The numbers in parathensis are the accumulated points (185 max.) The letter/numbers in brackets correspond to the map located below the outline.
HINT: Stay close to the
edge of a screen so if Hagatha, a dwarf, or the Enchanter appear, you can
leave the screen quickly.
First Key
1.Travel to the grandmother's house
[D2] and get the basket of goodies from the mailbox (3)
2.Get clam shell and bracelet [G1]
(10)
3.Get trident on the beach [B1] (13)
4.Walk around [F2] until Little Red
Riding Hood appears. Give the basket to little red riding hood and get
the flowers.
5.Travel to the door [B7], read the
inscription (19)
6.Go to couch shaped rock [F1]
7.Give flowers to mermaid (21)
8.Ride seahorse (23)
9.Give trident to Neptune, get bottle
containing cloth (27)
10.Get gold key (32)
11.Return to the shore.
12.Enter Hagatha's cave.[C2] Stay
close to the wall.
Go to the cage.
Get the cloth from the bottle (34)
and place it over
the cage (36).
Leave the cave.
(38)
13.Get the stake (40) by the tree
[G2],
the necklace from
the log [B3] (47),
and the mallet
from the hole in the tree (49) [B5].
14.Travel to the door [B7]. Unlock
the door and read the inscription (57).
Second Key
1.Get blessed by the fairy [D5]
2.Go to the church [D6], kneel, pray,
say "Graham" to the priest's question, get cross (62).
3.Go the antique shop [F6], open door.
4.Give the old lady the cage, get
the lamp (68). Leave the shop.
5.Rub the lamp, get magic carpet (70).
6.Rub the lamp, get the sword (72).
7.Rub the lamp, get the bridle (74)
(lamp disappears).
8.Ride the carpet, walk to narrow
passage between two rocks, do not cross the passage over to the side by
the snake.
9.Put the bridle on the snake, speak
to the horse, get the sugar cube (85)
10.Get the key from the cave (90).
11.Exit the cave, "Ride carpet".
12.Arrive at antique shop, go to [E6],
get brooch from hole in rock (98)
13.Go to door (99) [B7]
14.Open door (110)
Third Key
1.Go the dwarves house [C4] (enter
and exit until he is not home).
2.Get the earrings from the trunk
(114)
3.Get the pot containing the chicken
soup (116)
4.Go to grandma's house [D3]. Go to
slow mode. Enter and exit until grandma (not the wolf) is home.
5.Speak to grandma, give grandma the
soup
6.Get the cloak and ring (122)
7.Leave grandma's house, put on the
cloak and ring (125)
8.Put on cross (127)
9.Go to the dead lake [B4], in front
of the castle entrance.
10.Get on the boat with the ghoul.
11.Before getting off the boat, eat
the sugar cube (128)
12.Travel up the path, past the ghosts,
enter the castle.
13.Travel to the left, up the ramp,
and into the bedroom
14.Open the dresser drawer, get the
candle. (130)
15.Travel down the ramp, light the
candle at the torch (131)
16.Go across the foyer, into the dining
room, and get the ham. (133)
17.Travel down the stairs to the right,
into the dungeon
18.Enter the room to your left, if
Count Dracula is not asleep
19.[Note: here the text is garbled,
I deleted those lines] the ghoul, and enter the forest.
20.Remove the cloak and ring
21.Go to the door [B7], unlock the
door, and enter the Strange Land (163)
The Strange Land
1.Go north, get the fish net (164)
2.Stand by the water and cast the
net. If you don't catch anything, move up and down the beach.
3.Get the fish and throw it back into
the water quickly (169)
4.Ride the fish to the island
5.Go north, get the amulet (173)
6.Go south, enter the tower
7.Go upstairs, give the ham to the
lion to make him sleep (177)
8.Open the door, kiss the princess
(182)
9.Say "HOME" and the rest is automatic.
10.You are wed and win the game!!!
(185 out of 185 points)
MAP OF KINGS QUEST II 1 2 3 4 5 6 IMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMM : End of : Trees, : Edge of : Dead Lake : Edge of : Trees, : Beach, : Sign : Dead Lake : : Dead Lake : Lake A : trees : : : : : : : : : : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : : Forrest, : Necklace : Edge of : Mallet in : Trees, B : Trident : Lake : in Log : Dead Lake, : Hole in : Chasm : : : : Path to : Tree : : : : : Castle : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Beach, : Entrance : Forrest : Entrance : Forrest : Bridge : Cliff : to : : to Dwarves : : Over C : : Hagatha's : : Home : : Chasm : : Cave : : : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : ********* : Corner of : Grandma's : Forrest : Church, : Church, : Start Here : Fence : House, : : Faire often: Monk D : ********* : : Basket in : : Appears : Inside, : ********* : : Mailbox : : Here : Cross LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Beach : Trees, : Lake : Edge of : Edge of : Lake, : : Lake : : Dead Lake : Dead Lake, : Brooch in E : : : : : Edge of : Hole in : : : : : Good Lake : Rock LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Couch : Red Riding : Edge of : Dead Lake : Edge of : Antique : Shaped Rock: Hood often : Dead Lake : : Dead Lake : Shop F : : appears : : : : Entrance : Mermaid : here : : : : LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM : Beach, : Stake : Edge of : Dead Lake : Edge of : Forrest G : Shell over : leaning on : Dead Lake : : Dead Lake : : Bracelet : tree : : : : : : : : : :GAME BOOMER'S Hints, Cheats, and Walkthroughs