THE NIGHT OF YOUR ARRIVAL
In this walk-through: “F”
means forward; “L” means left; “R” means right; “D” means down. Go
forward, turn
left, then take your backpack
from the seat. Now, you will be able to collect inventory items.
Turn right, then
take a cigar and put it in your
backpack. Click on the computer for a close-up, then hit the “Click
to Play”
option on it’s screen.
You’ll hear a message about your mission and view the opening credits.
Once the credits
end, back away from the close-up
of the computer and wait for the plane to land (you’ll be able to
hear the
engines whine). Go to the
front of the plane, then turn left. Click on the door at the
right side of the screen to
open it, then exit the plane
to meet Chris. Give Chris your cigar, when he asks you for something,
and he’ll be
willing to talk to you about
the recent strange events. After Chris walks away, go over to Davenport’s
office,
then enter to meet him.
Be sure to refer to the maps, on page 6 of this walk-through, if
you have trouble
finding a location. During
your initial conversation with Davenport, he’ll give you a set of
two keys; one for
your trailer’s door and one for
the lone warehouse. Before you leave, be sure to click on Davenport,
until you
are no longer able to; it’s fun
to badger him. Exit Davenport’s office, turn left, then go forward,
until you reach
the lone warehouse at the end
of this road. Enter the warehouse to say “hey” to Lorrie.
After that, exit the
warehouse; Davenport will have
some things to say. When he’s done, go over to Segal’s trailer, then
enter to
meet him. Exit his trailer
and listen to more from Davenport. Go back inside the lone warehouse
where Lorrie is
studying the Egyptian box.
You can’t do anything, but when you exit this warehouse a second time,
it triggers a
funny cut-scene with Davenport.
Go over to the airstrip tower, then climb it to the top. You’ll find
that the
entrance to the tower’s control
room is locked. When you climb back down to the ground, you’ll hear
more
from Davenport. Go over
to the mining site, then face the entrance gate, to hear even more from
Davenport.
Go over to where the huts are
located. Hut 8 will be explored in a few moments. For now,
click on each of the
other hut’s keyholes, until you
trigger a cut-scene where Davenport tells you about Chris. After
that, enter Hut
5, through it’s broken window.
Take the necklace that’s sitting on the table. As you turn to leave,
Davenport
yells at you again. Exit
this hut, then go into the hut in which Chris lives; Hut 8. Notice
the scorpion that’s
sitting on top of a book.
Try to take the paper that’s under the book. The scorpion won’t let
you take it. Turn
on the fan to blow the scorpion
away. Now, you can read the letter that the scorpion was sitting
upon. Move
further into the hut, until you
find a cobra on your right. Try to take the paper that’s lying on
the floor, in front
of the cobra. The
cobra won’t let you take it. Turn off the heater, on the left
side of the screen, to disable the
cobra. Now, you can read
the letter that is lying on the floor, in front of the cobra.
Proceed to the back of the
hut and listen to some pleasantries
from Chris. Click on the statue, at the left side of the storage
locker, to hear
Chris’ comments about the statue.
Click the necklace that you found in Hut 5 on Chris, to hear his comments
about the necklace. Exit
this hut, then go inside your trailer. Click on the bed to get some
sleep.
EXPLORING
THE EGYPTIAN MINING CAMP
MINING CAMP MAPS
After a nightmare or two, you
wake up. Read the note on the nightstand. Exit your trailer,
then turn right.
Lorrie will tell you that Segal
has been killed. Go to the mining site, then use your ID card, on
the guard at the
gate, to gain entrance.
Go straight ahead and into the mine. Davenport is waiting for you,
at the first
intersection, and he will tell
you where Segal’s body is. For fun, wait a moment, after Davenport
has told you
where Segal’s body is; he will
grow impatient. For more fun, go the wrong way. After Davenport
yells at you,
turn around, then go forward,
until you come to the body. Search Segal’s pockets for his keys,
then take the
knife, as well. Turn around,
then go forward five times, to discover that it’s too dark to explore any
further.
