of the screen. * (Assuming the website is still up...) click on the white rectangle to open your navigational bar. Next, click on the Internet link to open your browser and take you to the SKL Network website. Click on the Jack Lorski picture. Next, click on the Search link in the side menubar to run a search on Google. Type in Karen Gijman (the one who drew the girl you need to know the name of). Access Karen's website ( http://www.karen-gijman.com/ ). Click on the enter link then click on the Gallery section to find Karen's drawings. The name of the girl is Sanne.
 

* Mouse over the circles on the game screen to hear Karen say the letters they represent.
-Note: I made an illustration of which circles have the letters you need below...

You can click here to see the solution.

Phoenix: "Seeing as I keep my promises, Soapphi is going to open."
* Click on the screen to proceed.
* Watch the video and learn that [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Volker was the murdered camera man, and Karen's father[/SPOILER].
-Note: The video mentions the detective's first name who was in charge of the investigation of Volker's disappearance. The detective's first name is Vassili.
* Click on the Syro circle.

SYRO

*Click on the rectangular animation then click on the picture of the 2 men.

Phoenix: "Lead the target to its destination and the password will appear."

-Note: In this game, you have to guide the orange object through the maze (4 in all) without touching the walls, running out of time, nor hitting the moving stars. This mini-game is an obvious rip-off of the 1980 game by Taito called Crazy Balloon. There are circles throughout the maze; these are your safe havens. Your objective is to guide the orange object safely to the hollow opening at the end of each maze.

* General strategies to follow for the maze game...

1) Do not leave a safe haven until the time bar resets.
2) Go to every safe haven.
3) Pull your object faster if time is running low.

-Note: With the 3rd strategy be careful. If you pull too far too fast, the orange object will break from your control, and float off until you click on it.

* Warnings about the maze game...
1) If you run out of time, you will have to restart from the last safe haven you went to.
2) If you amass 4 crashes (into stars or walls), you will be reset to the very beginning.

-Note: When you pass all 4 mazes, you will get the following message from the Phoenix...

Phoenix: "Go on then, all you've got to do is enter the password..."
-Note: The password, which is shown under the time bar, is the detective's first and last name which is Vissili Tsirkas.
* Type the detective's name in the white box at the bottom, right-hand corner of the screen. Click on the white box to submit the "password."

Phoenix: "Well done, my Little Friend! Do you want another of Lorski's
                films?"
* Click on the screen to proceed.

Phoenix: "I don't know if I should give it to you..."
* Click on the screen to proceed.
-Note: No video! What a tease.

You can view the 11th e-mail sent by David Marcus with the subject line "My initial analyses" by clicking here.

* Click on the Tetima circle.

TETIMA

-Note: If you mess up, the Phoenix will relay the following message...

Phoenix: "Hey! Ease up, my Little Friend! It's no good getting all
                wound up. Let's start again, but easy does it this time,
                alright?"
* Click on the blue circle a series of times. Each new click will reveal a new word, so let the blue circle settle until you click again. Continue clicking until you arrive at the puzzle.

Phoenix: "Once received, three photos will lead you to a Greek Island.
                The letters in its name will open Tetima."

* Move the blue rock on the right side of the screen then allow the undeveloped picture pieces to roll down the conveyor.
* Drag the silver tray (top-right corner of the screen) onto the screen to completely see it.
* Drop the torn picture pieces into the tray of developer.
* Take the developed pictures out of the tray then move the tray back to its original position.
* Assemble the 3 photos.

You can view the 5th e-mail sent by SKL Network with the subject line "Important" by clicking here.

* (Assuming the website is still up...) visit ( http://www.fe256.net/ngcc1p/analyseur.html ) the link given to you in an e-mail from SKL Network. Once there, click and download the Super-8 analyser. Again, you don't need to "download" from the website to use this tool; just enter in the code below. After, you will see the following message...

Well folks, as you can see I didn't use the Analyser tool for the Aphebis puzzle. I solved it the hard way. So, if and when you read the 7th e-mail below, you will understand why I placed it here instead of in the Aphebis section. -Gamehound

You can view the 7th e-mail sent by Julie Massenet with the subject line "You're a genius!" by clicking here.

You can view the 8th e-mail sent by Fe256 with the subject line "RE: You're a genius!" by clicking here.

You can view the 9th e-mail sent by Fe256 with the subject line "HD Super-8 film!" by clicking here.

* In the game, open your navigational bar then enter the code SU2754.
* Click on the Analyse link on your navigational bar.
* Play the video. Pause the video when you see the woman walk beside a wall with writing on it.
-Note: If this option is unavailable to you for any reason, you can view the video in your installation directory ( e.g. C:\Program Files\In Memoriam\Assets\symi_BD.mov ).
* Click on the black square to analyse the image.
* Zoom in on the image until you can see the 3 words on the sign.

You can click here to see the information.

* View the rest of the video then close it with the X in top-right corner of the analyser.

You can view the 12th e-mail sent by SKL Network with the subject line "The 7 Sons of Helios" by clicking here.

* (Assuming the website is still up...) open your navigational bar then select Internet. Click on the Jack Lorski image then on the Search menu on the left to perform a search using Google search engine. Search for the word epicharmou (which was the word not in Greek that was seen in the video through the analyser). You will find a website ( http://www.rhodestravel.com/2Stadt.html ) which has 1 reference tp the word epicharmou (useless). So, this provided no help. There is a link at the top of this webpage which reads Begrüßungsseite (translation: Home). Click on that link which takes you to ( http://www.rhodestravel.com/index.html ) the home page where you can view text in English, German or French. After choosing English, you can click click on the "Rhodes - a brief history" link on the side and locate the solution (Greek letters) that need to be entered to complete the Tetima puzzle. Below is a picture of what is shown...

You can click here to see the solution.

* Write down the Greek letters next to Rhodes (in the above graphic) on a piece of paper because you will have to enter them to complete the Tetima puzzle.
-Note: Close your navigation bar if it is still open.
* Click on the Greek letter, one at a time, to complete the puzzle.
-Note: There are 31 letters in the Greek alphabet, so click through them slowly to match what is seen in the graphic above.
* Watch the video.

You can view the 10th e-mail sent by Julie Massenet with the subject line "Strange" by clicking here.

* Click on the Ustichos circle.

USTICHOS

* Click on the floating microfauna (ring) which will spawn a creature that will eat up all the black stuff at the bottom of the screen. When the creature comes back to the top of the screen, it will turn into a ring microfauna like the first one. Continually create creatures from the rings until all of the black stuff has been eaten up.
* Click on the circle that appears from under the black stuff.

Phoenix: "In Tetima, you'll know where he died. This is where you'll find out
                where he was born..."
* Click on the screen to proceed.
-Note: Well, there are those little ring microfauna again. Time to replicate. Also, if you don't do anything, and the creatures die, the killer will give you the following message...

Phoenix: "Go on, click on the enemies to destroy them...
                What are you waiting for?"
* Click on the ring microfauna to spawn creatures continuously.
-Note: This time, creatures that attack will try to kill the spawned creatures, so after generating as many good creatures as you can, you will see a 3rd time of microfauna come and attack your spawned creatures. Take a break from generating good creatures and mouse click on the bad creatures before they kill your good creatures. Once they are gone, go back to generating more and more good creatures until the black stuff has been eaten away.
* Type Solingen into the white box which is the name that was covered up by the black stuff. Hit your Enter key to proceed.

Phoenix: "Nice one, my Little Friend. I'm proud of you... Shall we continue?"

You can view the 13th e-mail sent by Julie Massenet with the subject line "Translation of a German newspaper" by clicking here.

-Note: You will notice a discrepancy in the 13th e-mail's spelling (soligen) and the game's spelling of the solution (solingen). So, I do not know which is correct, but you need to enter Solingen to pass the puzzle. -Gamehound

* Click on the screen to proceed.
* Watch the video.

Phoenix: "Bravo, my Little Friend, you have passed the first initiation stage.
                Harder ones await you.
                Keep going... Jack and Karen need you..."
* Click on the screen to proceed.
-Note: 3 new circles, outlined in black, await. They are, alphabetically, Chnouph, Ouphisit and Sothir. They will be covered in that order in this walkthrough.
* Click on Chnouph.

CHNOUPH

-Note: This puzzle is very easy. You simply press on the oil can a few times, and oil drops (of 3 different sizes) emerge. By placing your mouse cursor over the drops, you can drag them around the screen, but be careful not to let them go off of the paper. Make as many large oil drops as you can (small and medium drops can combine to form large drops).
* Drag 10, large oil drops into the circle.

Phoenix: "The invincible Sun is by my side. Its blood-red light warns me...
                SOL INVICTUS: form it in the following screen and
                Chnouph will open..."
* Click on the screen to proceed.

-Note: You will see a blue sun in the middle of the screen which will release letters out of its mouth. There are yellow stars floating around as well. If you touch letters (with your mouse cursor), they will remain by your cursor until a star runs into them (which the sun will replace them if this happens), or they will leave on their own if not dealt with in a reasonably timely manner. As the Phoenix wrote, your task is to collect the letters to spell SOL INVICTUS. When the letters attach, they form a chain. The longer the chain, the more prone you are to having a star hit them and break them up (making you start over).

Strategy: For this "game," it is best if you remain stationary as much as possible. Let the letters come to you. You should only move when you are in a star's path, but try to move as slowly as possible; the faster you move, the larger your chain of letters spreads out (making them more prone to being hit by the stars). Keep your eyes on the stars at all times, as well as the letters you need. You will have to spell SOL INVICTUS without gathering other letters, and in that exact order to complete this mini-game. If you try collecting all letters randomly, you will not complete this mini-game.

* Watch the video of Jack Lorski in Instanbul, and learn that he and Karen cannot locate the book seller they were told about.

You can view the 14th e-mail sent by Julie Massenet with the subject line "name of the modules (cont.)" by clicking here.

* Click on the Ouphisit circle.

OUPHISIT

* Click on the animation 3 times to proceed.

Phoenix: "Your excursion continues in Istanbul.
                Be patient - the next level will give you an inkling of what it's
                like in Hell... The combination to open Ouphisit can be
                found on a web site. The three names will guide you."
* Click on the screen to begin the puzzle.
-Note: Mouse over each circle until the letters of each circle settle to reveal the following 3 names: Maria Luiza Alves, Satô Mai and Victoria Baring. Take note of the LUND _ _ _ _ _ _ code on the screen. That is what you need to find on the Internet to complete this puzzle. Also, if you double click on a circle, the killer will relay the following message...

Phoenix: "I'll give you a clue: Istanbul."
* Click on the animation to restart it if you double clicked on a circle.

* Open your navigation bar then click on the Internet link.
* (Assuming the website is still up...) click on the Jack Lorski image then click on the Search link to run a search on Google for Maria Luiz Alves which takes you to ( http://www.irbca.com/ ).
-Note: If the website is no longer available, I have included 4 screenshots of the information needed (link below). You will see that Victori Baring is Australian, so she has nothing to do with Istanbul (the Phoenix's clue in the puzzle). Satô Mai is Japanese, so he isn't who we need to find information on. Maria Luiz Alves is from Brazil, so she isn't who we need to find information on either. A Ha! Wouldn't you know, there is only one person from Istanbul on the website below...

You can click here to see the information from the website.

* Run a search on Google for Kasim Sari which will take you to the Kilic Library ( http://www.kilic-library.com/ ).
-Note: If you recall the LUND _ _ _ _ _ _ code we needed to find, it is on this webpage. Below is a graphic of what you see...

You can click here to see the solution.

* Enter the code in the game ( LUND 185053 ) by left clicking on the individual values until the proper value for each digit shows.
-Note: Close your navigation bar before entering the code.

Phoenix: "As you've managed to overcome Ouphisit, I'll give you another
                film from your friend Jack..."
* Click on the screen to proceed.
* Watch the video of Jack and Karen meeting up with the book seller.

You can view the 15th e-mail sent by Julie Massenet with the subject line "Sol Invictus" by clicking here.

* Click on the Sothir circle.

SOTHIR

Phoenix: "Converge their light above Agia Sophia: it will let you
                open the door."
* Click on the screen to start the puzzle.
-Note: You will see 5 circles floating around. Your goal is to get all 5 circles in the light when the light is directly above the words Agia Sophia on the screen. Unfortunately, I took a screenshot after I had solved the puzzle, but you can see where Agia Sophia is located (above the word SOTHIR at the bottom, center of the screen).

You can click here to see the solution.

Phoenix: "Saint Sophia: when the 8 levhas are in place,
                Sothir will open..."
* Click on the screen to begin the puzzle.
-Note: You will see a map of a structure with 8 orange dots, and below that are 8 objects. The only clue how to begin solving this puzzle was given by the killer... Sophia & levhas.
* Open your navigation bar then click on the Internet link.
* (Assuming the website is still up...) click on the Jack Lorski image then run a search (Google) for Sophia levhas which will show you a link to a website (http://www.persofrance.com/mathet/jour2.html) which shows you numerous thumbnailed graphics on the left-hand side. These are what you need to solve the puzzle and open Sothir.
-Note: If you close your navigation bar then click on the screen to begin the puzzle, the killer (if you wait long enough) will relay the following message...

Phoenix: "As you look a bit lost, I'll give you a clue: Abu Baker,
                Umar, Othman, Ali"

The only logic needed to know here (of which I guessed correctly) is that the orange dots on the right of the puzzle (beginning with the dot on the bottom then going up) represents low numbers (of which, for the ease of explanation, we will number the plates), and the orange dots on the left (beginning with the dot on the top then going down) represent high numbers. Confusing enough?

...Now we need the 5 images that were shown on the persofrance.com website. They were...

You can click here to see picture #1.

You can click here to see picture #2.

You can click here to see picture #3.

You can click here to see picture #4.

You can click here to see picture #5.

...Alright, now for the explanation. The row of 8 plates should be looked at now. Number them, left to right, 1 through 8. Now look through the above 5 pictures of the plates and you will see the following pattern...

Picture 1 - Plate 2 (left) & Plate 3 (right)
Picture 2 - Plate 5 (left) & Plate 4 (right)
Picture 3 - Plate 6 (left) & Plate 7 (right)
Picture 4 - Plate 7 (left) & Plate 1 (right)
Picture 5 - Plate 1 (left) & Plate 8 (right)

...If you recall the map, and how the numbering is low on the left then increase in value going clockwise, that is how you are to place the plates onto the orange circles on the map. Also, you cannot place more than one of the plates on the map, so disregard the 2 times both plates 7 & 1 are shown. Reading left to right, and from picture 1 to picture 5 sequentially, you will note the pattern of 2, 3, 5, 4, 6, 7, 1 & 8...

You can click here to see the solution.

...So, solve the puzzle if you haven't already.

Phoenix: "Well done, my Little Friend. You're obviously a bit of a pro at this.
                Here's a new reward..."
* Click on the screen to proceed.
* Watch the video of Jack and the book seller in Istanbul.

Phoenix: "You are from now on a member of the first initiated.
                With AQUA now defeated, TERRA awakens
                with her first emotions from Hell."

