Gems of Darkness
H + a
Walkthrough by MaGtRo
March 15, 2001
Prof. Bandham welcomes us, the new
archeologists to the excavation site of pre-Sumerian civilization that
lived 9000 years ago. He gives a copy of his journal (top left of the screen)
that contains explanations about the different puzzles. Read the journal
before doing each puzzles. He also asks us to take a token box (yellow
box at top center of the screen) to place tokens after finishing each puzzle
and a map of the site (top right of screen). The site consists of 3 floors.
The ultimate goal is to decipher the Cipher Table, (located on the right
hallway by the Professor's desk) using the tokens collected and thus opening
the door to the Treasure of the Kavi.
The puzzles are done in Hard mode.
Clicking on gold bird at the bottom of the screen restarts the puzzle.
A jewel will light up on the token box when a puzzle is solved and the
room cipher token will be found inside the box. The room cipher token can
be obtained by doing only one puzzle but in most rooms, there is more than
one puzzle available for added gaming. Clicking on a cipher on the map
automatically brings you to that room or you can walk and explore the site.
Move forward and let us start on the first room on the left. Easter eggs
are found in some rooms.
First Floor
Complex
Sequential Movement - The object of the puzzle is to move all the
sun to the exit on the extreme middle left bin and all the dots to the
extreme middle right bin. Click/hold to slide dots or sun and click on
or close to rods to turn them. Move sun or dots to their bin as soon as
you can to free space. Easter egg - clicking on the right side of the entrance
to the room shows a face.
Picture
Puzzles - The object of the puzzle is to arrange a picture that
is face down and cut up in 35 pieces. Clicking on a piece turns it
around and click/hold moves it from one place to another. Pulling the lever
in front of the frame changes the picture. This is a memory puzzle. Try
to recall positions of drawings, distortions, position of stars above and
frames on top or bottom. Easter egg - one of the jugs in the room turns
around on duck's feet.
Polyominoes
- These are pentominoe puzzles. The object of the puzzle is to fit the
pieces inside the prescribed area. Clicking rotates a piece (puzzle 1 and
7 only). Solved puzzles shown are from bottom drawer (1) going up to top
drawer (7). Easter egg - a large boulder on the side of the room lifts
up.
Exchange
- The object of the puzzle is to move the balls to similar colored tiles
(blue to blue and yellow to yellow). In the graphic solution below, move
the balls that are in position at the site at that time. Move forward and
click on stacked triangular stones to access the puzzle. Easter Egg - boulder
on right of puzzle will cause a snake to slither across the room.
Arithmetic
- The object of the puzzle is to have one specific pattern on all 6 panels
at one time. The clues to which patterns are needed for this puzzle are
seen in the Maze puzzle on the second floor and the Logic Passage puzzle
on the third floor. Pulling the big lever on the right after the pattern
is obtained produces a disk. To get the token, 3 specific patterns should
be arranged . 1) Click on lever 6 (rotates all 6 panels) until one of the
needed pattern is seen on panel 6. 2) Click on lever 5 (rotates panels
1-5) until the needed pattern is obtained on panel 5. 3) Continue on lever
4/panel 4 to lever 1/panel 1 until all panels have the same pattern. 4).
Pull big lever on the right to get a disk. 5) Click on lever 6 to get the
next needed patterns until the 3 disks are obtained. Easter egg - a rock
on the wall at the back of the pool reveals a gold pyramid.
Mazes
- The object of the puzzle is to move the blue box from first maze (#1)
to the end maze (#9) and join a green box. Look at all the mazes and examine
the entry and exit to see which ones match. There is more than one way
to do this puzzle. Here is an example - Pull lever 1 (left), do the maze,
jump to maze 3 (lever 3), to maze 6 (lever 6) and to maze 9 (lever 9).
Easter egg - a stringed instrument is seen on the left of the room that
lights up red, green and blue.
Pattern
Grid - The object of the puzzle is to arrange the tiles in an intricate
pattern. Each tile can be moved (click/hold) and rotated (click). The best way
to match tiles in this puzzle is to study the background pattern. Easter egg -
the rock facing the stairs will start a toy car to drive by.
Sequential
Series - The object of the puzzle is to fill the blank area on the
right side with a correlated tile from the left side. Example of correlations
- 1. 1x2=2, 2x2=4, 2x4=8, 2. Square with dot on top row and blank square
at bottom, 3. 4 geometric shapes on top and 3 different at bottom, 5. Different
mirror images 7. Rows 1, 2, 3 on top becomes rows 2, 3, 1 at bottom. Easter
egg - a rock beside a column will rise.
1
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2
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3
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4
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5
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6
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7
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8
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9
Moving across the room, on the opposite
side of the professor's desk are steps behind a white rock that will lead
to the second floor - CD 2.