Turn around, then click on the
Emergency Power box. Hmm, not enough emergency power. Exit
the mine. As
you’re leaving the mining site,
Davenport will have some interesting things to say. After that, walk
over to
Davenport’s office, to talk to
him some more. When this conversation ends, enter Davenport’s office,
through
the open window. Use your
water bottle, on his water dispenser, to fill the water bottle. Take
the full water
bottle. Move to the close-up
of Davenport’s desk. Read the letter in the bin, to learn that
there are tools in the
hangar. Open the desk drawer,
then take the keys, which will also prompt the reading of an important
letter.
Pick up the phone, to find out
that there’s no dial tone. Exit the office, then go into the lone
warehouse. Move
to the close-up of the
Egyptian box that’s straight ahead on the floor. Open it, and you
will find...nothing.
Close the box. Notice the
hole at the lower middle part of the box’s lid. This hole is
surrounded by an
illustration of water.
Use your bottle of water on the hole in the Egyptian box’s lid.
What was that sound? It
was the sound of a scroll
being dislodged. Open the box again, then take the scroll that’s
now accessible. Exit
this warehouse, then go into
Davenport’s trailer. There’s a book on his bed. Take the bookmark
from the book.
The numbers on this bookmark
are the combination for a safe that you’ll open later. Exit this
trailer, then go into
Warehouse 5. Turn right,
then take the roll of tape sitting on the barrel. Turn left
twice to get an ear-full from
Davenport. Exit this warehouse,
then go straight ahead and into the generator building. Look at the
sabotaged
wires. OK, so this is why
you can’t explore the rest of the mine. Exit this building
(Davenport will offer some
more words of encouragement),
then turn left and go into the garage; Davenport will have a few more things
to
say. Pick up the gas can,
carry it left, then forward toward the table. Put the gas can down
on the table. Pick up
the gas pump nozzle, then click
the nozzle on the opening in the gas can. Click on the big switch
on the gas
pump to turn it on. Click
on the gas pump nozzle’s trigger, to fill the gas can; you only need to
click on the
trigger once, to fill the gas
can. Click on the gas pump nozzle, to return it to the gas pump.
Take the full gas
can, then take the yellow-handled
wire strippers, too. Move to the other side of the garage,
then find and take
the cutters. Exit the garage,
go back into the generator building, then move to the close-up of
the sabotaged
wires. Use the wire strippers
on each end of the severed wires. Grab each of the bottom
wires and connect
them to their matching top wire.
Use the roll of tape, on each of the reconnected wires, to
insulate the exposed
connections. Remove the
gas cap; it’s to the left of the wires. Use the full gas can
on the opening to fill the
generator’s tank; this is a fuel
efficient generator, because once you get it started, it will run for the
remainder of
the game. Put the gas cap
back on. Hit the square green button, below the gas cap, to start
the generator.
Now, you’ll be able to explore
the rest of the mine. But for now, let’s continue to explore
the mining camp.
Exit the generator building,
then go into Hut 2. Move the bed, to expose a trap door. Open
the trap door, then
flip the light switch.
Follow this secret passageway, until you reach a locked door. Use
your cutters to break
open the lock, then go through
the door. Turn around and examine the beer bottle on the floor, to
learn that
Davenport has probably spent
some time down here. Move to the close-up of the table, then
open the drawer
and take the switch handle.
Go over to the Nazi flag, at the far side of this room, then click
on the lower left
part of the flag to expose
a switch. Use the switch handle on the switch, then pull the switch
handle, to open a
door to another secret room.
Turn right, then enter this newly found secret room. Read the German
note, which
is in the clutches of a
skeleton’s hand. Take the gun and translation book; they’re a set.