You can view the 16th e-mail sent by Hans Berthold with the subject line "Statement" by clicking here.

* Click on the screen to proceed.

Part III: TERRA

-Note: Wonderful, 3 new black-encircled bubbles. Alphabetically, they are Epichnaus, Epitech and Tair. They will be covered alphabetically in this walkthrough. Before we begin these new modules, let's check some e-mails because quite a few have stockpiled since we last checked (wow, 13 of them!). Please read the notice I relayed at the beginning of Part C of this walkthrough to avoid confusion.
* Click on the Epichnaus circle.

EPICHNAUS

-Note: You will first see a flashing, white dot in the middle of the screen. You can try clicking on it, but nothing happens until the box with alternating road maps appears.
*Click on the box with the road maps.
-Note: You are taken to a screen with a spider on the far left with a path to traverse. There are 3, white objects floating around the screen.

Strategy: The objective is to get the spider to the other end of the board. To do this, you need to place of of the 3 white, floating objects exactly 1 title in front of it. The smallest floating object moves the spider 1 tile (placed behind for backwards or placed in front for forwards). The floating object that looks like a larger version of the smallest will move the spider 2 spaces. The 3rd floating object will move the spider 3 spaces. So, use whichever of the floating objects you want (in whatever order you feel is best) to move the spider across the board. Towards the end of the path, the 2nd to last tile may move (blocking you from reaching the end). If this happens, move your spider back until it goes back into place then move back forward. Try not to land on that piece when you get there though. Try moving exactly to the end tile.

* Clear the 2nd board (same objective as before).
-Note: The 2nd board is a bit trickier than the first (and enough to drive one bonkers). The left-hand, verticle row of tiles will move like a conveyor belt once you get there. If you are fortunate to pass this portion of the path, the tiles at the top rotate in pairs. Good luck!
* Click on the Epitech circle after you have passed the last puzzle.

EPITECH

Phoenix: "Fear is a thing of beauty. I saw it in her eyes. Believe me. H.W
                wasn't as pure as she claimed to be in her private diary."
* Click on the screen to proceed.
-Note: You will see an object of a circle with a sun inside. There are 4 red dots, and 4 white dots around circle of the sun. Inside the sun is a white plus (to move the object around the board).

Strategy: Pixel hunting at its worst! The object here is to get all 8 colors of the dots to be red (none white) by moving the sun object around the board until you find the right spot to do this.

You can click here to view the solution.

-Note: Now there is a box with objects in it (3 of which are red). Remove the 3 red objects, and the white rope from the box then place them on the bottom of the screen. Next, take all of the torn picture pieces out of the box and place them at the top of the screen.
* Piece the 2 pictures together.
-Note: If you take too long, the Phoenix will relay the following message...

Phoenix: "The eight sunbeams light up to show you the way..."

* Finish assembling the 2 pictures if you haven't already. Once you are finished, click on the picture of the little girl to reveal an animation which reads "Helena."

* Click on the picture of the older woman to reveal an animation which reads Whitford and gives a file number.

* Access the Internet (Google), and run a search for Helena Whitford. A search will reveal the following website ( http://www.helenawhitford.net/ ) which shows she was born on 9 July 1981.

* Enter the information on the card in the puzzle. First name, Helena. Last Name, Whitford. Date of Birth, 09 07 1981 then hit your Enter key to complete the puzzle.

You can click here to see e-mail #18 with a subject line of 'Helena's diary' send by Julie Massenet, and here to see e-mail #17 with a subject line of 'Autopsy report' by Fe256 regarding the Whitford murder.

Phoenix: "Do you want to see another of the Polish guy's films?"
* Click on the screen to proceed.
* Watch the video of Jack Lorski on a train in London, and learn that Karen has gone back to Amsterdam.
* Click on the Tair circle.

TAIR

* Click on the animation 3 times to proceed.

Phoenix: "Places have a soul. Dressed all in white, she walked ahead of
                 me, in this place steeped in history. Just like the others,
                 this place wasn't chosen at random, but with precision.
                 A specific point on a map."

* Click on the screen to proceed.
-Note: You will see two photographs. Move them off of the white paper that is covered with dirt. The rectangular box beneath the white paper is what we have to complete. By the looks of the N & W, it looks to be map coordinates. All that is shown on the white paper is the word college and part of another word beginning with the letters Ox. The last video we saw was of Jack Lorski in London. Piece that information with college and Ox, and one can deduce that the college in mention is The University of Oxford (a very famous college near London).

* Search the Internet (Google) for the words 'Oxford England latitude' and you will find that the coordinates are 51:45N 1:15W. So, click on the separate values, one at a time in the puzzle, until you fill in the value 051N45 001W15 and solve the puzzle.
-Note: Other walkthroughs I have come across suggest you use 051N44 001W15. Well, nowhere was I able to find on the Internet those coordinates. 051N45 001W15 will solve the puzzle (the actual coordinates of the university).

Phoenix: "It looks like you enjoy my little games... I always reward those
                 that agree to play my game right to the end... Here's your
                 reward... It's always a pleasure to see this place a few
                 months after... Thanks Jack."

* Click on the screen to proceed.
* Watch the video of Jack Lorski at the university then at the pub talking to the detective, and [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] learn that Helena Whitford was the murdered woman[/SPOILER].
-Note: More modules/puzzles to play through. Alphabetically, they are Amphatab, Aron, Athoub, Broüs, Rhomenos & Soon. As usual, they will be covered alphabetically in this walkthrough.
* Click on the Amphitab circle.

AMPHITAB

* Click on the animation twice to proceed.

Phoenix: "Second Sacrificial Victim. Imploringly, he went down into the
                 church's cellar before dying with a sword in his hand.
                 The date on which this Holy Place was founded will open
                 Amphitab..."
* Click on the screen to proceed.
-Note: You will see 4 colored capsules (what the Phoenix will call lozenges later) on the left, 3 treadmills in the center of the screen, and 4 pictures on the right. One of the pictures reads Joos Amman Von Ravensburg.
* Search the Internet (Google) for the words Joos Amman Von Ravensburg and find the following website ( http://www.italia-libero.com/ghidoni/in/pres.html ) which was found after selecting English and opening the book on the website.
-Note: You will see a page, on the left, titled 'Hidden Treasures of Genoa's Churches.' You can click on any of the 7 dots to reveal various information. Of the 7 dots, only dot #2 has one of the 4 pictures we saw in the puzzle, so the answer must be found there. On the right-hand page (after clicking on the 2nd dot), you will see the number 658. That is the 3-digit number we need to complete the puzzle.

Strategy: To complete this puzzle, you need to enter the number 658 by using the various treadmills. An insect will come out and move the treadmills if you offer the right combination of capsules. Once the desired number is achieved, click on the insect to scare it away. The treadmill on the left requires that you feed the insect yellow & blue capsules (one at a time, and only one of each). The middle treadmill requires that you feed the insect (one at a time, and only one of each) green & blue capsules. The treadmill on the right requires that you feed the insect (one at a time, and only one of each) green & yellow capsules. Also, the red capsule will kill the insect, so you don't want to use it.

* Solve the puzzle. 6 for the treadmill on the left. 5 for the middle treadmill. 8 for the treadmill on the right.

Phoenix: "Yet again, it looks like you're getting along nicely, my Little Friend...
                 You liked using the red lozenge, didn't you?"
* Click on the screen to proceed.
* Click on the Aron circle.

ARON

* Click on the animation 3 times to proceed.
-Note: You will see a small, white, rectangular box in the bottom, right-hand corner of the screen where you will need to provide the solution to complete this puzzle. There are a lot of white stars floating around the screen. Towards the right is a vertically scrolling line of a single picture (this picture will be key in solving this puzzle). At the bottom, left-hand corner of the screen is a silver blade.
* Move the blade across the screen without hitting the stars.
-Note: If you hit a star, you will have to start over, and the word you must uncover will change locations each time you get hit. To avoid getting hit, you can release the blade (while anywhere on the screen), and the stars will pass by you without causing you to restart the puzzle.

You can click here if you want to see the word you must uncover.

* Search the Internet (Google) for the word OESPG and find the following website ( http://www.oespg.com/gb/ ).
* Click on the Principle & Organization link on the website to see a picture of the founder and president, Father Malard.

-Note: His picture looks like the one scrolling in the puzzle. Because Father Malard's first name wasn't mentioned, it is safe to assume that his last name is the word we must use to solve this puzzle.
* Type in the word malard into the white box in the puzzle then hit your Enter key to solve the puzzle.
* Watch the video of Jack Lorski driving in Italy. Learn that Karen meets up with him once again.
* Click on the Athoub circle.

ATHOUB

Phoenix: "On the Sacred Journey, Sol was obviously the first, followed
                 by Mars, Saturn and Apollo. Four planets
                 Their images will go into these four spaces."

* Click on the screen to proceed.
-Note: You see 4, empty boxes at the bottom of the screen. At the top of the screen are disassembled puzzle pieces. To the right of the puzzle pieces is a dish (circle) of solution.

You can click here to see e-mail #21 for information that will help you solve this puzzle.

Strategy: To solve this puzzle, I found it easiest to enlarge all of the pieces to maximum size in the solution. To do so, drop the pieces into the solution then click on the button. Piece the puzzles together with the pieces enlarged (easier to see that way). After, you will need to resize the pieces to fit into its respective box. To re-shrink pieces, place them back into the solution then click on the button again to make it go the other way. And if you go too small, you can re-enlarge it by pressing the button again. Just recall the order of the pictures from the Phoenix's last message... Sol (Sun), Mars, Saturn then Apollo. Also, the pieces will only go to the box that will accept them.

You can click here to see the solution.

* Click on the Broüs circle.

BROÜS

* Click on the animation 3 times to proceed.

Phoenix: "First Sacrificial Victim. He died without understanding, his eyes
                 fixed on the black sun. His father will give you his surname.
                 His first name will open Broüs..."
* Click on the screen to proceed.
-Note: You will see a white, rectangular box at the bottom, right-hand corner of the screen where you will need to enter the solution to this puzzle. Above the box is a tray with a picture, a map and a photograph. Removing the objects from the tray proves to be useless. No clues to look up on the Internet (from the puzzle, nor from the words of the Phoenix). So, the only option left is to check the e-mails.

You can read e-mail #22 here for some help solving this puzzle (an e-mail with a subject line 'Brous' and sent by Fe256). Click here to read e-mail #23 (an e-mail with a subject line 'Information request' and sent by SKL Network), here to read e-mail #24 (an e-mail with a subject line 'Omicide a Genova' and sent by Marco Lerini), and here to read e-mail #25 (an e-mail with a subject line 'Re: Brous' and sent by Fe256) for additional information to help solve this puzzle.

* Move the white business card out from under the left-hand side of the tray.
-Note: Now we have something to work with. Felice Maggioli is a re-occurring name from the e-mails we received. To solve Broüs, you need the first name of the sacrificial victim this puzzle pertains to.
* Search the Internet (Google) for the words Maggioli murder and find the following website ( http://www.sabelli.net/in/archivo.html#archives3 ) where the answer lies.

* Enter the solution into the puzzle (which is [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Gianni[/SPOILER]).
* Click on the animation to proceed.

You can click here to read e-mail #29 with a subject line of "Message from Felice Maggioli" from the SKL Network which further provides his son's name.

You can click here to read e-mail #28 with a subject line of "Nonna Fina" from Fe256.

-Note: E-mail #28 (above) adds useless information, but I will provide what is shown on the website regardless. The website being referred to ( http://www.messini-yc.com/in/index.html ) was found by searching on the Internet (Google) for 'Maggioli yacht'. Also, there wasn't any means of providing login information that I could find on the website where e-mail #28 suggests that you can. Once there, you can click on a link called "Check out the table of results for the Ultimo Bacoli Cup" and see how Maggioli did in the race (useless information). He placed first coincidentally.

Phoenix: "Watch closely my Little Friend. You're going to learn a lot..."
* Click on the screen to proceed.
* Watch the video of Jack & Karen in Italy touring the monastery.
* Click on the Rhomenos circle.

RHOMENOS

* Click on the animation 3 times to proceed.

Phoenix: "Fourth Sacrificial Victim. He died, drained of his blood.
                 Do you want to know why he was chosen?"
* Click on the screen to proceed.

Phoenix: "From one red point to another, six steps are required before you
                 can get to him..."
* Click on the screen to proceed.
-Note: You see 6 clusters of 3, white circles, a solitary red circle at the bottom of the screen, and a cluster of 2 white circles with 1 red circle on the right-hand side of the screen.

Strategy: From what the Phoenix said, we have to create a path from the solitude red circle to the other red circle with 6 steps before reaching it.

You can click here to see the solution.

-Note: Along the path, at different points, you are shown a name. That name is [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Jose Cortado[/SPOILER].

Phoenix: "Two words on this engraving led to his downfall...
                 He was out of luck - he naively showed them on the Internet.
                 Find them and you'll know why he died."

-Note: You see boxes for 2 words. The 1st word contains 5 letters, and the 2nd word has 6 letters.
* Search the Internet (Google) for the two following words 'Cortado engraving' to find the following website ( http://www.sainte-inquisition.net/gb/2paris.html ). There, you will see the picture that is also in the puzzle. At the website, click on the enlarge hyperlink for the solution.

You can click here to see the solution.

* Enter in the 2 words found from the website by left clicking in each box until the correct letter comes up.
* Click on the animation to proceed.

You can click here to read e-mail #26 with a subject line of "More and more creepy!" from Julie Massenet which provides more information for the previous puzzle.

* Click on the Soon circle.

SOON

-Note: Another mini-game. Sling the ball into the hole. The first time through each of the 4 courses, you can take as many shots as you need. I recommend taking at least 10 because you will have to re-do the same holes a 2nd time through. You are only allowed a maximum of 10 shots the second time through. If you clear the hole in 5 shots then you will only be given a maximum of 5 shots to clear it the 2nd time through. After you clear the first hole (2nd round of the first hole), the word Napoli appears.

Phoenix: "Well done, my Little Friend... You deserve a reward, and
                 yet I'm sure you're worthy of much more than that..."
* Click on the screen to proceed.
-Note: Time to play through the 2nd of 4 courses total. Same rules apply as the previous course, but subsequent courses will get progressively more difficult. Course 4 is very difficult. Good luck. After you clear course 2, the word Genova appears.

Phoenix: "I'll leave you to it... Jack and Karen are waiting for me..."
* Click on the screen to proceed.
-Note: After you clear course 3, the word Geneva appears.. After you clear course 4, the word Toulouse apears.

Phoenix: "Oxford, Naples, Genoa, Geneva, Toulouse...
                 As your friend Jack would say, 'The Oxford case was growing
                 at a worrying rate.' Just look at the glint in his eye..."
* Click on the screen to proceed.
* Watch the video Jack Lorski in Rome, Italy. Learn of identical murders elsewhere in Europe.

You can click here to see e-mail #20 (with a subject line of 'Incredible!' from Marco Lerini).

Phoenix: "Your initiation continues. With TERRA defeated, AER steps forward."

You can click here to see e-mail #19 (with a subject line of 'my latest analyses' from David Marcus) for an additional analyses of the Phoenix.