Second Floor
Layers - The puzzle is found by pulling a lever in the right hallway. The
object of the puzzle is to arrange the picture in an overlapping manner
that produces symmetrical lines on the picture. Click/hold moves the pieces
and clicking on each corner rotates the pieces. Easter egg - at the left
hallway, the pestle on a mortar moves. The lever on the left side has no
noticeable use.
Mazes
(numerical) - The object of the puzzle is to reach from the upper
left start to the upper right exit. The vertical or horizontal square moves
depend on the number of triangles on the square you are on. As in other
mazes, going from the end and moving backwards to the start might give
a better perspective to the puzzle.
Solitaire
- The object of the game is to remove all the balls except one by jumping
over another ball. Click/hold to move the balls. There are several ways
to solve this puzzle. Here is an example - move ball in slot 1 to
end in slot 40.
Memory
- The object of the puzzle is to match symbols on the balls
at the top row to the bottom row. There are 10 changes of symbols of both
top and bottom row. The left set of white pegs cycles the top row and the
right set of pegs cycles the bottom balls. The best way is to write down
the symbols by cycling the balls and then matching them. In the table below,
the symbols are replaced by letters. Easter egg - a jug will pour an igniter
to make a bonfire.
Top Row
|
White Peg
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Bottom Row
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Left
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Middle
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Right
|
|
Left
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Middle
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Right
|
A
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B
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C
|
1
|
H
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D
|
P
|
D
|
E
|
F
|
2
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B
|
R
|
G
|
G
|
H
|
I
|
3
|
N
|
C
|
M
|
J
|
K
|
L
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4
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A
|
O
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F
|
M
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N
|
O
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5
|
Q
|
E
|
I
|
P
|
Q
|
R
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6
|
K
|
J
|
L
|
S
|
T
|
U
|
7
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CC
|
AA
|
V
|
V
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W
|
X
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8
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DD
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BB
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T
|
Y
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Z
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AA
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9
|
Z
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W
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X
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BB
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CC
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DD
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10
|
U
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S
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Y
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Dissection
- This is a simple Tangram puzzle. The object of the puzzle is to fit the
pieces in the prescribed area. Easter egg - left green bust winks.
Maze
- The object of the puzzle is to move the flat stick from the left bottom
start area to the top right end area. Click on the gold slotted screw head
to position/slide the pivot, then click on empty hole on the stick to move
the stick on all possible pivot areas.
Click on the bottom of the table
to reveal clues for first floor Arithmetic puzzle and third floor Runes
puzzle .
Adjacency
- The object of the puzzle is to have all the buttons pressed down. Determine
which buttons are affected by clicking/pressing on a button. The buttons
that go down are symmetrical and what one quadrant does is applicable to
the other quadrants. In the solution below, click (C) on the specified
buttons.
Rotating
Stars - The object of the puzzle is to place the 6 blue spotted
points/moon signs around the center pattern, 2 earth emblems (donut-like)
on the left points and 2 sun emblems (spider web-like) on the right points.
The emblems are found in the journal. Each pattern's points can be rotated
clockwise -C (click on right or top of center) and counterclockwise - CC
(click on left or bottom of center). There are several ways to do this
puzzle, here is one. Easter egg - at the center of the room is an animated
shell game.
Turn :
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|
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Top left
|
2 C
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Bottom left
|
3 CC
|
Bottom right
|
2 CC
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Top right
|
2 CC
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Center
|
1 CC
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Top right
|
1 C
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Center
|
1 CC
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Top right
|
1 C
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Bottom right
|
1 CC
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Center
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3 CC
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Top left
|
1 C
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A ladder on the wall beside
Adjacency puzzle will lead to the third floor - CD 3.
Third Floor
Logic
Passage - The object of the puzzle is to move all the disk on the
left side to the right side. You can have the same number of black and
whites on any island but not more black (B) than whites (W). The transfer
boats has to have a disk to turn around. The journal has the solution to
the puzzle.
Left Island
|
Middle Island
|
Right Island
|
4 W - 4B
|
-
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-
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3W - 3B
|
1W - 1B
|
-
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3W - 3B
|
-
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1W - 1B
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3W - 3B
|
1W
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1B
|
4W - 3B
|
-
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1B
|
3W - 2B
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1W - 1B
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1B
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3W - 2B
|
1W
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2B
|
4W - 2B
|
-
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2B
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2W - 2B
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2W
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2B
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2W - 2B
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2W - 1B
|
1B
|
2W - 2B
|
1W - 1B
|
1W - 1B
|
3W - 2B
|
1B
|
1W - 1B
|
3W
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3B
|
1W - 1B
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3W - 1B
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2B
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1W - 1B
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1W - 1B
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2W - 2B
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1W - 1B
|
1W - 1B
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3W - 2B
|
1B
|
2W - 1B
|
2W - 2B
|
1B
|
1B
|
4W - 2B
|
1B
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1B
|
2W - 2B
|
2W - 1B
|
1B
|
3W - 2B
|
1W - 1B
|
2B
|
3W - 1B
|
1W - 1B
|
2B
|
1W - 1B
|
3W - 1B
|
2B
|
2W - 1B
|
2W - 1B
|
2B
|
1B
|
4W - 1B
|
2B
|
2B
|
4W
|
-
|
4B
|
4W
|
-
|
2B
|
4W - 2B
|
-
|
3B
|
4W - 1B
|
-
|
1B
|
4W - 3B
|
-
|
2B
|
4W - 2B
|
-
|
-
|
4W - 4B
|
Inscribed in a chest by one
of the columns are clues for the Arithmetic puzzle on the first floor.