Retrace your steps and
exit the hut. Go into Warehouse
1, then turn left and listen to Davenport, as he gets some more things
off his
chest. When he leaves,
go forward, then turn left, to face a forklift. You’re objective,
right now, is to reach this
warehouse’s landing area.
Stack the two crates, at the left, onto the forklift. Hop on the
forklift, for a view of
it’s controls. Hit the
green button to start the motor, push the lever up to raise the crates,
then hit the red button
to turn the motor off.
Now, go up, then forward, and you’re progress will be blocked by a crate
hanging from a
rope. Use your knife to
cut the rope, and the crate will fall to the floor. Now you can go
forward to the ladder.
Climb up the ladder, then turn
left and take the rope. Descend the ladder, then exit this warehouse.
Go into
Segal’s trailer, then turn left.
Go to the box on the floor. Use your cutters to break open the lock
on the box.
Open the box, slide the plate,
then hit the red button, to reveal a secret compartment. Read the
diary, then take
the Sonar Maps Backup disk.
Go over to Segal’s computer, then turn it on. Put the Sonar Maps
Backup disk in
the disk drive, to discover that
you need a Mine Maps disk. Return the Sonar Maps Backup disk to your
backpack. Note that the
disk sitting on Segal’s desk is blank. Exit this trailer, then go
back into Davenport’s
office. Notice the calendar
hanging on his office wall. Click on the calendar, to move to a close-up.
Clicking on
the upper part of the calendar
will cause it to fall to the floor, and reveal a wall safe. Enter
the safe’s
combination: 28 (top number);
9 (middle number); 5 (bottom number). Once you have correctly entered
the
safe’s combination, you will
be allowed to click on the safe’s handle, to open the safe. Take
the Mine Maps disk,
from the safe. Move to
the close-up of Davenport’s computer, then turn it on. Put
the Mine Maps disk in the
disk drive. When it asks
if you’d like to load additional information, click “No”, for now.
Click on the “Print”
option, to print the mine maps.
Move to the close-up of the printer, then take the printed mine maps.
Go back
to the close-up of the
computer and turn it back on. Since the Mine Maps disk is still in
the disk drive, the
computer will again ask if
you’d like to load additional information. This time, click “Yes”,
then remove the
Mine Maps disk, from the disk
drive. Put the Sonar Maps Backup disk in the disk drive. Click
on the “Print”
option, to print copies of
the mine maps that include sonar info. Retrieve the Sonar Maps Backup
disk, from the
disk drive, then move to the
close-up of the printer and take the printed mine maps. If
you compare the first set
of maps, to the sonar enhanced
second set, you’ll notice that Level 6 is near some gas pockets.
You’re
definitely going to have to get
down there to investigate. But for now, exit the office, then go
over to the rear
view of the two hangars.
Click on the left hangar’s open window. Use the rope on the open
window, then
climb the rope to get inside
the hangar. Turn left, then open the red tool box and take the wrench.
Go down the
ladder, then exit the hangar.
Go into the infirmary, and you’ll find that Segal has been moved here.
Approach
the sink on your left, then take
the smelling salts. Exit this building, then go into Lorrie’s trailer.
What happened
to Lorrie? Nudge her; she
won’t wake up. Use the smelling salts on Lorrie. She will snap
out of it, then tell
you to go to the tower and radio
the authorities. Take the tower key, from her nightstand. Exit
her trailer, then
climb to the control room, at
the top of the tower. Once you’re in the room, turn left to
find an unconcerned
Davenport, who just smoothes
things over. Alright, you’ve done all that you can at the camp, for
now.
EXPLORING THE MINE
It’s time to do some mine exploration;
the goal will be to explore Level 6. Leave the tower, then walk over
to
the mining site and show the
guard your ID card. Enter the mine, go right at the first intersection,
then go right
when you reach the next intersection.
When you come to the pulverizer, do not go toward it; you’d be
pulverized. Instead, turn
right, then go forward to a close-up of the pulverizer’s on/off
switch. Try to turn the
pulverizer off, by pulling the
switch. The switch will break off. So, back away from this
close-up, then go
forward to a close-up of
the black hose, at the right of the pulverizer’s on/off switch.