* Click on the screen to proceed.

Part IV: AER

-Note: New modules/puzzles. Alphabetically, they are Chnoum, Isy and Sosommo.
* Click on the Chnoum Circle.

CHNOUM

-Note: You see an animation of rolling clouds in the middle of the screen, and a white text box below it (to enter the solution).
* Click and drag the cursor across the screen to find six words in a foreign language (Latin? Italian?).
-Note: The words will appear sequentially, but you will need to hold and drag the clicks long enough for enough white line to be released to form each of the words (just hold the click until no more white line is released for each of the 6 words). Below are the words you will find...
 

* Search the Internet (Google) for the 6 words which are [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] est impuri separatio a substantia puriore[/SPOILER], and be taken to the following website [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.hermeticum.info/principles.html )[/SPOILER]. On this webpage, you find the one, missing word needed to complete the puzzle.

You can click here to see the missing word/solution.

-Note: If you wait too long to solve the puzzle, the Phoenix will relay the following message...

Phoenix: "Write on the sky, to Her they will guide..."

* Enter the missing word into the text box to complete the puzzle. The missing word/solution is [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] alchimia[/SPOILER]. Hit your Enter key after entering the word in to complete the puzzle.
* Watch the video of Karen and Jack in Tuscany, Italy. Learn that [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] the markings on all of the victims seem to be related to astrology and, possibly, to a solar cult[/SPOILER]. Also learn [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] that all of the murder victims had only one thing in common, religion[/SPOILER].
Phoenix: "It's amazing, isn't it? That will get your brain cells working,
                 my Little Friend."
* Click on the screen to proceed.

You can click here to see email #30 with a subject line of "my latest analyses" from David Marcus. You can click here to see e-mail #31 with a subject line of "Case round-up" from Julie Massenet. You can click here to see e-mail #32 with a subject line of "I'm watching you" from ----- Phoenix.

* Click on the Isy circle.

ISY

* Click on the animation twice to proceed.

Phoenix: "There are seven of them. One is missing - enter the full
                 name and Isy will open"
* Click on the screen to proceed.
-Note: You will see the familiar white text box to enter the solution into. In the middle of the screen are a lot of jumbled letters dancing around. Also, there are larger letters, in gray circles, that shrink into and out of view. Clicking on the larger letters adds those letters to the text box (to solve the puzzle).

Strategy: When the orange circle moves around the screen, it will stop on 6 of the 7 "X" symbols in random order. Hold your cursor over 6 "X" symbols when the orange circle is over them individually. Letters from the center will move to each of the 6 visited "X" symbols to form chemical symbols. The symbols shown are [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Ag (silver), Au (gold), Cu (copper), Fe (iron), Pb (lead) and Sn (tin... also known as St for Stannum)[/SPOILER].

-Note: Your job is to find the 7th chemical symbol not visited in the puzzle.
* Search the Internet (Google) for the words [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] metals au cu fe alchemy[/SPOILER] and be taken to a familiar website [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.hermeticum.info/laboratory.html )[/SPOILER].

You can click here to see the missing element.

-Note: Great, now we know that the missing element is [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Hg (mercury)[/SPOILER]. However, to enter the solution into the puzzle, there are only certain letters you can use (A, B, D, F, G, H, M, R, U, X and Y), so entering the word [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] mercury[/SPOILER] is not an option. You can try entering in the chemical symbol for the missing element, [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Hg[/SPOILER], but that doesn't solve the puzzle either.
* Search the Internet (Google) for the following words: [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] seven mercury other languages[/SPOILER], and find the following website... [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.vanderkrogt.net/elements/elem/hg.html )[/SPOILER].

You can click here to see the solution.

* Enter the solution into the puzzle by clicking on the correct gray circles to spell the word [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] hydrargyrum[/SPOILER].

Phoenix: "Nice one. We're making progress. Do you still enjoy Jack's
                 films, my Little Friend? I don't know if I should give you the next one...
                 it contains a clue that might lead you to me a bit too quickly..."
* Click on the screen to proceed.
* Click on the Sosommo circle.

SOSOMMO

-Note: You see a box with a picture of a place and Karen in it. There is a sign that is scratched out in the picture. Thre are 2 bulbs (one on each end of the box), a hole in the middle, and a ball.
* Blow the ball into the hole (just once) to view the next piece of the puzzle.

Phoenix: "A quick rest. The name of the place where you'll find Karen
                 will open Sosommo."
* Click on the screen to proceed.
-Note: You have the option of playing the blow-the-ball-into-the-hole game some more, but that will get you nowhere. I played it another 7 times before realizing I was wasting my time. So I decided to review the information I had already. Click on the picture in the above link, and note that it is a mathematical expression. Couple this piece of information with e-mail #27 (provided in the link below), and we are on our way to solving this puzzle.

You can click here to read e-mail #27 with a subject line of "Amphitab" by Fe256.

-Note: So, the mathematical expression we need to solve is [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Inkdesign( (not found)-327 ) ==> Inkdesign(404-327) ==> Inkdesign77[/SPOILER].
* Search on the Internet (Google) for [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Inkdesign77[/SPOILER], and be taken to the following website [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.inkdesign77.com/gb/ )[/SPOILER] then click on the Webcam link at the top of the webpage to find the picture (and name of the place) where Karen was photographed in the puzzle.

You can click here to see the solution.

* Enter the words [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Lucciola Bella[/SPOILER] into the text box then hit your Enter key to solve the puzzle.
* Watch the video of Jack and Karen, and learn that [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Helena Whitford was a member of a secret society called Manus Domini[/SPOILER].
-Note: More puzzles/modules. Alphabetically, they are Nephoemes, Pepisoth, Phu, Spuchu, Vari and Zocha. They will be covered alphabetically in this walkthrough.
* Click on the Nephoemes circle.

NEPHOEMES

-Note: You see 10 metal disks with letters on them. Below them is a circle with a dot in the middle. To the right are 10, small boxes.
* Click on the circle with the dot in the middle to listen to Karen singing a nursery rhyme of some sort.

Strategy: The object here is to match the 10 individual clips of the song Karen is singing to be replayed as a whole the way Karen sung it. The song itself doesn't change, but each time you leave the puzzle and return, the order of the clips changes. Because of this, there is no possible way for me to write a walkthrough for this (because it will be different for everyone). Instead, I thought it would be best if I phonetically (written the way it sounds) write out the correct order of Karen's song, so you can pick out the individual pieces easier and in the correct order you need to play them for your individual game.

You can click here to see the phonetic translation.

-Note: So, solve the puzzle by clicking on the disks, one at a time, to see which match up to the phonetic translations I relayed. The proper order must be relayed in order to complete this puzzle. Also, once all 10 clips are placed, if any of the small boxes turn orange then you placed those clips wrong. To successfully complete this puzzle, all of the small boxes need to be white which represents no errors when placing the clips in the proper order. Incidentally, after leaving and returning several times to the puzzle, the order I needed to use was: 2 4 8 10 1 5 6 7 9 3 (going from left to right).

Phoenix: "What about another little game? You'll see, this one's a good
                 laugh. To open Nephoemes, you have to get the blade
                 through to cut the string on the other side. If you cause a lesion
                 on the intestinal wall, you'll go back to the beginning."
* Click on the screen to proceed.
-Note: You see 17 small boxes below a moving intestine. At the far right is the string that need to cut to pass this puzzle. The blade is at the far left where the opening of the intestine is located.

Strategy: The easiest thing to do is to get the blade to the middle of the intestine where it is the thickest. To get the blade there, wait until the intestine (from the beginning to the middle) becomes one, straight path. When it does this, move the blade quickly to the middle of the intestine on one, fast motion. Next, you will see how the next part forms an arch, but it also moves that arch diagonally to the top left. Immediately after it returns from moving diagonally, move your blade through the rest of the intestine, and out the other end to cut the string.

* Watch the video of Jack and Karen, and learn of Jack's feelings of Karen and the uncertainty he feels of their future.
* Click on the Pepisoth circle.

PEPISOTH

Phoenix: "My Little Friend, we're coming to the moment of Truth.
                 Philosophia Occulta.
                 Heinrich Cornelius Agrippa von Nettesheim.
                 He was his disciple, just as I am his..."
* Click on the screen to proceed.

Phoenix: "On the talisman screen, three astral images will open the
                 Pepisoth path. The first is the image of the Sun."
* Click on the screen to proceed.
-Note: You see 5 circles interconnected by a line. There are 2 other circles highlighted white. There is nothing much we can do for now, so check your e-mail.

You can click here to see e-mail #38 with the subject line "Magic symbols (cont.)" from Julie Massenet, and here to see e-mail #39 with the subject line "Pepisoth" from Marco Lerini.

* Go to the website Julie Massenet gave you in e-mail #38 ( http://www.demagia.net/corne.html ).

You can click here to see the 7 astral images.

-Note: Okay, great, but the Phoenix said 3 astral images, and the first is the sun. So, if you click on the "Picatrix" link on the website Julie Massenet gave us, you will be shown which 3 astral images to use in the game.

Strategy: The 2 white circles are your starting and ending points. Despite the "Picatrix" link showing the order of Sun, Jupiter then Venus, the game plays the order of Sun, Venus then Jupiter (which is apparent in the positioning of the white circles). It is best not to place the circles on the starting and ending points until very last. When you place a circle on a correct position, music plays. Having music play will make it harder to find other correct positions. So, following the diagrams of the 3 astral images, find the inner 3 points (between the starting and ending points). Once you find a correct position (music will play), move it one space away to get the music to stop playing. Once you have found all 3 middle points, place the circles in their correct positions. There are 3 boards to play through. I have included screenshots of the correct placements of all 3 boards below...

You can click here to see the solution for board 1 (Sun), here to see the solution for board 2 (Venus), and here to see the solution for board 3 (Jupiter).

Phoenix: "6 enlightened letters will open Pepisoth.
                 Use your keyboard, my Little Friend..."
* Click on the screen to proceed.
-Note: You see all 26 letters of the English alphabet moving around in the middle of the screen. You will see letters at all 4 corners of the screen which spell out NOLAIN. If you mess up, the Phoenix will relay the following message...

Phoenix: "Steady on, my Little Friend, you're going to break your keyboard."

Strategy: You can only use the 26 letters on your keyboard to "guide" the correct letters to their positions in the corners of the screen. Sometimes you can just hold down one letter to guide the letter you need where it needs to go. Other times, you will have to use a combination of keys to push the letter you need where it needs to go. The final piece of advice I can offer is to leave the puzzle then go back into Pepisoth as many times as you need (the game will never re-set back to the beginning) to get better positions for letters you need to place because positions change each time you leave and come back. This puzzle isn't difficult, but it is frustrating (as many other mini-games are in this game). Good luck!

* Watch the video of Jack and Karen visiting the site in the mysterious e-mail they received.
* Click on the Phu circle.

PHU

Phoenix: "Everything was planned from the beginning. Everything.
                 In an abandoned barn near an old abbey, no one heard his
                 cries. The fire cleansed him.
                 In homage to my master, I left this talisman on the wall.
                 If you understand me, you'll know how to decode it."
* Click on the screen to proceed.
-Note: You see 2 text boxes (to enter the solution) on the screen. Above it are symbols with the words In Memoriam.

You can click here to see the symbols.

You can click here to see e-mail #33 with the subject line "Magic symbols" from Julie Massenet.

-Note: We have seen those symbols before from a previous website we visited. That website is ( http://www.demagia.net/corne.html ).

You can click here to see the chart of symbols.

* Match the symbols with their numeral equivalents, and find them to be [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] 1548 - 1600[/SPOILER]. Enter these values into the puzzle. Hit your Enter key to finish the puzzle after entering in the correct information.

Phoenix: "You're getting closer to the goal, my Little Friend. Watch
                 out though, you might get your wings burnt... To open Phu,
                 all you need to do is form the 13 letters of my other name."
* Click on the screen to proceed.
-Note: You will see a dragonfly (also referred to as a butterfly in e-mail #40). Beneath it are 13 dots.
* Click on the box with a question mark (top, right-hand corner of the screen) for a clue.

Phoenix: "Setting out from Naples, I had to flee across Europe."
* Click on the screen to proceed.
* Search the Internet (Google) for the following 'Naples 1548 1600' and be taken to the following website ( http://www.bruno-giordano.net/ ).
-Note: The Phoenix wants a name with 13 letters. Giordano Bruno is letters. Also, if you wait too long to to solve the puzzle, the Phoenix relays the following message...

Phoenix: "In Pepisoth, you'll find out my nickname."

Strategy: This puzzle is very simple (once you know the mechanics). You need to spell out the name mentioned above. To do that, you must first press on one of the dragonfly's 12 wings (or tail) then press on one of its antennae to produce the correct letters you need. The left antenna produces letters A-M. The right antenna produces letters N-Z. To choose which letter you want, you click on a specific wing (or the tail) first then you click on a proper antenna. Think of the dragonfly as a clock. The wing pointing to the 11 o'clock position is the beginning of the alphabet ("A" for the left antenna, and "N" for the right antenna). Moving counterclockwise (one wing or tail at a time), the letters go down the alphabet. Examples: To get the letter "G," you would click on the tail (the 6 wings on the left would produce, moving counterclockwise, A, B, C, D, E & F, so G would be the tail and H would be the bottom wing on the right and so forth) then you would click on the left antenna (because the left represents letters A-M); for the letter "I," you would click on the wing 2nd from the bottom on the right-hand side of the dragonfly then you would click on the left antenna; for the letter "O," you would click on the wing 2nd from the top on the left-hand side of the dragonfly then you would click on the right antenna (because it will bring letters N-Z)... and so forth.

* Solve the rest of the puzzle by dragging the letters to their appropriate positions along the 13 dots.

You can click here to see e-mail # 40 with the subject line "Phu" from Fe256,, here to see e-mail #45 with the subject line "Message from Christina Lombardelli" from SKL Network, and here to see e-mail #46 with the subject line "Case round-up" from Julie Massenet.


Phoenix: "Woe betide them! They don't know who I am...
                 They chased me away everywhere. I every town, they
                 hurled abuse at me.
                 To silence me, they cut out my tongue!
                 To silence me, they burnt me at the stake!"
* Click on the screen to proceed.

Phoenix: "But today, the Phoenix has been reborn from its ashes to take revenge.
                 I am Giordano the vagabond, the outcast, the heretic!
                 GIORDANO BRUNO IS ALIVE!
                 Four centuries after his agonising death, the time has come for
                 vengeance!"
* Click on the screen to proceed.
* Watch the video of Jack and Karen being watched (by the Phoenix).
* Click on the Spuchu circle.

SPUCHU

* Click on the animation 3 times to proceed.
-Note: You see a lot of letters scattered across the middle of the screen.
* Move your mouse across the letters (from left to right) to form. in blue, the following words strung together in one, large word... solmarssaturnusapollovenustellusjuppitercupidominervalunamercurius.