Unilateral
Triangular Symmetry - The object of the puzzle is to fit the "barrels"
in the triangle - pentominoe-like puzzle. Clicking turns each part. Easter
egg - under the triangle that opens the puzzle is an animated jug.
Complex
Sequential Re-ordering - The object of the puzzle is to copy the
4 columns of symbols on the left to the right side tiles, either horizontally
or vertically. Clicking on each triangle cycles the symbol tiles. There
are several solutions to this puzzle. 2 solved puzzles are shown below.
Easter egg - the golden bird statue for resetting puzzles spread
its wings.
Inductive Reasoning - The object of the puzzle is to arrange the
pieces on the triangular plate to produce a very symmetrical pattern -
a pattern that shows the left side as mirror of the right side and the
top side mirror to bottom side. The pieces to be added are in correct angular
positions already to give a head start.
Logic Planning - The object of the puzzle is for the bug to drop
all the brown balls into the hole at the upper right. Easter egg
- the block on the right side of the wooden door produces an animation.
Move balls to position ON the head
of the arrow (not beyond).
The bug's movement is controlled
by the computer's keyboard arrows
Push ball 9 to the left, push ball
10 down, push ball 3 to left.
|
Push balls 1-8 in hole. Push
ball 10 up, push ball 9 in hole. Push ball 10 down and to the hole.
|
Push ball 13 up, push ball 12 onto
head of blue arrow. Push ball 11 to hole. Push ball 12 down and to the
hole. Push ball 13 following pink arrow to hole. Push balls 14 - 19 to
hole.
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Push ball A onto head of blue arrow.
Push ball B onto head of green arrow. Push ball C down once. Push ball
20 to hole.
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Start where the bug is. Move ball
22 to the left 2x. Push balls 21 - 28 to hole. Push ball 29 up 2x and then
push to hole. Push balls 30 and 31 to hole.
Push ball 37 1x to the left. Push
balls 32 - 33 to hole. Push ball 35 to the right. Push ball 34 -37 to hole.
Hexagonal - The object of the puzzle is to match the geometric shapes
on the sides of the plates to the adjacent plates. Click/hold to move the
pieces. Interchange the lettered plates for the solution.
Runes - The object of the puzzle is to align vertically the
6 triple symbols under the triangle pointer on top of the screen, in the
order seen on the clues in second floor Maze puzzle. The first lever on
the left (1) moves the outer ring clockwise and the middle ring counterclockwise.
The reverse of these movements is done by the rightmost lever (4). The
second lever from the left (2) moves the middle ring clockwise and the
inner ring counterclockwise. The reverse of this movements is done by the
second lever from the right (3).
Triple symbols
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|
|
|
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1
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Click Lever 4
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3 times
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Click Lever 3
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6 times
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2
|
Click Lever 1
|
5 times
|
Click Lever 2
|
1 time
|
3
|
Click Lever 1
|
3 times
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Click Lever 3
|
4 times
|
4
|
Click Lever 1
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6 times
|
Click Lever 3
|
1 time
|
5
|
Click Lever 4
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3 times
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Click Lever 3
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2 times
|
6
|
Click Lever 4
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4 times
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Click Lever 2
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4 times
|
Slider - The object of the puzzle is to slide the pieces to produce
a design. Use the solved picture below as reference. It is best to do the
center first, leave 2 space in between the ends of the design and then
arrange the outer edge. Easter egg - an animated axe.
This is one solution - 3,4,2,8,6,5,4,2,3,3,4,4,1,1,2,3,6,4,4,5,7,1,5,3,6,8,6,2,2,4,1,7,7,5,4,2,7,5,5,7,7,4,4,4.
CD 1
End Puzzle
On the right hallway by the
Professor's desk, is the final puzzle. After collecting all the tokens,
6 pairs of ciphers will be shown on the door before accessing the puzzle.
The object of the puzzle is to find
a cipher that match one of the pair of clues above. The left panel,
when turned over shows the token ciphers in the same sequence as in the
token box. The right panel consists of several panels that can be cycled
clicking the top left square. There will be several ciphers that will match
the clues but only one will have one/similar cipher in both x and y grid.
Press the ciphers on the left
panel in order as shown by the clues.
And see the treasure
of the Kavi - true Gems of Darkness.
____________________________________
This walkthrough will
be updated frequently.
This document may not be distributed without express written permission
of the author and the content may not be altered in any way.
Copyright © 3/2001
MaGtRo
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