Use your knife to cut the
hose. This cripples the
pulverizer, however, the conveyor belt will continue to run, since you
weren’t able to
turn the pulverizer off.
But at least the pulverizer is now safe, for when you’ll need to escape
later. Now, use
the mine elevators to reach Level
4; the elevators that take you to/from Levels 5 and 6 are out-of-order.
Please
refer to your mine maps, for
elevator locations. Once you reach Level 4, exit the elevator, and
go to the left. Go
left at the first intersection,
then go left at the next intersection. You’ll see a mining cart in
front of you...get in
the driver’s seat. Once
you’re in the cart, notice that it’s panel has only one control, which
can be moved
forward, left, and right.
When you click on one of the cart panel’s three arrows, the cart
will automatically
travel in the specified direction,
until it reaches an intersection. When the cart stops at an intersection,
you can
choose which direction to take,
from there. Anyway, the following instructions tell you exactly how
to ride the
cart to Level 6...Click on the
arrows, on the cart’s panel, in the following order: 3F, L (to reach
Level 5), F (to
reach a “Danger” sign), L (through
the “Danger” sign to reach Level 6), R (to move to a drop-off area).
Exit
the cart, so that you can explore
Level 6. At the intersections, go right, straight, right, left, then
left. Continue
forward, until you reach an area
where a ladder and a lantern is, then take the lantern; the ladders that
you find in
the mine lead to exhaust fans.
Turn around, go right at the intersection, then continue straight through
the next
intersection, until you see more
blood, to learn that Davenport may have been lying about the location of
Segal’s
murder. After that, turn
around and go left when you reach an intersection, then go right at the
next intersection
and continue forward, until you
reach an area where a digging unit is located. Get in the digging
unit, for a view
of it’s controls, then
save your game. At the digging unit’s controls: hit the blue
button to start the engine; hit
the green button to activate
the “diggers”; hit the right knob to do some excavating. After
the cut-scene, take
the digging unit’s ignition keys,
to acquire a Mine Fans Switch cover key. Now, you have to get out
of the
mine, before it collapses.
Go back to the cart that brought you to this level (go straight through
the first two
intersections, then go left at
the next intersection). Once you’re back in the cart, click on the
cart panel’s arrows
in the following order, to return
to a Level 1 drop-off area: 2F, R, F, R, F, R, F, R, F, 2R.
Note that the
drop-off area past this
one leads to a cave-in. Exit the cart and go forward onto the conveyor
belt. After your
ride on the conveyor belt, keep
going through the tunnel, until you’re safely outside. Leave the
mining site, then
climb to the tower’s control
room for a cut-scene with Davenport. You’re still not able to get
any help from
Davenport, so, climb back down
to the ground, then go into the generator building. Use your keys
to open the
Mine Fans Switch cover, then
turn the fans off. Exit this building, then go back over to the mining
site. Of
course, you’ll have to get past
the guard again. Go to the close-up of Exhaust Fan 2 (refer
to the Mining Site
Map for it’s location); note
that all other exhaust fans just lead to cave-in’s. Use your wrench
to remove this fan
screen’s bolt. Open the
fan screen, climb into the fan, then descend the ladder all the way to
Mine Level 6.
When you reach the bottom of
the ladder, turn around, then follow the mine to an intersection.
Turn right, go
forward until you reach a dead-end,
then turn left, to see a break in the mine wall.
EXPLORING THE EGYPTIAN TOMBS
Use your lantern to enter the
opening in the wall. After entering the opening, turn around and
grab a rock; you’ll
automatically carry the rock
in your hand, since it won’t fit in your backpack. Turn left, then
go through the
stone door that’s directly in
front of you. Now, go forward, and you’ll automatically throw
the rock, which will
trigger a spike trap. Save
your game. Now that you can safely pass through the spike trap, continue
forward,
until you trigger a flood.