Phoenix: "Sixth Chosen One. A bearded man knocked to the ground by a
                 bolt of lightning. He is carrying a stick in his hand, and a
                 boy is bringing him flowers as an offering: there is a cithara
                 by his side. Spuchu will open if you find the name of the
                 sixth planet."
* Click on the screen to proceed.
-Note: The familiar white text box sits off to the side. Other than that, there is just an animation to view (of which you cannot interact with).
* Search the Internet (Google) for 'bearded lightning cithara' (keywords in the Phoenix's last message), and find the following website ( http://www.demagia.net/bruno2.htm ).

* Enter the word [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] asclepius[/SPOILER] into the text box then hit your Enter key to complete the puzzle.

Phoenix: "What film can I give you? Another one of Jack's or one of mine?
                 Decisions, decisions..."
* Click on the screen to proceed.
* Watch the video of Jack and Karen returning to the crime scene. Note that the graphic we saw back in Phu was discovered by Karen at the crime scene (In Memoriam, 1548-1600).
* Click on the Vari circle.

VARI

You can click here to see e-mail #34 with the subject line "Sound tool for Vari" from Fe256, and here to see e-mail #37 with the subject line "Vari" from Marco Lerini.

* Go to Fe256's website ( http://www.fe256.net/ashpr58b/soundcracker.html ), and download the sound tool (although you can just enter the code below without "downloading" the tool).

-Note: I loaded the soundcracker tool, but I never used it once in the game.
* Open your navigational bar (in the game) then enter the code ST1732.
* Enter in the code 'umbra profunda sumus' (provided in e-mail #37 above) into the text box then hit your Enter key to complete the puzzle.

Phoenix: "The Holy Path will appear when silence prevails."
* Click on the screen to proceed.
-Note: You see the speaker with the 3 rings encircling it again. This time, however, you can interact with it. You can move the 3 rings, and the 3 tabs outside of the rings.

You can click here to see how to position the rings and tabs to complete the puzzle.

Phoenix: "To open Vari, list in order the cities along the Holy Path.
                 The first one is Naples."
* Click on the screen to proceed.
-Note: You will hear a man's muffled voice listing the cities, in order, of the Holy Path. They are Naples, Genova, Geneva, Toulouse, Oxford, Paris, Marburg, Wittenburg, Prague, Frankfurt, Venice and Rome.

Strategy: Move the mouse over each star on the screen (associated with a city). If you touch any other stars before touching the next, sequential location, you will have to start over.

You can click here to see the locations of each city on the screen.

You can click here to see e-mail #41 with the subject line "Giordano Bruno" from Julie Massenet.

* Watch the mini-animation/video.
* Click on the Zocha circle.

ZOCHA

Phoenix: "Each line and each column must add up to 111."
* Click on the screen to proceed.
-Note: Place the correct numbers in the missing spaces. Use the numbers, in blue, to see the existing totals of the columns or rows. The correct positions are [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] top row, 2nd box is 32 & 4th box is 34. 2nd row, 1st box is 7 & 5th box is 8. 3rd row, 3rd box is 16 & 6th box is 14. 4th row, 1st box is 18 & 4th box is 21. 5th row, 5th box is 26. 6th row, 3rd box is 33 & 6th box is 31[/SPOILER].


Phoenix: "Just like Jack, you'll discover my face at the end of the journey."
* Click on the screen to proceed.
-Note: Oh joy, another mini-game. The yellow bar above is your time line; run out of time, and begin again. Until you have mastered the mechanics of this game, the last board (#5) will seem impossible to beat. Learn the techniques in the strategy below, and practice them. They, I believe, will help you pass all 5 boards of this mini-game.

Strategy: There are 4, basic strategies I recommend employing to pass each of the boards. 1. Gravity (hang objects from the top walls or they will fall to the sides or to the bottom and crash into the walls). 2. Use multiple strings to reduce crashing into the walls or other obstacles. 3. Keep lines fastened to one corner of the object whenever possible (else, there will be a lot of spinning out of control going on). 4. Keep lines as short as possible to avoid elastic rebound (and crashing into walls or other objects). Ultimately, you need to avoid hitting the walls and the skulls & crossbones (poison symbols). You will need to guide your object to the white goal for each of the 5 boards. Practice makes perfect, and you will need a lot of practice for the later boards. For the first board, I found it easiest to make the first line to the white circle to the right of the goal. Cut your first line then let it zip over to the other end. After, make another line in the direction that will pull the object to the goal then cut the other line to let it go into the goal. I will leave the other 4 boards for you to solve. Good luck! Also, if you mess up, the Phoenix will relay the following message...

Phoenix: "You lose again! Try harder, my Little Friend!"

* Watch the video of Jack and Karen driving in Paris.

Phoenix: "AER has been defeated. The flames of IGNIS will accompany you
                 from now on in your final initiation stages.
                 The moment of truth approaches..."
* Click on the screen to proceed.

You can click here to see e-mail #35 with the subject line "New tool being developed" from Fe256, here to see e-mail #36 with the subject line "Origin of the names" from SKL Network, and here to see e-mail #42 with the subject line "my latest analyses" from David Marcus.

Part V: IGNIS

-Note: Weee, getting closer. 6 more modules to play through. Alphabetically, they are Chnoumos, Chthisar, Ipi, Phatiti, Subos and Teuchmos. They will be covered alphabetically in this walkthrough.
* Click on the Chnoumos circle.

CHNOUMOS

You can click here to see e-mail #43 with the subject line "Cassiopeia 1572" from Fe256.

-Note: You see a tray with 2 matchsticks, and 9 marbles. If you pull the marbles back, release them then let them crash into a wall (or into other marbles), you will see that all 9 marbles are each assigned a letter of the English alphabet (A-H). Also note the small, black holes in the tray (these are where the marbles need to be placed to solve this puzzle).
* Search the Internet (Google) for 'cassiopeia 1572 tycho' and find the following website ( http://www.seds.org/~spider/spider/Vars/sn1572.html ).

You can click here to see the correct positions of each marble.

* Place the marbles in their correct positions to solve the puzzle.
* Watch the video of the Phoenix watching Jack and Karen.

Phoenix: "They were looking for me everywhere, even though I was close.
                 by, right beneath their window. Ah, poor Jack!"
* Click on the screen to proceed.

You can click here to see e-mail #48 with the subject line "Tycho Brahe" from Julie Massenet.

* Click on the Chthisar circle.

CHTHISAR

-Note: Just a dark screen is shown with a flame.

Strategy: The goal here is to move the flame through the dark to the top where the lit white object is. The screen is full of holes. If you hit the holes, the flame goes out and you have to start over. The path to take is to start diagonally down toward the word Chthisar at the bottom of the screen. Pass by the word (to the right) then start upward. Weave your way up to the top of the screen then move left to get into the lit area.

Phoenix: "Minerva: I wrote the first part of the message with her blood.
                 5 letters that will open Chthisar."
* Click on the screen to proceed.
-Note: There is an animation in the middle of the screen. Above the animation is a white box moving from one side of the screen to another. Below the animation is the familiar text box. The white box, at the top, is the "play" button of the animation. You can click on it to pause the animation, or you can play parts in slow motion.

You can click here to see the symbols you need to find in the animation.

-Note: We've seen those symbols before. Go to ( http://www.demagia.net/corne.html ) and see the following information...

You can click here to see the alphabetic-translation information you need to complete the puzzle.

* Enter the word [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] nagha[/SPOILER] into the text box then hit your Enter key to complete the puzzle.
* Watch the video of Jack and Karen in Prague.

Phoenix: "They walked past me in the streets of Prague and they didn't even
                 realise. As for Minerva, she was waiting for me, deep in prayer..."
* Click on the screen to proceed.

You can click here to see e-mail #44 with the subject line "[none]" from ----- Phoenix.
* Click on the Ipi circle.

IPI

-Note: Piece the puzzle together. Be careful, every piece rotates in 4, different directions (one at a time) when clicked upon.

You can click here to see the solution.

Phoenix: "6 planets destroyed and Ipi will open."
* Click on the screen to proceed.
-Note: You see a disk that rotates 360 degrees in the middle of the screen. The disk constantly shoots out a light beam. There are 4 reflective objects which bend the beam. You can rotate the reflective objects.

Strategy: Move a reflective object to an anticipated position of the light beam where the beam won't hit it for a while. Next, position another reflective object in the angle you think the beam will bend from the first reflective object. Finally, position another reflective object to bend the beam a 3rd time, and aim the beam at a planet. You will need to bend the beam at least 3 times in order to hit a planet. Once a planet is destroyed, a white dot will float around as if something were released. Destroy all 6 planets.

* Watch the video of Jack and Karen being watched by the Phoenix.

Phoenix: "You saw how romantic it was!
                 From a distance, the Phoenix was watching his prey and biding
                 his time."
* Click on the screen to proceed.
* Click on the Phatiti circle.

PHATITI

* Click on the animation 3 times to proceed.

Phoenix: "The accomplishment is getting closer. Near a castle,
                 Minerva's blood was used to draw the Truth in the snow.
                 Light the Sun. Its light will lead you to the castle.
                 Four numbers inscribed on its tower will open Phatiti."
* Click on the screen to proceed.
-Note: You see the familiar text box, a sun in the middle, and a piece of paper with writing on it including the year 1599.
* Click on the sun object numerous times until it ignites.
* Move the paper over the lit sun to reveal the missing letters of the message [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Benatky 1599[/SPOILER].
* Search the Internet (Google) for [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Benatky castle 1599[/SPOILER], and find the following website [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.betaky-castle.net/an/historie.html )[/SPOILER].

You can click here to see the number needed to complete the puzzle.

* Enter the number [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] 1864[/SPOILER] into the text box then hit your Enter key to complete the puzzle.

Phoenix: "With the Ninth Step accomplished, I knew he'd go there."
* Click on the screen to proceed.
* Watch the video of Jack finding another crime scene.
* Click on the Subos circle.

SUBOS

-Note: You see a doll off to the side, a background image of some sort, and a matchbox.
* Place your cursor over the matchbox to open it then hold the left click down. Move the lit matchstick over to the doll to burn it (and reveal a skeleton).
* Position the skeleton like the one now shown on the matchbox.
-Note: Listen for the "clicks" when positioning the skeleton.

Phoenix: "Shall we continue?"
* Click on the screen to proceed.

Phoenix: "You need to kill to survive.
                 Kill the parasites before they eat you!
                 If all the plants get eaten, you lose!"
* Click on the screen to proceed.
-Note: You see 15 parasites on the screen (brown), and 5 plants (orange). There is a time bar at the top of the screen. If you fail the game, the Phoenix will relay the following message...

Phoenix: "You lose."

Strategy: Hold your left click down at all times then move the cursor over to the parasites until they are all gone.

Phoenix: "It looks as though you like this game. Right then, let's make it
                 a bit more difficult..."
* Click on the screen to proceed.
-Note: This time there are 17 parasites, and 7 plants to protect. The other difference to note is that the parasites will return if knocked off of the screen. If you lose, the Phoenix will relay the same 'you lose' message as before.

Strategy: This time, guard 1 cluster of flowers, and leave the others to the parasites. Let the parasites come to you until there is just 1 parasite remaining then go after the parasite and kill it.

Phoenix: "One more and you'll have your reward..."
* Click on the screen to proceed.
-Note: This time there are 17 parasites, and 11 plants to protect.

Strategy: I recommend trying to protect the 5 flowers in the top, left-hand corner of the screen. Leave the other flowers for the parasites. If you lose the cluster of 5 flowers, guard your remaining flower(s) until 1 parasite is left then go after the parasite and kill it.

Phoenix: "At night, the castle is deserted. no one heard her screams."
* Click on the screen to proceed.
* Click on the Teuchmos circle.

TEUCHMOS

* Click on the animation 3 times to proceed.
-Note: You see a lit matchstick.

Strategy: Keep the pilot lights lit by lighting them first (using the gas dial). After, you will continuously reset the gas dial to on and re-light individual flames that go low. Do this until all of the boxes at the top go orange.

Phoenix: "He lived in this house in Prague a few years after I'd been
                 there. A house: a street name, a number.
* Click on the screen to proceed.
* Find the message [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] KNUDSTORP 1546[/SPOILER] on a wall.

You can click here to see the message above.


-Note: IF you take too long, the Phoenix will relay the following message...

Phoenix: "According to some rumors, he died from poisoning..."

-Note: If you wait even longer, the Phoenix will relay the following message...

Phoenix: "If you can find his place of birth,
                 you'll find his name and maybe his address."

* Search the Internet (Google) for [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] KNUDSTORP 1546[/SPOILER], and find the following webpage [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.tychobrahe.net/ )[/SPOILER]. There, click on the "Stay in Prague" link at the top of the webpage.

You can click here to see the information.

* Scroll through the 2 in-game menus to find the address shown on the website [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] 1, Novy Svet[/SPOILER].

Phoenix: "Jack and Karen were looking for me in Prague.
                 I was in Benatky to accomplish the Ninth Step of the Initiation."
* Click on the screen to proceed.
* Watch the video of Jack and Karen learning of the Benatky castle murder.

You can click here to see the message written in snow from the Phoenix (2nd part of the 'nahga' message from earlier).

-Note: If you are following other walkthroughs on the Internet, you may wonder why the Benatky-castle video appears here, in this walkthrough, unlike the others on the Internet. I played the modules alphabetically (i.e. I played the modules in a different order). The Benatky-castle video comes after completing whatever your 6th (of 9) module is. For me, it was Teuchmos. Also, 3 new modules to play through. Alphabetically, they are Choutaret, Lachori and Sichet. They will be covered alphabetically in this walkthrough.
* Click on the Choutaret circle.

CHOUTARET

* Watch the video of Jack and Karen being watched by the Phoenix.

Phoenix: "Venice. As you know, that's where they captured my master.
                 His suspicions aroused, the Phoenix didn't give them the
                 pleasure..."

* Click on the screen to proceed.

Phoenix: "At the root of it all is the Book that Volker didn't have the time
                 to reveal to the whole world. They killed him, because he was
                 getting ready to unleash the Truth! They killed him, because
                 they were afraid of the words in the Book, just as they were
                 afraid of my master's words"

* Click on the screen to proceed.

Phoenix: "Glory to he who discovered the Sacred Book!
                 Minerva's message will lead you to it."
-Note: Time to decrypt the full message from before...

You can click here to see the first half of the message (nagha), here to see the 2nd half of the message (mmadi), and here to decrypt the 2nd half of the message.

* Search the Internet (Google) for [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] naghammadi[/SPOILER], and find the following website [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.nag-hammadi.com/ )[/SPOILER]. Click on the "1/ The minor history behind a major discovery" link in the menu, and find the following information...

* Enter the name [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Mohammed Ali Samman[/SPOILER] into the puzzle by clicking on each dot until the proper letter appears.
* Watch the video of Jack and Karen going to Venice.

You can click here to see e-mail #50 with the subject line "Choutaret" from Fe256, and here to see e-mail #47 with the subject line "Nag Hammadi" from Julie Massenet.

* Click on the Lachori circle.

LACHORI

* Watch the video of Karen being followed by the Phoenix.

Phoenix: "Venice. Just like Jack and Karen, here you are at the
                 end of the journey, my Little Friend. A bit more effort,
                 and you'll know what fate I've got in store for them..."
* Click on the screen to proceed.

Phoenix: "I just had to fit in a few games that remind me of
                 my childhood. Are you ready?"
* Click on the screen to proceed.

Phoenix: "You'd be better off using the arrow keys on your little
                 keyboard to move the Moon to the centre."

-Note: Something of a Pac-Man game. Eat the yellow objects to turn the enemies green (to eat them). Guide your white moon to the circle on the middle (entrance at the right of the object).

Phoenix: "The coat of arms will open Lachori."

* Click on the screen to proceed.
-Note: There are 5 picture slides, a family crest (shield), and a light in the middle.
* Place all of the picture slides over the light (one on top of the other), except the slide with the letter "N" on the left-hand side, to reveal the name [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] MOCE IGO[/SPOILER]. The letter "N" will fit in the missing space.
* Search the Internet (Google) for [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] Mocenigo family[/SPOILER], and find the following website [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] ( http://www.hotel-mocenigo.com/ )[/SPOILER]. There, find the light and dark pattern of the family crest (shield) which is show below...

You can click here to see the crest.

-Note: Well, bad on the game developers. Without Patch v1.2 (mislabeld as v2.1 on Ubi Soft's website), you cannot solve this puzzle. So, download and install it.
* Click on the proper light & dark colors on the family crest (shield), in the puzzle, to solve it.

You can click here to see the in-game crest.

* Watch the video of Jack and Karen, in Venice, staking out the Mocenigo palace. On the 2nd night, Karen discovers a mysterious man.
* Click on the Sichet circle.

SICHET

* Watch the video of Karen being followed by the Phoenix.

Phoenix: "By playing with fire,
                 Jack and Karen ended up getting what they deserved, didn't they?
                 Like two miserable little lambs to the slaughter..."

-Note: You see an animation of Karen racing by (horizontally). Moving the cursor to the top of the screen enlarges the image. Moving the cursor to the bottom of the screen makes it smaller. Moving right makes the animation play forward, and left makes the animation play backward.

Strategy: Pixel hunting time. The object here is to find the correct pixel to move your mouse over on the the screen to play the animation at the proper speed and size (large or small in size). For me, the point was mid-screen just below the animation. That is all that I can say for this puzzle. Good luck!

You can click here to see e-mail #49 with the subject line "Help with Sichet" from Fe256.

-Note: Another arcade-style game (Space Invaders?). This is, by far, the most annoying & difficult of all the arcade-style games within the game itself.

Strategy: There is nothing much that I can say to lend advice with successfully completing this game. Gratefully, there are 2 checkpoints before the end of the game. If you successfully make it to either checkpoint, you will begin each time from the checkpoint you reach instead of from the beginning again. To fire and steer your ship, you use your left mouse button. For steering, moving the mouse, like a compass rose, will guide your ship. So, to move backwards, move the mouse below the ship (south). To move to the top, move your cursor above the ship (north), etc. You can also fire using your spacebar, but I found it easiest to solely use the mouse for both steering and firing. Also, I found it best to stay at the bottom of the screen when shooting at enemies. For piloting your ship through tight spaces, sometimes it is advantageous to stay at the bottom of the screen, and sometimes it is advantageous to move forward. Other than the aforementioned, there is nothing else I can say to help you pass this annoying mini-game. Just keep at it, and take breaks to get refreshed. Good luck!

* Watch the video of Jack and Karen in their room then the Phoenix following Karen. Learn that both Jack and Karen [SPOILER - Click & Drag after the end of this box to the /SPOILER box to view it.] get caught by the Phoenix individually[/SPOILER].

Phoenix: "Do you really want to continue?"
* Click on the screen to proceed.
* Watch the following animations go by (Sol, Mars, Saturnus, Apollo, Venus, Esculapius, Tellus, Juppiter, Minerva, Cupido, Luna and Mercurius).
-Note: You are taken to a screen (no background music) with just a small, flashing dot in the middle of the screen.
* Click on the dot in the middle of the screen.

Finale:

-Note: By clicking on the flashing dot in the last screen, you will be taken to a website...

[SPOILER - Click & Drag between the single quotes to view it.] '( http://www.xineph.com/fudulmar/Final_Game.php?glogin=YOUR_USERNAME&gmail=YOUR@EMAIL.COM>ry=1 )' [/SPOILER]

Phoenix: [SPOILER - Click & Drag between the quotes to view the message.]
                 "My poor Little Friend, you've just gone beyond the point of
                 no return! Jack and Karen are locked away in a secret place.
                 It's all rigged to blow up via this web site, which acts as a
                 remote trigger. By logging in, you've just sealed their fate!
" [/SPOILER]

* Click on the webpage to proceed.

Phoenix: [SPOILER - Click & Drag between the quotes to view the message.]
                 "Nevertheless, I'll give you one last chance to save their skins
                 by taking me on this time, face to face. If you win, the
                 count down stops. If you you lose, they die...
                 Are you ready?
" [/SPOILER]

* Click on the webpage to proceed.

Phoenix: [SPOILER - Click & Drag between the quotes to view the message.]
                 "A planet is shown." [/SPOILER]

* Click on the webpage to proceed.

Phoenix: [SPOILER - Click & Drag between the quotes to view the message.]
                 "We will take turns at placing the symbols corresponding to
                 to the planet in the dark suns...
" [/SPOILER]

* Click on the webpage to proceed.

Phoenix: [SPOILER - Click & Drag between the quotes to view the message.]
                 "...while avoiding both enemies and the planet's arms." [/SPOILER]

* Click on the webpage to proceed.

Phoenix: [SPOILER - Click & Drag between the quotes to view the message.]
                 "When the planet is full, the player that placed the most symbols
                 wins the planet. The first 6 planets wins the game. Ok?
" [/SPOILER]

* Click on the webpage to proceed.

Phoenix: [SPOILER - Click & Drag between the quotes to view the message.]
                 "Sol is the first planet.
                 As I am feeling generous, I'll let you start...
" [/SPOILER]

* Click on the webpage to proceed.
-Note: The skull & crossbones (poison) symbols, and the moving tentacles are the obstacles you need to avoid hitting. The object is to get the white circles, with pictures inside, to 1 of the 5 circles next to the moving tentacles. There are 2 wildcard pieces which appear periodically. The first wildcard piece is a small, yellow circle with the picture of a moon. You can use this piece in 1 of 2 ways. If it appears (which a sound will go off before it does), and it is your turn, it is best to take it and click on it to make it go away. If you don't, the Phoenix can use it against you. If it is your turn, and the Phoenix just took his turn, you can use the moon wildcard on the piece he just placed to knock it away and nullify his move. Be careful, because he can use the moon wildcard to knock a piece of yours away as well. The 2nd wildcard piece has the image of a sun on it. If used before grabbing onto a white piece to place, it will give you invincibility (i.e. you can touch any enemy or tentacle without losing a turn). Sol Invictus... Invincible Sun.

Huge Spoiler: [SPOILER - Click & Drag between the brackets to view the spoiler.]
                 [Sadly, there is no way to lose nor beat this game. You can be
                 terrible at it, or very good. In either scenario, Géry (Fe256 from
                 the e-mails) hacks into the Phoenix's website and stops the game.
] [/SPOILER]

[Gery]: [SPOILER - Click & Drag between the quotes to view the message.]
                 "It's me, Géry. I've managed to get onto the Phoenix's site.
                 I'll now try to locate the actual place that it's hooked up to.
                 Try and stay online for as long as you can to buy me as
                 much time as possible.
                 CUL8R
" [/SPOILER]

-Note: After some time spent playing the game with the Phoenix, Géry relays the following message...

[Gery]: [SPOILER - Click & Drag between the quotes to view the message.]
                 "Hang on - I've got one last little tweak to do. You might see an
                 error message pop up. If it does, just click
                 continue. Géry
" [/SPOILER]

-Note: If you are prompted by the error message above, select "Allow Future Access by This Movie" under the Allow Access? question. After, click on the Allow button. After some additional time is spent playing the game with the Phoenix, Géry relays the following message...

[Gery]: [SPOILER - Click & Drag between the quotes to view the message.]
                 "That's it, I've managed to pinpoint the place where he's holding
                 Jack and Karen. I've disconnected the trigger. The game's over.
                 We've won! Stay online - I'll send you an email.
" [/SPOILER]

You can read the following e-mails to see how the story concludes:
51, 52, 53, 54, 55,
56, 57, 58, 59, 60,
61, 62, 63, 64, 65.

THE END

Special Note: Just for fun, I thought I'd go back and enter into the webpage of the final game. Instead of what happens above, the following takes place (after all of the above plays out)...

[Gery]: [SPOILER - Click & Drag between the quotes to view the message.]
                 "Warning to those who have made it this far:
                 I have succeeded in hacking the Phoenix's site and establishing
                 Jack and Karen's whereabouts. The police are in position.
                 SKL will keep you informed as events unfold.
                 Fe256
" [/SPOILER]

* Click on the webpage to proceed.

[Gery]: [SPOILER - Click & Drag between the quotes to view the message.]
                 "Hang on - I've got one last little tweak to do. You might see an
                 error message pop up. If it does, just click on Authorise to
                 continue. Géry.
" [/SPOILER]

* Click on the webpage to proceed.

-Note: If you are prompted by the error message above, select "Allow Future Access by This Movie" under the Allow Access? question. After, click on the Allow button. After, the presentation ends here (unlike before). So, you can no longer replay the game you have been playing. All there is left to do is to wait for an e-mail from Jack and Karen, and one more from the Phoenix himself. Jack and Karen's e-mail comes 1 day after the last e-mail from David Marcus, and the Phoenix's e-mail comes 7 days after Jack and Karen's e-mail.


Section D: Closing comments & Possible Bugs

To avoid problems with the game, download Patch v1.2 (mislabled v2.1 on the Ubi Soft website). Following this walkthrough, there is only 1 instance where it is needed, but after reading other walkthrough/guides, for this game, on the Internet, I have noticed there are other places where the patch is needed.

A possible problem worth mentioning is if the websites needed to play this game ever go down, whoever owns the game will be left with useless CDs. Using this walkthrough may not guarantee success at playing through the game. One forseeable problem is with e-mails. The game, when certain levels are reached, tells its server when to send e-mails to the player. If those servers ever go down, there might be a problem with the game continuing. Also, the end of the game requires that the player plays through a multimedia presentation (presumably with the Phoenix) on a website. If that site goes down, that is as far as you can go in the game. However, you can read this walkthrough to see what happens if that ever becomes the case.

In closing, the greatest pleasure I received from this game was ending it. It was frustrating, for the most part, exceedingly monotonous, and the constant interruptions of having to check for clues online makes one feel annoyed throughout the entire game. The ending of the game leaves room for a sequel to In Memoriam; hopefully, however, that will never happen. The ending of this game, after all of the hard work the player goes through to see what happens at the end is inexcusable I feel. After all of the build-up and torment (playing this game), it is as if the developers hand you a a piece of garbage and say: "Here, this is for your efforts." The on-scene locations, via video clips, were nice to watch although each were very brief. The graphics were nice, and the story keeps the player interested enough to want to see what happens at the end. Aside from the aforementioned good points of the game, everything else is awful. I'd recommend reading through my walkthrough (e-mails, messages from the Phoenix, spoilers, etc) for an almost complete understanding of the game. Without playing the game, and merely reading this walkthrough, you will just miss out on the frustration and annoyances of the gameplay, and the several mini-videos throughout. Ultimately, you aren't missing much in my opinion.


Section E: Copyright Information

This document may not be used without the expressed, written consent of the author. Linking to this walkthrough (hosted by the Gameboomers.com website) from within your webpage is in direct violation of this copyright. Please link to the Gameboomers.com main walkthroughs webpage instead. Also, altering the information, in any way, is this document is forbidden.

© Gamehound, 2004


E-mails sent throughout the game...

E-mail #1 - Subject: Latest info, From: SKL Network


Hello,

First of all, thank you for your help.

Here is the latest news in our possession.

A profiler has been set to work building up a psychological portrait of
the killer. He reckons that there is a strong chance that Jack and
Karen are still alive. We have given him your details, so that he can send
you the results of his initial analyses as soon as they are ready.

In case you have not already noticed, a toolbar has been integrated
into the Phoenix's program (it can be accessed via a button to the left of
the screen). It will let you check your emails and log straight onto
the Internet without having to exit the program. It will also enable you
to view any of Jack's films that have already been opened, and in
particular, allow you to save your progress when exiting the program. If you
would like further information on these tools, please refer to our
booklet.

Last of all, please do not hesitate to check out all the latest case
info on our site:
www.skl-network.com/gb

Good luck.

SKL Network

Back


E-mail #2 - Subject: Your team member!, From: Julie Massenet


Hello,

My name's Julie and I'm studying for a degree in history at the
Sorbonne University in Paris.

I got your address from the SKL Network agency, as they offered me the
chance of teaming up with you on the Jack Lorksi case (they team up
participants to increase their chances of getting this whole thing
solved...)

Well, the person that wrote the CD-ROM looks to be a bit of a bright
spark! He also seems to have thing for esotericism, which is quite handy
as it's one of my specialities! You'll see what I mean if you check out
my web site on www.cathedrale-paris.net/gb, (don't pay any attention to
the graphics - it's one of my computer mates that did the site for me
and the graphics isn't really his thing ;-)

See you later,

Julie

Back


E-mail #3 - Subject: Jack Lorski case, From: Fe256


Hi,
I came across your emails on the SKL agency's database. Don't ask me
how.
I also managed to get hold of the high-definition super-8 film from
their site. You can download it from my site and check it out.
www.fe256.net/ngcc1p/analyseur.html

CUL8R
Géry

Back


E-mail #4 - Subject: LATEST INFO, From: SKL Network


Hello,

To make life easier for you when searching on the Internet, our agency
has made some different tools available on its web site: a translator,
a real-time optimised search engine based on the references gradually
found by the participants, and a customisable wordpad so that you can
jot down the results of your search efforts on the Internet, wherever you
are.
www.skl-network.com/gb

Don't forget to read our emails regularly.

All the best,

SKL Network

Back


E-mail #5 - Subject: Important, From: SKL Network


Hello,

One of the participants has managed to create a tool that will let you
analyse the super-8 film. Viewing the film could play a decisive role
in solving the Tetima and Aphebis puzzles. We would therefore strongly
advise you to download this tool. It has been tested by our IT
department. It's easy to install and will not harm your computer.

Click on this link and follow the instructions:
www.fe256.net/ngcc1p/analyseur.html

SKL Network

Back


E-mail #6 - Subject: code for Soaphi, From: Fe256


To save you a bit of time in case you haven't already found it, here's
the code to get into the Soapphi screen: 19/75. By going to this point,
the screen opens.
CUL8R
G.

Back


E-mail #7 - Subject: You're a genius!, From: Julie Massenet


Hi Géry,
I've just loaded your analyser: it's unbelievable - talk about a
computer whiz kid! (either that, or you're the Phoenix himself! To be honest,
I think I prefer the first possibility)
If you're looking for a job, then no problem, as my uncle could do with
someone like you in his company ;-)
The analyser let me get to the end of the Aphebis screen.
Thanks again. I think the 3 of us will make one hell of a team!