Once the flood has started, turn around, then grab the pot on the right.
Carry the pot
to the right, then put the pot
down. Use your rope on the pot, then connect the loose end of
the rope to the
floor drain handle. Turn
left, then go forward into the pot on the left. After the water drains
away, go forward
out of the pot. Try
to climb the stairs. Uh oh; too slippery. Turn to your right,
then grab the rug that’s on the
floor. Carry the rug up
the stairs, and you’ll automatically put the rug down for traction.
Go forward through
the narrow hall, until you reach
the statues, then look down. Use your rope, to extend it down the
front of the
statue that you’re currently
standing upon, then go down the rope. At the bottom, you’ll be facing
the statue
that you just climbed down.
Save your game. In order to solve this statue puzzle, please follow
my instructions,
exactly. My instructions,
for solving this statue puzzle, include every single cursor click that
needs to be made:
Go 3L, F, D, then grab the ground,
to cause a set of spikes to elevate. Go 2R, 4F (up the statue),
to cause this
statue’s head to fall to the
ground. Go 2L, then grab the headless statue’s hand, to cause the
other statue’s set of
spikes to lower back into the
ground. Go 2L, F, then grab the broken statue’s head that’s lying
on the ground.
This moves the head onto the
set of spikes and it is automatically elevated by the spikes.
Grab this statue’s
hand, to lock the spikes into
the raised position. Go 3F (up the statue), then grab the statue’s
jaw, to reveal an
opening. Congratulations,
the statue puzzle is now solved. Enter the opening and continue forward
through
several doors, while listening
to the ancient story. Eventually, you’ll open a door and be greeted
by a live
mummy; quickly shoot the mummy,
or he’ll kill you. The sound from your gun causes a huge crack to
appear in
a wall, which you’ll use to exit
the tomb, in a few moments. Look to your left. Move to a close-up
of the
skeleton, then take the hieroglyph
from it’s hand. Turn to face the mummy that you shot. Notice
the pillars on
each side of a door that
you cannot open. You’ll have to come back to this door later, when
you know how to
open it. To the right of
the door is a huge crack in the wall. Click on the crack in the wall
for a close-up, then
exit through the tunnel.
Once you exit the tunnel, you’ll run into Davenport, who is pleased to
see that you’re
alright. Exit the mining
site, then go into Lorrie’s trailer. Just grab her and she’ll explain
the hieroglyph to you.
Exit her trailer and go back
to the tomb, using the tunnel that you just escaped through (you’ll need
to use your
lantern to make it through the
tunnel). Move to a close-up of the door that’s flanked by pillars;
the one that you
took note of, before leaving
the tomb earlier. Insert your four glyph pieces, into their matching
holes, on the two
pillars. Once all four
glyph pieces are correctly placed, the door before you will open.
Enter the newly opened
door and watch the cut-scene.
Follow the ghost of Simhotep, by going R, F (through the doorway),
R, F. After
the cut-scene, use your scroll
on Simhotep’s sarcophagus. Simhotep is resurrected, then he takes
your scroll.
After that, turn left, go forward,
then open the chest and take the dog statue. Turn around, then go
forward to
the other chest. Open it
and take another dog statue. Face the door, then go F, L, 2F, L,
F to see a robbed
tomb; this isn’t necessary, but
it’s interesting. Face the door, then go F, R, F, L, then look up.
You can’t reach
the three crystals that Simhotep
told you about, yet. Look at the wall that is opposite the three
obelisks. When
you click on that wall, you move
to a close-up of an engraving of an obelisk. This engraving
is actually a
button that controls the raising
and lowering of the three obelisks. Click on the obelisk button
three times to
lower the three obelisks.
Turn around, then take the three crystals that are now within reach.