Julie

Back


E-mail #8 - Subject: Re: You're a genius!, From: Fe256


Cheers Julie! Don't worry about the job. Having said that, if you
invited me to Paris for the weekend, I'd definitely be up for it!
CUL8R
G.

Back


E-mail #9 - Subject: HD Super-8 film!, From: Fe256


If you haven't already done so, nip along to my site and download the
super-8 film.
It's gotta contain a whole bunch of clues that will help us find out
where the photos were taken and solve the Tetima puzzle.
www.fe256.net/ngcc1p/analyseur.html

I'll contact SKL to patch things up with them and offer them my help.
CUL8R
Géry

Back


E-mail #10 - Subject: Strange, From: Julie Massenet


The wheel of the zodiac that appears when you successfully complete a
test shows that the Phoenix is into astrology. However, the strange
names of the different modules (Tetima, Soapphi, Ustichos, etc...) don't mean
a thing to me. I'll have a look in my books on esotericism.
Catch you later,

Julie

Back


E-mail #11 - Subject: My initial analyses, From: David Marcus


Hello,

My name is David Marcus. I am a psychologist specialised in
criminology. I was appointed by the SKL Network agency as a profiler to help you
understand the type of personality hiding behind the 'Phoenix'.
I have selected a few observations, which are based on the initial
information received by the agency.

1. The pseudonym chosen by the 'Phoenix' is an attempt to force
people's admiration. We are dealing with someone who is extremely proud and
very sure of himself. You will need to tread carefully when dealing with
the sensitive nature that goes hand in hand with this type of
narcissism.

2. His motives. The technical expertise and the graphical skills
demonstrated by the Phoenix in designing his program could lead us to think
that we are dealing with several individuals. Nevertheless, the rare
information sent by Lorski before he disappeared could lead us to the
opposite conclusion: that we are faced with just one man who is aware of
his 'genius' and is looking for a sort of recognition through his 'work',
which is a characteristic found in certain serial killers. By creating
puzzles and then giving out clues in dribs and drabs, and by
continually playing at concealing the information that he has agreed to give out,
the Phoenix has shown himself to be manipulative and highly
intelligent. No-one can be in any doubt about his intelligence, and he wants to
make sure of that. His ability to devise ingenious and complicated
devices means that we must take some precautions: this individual has proved
to be calculating and is therefore dangerous.

3. The contents of the puzzles created by the Phoenix prove that he is
familiar with several languages, including Latin, and that his mind is
filled with esoteric references. He more than likely comes from a
well-off family. He has a fixation for the past and uses his knowledge of
religion and history to fuel his speculations. This all might seem
somewhat confused, but do not be under any illusions: as is the case with a
large number of serial killers, the Phoenix's acts are performed
according to logical pattern hidden beneath an irrational appearance. What is
the Truth that the Phoenix is looking to reveal to us? The way to track
him down is obviously by discovering what it is, which is what Jack
Lorski and his friend must have done.

4. Are Jack Lorski and Karen Gilman in great danger? If you consider
that they have fallen into the hands of someone who has no hesitation in
killing, then the answer is yes; if you believe the possibility that
the Phoenix has done all of this just so that we will take a long-lasting
interest in him, then the answer is no; even he does not appear to be
clear on what his motives are. One way or another, he needs you.

Be careful.

David Marcus

Back or
Story Background


E-mail #12 - Subject: The 7 sons of Helios, From: SKL Network


Hello,

One of the participants has just sent us the following information:

"The introduction to Tetima gives a series of names: Ochiis, Cercages,
Macalus, Actpas, Tenareus, Triomus, Candaphus.
As I was convinced that it was an important clue, I took the last word
and I swapped its third syllable with those from the other words, such
as Candamus, Candareus, Candapas, etc...
Then I typed the words on the Internet.
None of the words resulted in anything, except for Candalus which sent
me straight to a site that was all about the Heliades: Ochimus,
Cercaphus, Macareus, Actis, Tenages, Triopas and Candalus!
The Heliades were the 7 sons of Helios (the sun) and are associated
with the island of Rhodes, which is the solution to the Tetima puzzle".

We thought we would send out this information to everyone, in case it
comes in handy later on.

All the best,

SKL Network.

Back


E-mail #13 - Subject: Translation of a German newspaper, From: Julie Massenet


I don't know if you've noticed, but there's a German newspaper article
in the Ustichos screen that I've tried to translate (not all of it is
legible).
Aside from learning that Volker was born in Soligen, there are few more
details on his disappearance:

"Has Professor Volker been kidnapped? There is growing concern in
academia where there is still no news of the researcher. He was invited to
Rhodes 2 weeks ago to give a conference and has still not shown any
signs of life (...)
According to sources close to the investigation, the professor was
alleged to have been seen for the last time on the Rhodes - Symi shuttle
boat in the company of three men speaking Italian (...)." He would never
have gone and left documents of great historical value in his bag, which
was found at the hotel". Professor Volker was born in Solingen in 1930.
His built his reputation by specialising in an ancient Egyptian
language, which is still spoken today by Egyptian Christians. (...)".

Maybe he wasn't in Rhodes by pure coincidence? Maybe this cursed book
has got something to do with the templars who had settled on Rhodes?
I'll see if I can unearth something...
CUL8R

Julie

Back


E-mail #14 - Subject: name of the modules (cont.), From: Julie Massenet


I found an old magic book containing the names that might match those
on the CD-ROM.
SOTHIS (Sothir), SITH (Ouphisith)... They're names of Greek decans, which
confirms what I was thinking: the Phoenix makes references to
astrology. As there are 3 decans for each sign of the zodiac (a decan represents
the space travelled by the sun in 10 days), the program should
therefore contain 36 modules (3 decans x 12 signs = 36). The first 9 modules
seem to involve water; it's quite likely that the CD-ROM is structured
around the 4 elements present in the tradition: Air, Earth, Water and
Fire.

Julie

Back or
Story Background


E-mail #15 - Subject: Sol Invictus, From: Julie Massenet


Hi,
I've found some interesting info on Sol Invictus (I'm obviously not
talking about the rappers and other rock groups that have pinched the
name!).
Here's a summary of what I found.

"The Roman solar cult (the Greeks refer to it as Helios) originates
from the Mithra cult, which came from Persia and incarnated the god of the
Sun, the earth and the dead, and broke into the Roman Empire in the 2nd
century AD.
In the 3rd century, mithraism came in for competition from the
fast-spreading Christianity in the army and the public services. It was
officially introduced into Rome upon Aurelian's wish to reunite the religious
conscience around a solar cult - the Sol Invictus or the invincible
sun.
Mithra was then compared to the Sun and imposed as a monotheistic
religion, which was taken over for political purposes. Its principle was
based on a link between the idea of the sun, the master of the world, and
the concept of the invincible emperor, representing and incarnating the
star on earth. Aurelian looked to use the religious concept as a moral
base for establishing his power. He turned the solar religion into a
State cult and made the sun the supreme god of the Empire, Sol dominus
imperii romani. He proclaimed himself the representative and emanation of
the solar divinity. He was god on earth, deus, master by birthright
(Dominus natus), he to whom the eagle, the bird of the solar god, brought
the light.
Aurelian built a temple in Rome dedicated to the sun at the foot of the
Quirinal, along the Via Flaminia (replaced in the 8th century by the S.
Silvestro in Capite church). The emperor was represented with the
radiate crown, the solar symbol. Coins bore the name of the emperor followed
by DEUS and DOMINUS NATUS (god and born master)".

Besides the reference to the solar cult that the old bookseller spoke
about, some of the elements are a bit disturbing, such as the connection
with Helios (Rhodes), the eagle (Phoenix)...

Julie

Back


E-mail #16 - Subject: Statement, From: Hans Berthold


Hello,

The SKL Network agency kindly gave me your email address.
Since Jack Lorski disappeared, there have been some unfortunate rumours
going around about our institute. We therefore thought it important to
set the record straight.

Our institute is named after Professor Volker, who created it in 1965.
He loved what he did for a living and devoted his entire life to his
archaeological research for a completely unselfish, non-profit making
purpose.

Certain rumours today have insinuated that Peter Volker might have been
involved in trafficking ancient books before his tragic disappearance
in 1975.

Although he may have been in possession of a highly valuable book at
the time, that does not make him a trafficker! A large number of
archaeologists find themselves in possession of precious objects at some time
or another in their lives. Even if a group of criminals did not hesitate
to murder Peter Volker to get their hands on his object of research,
that does not make him in any way their accomplice! For pity's sake, let
us spare this innocent victim from being turned into an infamous
trafficker!

Some of us knew him well enough to bear witness to his integrity. We
will not let his memory be tarnished and the institute he created harmed
by the rumours arising from the fortuitous discovery of a film, and we
shall take the strongest of action against those individuals at the
origin of these unfounded rumours.

We would also like to point out that the institute continues to uphold
Peter Volker's mission and is not associated with any political or
religious movement. It is a fully independent institute that continues to
work in accordance with the mission for which Peter Volker created it:
provide humanity with and promote awareness of ancient languages and
ancient culture.

Regards,

Hans Berthold
President of the Volker Institute

------------------------------------------------------------------------------
Volker Institute
Friedrichstrasse 95
55127 Mainz
www.volker-institut.com

Back


E-mail #17 - Subject: Autopsy report, From: Fe256


One of my mates has just come across the police report on Helena
Whitford's murder on the Internetn!

Here's a few etxracts:

"We transported the body to the mortuary in Oxford, where we were met
by the coroner, Dr Matthews, to whom we explained the circumstances
surrounding the discovery of the body and the initial set of elements in
our possession.
The body was laid face-up in the autopsy room. A label attached to the
ankle bore the following indications: Miss Helena Whitford, - N°
OX-04708 - 1.67 m - 52 kg. The doctor proceeded to perform the autopsy at
10:20 am and provided us with his conclusions as follows:

Cause of death: asphyxia by strangulation. Several lacerations to the
base of the neck.

Traces of burning after death to the forehead in the form of a symbol
marked with a branding iron.
Evidence of a struggle (contusions to the right shoulder and knees)
Evidence of self-defence (broken fingernails)

Blood, vitreous humour, urine, visceral, integument (nails and hair),
anal, oral and vaginal samples were taken for examination purposes and
kept in the mortuary for analysis".

One last point which might be of interest: the girl was a virgin (I'll
spare you the details!).
There's an amazing piece in the other document:

"Traces of sea water were found on the victim's hands and vitreous
humour".

Strange indeed...

I'll trust you to make sure that the contents of this message remain
confidential...
CUL8R
G.

Back


E-mail #18 - Subject: Helena's diary, From: Julie Massenet


Have you read Helena Whitford's diary? This girl was unbelievable! Talk
about the irony of fate - it seems like she'd fallen in love with her
killer (between you and me, it looks as though he turns on the charm to
attract some of his victims!).

I'm sure he uses the Internet to 'choose' his victims. We'll have to be
careful!

Julie

Back


E-mail #19 - Subject: my latest analyses, From: David Marcus


Hello,
Since my last message, several new elements have been brought to my
attention, which will allow us to better understand who we are up against.
1. He is bearing a message. Unlike a criminal who tries to cover all
his traces and melt away into oblivion by keeping a low profile, the
Phoenix has been loud and clear in saying that he bears a message.
Decrypting and interpreting this main mystery appears to be the only way to
defuse his fury. We need to grant the Phoenix the 'understanding' that he
is seeking, at least from a tactical point of view.
2. A parallel can be drawn between the inscription 'Sol invictus'
discovered in Oxford and the contents of the ancient book (the cult of
Helios) and the planetary symbols to which the Phoenix draws our attention
by using them on his CD-ROM. There is a logical sequence to his actions.
Links and meanings are hidden behind the repetitions and resemblances.
Discovering what these links are is the only way to find out what his
motives are.
3. The white chasuble, the references to the sun and cruelty are
elements that express strong subconscious preoccupations on the theme of
guilt, punishment and redemption. We are not dealing with a serial killer
who suddenly acts on sexual impulse. The Phoenix acts on recurring
compulsions, which he broods over for long periods of time in the form of
morbid speculations. The murders are committed according to his own set
of rules and procedures, under pressure from a meticulous internal
obligation, as if he were copying a predefined pattern (which one? 'A star
whose enemies have not triumphed'?). He is probably prone to intrusive
thoughts, a nightmare that keeps coming back, the fantasy of a mission
which alone could help him to overcome a profound feeling of guilt.
4. He kills in cold blood. The mental universe that he forces us to
explore with all its esoteric and mythological connotations appears to be
devoid of any real humanity. People are cruelly eliminated without the
slightest apparent emotion and probably without any remorse. The only
things that appear to fascinate him are the ancient representations of
symbols, which speak to him. He writes with his victims' blood.
5. Who will emerge victorious? The Phoenix has established a contract,
which blackmails with suffering and in which a threat looms menacingly,
but everything has been put on hold, during which we are invited to
wander the twists and turns of his imagination in accordance with the
directions he gives us. The ball is in your court. The Phoenix probably
takes delight in the obstacles that you manage to overcome; the risk that
he is running is huge, but it has not been left to chance. If the
Phoenix acknowledged that he was suffering and underwent a course of
psychotherapy, there would be a chance of curing him, but he has probably
never consulted a specialist.

Be careful,

David Marcus

Back or
Story Background


E-mail #20 - Subject: Incredible!, From: Marco Lerini


Ciao,

my friend Gery, he speak to me and give me your email adresse. Because
I have house in Milano, he ask me to do some searches on Lorski case
and omicides happened in Italy since a few months.
It is incredibile, this serial killer bisness!
My grandmother, she has in her cellar many papers. Her house is not far
from mine. I see if I can no find something.

Marco

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E-mail #21 - Subject: The plot thickens, From: Julie Massenet


In the film shot in London, the policeman refers to a feminine symbol
drawn on the victim's forehead. I tend to think that it's the symbol of
Venus, which would be more logical given the Phoenix's astrological
references. Strangely enough, I've gone back over a passage on the Sol
Invictus, which takes on a new meaning in light of the murder in Oxford.

"Joining the sect was achieved by following a complicated, esoteric
hierarchy. The initiation comprised 7 phases, corresponding to the number
of hierarchical levels, each one of which associated with a planet.
This organisation was based on a series of rites of passage represented by
symbolic ordeals.

Raven = Mercury
Bride = Venus
Lion = Jupiter
Soldier = Mars
Persian = Moon
Messengers of Helios = Saturn
Father = Sun

Each dignitary was characterised by masks and insignia: ravens served
drinks, the bride wore the bridal veil, the soldiers were attributed
with two-edged swords and beggar's pouches. The lions burnt the incense
("Receives the lions burning the incense which consumes ourselves"). They
wore the coat of purple and cleansed the mysts by fire, and they
brought the gifts to Mithra's table. During their consecration, honey was
poured onto their palms as a sign of incorruptibility and they were
obviously branded by a hot iron. The Persians held the scythe and sometimes
ears of wheat. The heliodromes, the messengers of the sun, were dressed
in purple and often suffused with rays of sunshine. The pater, father
of the ceremonies, presided over the meal and carried the ring and the
crosier".

Venus wearing a bridal veil... branding with a hot iron... The association
with the planets... This could lead us to think that there will be 7
murders asociated with the 7 planets. We'll see.
Either way, these coincidences give me the creeps...

Julie

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E-mail #22 - Subject: Brous, From: Fe256


There's a business card in the Brous screen. It probably belongs to the
victim's father. It might be lead worth following up...
CUL8R
G.

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E-mail #23 - Subject: Information request, From: SKL Network


Following the request from several people, we have officially contacted
the Maccioni cemetery. We have been promised a swift answer, despite
Felice Maggioli currently being in China.

All the best,

SKL Network.

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E-mail #24 - Subject: Omicide a Genova, From: Marco Lerini


Ciao,

My grandmother, she is genius: I found an aticle that talks of the case
(omicide in Genova).
Here is the article that I try to translate (escuse for the mistakes!):

Orrible omicide in Genova.
A domenicano preist was found dead in church cellars. The police
investigate in estremist circles.
Macabre discovery yesterday in cellars of church Santa Maria di
Castello in Genova. An electrician that was called for an electricity break in
the convent next to the church, he find himself face to face with body
of a man holding two edge sword in hand after he go down in cellar.
After first chock passed, as his attacker no move, he thought he was model
that someone arm to make bad joke. He look around and realise it was
domenicano priest tied with some cord to back of prie dieu. He quickly
call police. Investigation show it was brother Francesco, who hold
function of libraian in convent. He had throat cut and the sword was inserted
in his hand. A strange burning in form of magic sign was found on body.
Also finded near body was latin writting probably written with blood of
victim "Sol Invictus".
Noone there know the cause of this orrible setup. The librarian was
discreet man in high regard by all people that know him. "Noone could want
him hurt!" exclaymed a parishonner that help to decorate abbey in tghe
Christmas period. "That is the crime of a madman!".
It seem also that police privilege this asumption without ruling off
possibility of a ritual omicide perpetated by satanic sect. This priest
was contacted by lady director of school for young girls subject to
crisis of collectiv isteria. She ask him to calm girls by sprinking them
with holly water. The priest was no exorcist and did no think able to
affront evil forces, but he promise to speak about it with his superior.

A presto,

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E-mail #25 - Subject: Re: Brous, From: Fe256


I've sent a email to Felice Maggioli to ask him for the first name of
his deceased son, whilst explaining all about the Phoenix's CD-ROM... He's
bound to think I'm a right nutcase, but you never know! Otherwise, I
found in the archives of Italian papers on the Net some old aticle about
the case, but it doesn't say anything about the first name.
Another way of getting an answer is by hacking into the cementery's
site, but it looks to be well protected: there's no way of getting in at
the mo.
CUL8R
G.

PS: the article translate by an automatic transltaor
Misterioso omicidio a Napoli
A man was murdered last night and his body thrown on the pavement of
Benedetto Croce. The body was discovered at 6:15 am by the occupants of
house 18. Bus driver, Massimo Palacci, 25, was on his way to the bus
station to start his shift when he stumbled across the stranger's body. He
called the police on his mobile phone and waited for the emergency
services to arrive. The police were quickly on the scene and cordoned off
the area to preserve any evidence that might be there. According to the
rare witnesses that we managed to question, the victim was shot in
head... Burn marks under the form of a circle were noticed on the victim's
palms and forehead. The police were initially under the impression that
it had been a gangland killing, but the least that can be said is that
the police are bewildered by the initial elements which do not match the
usual practices in the Camorra. Initially suspected of the crime,
Massimo Palacci was held by the police for several hours until he was
scagionato (cleared?) by the statement given by a woman with whom he
had spent the night and whose identity he had not initially wished to
reveal.

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E-mail #26 - Subject: More and more creepy!, From: Julie Massenet


Have you noticed the engravings that appear with each murder? I seem to
think that the killer is following some sort of logical pattern, but
which one? I can't get my head round it. Apollo doesn't tie in with my
previous theory?
What about if all this was the work of some group, like a sect? Maybe
we ought to lok into Manus Domini (the hand of the Master)...
I didn't sleep very well last night, so I think I'll go and get my head
down for a bit.
Take care,

Julie

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E-mail #27 - Subject: Amphitab, From: Fe256


Not found' corresponds to error 404 on the Internet.
CUL8R
G.

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E-mail #28 - Subject: Nonna Fina, From: Fe256


In fact, I forgot to tell you how I managed to get past the security on
the cemetery's site.
By typing Felice Maggioli, I saw his name on some yacht club's site. If
you type his name in the login and the name of his boat as the
password, you can get in no prob! Child's play!!
CUL8R
G.

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E-mail #29 - Subject: Message from Felice Maggioli, From: SKL Network


Hello,

Further to the request that we sent a few days ago, Mr Maggioli has
only just sent us the following message:

"Dear Sirs,
As I have not had access to my emails over the last few days (due to my
inbox being saturated), it was not until today that I became aware of
your message. I did not fully understand the importance of my son's
first name in finding his killer (the police have known for months... what
has all this CD-ROM business got to do with it?). Nevertheless, after
making a few enquiries with the local police, they confirmed that sending
you this information might save innocent lives, in which case I am only
to willing to give it you, praying that it might be of some help. My
son's name was Gianni (Giovanni), God rest his soul.
Although nothing can be done to bring him back, I hope that the killer
will be caught as quickly as possible.
Yours faithfully,

Felice Maggioli."

Sorry for the delay. All the best,

SKL Network.

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E-mail #30 - Subject: my latest analysys, From: David Marcus


Hello,
The situation appears to be developing at an alarming rate. The recent
discoveries concerning the 'Phoenix' seem to confirm the worst case
scenario in my previous assumptions.
1. The Phoenix is particularly formidable on account of his
intelligence, and he seems to be motivated by ideas that are fed by an
inexhaustible source of disturbing facts. Whilst waiting to have more information
on his peregrinations, the Phoenix seems to me to be an individual
without any roots, a vagabond on a European scale and incredibly solitary.
He is sexually frustrated. He is insensitive, immoral, obstinate and
unstable, which are the classic signs of a psychopathic personality.

2. One fact appears to be established: the Phoenix hunts for his future
victims on the Internet. Several of them had a web site. He will
certainly continue to use different pseudonyms. As can be seen with other
criminals, the effectiveness of his ability to cover his traces reinforces
the thrill of impunity: challenging the police and delusions of
grandeur give rise to emphatic and provocative declarations. Sometimes, it
results in a particularly careless conduct that could be interpreted as a
subconscious desire to be caught.

3. The accumulation of clues taken from history, religion and
mythological representations feeds the dominant psychological process in his
mental functioning: intellectualisation. This mechanism allows him to
repress the thought of the shameful impulses at work when he takes action.
There is a denial of sensitivity. All the emotions and feelings are
replaced by a strongly structured mental plan. Everything that should make
his hand shake or increase his heartbeat, in other words make him
doubt, has disappeared from the Phoenix's field of conscience, who is
blinded by his ideals and illusions.

4. His feeling of being all-powerful, his megalomania, has swelled with
each escape from being caught. In any case, he does not feel guilty. On
the contrary, he considers himself the dispenser of justice! The
feeling of guilt has therefore been completed rejected by his conscience and
projected and attributed to others: his victims are the guilty ones.
There are elements in the Phoenix's attitude and words which typically
belong to the paranoid, especially the conviction of a plot, persecution
and resentment: in this respect, the Inquisition ideally and mentally
represents a summary of everything that can be imagined as traps,
torture and concealment.

5. Without wishing to be paranoid, it is time to wonder whether all of
this can be attributed to just one person. Since this case began, I
have been amazed at what the Phoenix is capable of. The skills in both
computing and art, which are developed in creating the CD, already
appeared to be a rare occurrence; if you include all his movements, actions
and knowledge, it seems reasonable to think that there might be a second
person involved. The Phoenix could have easily subjugated someone in
his circle of friends, led them into his convictions, dominated them and
thereby taken advantage of the additional skills and expertise.

6. The hypothesis of the Phoenix heading up a sect indulging in satanic
cults must logically also be taken into account. We could therefore tie
all the different elements together by supposing that the pseudonym is
the spokesman of a group of individuals acting in unison... To be
honest, at this stage, the theory of a serial killer acting in isolation
nevertheless appears to be the most probable, even if I am still
confounded by his extraordinary abilities...

Do not drop your guard,

David Marcus

Back or
Story Background


E-mail #31 - Subject: Case round-up, From: Julie Massenet


Actually, have you received the latest analyses from the profiler? I
though it was interesting and found that it fitted in nicely with own
analysis of the case - here it is in full.

1/ Volker's murder.
Contrary to what Hans Berthold of the Volker Institute said, I don't
think that the theft of the cursed book was the motive for the murder.
The super-8 film bears the hallmark of professionals, and they don't go
round killing people just to steal. I reckon that Volker discovered
something (related to an ancient book?) that he shouldn't have.

2/ The Phoenix's murders
It looks as though the current murders have been painstakingly prepared
and staged down to the most minute detail. The crime scenes have
revealed the following characteristics: symbols of planets marked on the
body, the inscription 'Sol Invictus', the whole setting inspired by ancient
engravings (era?). Some victims and places appear to be closely related
to religion (inquisition, secret societies, sects?)

3/ Link between the Volker case and the Phoenix
This has got to be the key to the mystery. Before the murder in Oxford,
Lorski was convinced that Volker's murder had something to do with some
sort of dispute between traffickers. It was Helena Whitford's murder
(and especially 'Sol Invictus' found near the body) that enabled him to
draw a link between the Volker case and the current murderer. Even so,
there's nothing to prove that the two cases are related.

4/ Coincidences
It has to be said that there's a lot of strange coincidences: Volker
was bumped off near Rhodes. Rhodes is linked to Helios, and Helios to the
sun cult (Sol Invictus). In the Sol Invictus cult, you come across
planetary references that can be found in the Phoenix's ritual and the
CD-ROM (the 36 decans)...

5/ My interpretation
Volker, guided by the 'cursed book', discovered the existence of a
secret society associated with the cult of the Invincible Sun... This society
decided to take him out of the picture - either to protect its
existence or protect some secret reserved for initiates only (the cursed book
might have contained a secret, which the sect didn't want revealed). If
the Phoenix's victims belong to this secret society (which seems to be
more and more likely), it remains to be seen what has caused the killer
or killers to act 30 years later.
I can't make head or tail or it. We'll probably know more in the next
few hours.

Take care,
Julie

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E-mail #32 - Subject: I'm watching you, From: ----- Phoenix


I'm there, right near you. I'm watching you. You could almost feel my
breath on your skin...
See you later, my Little Friend. See you later, four

The Phoenix

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E-mail #33 - Subject: Magic symbols, From: Julie Massenet


When you get on the Phu screen, there are esoteric symbols with the
words 'In Memoriam'. I'm sure that I've already seen symbols like that in
magic books.

Julie

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E-mail #34 - Subject: Sound tool for Vari, From: Fe256


Sorted: you can download the sound tool from my site, which will help
you to invert the voices on the Vari screen.
http://www.fe256.net/ashpr58b/soundcracker.html

CUL8R
G.

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E-mail #35 - Subject: New tool being developed, From: Fe256


After having a quick look at level 6, I think we're gonna need a tool
to tweak the sounds.
I'll take care of it.
CUL8R
G.

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E-mail #36 - Subject: Origin of the names, From: SKL Network


Hello,

One of the participants has sent us the following message, which might
be important for what is to come.

"After countless searching through different books on alchemy and
astrology, I think I've found the origin of the names in the Phoenix's
program.

After establishing a connection with the names of Greek decans, I found
their Egyptian equivalent: Tpi-Biu, Zont-Har, Biu, Si-Sesme, Sesme,
etc... Egyptian gnostics considered the 36 decans of the astrological zodiac
to be divine powers. The names on the CD-ROM would therefore correspond
to Egyptian demons.

Based on this assumption, my searches came up with the exact names on
the CD-ROM in Hermes's Liber Sacer. The Phoenix's ritual therefore draws
inspiration from alchemy. All that remains is to find the link between
Hermes Trismegistus, the founder of alchemy, and Sol Invictus, the
Phoenix's calling card."

All the best,

SKL Network.

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E-mail #37 - Subject: Vari, From: Marco Lerini


Ciao,
Tahnks for the sound tool, Gery. I succeed in decrypting the first
password:
"umbra profunda sumus"
I continue

A presto,

Marco

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E-mail #38 - Subject: Magic symbols (cont.), From: Julie Massenet


Brilliant! I found a site on the Internet that contains the symbols of
the planets that the Phoenix talks about on the Pepisoth screen:
www.demagia.net (Cornelius Agrippa at the bottom of the page)

Julie

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E-mail #39 - Subject: Pepisoth, From: Marco Lerini


Ciao,

For Pepisoth, I no know if you notice but the sounds change on certain
points. Obviously an indication or it is maybe a trap.

A presto,

Marco

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E-mail #40 - Subject: Phu, From: Fe256


With the butterfly, you've got to click on a wing and then one of the
antennas to generate the letters of the alphabet.

CUL8R
G.

Back


E-mail #41 - Subject: Giordano Bruno, From: Julie Massenet


Unbelievable! Why didn't I think of it sooner? By typing the names of
the places where the Phoenix committed his murders on the Internet
(Naples, Genoa, Geneva, Toulouse, Oxford, Paris), Giordano Bruno's itinerary
popped up, and with it, part of the mystery. The Phoenix's ritual is
therefore definitely related to Giordano Bruno and his description of the
12 planets (the pictures can be found on the site
http://www.demagia.net):
- 12 murders staged in 12 different ways to correspond exactly to the
12 planets described by Giordano (the images are on the site:
http://www.demagia.net).
- 12 victims apparently belonging to some mysterious, secret society
dating back to the inquisition...
- 12 places that go back over Giordano's itinerary some 4 centuries
later (http://www.bruno-giordano.net)
I can understand how Karen and Jack must have reacted at this
revelation. They managed to suss out the Phoenix's itinerary, and after learning
of new murders in Germany, they decided to head for Prague and put an
end to the killing spree. One main thing still needs clearing up though:
if the Phoenix is attempting to avenge Giordano Bruno, where does the
Volker case fit into the picture?
I sincerely hope that Jack and Karen won't be the next victims.

Julie

PS for Géry: I still live with my parents!

Back or
Story Background


E-mail #42 - Subject: my latest analyses, From: David Marcus


Hello,
I was kidding myself that I wouldn't have any further involvement in
this case. The latest developments merely add to my reluctance. Trying to
understand someone first of all means that you must not judge them. In
the case of the Phoenix, I emphasised right from the outset that it was
dangerous to admire his intelligence. I warned you against the esthetic
way that he staged his crimes. But I must acknowledge that I
underestimated certain facts:

1. The inscription 'In Memoriam' found after the murder of the
journalist gives us more than just a signature: it expresses the Phoenix's
motivation, the banner by which he is persuaded to act. We knew that he was
deeply into the past, and now we can see that he is violently bringing
the past out into the present day. He is like the obedient and faithful
soldier of El Cid, whose embalmed remains are riding out in front.