After you’ve
bagged the three crystals, go
R, 2F, L, 3F, R, 3F. After the cut-scene, you will be paralyzed,
as the result of
Simhotep’s powers...don’t try
to move and it will wear off, in a few seconds; just wait for your character
to say
that he can move again.
When your paralysis wears off, go L, F (through the wall), R, F, R, F,
veer L, veer R,
then F to reach Chris.
You get knocked out, from behind.
THE END-GAME SEQUENCE
After the long cut-scene, cross
the bridge, then try to enter the door on the right. A ghost dog
will prevent you
from entering. Go back
across the bridge, then turn around to face the bridge. Go forward
to the base of the
bridge (if you end up on
the bridge, you didn’t do it correctly). In the close-up of
the base of the bridge, cut
both sides of the bridge,
with your knife. You’ll automatically swing down to a lower level.
Look to your right,
then pick up a bone. Climb
the bridge to the upper level. Go toward the door on the right again,
then use the
bone to get past the ghost dog.
Go through the door, then watch the cut-scene. Take Natanuka’s advice,
by
turning left, then going forward
toward the right wall. Give the two dog statues, one at a time, to
the skeleton
hand, then take the Scepter of
Ra that the skeleton hand offers you. Turn left, go forward,
then open the door
and enter. After Natanuka
wishes you good luck, approach the platform that has a laser-like beam
of light
emitting from it. Place
a crystal where the beam of light meets the top of the platform.
Move the cursor below
the crystal that you just placed,
to the area where a small base is located. Position the cursor over
the small base
so that it points to the right,
then click, to reveal another platform. Approach the newly revealed
platform. Place
a crystal on this platform.
Grab in the center of the small base below the crystal that you just
placed, and yet
another platform will be revealed.
Approach it, then place the last crystal on this platform. Grab in
the center of
the small base below the crystal
that you just placed, to reveal an open door. Go through the newly
revealed
door, then approach the throne.
After the cut-scene, quickly use your scepter to take care of Simhotep,
who
then drops the Power Crystal.
After Natanuka and Lorrie leave, take the Power Crystal. Go L, F
(note that the
doors out here just lead to dead-ends),
R, F, R. Pick up the box that’s in front of you, carry it left,
then drop the
box; you’ll automatically go
for a river ride. Once you land, turn left to see Chris, but don’t
approach him, or
he’ll shoot you. Go 2R,
3F, 2R, 3F to a close-up of a dead soldier. Take the gas mask
from the box (don’t take
the gas mask from the dead soldier;
it didn’t work for him and it won’t work for you), then take the gas bomb.
Carry the gas bomb over to where
you saw Chris. As you approach Chris, you’ll automatically
throw the gas
bomb at him. This triggers
a cut-scene that ends with Davenport demanding the Power Crystal.
If you do
anything, except give the Power
Crystal to Davenport, he will shoot you, and the game will come to a
disappointing end. So,
give the Power Crystal to Davenport, and you win!
EGYPTIAN MINING
CAMP MAP:
------------------------------------------------------------------------------------------------
Airstrip Hangar
Hangar
|
Tower
|
|
Garage
|
|
|
Generator | Warehouse 1 Warehouse
2
|
Building |
|
| Warehouse 3 Warehouse 4
Warehouse 5
| Infirmary
|
|
|
|
|
|
| Hut 6 Hut
5 Hut 4 Hut
3 Hut 2 Hut
1 |
Lone |------------------------------------------------------------------------------------
Whse |
|
Hut 8 Hut 7
Davenport’s
|
|
Office
| Segal’s | Davenport’s
| Trlr
| Trlr
|
|
| Lorrie’s | Your
| Trlr
| Trlr
|
To Mining Site
MINING SITE MAP:
------------------------------------------------------------------------------
To Mining Camp
|
|
Exhaust
|
Fan 1
|
Exhaust
|
Fan 4
|
Exhaust
|
Fan 2
Mine
Entrance
Exhaust
Fan 5
Exhaust
Fan 3
Exhaust
Fan 6