2. Giordano Bruno. What does this person represent? Giordano Bruno, who
passed for the most learned scientist of his time and who read all the
books published during his era, is the man that holds the absolute
Knowledge. He is an unrivalled, overwhelming character, like a Father. But
in the collective memory, Giordano Bruno is also the man that was
condemned and burnt at the stake for his heretical ideas stemming from his
overflowing imagination: consequently, at the same time he represents
the danger of guilty ideas and the punishment of bad thoughts. This
character is the focus o a large number of ambivalent fantasies. Between an
overwhelming Superego and forbidden impulses breaking through into the
Real World and without any acknowledgement of guilt and unable to find
his bearings, the Phoenix, such as a bird reborn from its ashes, has
escaped into the imaginary and the symbolism. He set out to look for
anything that vaguely struck a chord in him, scorning what could have
made him see common sense. Convinced of reaching the Truth, he
misjudged himself. Madness is nothing more than an 'unconscious misfortune'.

3. Has the Phoenix become schizophrenic? We have already pointed out
the Phoenix's taste for puzzles, the inordinate use of proper nouns, the
systematic practice of codes and ancient languages and the fascination
for myths and hermetic abstractions: we finally realise that the
Phoenix has composed a personal symphony, an emanation of an imaginary world.
His thoughts are dominated by syncretism and symbolics. The emotions
hidden beneath a pseudo-cynical indifference give way to episodes of
criminal impulses. Guided by the idea of exacting vengeance, by acting In
Memoriam, the Phoenix seems to be going through a depersonalisation
experience.

4. Watch out! The tension inside the Phoenix's psychological life has
gone far beyond the threshold that most of us could bear. A brutal
confrontation with an unexpected event could bring down the last barriers
that intermittently hold him in check as part of his concern to
communicate with you.

Try to remain level-headed,
David Marcus

Back or
Story Background


E-mail #43 - Subject: Cassiopeia 1572, From: Fe256


For the Chnoumos screen, Cassiopeia 1572 refers to a supernova in the
Cassiopeia constellation discovered by the astronomer Tycho Brahe. The
marbles supposedly represent the stars that need to be put in the right
place. There must a diagram somewhere by Tycho Brahe that shows where
they go.

CUL8R
G.

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E-mail #44 - Subject: [none], From: ----- Phoenix


I can see you, my Little Friend. Don't you believe me? I know you've
just finished Chtisar, for example. I wouldn't bother calling the old
bill - it's only a game.
See you soon, four ...

The Phoenix

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E-mail #45 - Subject: Message from Christina Lombardelli, From: SKL Network


Hello,

Christina, Karen's Italian friend, requested that we send out this
message on her behalf to all participants.

"Hello everyone,
My name's Christina. I'm Karen's Italian friend. I heard about this
awful 'game' from a friend, and now I reluctantly see that I've been
dragged into it.
The purpose of this message is to thank you all for your support and
let you know what the last news was that I received from Karen over the
phone before she disappeared.
She called me from Venice, whilst she was hot on the trail of the
killer. She was convinced that she'd be able to help the police catch him.
She gave me a quick rundown of his modus operandi, and in particular
explained about his fascination for Giordano Bruno. Since then, I've done
a bit of digging on Manus Domini. It's a sort of sect made up of
Catholic extremists. Some of my friends think that it's an unofficial secret
religious order that was created during the inquisition and which has
survived through to the present day. After a bit of investigating, I
managed to ascertain that at least 6 of the Phoenix's victims were more or
less members of this organisation, including Antonio Foscarini, the
journalist from Rome who was apparently investigating on behalf of the
organisation. I don't know if this information will be of any use.
Whatever the case, I hope we'll find Jack and Karen asap.
Regards,
Christina Lombardelli"

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E-mail #46 - Subject: Case round-up, From: Julie Massenet


Since Giordano Bruno's name turned up, I've found out a lot of stuff
about him that I didn't know before, especially his thing for magic. One
of my friends let me borrow the book by Yates called 'Giordano Bruno
and the hermetic tradition', which is mentioned on one of the sites and
which talks about this largely unknown aspect. The book is fascinating
and reveals a whole load of disturbing facts about this character's
hidden side.
All that remained was to find the link between Hermes Trismegistus and
Sol Invictus, which the Phoenix uses as a calling card at the murder
scenes. I think I've found the answer in a famous book on magic called
the Picatrix, which did the rounds during the Middle Ages and apparently
inspired Lovecraft to write the Necronomicon. This old Arabic treatise,
which was obviously written for the masses, goes on about the magic
power of planets, stones, plants and animals. It credits Hermes
Trismegistus as the inventor of these magic figures and above all the founder of
Adocentyn, an ideal Egyptian city organised around a solar cult. Some
people are even quick to associate Hermes himself with Akhenaton.
Could the Picatrix be the infamous cursed book that the old bookseller
was talking about? Did Volker have his hands on the original? I know
it's all pie in the sky, but it's probably worth bearing in mind over the
next few hours.

Julie

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E-mail #47 - Subject: Nag Hammadi, From: Julie Massenet


After Jack and Karen, the Phoenix decided it was our turn to be put on
the trail of Nag Hammadi (nagha mmadi). A load of stuff has already
been written about the discovery of these ancient manuscripts in esoteric
and religious circles. However, I came across a site devoted to this
business and it could explain a lot of things: www.jim-leroy.net/gb

Although there's no evidence to corroborate the facts given by the
author, his theory is rather distubring and could explain what the
Phoenix's motives are.

Recap:
After Jack published his article, the Phoenix started looking into the
Volker case. He discovered the incredible journey of Nag Hammadi's
cursed codex and managed to track down the people behind Volker's murder:
the Manus Domini. In his fury, he decided to avenge Volker, who just
like his 'master' Giordano, was the victim of religious fanatics. The
Phoenix saw his vengeance of Volker as a way of allowing Giordano Bruno to
be reincarnated in him (our friend the profiler could explain it better
than me).

That's when he put his symbolic ritual into action against this secret
society, coldly killing 12 of its members that he'd obviously found on
the Internet.
All that ties in nicely. The one grey area that needs to be cleared up
is what could be so special in the 14th codex that fanatics would kill
someone (Volker) who'd decided to go public with its contents?

Did Volker have the original version of the Picatrix as I've already
suggested? According to my research on the matter, the Picatrix was
written around 1000 AD, which makes it a lot later than when the Nag Hammadi
manuscripts were reckoned to have been written. Where does that lead
us? ? ?
Might it have been a book on black magic that a group of superstitious
fanatics wanted to destroy? Could it have been an unknown gospel whose
contents would have clashed with the convictions of Catholic
extremists? Maybe only the leaders of Manus domini know the answer. I'll carry on
investigating.

Julie

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E-mail #48 - Subject: Tycho Brahe, From: Julie Massenet


Tycho Brahe was one of Giordano's enemies. He didn't meet him in
Prague, but in Wittenberg I think.
Having read Giordano's biography, it appears that the Phoenix's victims
have always been left in places related to Bruno's enemies. It was
logical then that the Phoenix would leave new clues in front of the house
where Tycho Brahe lived.
Can anyone help me with Subos?

Julie

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E-mail #49 - Subject: Help with Sichet, From: Fe256


To open Sichet, you need to play the video at the right speed. To speed
the film up, move the pointer to the right, and to slow it down, move
the pointer to the left.
CUL8R
G.

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E-mail #50 - Subject: Choutaret, From: Fe256


Have you figured out what message the Phoenix is speaking about? I've
gotten Muhammed, but not the rest.
CUL8R,
G.

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E-mail #51 - Subject: Marco on the scene, From: Fe256


Nice one. The place where Jack and Karen are being held is an old
abandoned factory in Cinisello Balsamo in the suburbs of Milan. Marco is on
the scene and he'll keep us updated on his mobile. The police have been
alerted. I just hope they won't get there too late.
CUL8R

Géry

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E-mail #52 - Subject: Cinisello, From: Marco Lerini


I just get here. I wait for police. I'm scared stiff - it's dark and
crreepy.

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E-mail #53 - Subject: News???, From: Julie Massenet


Has anyone heard from Marco? I can hardly wait another minute. I wonder
what the cops are up to?

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E-mail #54 - Subject: Police everywhere, From: Marco Lerini


it's good - the police arrive. There are police everywhere, even the
ROS (Italian SWAT team).
They try find esact place where J&K can be. Soon as I have news, I tell
you

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E-mail #55 - Subject: imminent attack, From: Marco Lerini


The police are in position. They find esact place. Attack will start.

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E-mail #56 - Subject: I can't bear it any longer, From: Julie Massenet


I can't bear this any longer. Let's hope there aren't any snags

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E-mail #57 - Subject: What's going on?, From: Julie Massenet


What's going on? Has anyone got any news?

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E-mail #58 - Subject: Re: What's going on?, From: Fe256


No news. He's not answering his mobile.

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E-mail #59 - Subject: they are alive!, From: Marco Lerini


What a racket! The attack was short, but the police took time to find
Karen in the undergound passages. Jack and Karen - they are alive!

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E-mail #60 - Subject: Re: What's going on?, From: Fe256


Sorted! I've just had Marco on the phone and he said the attack was
well impressive. There were armed police everywhere all in balaclavas.
They attacked and 20 mins later, Marco saw them bring Jack out, followed
by Karen. They were a bit shook up. Marco has sent me some photos that
I've put on my site: www.fe256.net/cinisello01
However, no trace of the Phoenix ! Jack and Karen haven't seen him for
days.
The main thing is that Jack and Karen got outta there in one piece.

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E-mail #61 - Subject: Re: What's going on?, From: Julie Massenet


The Phoenix almost caught us out, but WE WON!
What a team, eh?
Have you managed to get hold of the agency?
Take care,
Julie

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E-mail #62 - Subject: Jack and Karen have been found alive, From: SKL Network


Hello,

Jack and Karen have been rescued. After being held inside an abandoned
factory in a suburb of Milan, Italy, they were freed by police forces.
They are in good shape and are resting up before being questioned by
investigators. The Phoenix was not apprehended on the premises and,
according to police, foresaw this outcome and escaped before the assault
began.
We thank you all for your participation, and wish to congratulate in
particular the three participants who succeeded, through their
intelligence and cool-headedness, in foiling this killer's plans.

Kind regards,

SKL Network.

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E-mail #63 - Subject: Latest info, From: David Marcus


Hello,

Jack and Karen are safe and sound. We are all relieved at the outcome,
which I must admit was not what I had expected.

I managed to have a few words with them after they were freed. They
have suffered and they will be mentally scarred by their long captivity.
Having said that, they will make a full recovery in time. They gave me
some information, which must remain confidential due to the ongoing
investigation, but it confirms my convictions about the Phoenix's modus
operandi.

Fortunately, although striving for an irrational, lunatic goal, the
Phoenix nevertheless followed a logic pattern: Jack and Karen were not
members of Manus Domini, so the Phoenix did not have any reason to kill
them. He was faithful to his logic right to the end. It is also possible
that he looked on Karen as a sort of sister figure, given that she is
also a victim of Manus Domini's criminal dealings.

He therefore used them to share his conviction with us that there is a
terrible plot against the truth - a sort of manipulation or censure at
the highest levels against the broadcasting of certain details with the
potential of challenging specific institutions, especially religious
ones.

Tomorrow, the police will publish a photo-fit of the killer, but there
is every chance that the king of metamorphosis has already changed
appearance as we speak.

Don't change a thing - stay as you are,
David Marcus

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Story Background


E-mail #64 - Subject: Thanks, From: Jack Lorski


Hello,

We heard from the SKL agency about the decisive role you played in
setting us free.
We would personally like to thank you for your help, which proved to be
so precious.
The Phoenix is in a class of his own - over the last few months, we've
managed to see just how Machiavellian his intelligence is. The last few
weeks have been particularly hard, as we've been locked up in the dark.
Right up to the end, we thought the Phoenix would kill us as well.
Looking back on it, we realise just how much he needed to keep us alive to
achieve what he called his 'Work', but during our captivity, we always
had the impression that our lives were hanging by a thread.
We are going to try to return to normality and would like to thank you
again for everything that you have done for us.
Kind regards,

Jack Lorski and Karen Gijman

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E-mail #65 - Subject: [none], From: ----- Phoenix


Everything was planned right from the beginning. Everything.
Except for Jack's stubbornness. His dogged determination to following
my trail initially drove me to distraction. But I didn't take long to
realise that he and his girlfriend could help to achieve the Work, or at
least play a part in making people aware of it. Because those two were
not Chosen Ones.
Everything was planned. Everything.
I knew one day or another that someone would manage to decrypt the
Work. If not you, it would have been someone else. I knew that they'd come
and set them free one day or another. They came, but they didn't find
me. When they went there to free them, I was already long gone. Far
away. They won't find me. Ever. His Work achieved, the Phoenix spread his
wings and flew towards to the sun. The black, invincible sun.

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Solutions & Other Information...


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O     O     O                    O     O     O

O     O     O                    O     
N     O

O     O     
A                    O     E     O

O     O     O                    O     O     O

 
S                    O


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In solving a later puzzle in the game, I stumbled across a website ( http://www.demagia.net/bruno2.htm ) with information on the characters in this puzzle. I have included what they read...

Sol

The image of the sun (called the eye of the world, the lamp, the attentive guardian father, the sower and servant) is an eye that looks in all directions, observing and enabling us to see everywhere as if we all had one head, one eyeball, one whole eye; a noble, material image of God that can see the past, present and future all at the same time. All around him and in every direction, he radiates light, heat and the semblance of peace.

 

Saturnus

His skin is brown and he has a dangling beard, with long tuffs of hair covering his eyebrows. His skin is wrinkled, his eyes appear to be blazing, he is wild and to look at himself instills fear. (...) In his right hand, he is holding a stick, and in his left, olive and fig branches, as well as a vine shoot rich in grapes.

 

 

     

Apollo

He appears to be a most charming shepherd, carrying a stick and a purse (...) he is a bright young man with a beaming face, pressing the blood of mutilated birds, and then mixing it and offering the drink of the divination.

 

 

Mars

A stocky-looking man is rising to his feet, his feet bronzed and irascible, horrible to look at, judicious, severe, with a piercing look and fire in his eyes, smiling like a lion with his mouth wide open. (...) In his left hand, he is carrying an enormous sword that looks to be made of solid bronze with a rather stretched engraving of a dragon.

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Nephoemes
(translated phonetically)
for Gameboomers.com
01) Fuh, Duh-nuh
02) Duh-nuh, Duh-nuh, Duh
03) *cry* Duh, Duh-nuh
04) Duh-nuh, Duh-nuh, Duh *gasp*
05) Looking for the
06) Sun. *sniffle*
07) *sniffle* Look for some
08) Fun. *sniffle*
09) Suk-uh, new-in
10) Me.

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Back (Chthisar)
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Back (Teuchmos)
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GameBoomers Walkthroughs and Solutions